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Jeff on programming in General
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Profile #9
quote:
Originally written by Thralni:

When I probably was about a quarter into WtRM (that expression sounds really odd... Is it correct English?)
I think "When I was probably about a quarter into WtRM" sounds more natural.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Stains don't stack in Blades of Avernum Editor
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Member # 3040
Profile #4
What version of the BoA app (not the scenario editor) are you guys using? I remember a while back that placing stains via script calls was broken as of 1.1.2, and I posted a fix on the Lyceum. The fix was eaten by ezBoard, unfortunately, and I don't have a record of it.

Are you still getting the error for 1.2?

EDIT: Okay, I figured it out again. The blood/rocks for "dried blood" is actually a feature; it's what the dried blood is supposed to look like. Through black magic I have figured out that it is impossible to make stains stack with script calls, although setting stacked stains in the editor should work fine (via OR-ing together the various values; 1 for small blood, 2 for medium blood, 4 for large blood, etc).

Furthermore, the behavior Aran described is correct: as long as only blood is placed, it increases in amount; the same goes for slime. Putting blood on slime or slime on blood erases whatever was underneath. Dried blood, bones, and rocks are each in their own category and erase anything underneath them. Or rocks would, if one could actually place them.

I have also uncovered a secret ritual that would allow one to use scripted calls to place rocks as well (i.e. fix the limit to include 8), as well as optionally fix the numbers to reflect those stated in the docs. Unfortunately this secret ritual is way too profane to state on these boards, and is so difficult that only experts in the dark arts can perform it (as well as anyone with access to certain kinds of file editors, the name of which is forbidden here; such persons would also have to perform the ritual on only the Mac OS X Universal version of BoA 1.2). If anyone is still interested, let me know.

Unfortunately, BoA 1.2 fixed a script call that in previous version lacked bounds checking; that loophole might have provided a workaround.

P.P. Just to confuse matters, if you want to use is_stain_on_space, I think you should use the values as stated in the appendix.

[ Sunday, May 20, 2007 21:48: Message edited by: wz. As ]

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Muffins n' Hell...again in General
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Member # 3040
Profile #35
quote:
Originally written by Calphrexo:

I think that some things should be explained more. Some of the intended meanings of sentences aren't clear. This is because you, IFM, have written the story so that you can understand it; however, a fair ammmount of us don't understand all the things you understand. Write and read from the third party's point of view, not the author's.
FYT

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
College, majors, etc. in General
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Profile #20
I thought I posted a reply here, but either I imagined it or UBB didn't like it.

I'm currently a sophomore in college, majoring in math and philosophy. Math was always a sure thing (I'm already very close to finishing the major) and philosophy is more recent. I don't remember exactly what prompted me to consider it as a major, but I've always liked logical thinking, so perhaps that's it. In any case, I was pretty certain of it as a major after last term, after having taken Metaphysics and Logic (which is more mathy than philosophyy). This term I'm taking Epistemology and a class titled "the Ethics of Belief."

At various times I have thought my second major (after math) would be music, German, and linguistics. None of those really worked out.

ADoS, I think you'd be disappointed if no one actually laughed, so HAHA.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Some of us just aren't too bright... in General
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Member # 3040
Profile #10
quote:
Originally written by Dr. Johann Georg Faust:

quote:
Originally written by Pallson:

What evidence do you have that most or even any of the quoted individuals are white?

—Alorael, who thinks internet people are stupid. He can back up that claim, too, and he would if Aran hadn't beaten him to it.

Where did I back that up?

:rolleyes: Oh you mods and your petty rivalries...

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Avernumscript Editor in Blades of Avernum Editor
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Member # 3040
Profile #18
For the code snippet manager: How about adding an option that will let the user customize where the insertion point starts? For instance, the text for "pause" could be:
1. force_instant_terrain_redraw();
2. pause(#);
Where the code snippet manager treated "#" as a selection indicator: Whenever "pause" was selected, the code would be inserted but with the "#" selected. Then one could do command-1 (or whatever keyboard shortcut it's assigned to) and then immediately enter the number.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Scenario Designing in Blades of Avernum Editor
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Member # 3040
Profile #18
quote:
Originally written by Ephesos:

EDIT: Overreaction. Ignore.
I don't think it was an overreaction; I think it was valid and needed to be said. Please consider putting the original post back.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
She won't move! in Blades of Avernum Editor
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Member # 3040
Profile #16
I've actually thought fairly extensively about NPC's moving through doors, and I've arrived at some possibly workable solutions. One method might look as follows:

1) Duplicate the door terrains to create another set that looks the same but is not blocked for movement.

2) Alter basicnpc.txt (or create a new NPC script) to do the following: At the beginning of the NPC's turn, change all door terrains in the town into the second, non-movement-blocking variety. At the end of the NPC's turn, change them back into regular doors.

3) Change the door.txt script (or create a new door script) to do the following: Every turn, make a note of the placement of all NPCs surrounding the door. In the next turn, if the door was closed and the arrangement of NPCs has changed in the appropriate manner, open the door (and optionally print a message or play a sound).

This configuration would not alter doors from the player's perspective, since the doors would be normal while the player moved. Some interesting problems to consider might be locked doors, locked doors to which some NPCs have keys, and so on. Other complexities might be line of sight issues, for instance when to print a message or play a sound.

I'm fairly confident that all of these issues could be solved, given enough motivation. I lack that motivation, but hopefully I've provided a blueprint for someone else to work with.

I've had more technical ideas than I've posted here (e.g. about how exactly to implement the door/npc scripts), so if anyone has any desire to actually implement this and wants suggestions, let me know.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Non-Existant Town Script State on leaving... in Blades of Avernum Editor
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Member # 3040
Profile #3
The easiest way to tell is probably to place a print_str or whatever in each of the two states and see which is printed first.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Exile 2 Pricing in General
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Member # 3040
Profile #12
quote:
Originally written by Xosa Arxani:

—Alorael, who really thinks avoiding mentions of spelling or noobness is in the best interests of most newbies and all whose spelling abilities are not beyond reproach. Stones and glass houses!
I thought it was pots and kettles...

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Where You At Now? in General
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Member # 3040
Profile #20
Second year in my undergraduate education, majoring in Mathematics and Philosophy. I'm excited because I was recently admitted to study math in Budapest next fall. After I graduate? Who knows. Right now I'm thinking grad school for math.

Congrats on the degree!

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Nalyd: in General
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Member # 3040
Profile #53
quote:
Originally written by Ash Lael:

quote:
Originally written by Actaeon:

While your in the mood, I volunteer myself for critism. I enjoy honesty, even when brutal. Although, I may not have even made enough of an impression here for a succesful attack. A challenge, then. Have at it.
1. You misspelled two words in that short post. You're stupid.

2. You ask to be insulted purely so you won't feel ignored. You're an attention whore.

3. I have no freaking idea who you are apart from that post. You're irrelevant.
fyt

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
[Insert Dumb Joke Here] in General
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Member # 3040
Profile #79
I think a lot more than the typo needs to be fixed...

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
On the Road to Weapons of Mass Destruction in General
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Member # 3040
Profile #12
Excalibur claimed absence of belief in evolution, not belief in the falsity of evolution. Technically there is no belief to justify. Technicalities aside, why be curious? Do you think Excalibur's justification for believing the falsity of evolution would surprise you? I'm sure you could come up with four or five possible justifications in advance, and Excalibur's would be one of those. What does the curiosity arise from?

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
The Ancient Greeks in General
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Member # 3040
Profile #108
Agreed. And given the rate at which views of science change, things will probably be quite a bit different in another 100 years anyway.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Hypothetical thoughts in General
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Member # 3040
Profile #42
quote:
Originally written by Alec:

However great the aesthetic appeal of the language might be to you, I find the idea of a living language which doesn't have a native corpus of philosophy on anything more advanced than the plutocratic republic to be somewhat disturbing. It's a decent enough excuse that it stopped being spoken at home a millennium and a half ago, but bring it back and excuses alone won't quite cut it.
Most of the world's six or seven thousand living languages don't have a corpus of written work. Should areas in which those languages are spoken switch to English or French or some other language with a large body of contemporary literature?

Or, would it really matter if those languages stopped being spoken? Why not just translate everything ever written into just one language, and have everyone in the world speak that language? It could be given as many words as one wanted (to represent as many cultures and philosophical ideas as possible), and then everyone would still be able to keep their culture's values while still being able to communicate with everyone.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
The Ancient Greeks in General
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Member # 3040
Profile #105
To expand on Alec's point of science being falsifiability, one theory (due to Popper) is that a theory is science if there is an empirical test that will prove the predictions made by that theory to be either true or false.

Any theory where that is not possible is pseudoscience, according to Popper. The examples given in class (I'm learning this stuff in Intro to Philosophy) were General Relativity as science, since it predicted certain things about light curvature and the orbit of Mars that could be easily measured, and Freudian psychoanalysis as pseudoscience, since pretty much all data can be made to fit with it (as explanations of repressed sexual urges, or whatever — I'm not an expert on psychoanalysis).

So an idiot is right when he/she makes predictions which are validated by experiments that could have gone the other way. Whether or not the idiot is right on purpose is another issue entirely.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Bots? in General
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Member # 3040
Profile #31
Theory: Actaeon = IFM.

Support: Same location (at one point), now changed. Also, Actaeon seems to follow around IFM in posts (though that may be a subjective evaluation) and seems to make references to IFM possibly being other people.

Of course, by that logic, I should now be under suspicion as well.

[ Monday, February 26, 2007 11:40: Message edited by: wz. As ]

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Why You Suck in General
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Member # 3040
Profile #115
quote:
Originally written by Synergy:

quote:
Originally written by Kelandon:

See above about not wasting other people's time. IM me.
Not this time. It may be your estimation that people working out differences is a waste of time for others to witness. but I often feel much otherwise.

If "other people's" opinions count for anything here, then I agree with Synergy. The back-and-forth is pretty entertaining and doesn't waste my time at all. By all means, please continue to have the discussion publicly.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Why You Suck in General
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Member # 3040
Profile #22
quote:
Originally written by Student of Trinity:

Let's all give up meta-posting in favor of meta-meta-posting.
Unfortunately, meta-meta-meta-posting leads to infinite regress, as long as we also have an infinite quote tree.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Brain Teaser(s) in General
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Member # 3040
Profile #15
It works nicely because 5, 8, and 13 are consecutive Fibonacci numbers. The trick would also work, for instance, with a 13x13 board rearranging to an 8x21 rectangle. For any n, F(n)^2 - F(n-1)*F(n+1) = +/- 1. The rearranged rectangle has a stretched out parallelogram in the middle with area 1. Depending on which Fibonacci numbers you start with the rectangle will have either an extra unit or will be missing a unit.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Object description in Geneforge 4: Rebellion
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Member # 3040
Profile #12
Note to anyone trying and failing to find it: the typo in "macpreist" might be to blame; Versiontracker and Macupdate aren't too tolerant of typos.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Macintosh Blades of Avernum v1.2 Public Beta in Blades of Avernum Editor
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Profile #23
If designers will be going through their graphic files anyway, why not change the graphics format to something that works simultaneously on Windows and Mac? As it currently stands, Windows users can't create Mac graphics files without access to a Mac.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
A New Series in Geneforge 4: Rebellion
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Profile #11
What's wrong with using the esc key to pause?

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Posts: 508 | Registered: Thursday, May 29 2003 07:00
Macintosh Blades of Avernum v1.2 Public Beta in Blades of Avernum Editor
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Member # 3040
Profile #16
I have that problem as well; you're not imagining it.

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Posts: 508 | Registered: Thursday, May 29 2003 07:00

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