Scenario Designing
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Author | Topic: Scenario Designing |
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Canned
Member # 8014
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written Sunday, April 8 2007 06:36
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I really want to be able to design scenarios. Unfortunatly, I haven't done this before and the instructions confuse me in some ways. I really want to create a scenario that includes cutscenes, custum monsters, custum terrain, and outdoor/in town scripts, etc for my scenario idea. Is there something that can help me understand this better? -------------------- I can transform into almost anything, though not sanity. Muffins n' Hell. Note that revisions of the first part is down the list. quote: Posts: 1799 | Registered: Sunday, February 4 2007 08:00 |
Off With Their Heads
Member # 4045
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written Sunday, April 8 2007 07:39
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Look through the various help on my page and linked from my page. Check out the articles under My Articles and the Cookbook in Erik Westra's Stuff, and also look through the Links. I think I'm going to add a question later today to the Designer FAQ about getting started. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Agent
Member # 27
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written Sunday, April 8 2007 09:10
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Start with the most simple form of scripting, for instance, displaying a dialog box when the player walks over a space. Work from there, reading other designer's scripts for examples. Eventually, the script structure will start making sense. It's hard work but worth it in the end. Posts: 1233 | Registered: Wednesday, October 3 2001 07:00 |
Law Bringer
Member # 4153
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written Sunday, April 8 2007 11:42
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Also, Muffin: Check out TM's newest scenario "Settlers" for a quick example of a very, very simple scenario. It includes documentation of how the scenario was created, and was designed with new designers like yourself in mind. Of course, half of TM's intent was to prove that you can do a scenario in a day. (Not recommended for your first attempt) -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Lifecrafter
Member # 7538
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written Monday, April 9 2007 20:40
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quote:Yes, but the other half of his intent was that anyone can make a small, simple scenario that doesn't offend people with its suckiness. This is the part to bear in mind, Muffin. And welcome to the crew. We can always use more designers. -------------------- Do not provoke the turtles. They do not like being provoked. -Lenar My website: Nemesis' Refuge Posts: 743 | Registered: Friday, September 29 2006 07:00 |
Shaper
Member # 3442
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written Tuesday, April 10 2007 09:25
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Yeah, what Nem said. I feel as if I have to say this, and it may get diluted in the number of times it's repeated, but if you have a problem, most of us are willing to help you. -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? *Name by Slarty Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Canned
Member # 8014
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written Wednesday, April 11 2007 15:25
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Hmm, I shall try this scenario. Also, I have many ideas for a scenario, but the one I want to create the most would be called "Muffins n' Hell". Unfortunatly, my idea would require complex scripts, so I will do something different. Also, thank you! (And my favorite idea is not as stupid as it sounds, sort of) -------------------- I can transform into almost anything, though not sanity. Muffins n' Hell. Note that revisions of the first part is down the list. quote: Posts: 1799 | Registered: Sunday, February 4 2007 08:00 |
Lifecrafter
Member # 6193
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written Wednesday, April 11 2007 15:29
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That sounds promising. I'm just disappointed I'll have to wait for the first installment of the "Food in Hell" series. -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Canned
Member # 8014
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written Wednesday, April 11 2007 15:54
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Well, Infernal Flamming Muffin is included in it. And you get to explore a certain section of Hell. Edit -and I am not evil, the muffins are. And if you don't mind spoilers, look below -------------------- WARNING, SPOILERS -------------------- The muffin lord demon is the final boss, starting with a cutscene with Infernal Flamming Muffin teleporting in. He deals much damage, and weakens him alot but he is blasted. The boss is still hard, but you will have to wait to see what happens next... [ Wednesday, April 11, 2007 16:01: Message edited by: Infernal Flamming Muffin ] -------------------- I can transform into almost anything, though not sanity. Muffins n' Hell. Note that revisions of the first part is down the list. quote: Posts: 1799 | Registered: Sunday, February 4 2007 08:00 |
Law Bringer
Member # 4153
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written Wednesday, April 11 2007 16:28
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... I'm floored, quite honestly. Good luck finding the graphics, Muffin. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Shaper
Member # 3442
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written Thursday, April 12 2007 08:34
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Iffy, I'm going to be honest now. And it may sound harsh, but it has to be said, I think. Nobody would play this scenario, as it is. Not even for novelty value. Despite only having a few details, I can see nothing here worth saving. I'm sorry. Maybe if you think of another idea, and implement that first? Do a simple scenario - maybe one where you have to kill a bandit leader or something? That won't need complex scripts, and is probably going to appeal to more people than one about a Muffin Lord Demon. Jeff Vogel said it best when he said "Your first impulses will probably lead you astray". And I'd like to point out I'm not saying give up scenario designing. Just, you know, think about making something that others would want to play. -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? *Name by Slarty Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Off With Their Heads
Member # 4045
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written Thursday, April 12 2007 08:51
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quote:That's just flatly untrue. Joke scenarios have been well-received before. quote:Your idea sounds horribly boring and totally without redeeming value. If there's one thing that Avernum players don't need, it's another pointless scenario about killing bandits. By all means, make a scenario that's bizarre and different. If it comes out bad, well, it's no worse than making a totally bland, normal first scenario, and at least it's different. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Shaper
Member # 7472
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written Thursday, April 12 2007 08:52
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quote:*cough* -------------------- I tried to think of something witty to put here. Needless to say, I failed. Posts: 2686 | Registered: Friday, September 8 2006 07:00 |
Shaper
Member # 3442
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written Thursday, April 12 2007 08:58
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quote:The difference is, Rats Aplenty was funny. Muffin Demons aren't. quote:I agree. Totally. If the scenario is pointless and is about nothing but going to kill a bandit, and doing it, and then leaving. Something like a bandit problem is a decent framwork to build off though. There are all kinds of twists you could pull off with that. quote:It is worse! If you make something terrible, nobody will play it! If you make something bland, theres a chance it can be spiced up when you get feedback in the beta period. EDIT: And Nioca just proves my point. His scenario seems a bit dull when you read the intro text - it's "another bandit yarn". When you play the thing, though, you realise it's much more than that. It's using a tried-and-tested plot, doing something new with it, and whats more, enabling a new designer to learn the trade. EDIT 2: And, for the record, I'm in no mood to start an argument. I just think Iffy's focus should be directed somewhere more "worthwhile". [ Thursday, April 12, 2007 09:05: Message edited by: Jobriath ] -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? *Name by Slarty Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Lifecrafter
Member # 6193
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written Thursday, April 12 2007 10:32
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quote:I agree to some extent-- Blades is meant to be a way to be creative and tell the stories you want to. Nobody is chained to the advice we offer, but if someone makes a scenario where the author himself is wandering through hell smiting muffins, he really shouldn't expect us to care. It's important to note that just because it's novel doesn't mean it's good or worthwhile. A Little Girl was a novel scenario, it was also one of the most terrible scenarios ever made, so bad that the author himself would apparently like to forget he ever made it. Keep this in mind-- and then do whatever the hell you want to. [ Thursday, April 12, 2007 10:33: Message edited by: The Gators Win it All....... Again ] -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
...b10010b...
Member # 869
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written Thursday, April 12 2007 12:55
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quote:The very existence of such scenarios is entertaining in its own way, though. Execrating a truly terrible scenario can be more fun than playing a merely bad one. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Lifecrafter
Member # 6193
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written Thursday, April 12 2007 13:06
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quote:True, but I don't think urging young designers to make god-awful scenarios so that we can mock them is what is meant when we say "You can always ask for help." :P -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Law Bringer
Member # 4153
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written Thursday, April 12 2007 15:48
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EDIT: Overreaction. Ignore. [ Thursday, April 12, 2007 18:17: Message edited by: Ephesos ] -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Infiltrator
Member # 3040
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written Thursday, April 12 2007 19:15
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quote:I don't think it was an overreaction; I think it was valid and needed to be said. Please consider putting the original post back. -------------------- 5.0.1.0.0.0.0.1.0... Posts: 508 | Registered: Thursday, May 29 2003 07:00 |
Infiltrator
Member # 4826
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written Thursday, April 12 2007 19:45
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No, no, it was an overreaction, but it was mildly funny. I mean, if you picture some guys sitting around talking casually about muffin demons when suddenly a bulgy-eyed, horrified man jumps from his seat and starts yelling, "It's not true, we need scenarios, do what you want, scenarios are God, blather blather!" -------------------- Bring back TM or [i]DIE.[/i] To spread the hype, as well as cause your crush's name to appear on the screen, copy this into your signature. Posts: 458 | Registered: Friday, August 6 2004 07:00 |
Lifecrafter
Member # 6193
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written Thursday, April 12 2007 20:51
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My artistic interpretation of what I am henceforth calling Muffin-Gate: Six men are gathered in a Victorian style garden. They are gathered around a plate of muffins. Nik: These are probably the worst muffins I've ever tasted, is this bran? Who the hell made these? Kel: Just shutup and eat them. Nik: Whatever happened to good old bannana nut? I think mine must have fallen in the toilet or something, that one over there looks promising. Nioca *Around crumbs in his mouth*: MMff. *Nikki reaches across table for a new muffin. *Kel smacks his hand.* Kel: You'll eat what you're given! Nik: Geeze..... Laz: This is pretty much the Arby's of muffin platters. Thuryl: Mmmmmmm, muffins. Laz: I think mine has a hair on it, I'm sending it bac-- wait a second, is that a blueberry? Thuryl: Mmmmmmm, blueberries. Nik: Blueberries? *Ephesos enters* Eph: I've received complaints about unruliness and anti-muffin activities. This brunch is over! Kel: Relax, we're just trying to enjoy our early morning meal in a peaceful fashion. Laz: They have blueberries! -- although Nikki's might have fallen in the toilet..... Eph: Blue.... berries...? Nioca: Yeah, that's right. Eph: I-- I was too hasty, I think I owe you gentlemen an apology. Laz: Shutup and eat a muf-- Some Guy: Would you stop blathering already and fix the window? Eph: We're in a garden, there are no windows. There's a gate right over there..... Some Guy: Talk to ma' hand. -Exeunt- Edit: I'll be signing autographed copies tomorrow. [ Thursday, April 12, 2007 20:53: Message edited by: The Gators Win it All....... Again ] -------------------- Guaranteed to blow your mind. Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Off With Their Heads
Member # 4045
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written Thursday, April 12 2007 21:35
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*applause* -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Too Sexy for my Title
Member # 5654
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written Thursday, April 12 2007 21:43
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I liked it. Nice job, Laz. Posts: 1035 | Registered: Friday, April 1 2005 08:00 |
Councilor
Member # 6600
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written Thursday, April 12 2007 21:56
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Originally by Lazarus: quote:Truly a masterpiece. The whole thing, but this line especially. Dikiyoba. Posts: 4346 | Registered: Friday, December 23 2005 08:00 |
? Man, ? Amazing
Member # 5755
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written Thursday, April 12 2007 22:16
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... Someone should make a scenario that captures the essence of that dialogue. ... -------------------- quote: Posts: 4114 | Registered: Monday, April 25 2005 07:00 |
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