Macintosh Blades of Avernum v1.2 Public Beta

AuthorTopic: Macintosh Blades of Avernum v1.2 Public Beta
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I have created a Universal version of Macintosh Blades of Avernum, which will run natively on Intel Macs. Before I release it, I want to give it a proper public beta period, and I want to give the scenario designers a chance to see it.

In addition to making it Universal, I have tightened up the error checking in the script engine. It's not perfect, but it will be better at spotting mistakes that'll cause crashes on the Windows side.

You can download it here ...

ftp://ftp.spiderwebsoftware.com/temp/BoAv12.publicbeta7.sit.bin

If you find a problem and submit a report. Send it to spidweb@spiderwebsoftware.com. Please include

1. Which version of the public beta you were using.
2. Whether you were using the Universal or Older Macs version of the application.
3. Whether your Mac is an Intel Mac or not.
4. Tell me which scenario you were playing and, if possible, send a saved game I can use to reproduce the problem.

The new Blades of Avernum requires OS X 10.1 or later. The older version will still be available for people with older Macs.

As I release new updates, I will edit this message to change the download link above. If you play with the new beta, check back here for news of updates.

- Jeff Vogel

Edit (01-19-07) - Public beta 5 is now out. Updated link above.
Edit (01-19-07) - Public beta 6 is now out. Updated link above.
Edit (01-24-07) - Public beta 7 is now out. Updated link above.

[ Wednesday, January 24, 2007 13:36: Message edited by: Spidweb ]

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Thanks Jeff. I'll give it a look over and try to catch a particular annoying unhandled exception.

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Whoah. Whoah.

Count me in for testing... this is a very pleasant surprise.

EDIT: Yeah, semi-significant bug or two, but the lag is most definitely gone.

[ Monday, January 15, 2007 17:59: Message edited by: Ephesos ]

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:eek:

Thank you, Doctor Vogel. The lag is gone!

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I will not be able to test it now with my scenarios, but I will download it anyway, so i can starts when I have some free time.

Thanks for making a Universal binary. It was only yesterday that I wondered when "this Vogel guy would make a UB." So thanks for the quick response.

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Bug found. A number of the portraits and scenario icons would not appear. Will be fixed in next update.

- Jeff Vogel

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quote:
Originally written by Spidweb:

Bug found. A number of the portraits and scenario icons would not appear. Will be fixed in next update.

- Jeff Vogel

I just meant to write you about that... Oh well.

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Where the rivers meet
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Darn, beat me to it. I should be able to finish my scenario and test a few things and get a report. So far that was the only error I have encountered. :P

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Hah! I beat you all!

And the download link doesn't seem to be working right now...

EDIT: Scratch that... must've been my connection.

[ Tuesday, January 16, 2007 13:40: Message edited by: Ephesos ]

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The download link is fine for me...
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I have just released public beta 5, which fixes a number of bugs. The game shouldn't crash on closing. A number of other small tweaks.

- Jeff Vogel

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I don't think that this update fixed the scenario icon bug. Am I just crazy?

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Some of the icons still don't show up right for me either. Also, the open dialogs are still starting out in the Blades of Avernum (Universal) v1.2.app/Contents/MacOS folder. Does anyone else have this problem?

I am very happy, though, because the problem I had hated most is now gone: no more cpu time wastage. Thanks Jeff!

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If you can't see an icon right, the person to complain to is me. Send a report to spidweb@spiderwebsoftware.com. Send whatever files will help me see where the bug is.

There are a LOT of icons and a lot of places where they can appear. Tell me what I need to do to see the bug.

"Also, the open dialogs are still starting out in the Blades of Avernum (Universal) v1.2.app/Contents/MacOS folder. Does anyone else have this problem? "

This problem is just completely weird and freaky. I don't think it's my fault.

Edit - OK, I made a really boneheaded mistake. I'm about to upload a new version with corrected icons.

- Jeff Vogel

[ Friday, January 19, 2007 13:05: Message edited by: Spidweb ]

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OK, I just put up public beta 6. The icon problem should be fixed now.

- Jeff Vogel

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quote:
Originally written by Niemand:

Also, the open dialogs are still starting out in the Blades of Avernum (Universal) v1.2.app/Contents/MacOS folder. Does anyone else have this problem?
I don't know what you're talking about, so probably no.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

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I have that problem as well; you're not imagining it.

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Thanks for fixing the unexpected quit message when quitting the game for older Macs.
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If you have a problem with the open file menu putting you inside the Blades application itself, write me at spidweb@spiderwebsoftware.com. Tell me

i. Using Universal or Older Macs version?
ii. Is your Mac intel or not?
iii. What version of the OS are you using?

This is the freakiest thing I've ever heard of, and it sounds like a OS bug to me. I don't think there's anything I can do about it, and I'm already well past the amount of time I can afford to spend on this. But I'll collect information and do what I can.

- Jeff Vogel

Edit - I've come up with something that might fix this (insanely weird) problem and E-mailed it to two people who had it. Waiting to hear back if it helps.

[ Saturday, January 20, 2007 09:56: Message edited by: Spidweb ]

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quote:
Originally written by Kelandon:

quote:
Originally written by Niemand:

Also, the open dialogs are still starting out in the Blades of Avernum (Universal) v1.2.app/Contents/MacOS folder. Does anyone else have this problem?
I don't know what you're talking about, so probably no.

I assume this is in an attempt to load a save file? (Command-O)

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Yes, that's what I was referring to.

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The new beta doesn't use the preference file to find the location of the saved games. It does save games to the correct location.
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I just put up public beta 7, which should be pretty close to the last one. Fixes some unseen icon problems in the scenarios and properly sets the defauly saved game folder to the user's Documents folder.

Mac users need to be alert that the new version of Blades of Avernum can't handle PICT resources where the frame of the resource isn't all the way to the upper left (i.e. Top = 0, Left = 0). You can check the frame of the PICT resource in ResEdit or Resourcerer by getting information on it.

This is generally only a problem for PICTs copies out of ClarisWorkd or AppleWorks, both of which had the VERY bad habit of setting the frame of the PICT to be the rectangle you copied the PICT out of. If you are using these programs, you can work around the problem by shifting the graphic to the upper left corner of the graphics file before you copy it out.

Sensible graphics editors, like Photoshop, don't have this problem.

It is a good idea to go through the custom graphics for your scenarios to make sure this won't be a problem.

- Jeff Vogel

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If designers will be going through their graphic files anyway, why not change the graphics format to something that works simultaneously on Windows and Mac? As it currently stands, Windows users can't create Mac graphics files without access to a Mac.

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Eh, that's probably too much work. And besides, conversions aren't a problem for Mac users now that Niemand's made GraphicAdjuster... and besides, normally someone's converted the graphics within a few hours of a scenario's release.

[ Wednesday, January 24, 2007 14:11: Message edited by: Ephesos ]

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