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Article - Your First Scenario in Blades of Avernum
Infiltrator
Member # 1886
Profile #2
First time designers might also wish to follow the KISS rule (as I have with my first effort). KISS stands for: Keep It Simple Stupid!

This is not meant as an insult to your intelligence, it just makes it a complete word, rather than three random letters. :)

Seriously though, I looked at a few articles, read through them, and then thought about what I wanted to make. I decided to go for a very simple scenario so that I would have some time to get familiar with Avernumscript. Dialogue, my weakest point in writing, will be limited; quests will be simple; and the areas to move through are small.

Keeping it all small and simple will make your first effort much easier and, most likely, much better.

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The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
uh-oh, I got an idea... in Blades of Avernum Editor
Infiltrator
Member # 1886
Profile #25
Earlier, I asked about ways to move or delete a town entrance from the outdoor map (as I goof and put one somewhere I no longer wish it to be). Can anyone give me some instructions about how to do that? Please, remember, I'm a newbie designer, use small words and easy to understand instructions. :D

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The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
uh-oh, I got an idea... in Blades of Avernum
Infiltrator
Member # 1886
Profile #25
Earlier, I asked about ways to move or delete a town entrance from the outdoor map (as I goof and put one somewhere I no longer wish it to be). Can anyone give me some instructions about how to do that? Please, remember, I'm a newbie designer, use small words and easy to understand instructions. :D

--------------------
The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
uh-oh, I got an idea... in Blades of Avernum Editor
Infiltrator
Member # 1886
Profile #22
Thanks Kelandon. I'm not to sure what you're referencing Drakey, but if you're talking about the Fission Dragon, it's out. I'm too lazy to take the time to try scriping that all in. Instead I'm working on coming up with a new man sized monster that can actually challenge a higher level party.

In terms of balancing the treasure for a higher level party, would knowledge brews as an infrequent/rare drop from the aforementioned monster seem unbalanced?

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The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
uh-oh, I got an idea... in Blades of Avernum
Infiltrator
Member # 1886
Profile #22
Thanks Kelandon. I'm not to sure what you're referencing Drakey, but if you're talking about the Fission Dragon, it's out. I'm too lazy to take the time to try scriping that all in. Instead I'm working on coming up with a new man sized monster that can actually challenge a higher level party.

In terms of balancing the treasure for a higher level party, would knowledge brews as an infrequent/rare drop from the aforementioned monster seem unbalanced?

--------------------
The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
uh-oh, I got an idea... in Blades of Avernum Editor
Infiltrator
Member # 1886
Profile #19
First off, where can I find information about adding a boat? Also, can I place a boat outside or set up a call to "create" a boat that the party has just found?

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The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
uh-oh, I got an idea... in Blades of Avernum
Infiltrator
Member # 1886
Profile #19
First off, where can I find information about adding a boat? Also, can I place a boat outside or set up a call to "create" a boat that the party has just found?

--------------------
The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
High level scenarios wanted in Blades of Avernum
Infiltrator
Member # 1886
Profile #26
The biggest problem I have right now (besides having thought up a way to actually randomize the path, which I really want to try, but don't have the skill to do as of yet) is the scripting. I had actually only planned on one instant death node, for reasons similar to Jeff's few instant death nodes (doing something that basically ensures your party's demise).

To make the scenario more palatable I will probably have to increase the amount of time given, and find a way to make fights beatable, but penalize the player with time wasted after the fight. I'm already being pretty cruel and unusual with most of my ideas anyway, so I should probably make a few things easier.

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The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
High level scenarios wanted in Blades of Avernum
Infiltrator
Member # 1886
Profile #23
Not really, just very descriptive. I'm trying to make a much briefer version of Zha Kaazi Run. One that actually makes you run and sticks to the theme of not wasting time, because you don't have any. Punishment for wasting time varies from instant death to impossible battles. This is an all or nothing type scenario, where failure to make the delivery in time means pretty much certain doom. :D Yeah, I'm a twisted and evil designer. :cool:

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The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
uh-oh, I got an idea... in Blades of Avernum Editor
Infiltrator
Member # 1886
Profile #17
Edit: Okay, that clears things up. I'll probably come up with some more questions over the next week or so.

[ Sunday, May 09, 2004 19:50: Message edited by: Ragnarok Hellcaller ]

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The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
uh-oh, I got an idea... in Blades of Avernum
Infiltrator
Member # 1886
Profile #17
Edit: Okay, that clears things up. I'll probably come up with some more questions over the next week or so.

[ Sunday, May 09, 2004 19:50: Message edited by: Ragnarok Hellcaller ]

--------------------
The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
High level scenarios wanted in Blades of Avernum
Infiltrator
Member # 1886
Profile #21
I personally would like to see more in the way of high level scenarios. Newby parties can be fun and all, but there's nothing like dusting off a group of powerful characters and using them to brutally slaughter your way through disgustingly over-powered monsters. Give them all weapons that do damage based entirely on pathfinding! Have them face dragons, and liches, and leviathans (oh my!).

When I started thinking about the scenario I'm working on, these are some of the thoughts that came to mind when I decided to try challenging a mid to high level party played by an experienced player.

Tactics? Bah!
Planning? Keep moving!
Monsters? Insanely powerful.
Fighting? "Holy (expletive deleted)!! Here comes another one!!"
Time? What do you mean we only have 2 days?!

If I can figure out how to work with the scripting, this should be pretty good.
:cool: :D

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The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
uh-oh, I got an idea... in Blades of Avernum Editor
Infiltrator
Member # 1886
Profile #15
Okay, I figured out where I kept exiting the town to, but I still haven't figured out how to change where in the outdoor section my party ends up after exiting the town. I went under the outdoor pull-down menu and set the starting location at just outside of the town; but evey time I test it, the party appears in the middle of the section. Can anyone give me any tips on how to fix that?

--------------------
The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
uh-oh, I got an idea... in Blades of Avernum
Infiltrator
Member # 1886
Profile #15
Okay, I figured out where I kept exiting the town to, but I still haven't figured out how to change where in the outdoor section my party ends up after exiting the town. I went under the outdoor pull-down menu and set the starting location at just outside of the town; but evey time I test it, the party appears in the middle of the section. Can anyone give me any tips on how to fix that?

--------------------
The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
uh-oh, I got an idea... in Blades of Avernum Editor
Infiltrator
Member # 1886
Profile #11
Okay, before I even worry about anything else; how do I make it so that when the party leaves a town (like, oh say, the warrior's grove) they appear where I want them to on the out door map?

Every time I try to get a feel for actual travel time in the game, I just end up in a large black area with walls around it and nowhere that I can move to. The walls aren't stopping me, it's the lack of terrain, but I can't figure out where the party is when they get outside, or else I'd fix it.

Also, can you move/delete a town entrance once it's been placed?

--------------------
The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
uh-oh, I got an idea... in Blades of Avernum
Infiltrator
Member # 1886
Profile #11
Okay, before I even worry about anything else; how do I make it so that when the party leaves a town (like, oh say, the warrior's grove) they appear where I want them to on the out door map?

Every time I try to get a feel for actual travel time in the game, I just end up in a large black area with walls around it and nowhere that I can move to. The walls aren't stopping me, it's the lack of terrain, but I can't figure out where the party is when they get outside, or else I'd fix it.

Also, can you move/delete a town entrance once it's been placed?

--------------------
The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
uh-oh, I got an idea... in Blades of Avernum Editor
Infiltrator
Member # 1886
Profile #5
Ah yes, but who said anything about it being required combat? It's actually a punishment for players who pick the wrong route. Even if they do beat the thing (which I will probably tone down, just a bit) I'm going to advance the clock several hours. This scenario is supposed to punish explorers and reward runners. If and when I get this out, you'll understand after seeing the name. :cool:

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The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
uh-oh, I got an idea... in Blades of Avernum
Infiltrator
Member # 1886
Profile #5
Ah yes, but who said anything about it being required combat? It's actually a punishment for players who pick the wrong route. Even if they do beat the thing (which I will probably tone down, just a bit) I'm going to advance the clock several hours. This scenario is supposed to punish explorers and reward runners. If and when I get this out, you'll understand after seeing the name. :cool:

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The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
stuck in VoDT!Help! in Blades of Avernum
Infiltrator
Member # 1886
Profile #2
Talk to Pangle, he's on the surface.

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The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
uh-oh, I got an idea... in Blades of Avernum Editor
Infiltrator
Member # 1886
Profile #0
Despite my protestations of not wanting to make a scenario, I found myself starting one after reading through several articles. Unfortunately, my scripting skills are lacking. I have no idea as to how long I will be working on it, but I will probably be asking for lots of help.

On to the first question:

I'm just a bit confused about setting up some special combat encounters. I want the party to meet up with a new type of beastie (ie an original monster) that will be challenging for higher level parties. Can anyone provide a few tips as to what kind of abilities I might try to throw in? I also need some way to alter the amount of time the party has left after the fight. Unfortunately the time limit on my scenario (as planned so far) is 2-3 days, so I need something that takes a few hours off.

Edit: I don't know if I'm just sadistic or something, but one of the beasties that I'm planning on putting in is a level 50 "Fission Dragon" that splits every time it's hit, is immune to most spells, and carries around a blade barrier (just to make sure it splits a lot). Does that sound like a bit much?

[ Friday, May 07, 2004 10:30: Message edited by: Ragnarok Hellcaller ]

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The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
uh-oh, I got an idea... in Blades of Avernum
Infiltrator
Member # 1886
Profile #0
Despite my protestations of not wanting to make a scenario, I found myself starting one after reading through several articles. Unfortunately, my scripting skills are lacking. I have no idea as to how long I will be working on it, but I will probably be asking for lots of help.

On to the first question:

I'm just a bit confused about setting up some special combat encounters. I want the party to meet up with a new type of beastie (ie an original monster) that will be challenging for higher level parties. Can anyone provide a few tips as to what kind of abilities I might try to throw in? I also need some way to alter the amount of time the party has left after the fight. Unfortunately the time limit on my scenario (as planned so far) is 2-3 days, so I need something that takes a few hours off.

Edit: I don't know if I'm just sadistic or something, but one of the beasties that I'm planning on putting in is a level 50 "Fission Dragon" that splits every time it's hit, is immune to most spells, and carries around a blade barrier (just to make sure it splits a lot). Does that sound like a bit much?

[ Friday, May 07, 2004 10:30: Message edited by: Ragnarok Hellcaller ]

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The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
BoA slow in Blades of Avernum
Infiltrator
Member # 1886
Profile #4
I have a basic iMac G3. I use MacOS 9.0. The only hardware upgrade it has had is RAM. At first I had the same problem with everything running slow, but I went back and downloaded the new version of BoA and now it runs much more smoothly.

Edit: typos, and a poorly worded sentence.

[ Thursday, May 06, 2004 20:35: Message edited by: Ragnarok Hellcaller ]

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The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
Babysitting released in Blades of Avernum
Infiltrator
Member # 1886
Profile #36
I only use Mac.

I just downloaded the update to the scenario and the update to BoA (yeah, I'm really good about checking for updates). Lemme try this out again really quick.

EDIT: Yeah, it all works fine now. Sorry about that.

Edit (again):You should have put something in so that if your party kills the noble on purpose, you get a reward of some sort (but only if you killed him in town). Also, it would be even funnier if you could leave the noble alone, and then tell the mayor where you left the noble locked up, waiting to starve to death.

Wouldn't that just make the whole thing worth it? hehhehhehheh :D

[ Thursday, May 06, 2004 10:50: Message edited by: Ragnarok Hellcaller ]

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The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
Babysitting released in Blades of Avernum
Infiltrator
Member # 1886
Profile #34
I'm still having problems with my graphics for this one, and I never did see the little sister (same error as spy.there reported).
Any ideas about how to fix/deal with these issues?

Edit: Ok, here's the list of errors I've encountered thus far:

Tried to call a non-existant script state (first fight, at the door between hallway and common room of the inn)

Tried to call a non-existant town script state (leaving town)

Tried to call a non-existant outdoor script state (hidden stairs on the north wall)

Anybody know how I could fix this without needing an update to the scenario?

[ Thursday, May 06, 2004 07:00: Message edited by: Ragnarok Hellcaller ]

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The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
Divinedly touched in Blades of Avernum
Infiltrator
Member # 1886
Profile #4
Bah, I just make all of my characters completely inept. Their levels skyrocket for the first 20 or so levels, after that you can go through the editor and take away the trait.

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The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00

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