Profile for Therakul


Recent posts

Pages

AuthorRecent posts
THE ABOMINABLE PHOTO THREAD REVOLUTIONS in General
Infiltrator
Member # 1886
Profile #139
Therakul, Ragnarok Hellcaller, and Nicol Bolas make up this entity:
IMAGE(http://us.a1.yahoofs.com/users/41a3f4c5zfbf00f30/afed/__sr_/a8b2scd.jpg?phoIF7DBvmhWtvb1)

I know I don't post very often, but I still visit and look around every once in a while. Can't stand the temptation of new games while I am trying to budget how much I spend on anything other than food, school, and my future.

--------------------
The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
Undead Topics Need Loving Too (aka "Give Me Your First-Born") in General
Infiltrator
Member # 1886
Profile #656
quote:
Originally written by The Archmagi:

650 posts topic. I think this is the biggesrt I've seen so far in my time here.
- Archmagi Micael

I recall the days of the Xian Skull.... now that was some weird posts with no real purpose other than to be goofy. It was rather funny for a while, but I don't think it had ever gotten close to the number of posts this one has

--------------------
"My blood cries out for the vengeance of my people's blood, which can only be repaid with twice as much blood! Or maybe three times as much blood! Like, if you went to hell and it was full of blood, and that blood was on fire, and it was raining blood, then maybe THAT would be enough blood. But, uh... probably not." - Blood Mage, WC III

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
Siblings in General
Infiltrator
Member # 1886
Profile #18
How about those of us in the middle? I seem to recall being a punching bag for both of my older brothers; and then, when I tried to pass the love along to the next one in line (the youngest, and the only girl) I got beaten even worse by them. The fact that I was insanely jealous of the attention she got at the time didn't help. I spent quite a bit of time trying to find ways to get her in trouble, which was really hard because she never really did anything bad.

Of course, now, she's the only one I really get along with. Probably too much distrust of my older brothers still lurking about in my subconscious.

--------------------
"My blood cries out for the vengeance of my people's blood, which can only be repaid with twice as much blood! Or maybe three times as much blood! Like, if you went to hell and it was full of blood, and that blood was on fire, and it was raining blood, then maybe THAT would be enough blood. But, uh... probably not." - Blood Mage, WC III

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
ROLL CALL in General
Infiltrator
Member # 1886
Profile #58
Do not forget those of us with wireless optical mice. We sometimes have to change the batteries, so it isn't entirely maintenance free. Of course, the fact that I can use my mouse without any annoying cords getting in the way is rather nice.

--------------------
"My blood cries out for the vengeance of my people's blood, which can only be repaid with twice as much blood! Or maybe three times as much blood! Like, if you went to hell and it was full of blood, and that blood was on fire, and it was raining blood, then maybe THAT would be enough blood. But, uh... probably not." - Blood Mage, WC III

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
The HLPM is finished! in Blades of Avernum
Infiltrator
Member # 1886
Profile #5
Kelandon, I don't know if it's just me or what, but I can't find where to download the HLPM. Could you post a link for it?

--------------------
The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
Character DISadvantages in Blades of Avernum
Infiltrator
Member # 1886
Profile #4
All of my characters always run with "Completely inept". The mechanic and the mage always start with "Nimble fingers" and "Natural mage". I like to use "Completely inept" to offset the XP penalties for slith and nephil characters. That and Phil Foglio's sketch for it is funny.

--------------------
The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
uh-oh, I got an idea... in Blades of Avernum Editor
Infiltrator
Member # 1886
Profile #32
I'm trying to find where the icon adjustment info is in the docs, but I must be blind tonight, because I can't see it. Can anyone help out this poor, struggling designer? :confused:
Posts: 505 | Registered: Saturday, September 14 2002 07:00
uh-oh, I got an idea... in Blades of Avernum
Infiltrator
Member # 1886
Profile #32
I'm trying to find where the icon adjustment info is in the docs, but I must be blind tonight, because I can't see it. Can anyone help out this poor, struggling designer? :confused:
Posts: 505 | Registered: Saturday, September 14 2002 07:00
uh-oh, I got an idea... in Blades of Avernum Editor
Infiltrator
Member # 1886
Profile #30
Okay, more questions...

If a beastie is in a dark area, can it still use missile attacks?

If said beastie is in darkness, does its armor class improve?

Is it possible to change the lighting on the wandering monster encounter areas?

Finally, has anyone made any creature sheets for dwarves? You know, the short, bearded dudes with the subterranean home decor? :D

--------------------
The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
uh-oh, I got an idea... in Blades of Avernum
Infiltrator
Member # 1886
Profile #30
Okay, more questions...

If a beastie is in a dark area, can it still use missile attacks?

If said beastie is in darkness, does its armor class improve?

Is it possible to change the lighting on the wandering monster encounter areas?

Finally, has anyone made any creature sheets for dwarves? You know, the short, bearded dudes with the subterranean home decor? :D

--------------------
The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
Party Makers in Blades of Avernum Editor
Infiltrator
Member # 1886
Profile #12
Go ahead and make it Kaelandon, I'm working on a scenario that is for 40th level parties and higher. It's not a very long or big scenario, and I have no clue as to when I'll have it finished, but still, there are some people working on them.

--------------------
The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
Party Makers in Blades of Avernum
Infiltrator
Member # 1886
Profile #12
Go ahead and make it Kaelandon, I'm working on a scenario that is for 40th level parties and higher. It's not a very long or big scenario, and I have no clue as to when I'll have it finished, but still, there are some people working on them.

--------------------
The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
uh-oh, I got an idea... in Blades of Avernum Editor
Infiltrator
Member # 1886
Profile #28
Okay, yes I double posted, but 's been a while since I came with another question. Does anyone know if it would be possible to make a creature carry around a field of darkness? If it is possible, I'd love to get help on it. I figured that would set the stage for a very interesting fight. I want to make it so that when the party encounters these things outside, all they see is a bunch of dark areas advancing on them. Then, whenever a character gets near one of the beasties, the beastie is only momentarily visible. Like I said, this would be really cool, but I haven't got a clue about how I'd go about making that happen.

--------------------
The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
uh-oh, I got an idea... in Blades of Avernum
Infiltrator
Member # 1886
Profile #28
Okay, yes I double posted, but 's been a while since I came with another question. Does anyone know if it would be possible to make a creature carry around a field of darkness? If it is possible, I'd love to get help on it. I figured that would set the stage for a very interesting fight. I want to make it so that when the party encounters these things outside, all they see is a bunch of dark areas advancing on them. Then, whenever a character gets near one of the beasties, the beastie is only momentarily visible. Like I said, this would be really cool, but I haven't got a clue about how I'd go about making that happen.

--------------------
The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
Article - Karma, Dharma and Somesuch in Blades of Avernum Editor
Infiltrator
Member # 1886
Profile #10
Actually, I could see the point in having both karma and reputation play a factor in a scenario. If Karma is high and rep low NPC's would treat the characters like a criminal (although priests/divine entites would pay more attention to the karma than the rep); if both were high, NPC's would go out of their way to be helpful; if both were low, the characters might be contacted by the local theives' or assassins' guild; if rep were high, but karma low, a few people would be very suspicious of you, but everyone else would try to be helpful.

Alternatively, the rep could be used to determine whether or not powerful people would take note of the characters, while karma determines the NPC's reactions to the characters. Kind of like name recognition and personal reputation (unknown/celebrity, and famous/infamous).

--------------------
The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
Article - Karma, Dharma and Somesuch in Blades of Avernum
Infiltrator
Member # 1886
Profile #10
Actually, I could see the point in having both karma and reputation play a factor in a scenario. If Karma is high and rep low NPC's would treat the characters like a criminal (although priests/divine entites would pay more attention to the karma than the rep); if both were high, NPC's would go out of their way to be helpful; if both were low, the characters might be contacted by the local theives' or assassins' guild; if rep were high, but karma low, a few people would be very suspicious of you, but everyone else would try to be helpful.

Alternatively, the rep could be used to determine whether or not powerful people would take note of the characters, while karma determines the NPC's reactions to the characters. Kind of like name recognition and personal reputation (unknown/celebrity, and famous/infamous).

--------------------
The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
Better for map making... in Blades of Avernum Editor
Infiltrator
Member # 1886
Profile #5
Personally, I wish that there was an "Auto-wall" feature that would make walls at the outside edges of all "solid stone" terrains. That would have saved me a heck of a lot of time when I was making my map. I kind of doubt it will be put in though, as it would probably require more than just a bit of work.

Oh well, you can't have everything.

--------------------
The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
Better for map making... in Blades of Avernum
Infiltrator
Member # 1886
Profile #5
Personally, I wish that there was an "Auto-wall" feature that would make walls at the outside edges of all "solid stone" terrains. That would have saved me a heck of a lot of time when I was making my map. I kind of doubt it will be put in though, as it would probably require more than just a bit of work.

Oh well, you can't have everything.

--------------------
The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
Custom booms and effects in Blades of Avernum Editor
Infiltrator
Member # 1886
Profile #3
Or you could make them custom terrain or objects that go through a cycle that shows the explosion as a series of still shots. You might even get it all to happen quickly enought that the transition is fluid (although I kind of doubt it, but you might).

--------------------
The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
Custom booms and effects in Blades of Avernum
Infiltrator
Member # 1886
Profile #3
Or you could make them custom terrain or objects that go through a cycle that shows the explosion as a series of still shots. You might even get it all to happen quickly enought that the transition is fluid (although I kind of doubt it, but you might).

--------------------
The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
Party Makers in Blades of Avernum Editor
Infiltrator
Member # 1886
Profile #8
There is also the fact that with the Character editor, at least when it comes to leveling a character up, I found that I had to change the ExP of the character, and then save, load, get a point or two, go up almost two levels, get another point, save increase the ExP again, and then repeat. I don't know if I was just stupid and missed the "easy way" or if it had to do with the fact that the party was already in a scenario and it's level could not be tampered with so long as the party was currently active.

--------------------
The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
Party Makers in Blades of Avernum
Infiltrator
Member # 1886
Profile #8
There is also the fact that with the Character editor, at least when it comes to leveling a character up, I found that I had to change the ExP of the character, and then save, load, get a point or two, go up almost two levels, get another point, save increase the ExP again, and then repeat. I don't know if I was just stupid and missed the "easy way" or if it had to do with the fact that the party was already in a scenario and it's level could not be tampered with so long as the party was currently active.

--------------------
The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
uh-oh, I got an idea... in Blades of Avernum Editor
Infiltrator
Member # 1886
Profile #27
Ooh, okay, thanks! That did the trick.

--------------------
The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
uh-oh, I got an idea... in Blades of Avernum
Infiltrator
Member # 1886
Profile #27
Ooh, okay, thanks! That did the trick.

--------------------
The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00
Article - Your First Scenario in Blades of Avernum Editor
Infiltrator
Member # 1886
Profile #2
First time designers might also wish to follow the KISS rule (as I have with my first effort). KISS stands for: Keep It Simple Stupid!

This is not meant as an insult to your intelligence, it just makes it a complete word, rather than three random letters. :)

Seriously though, I looked at a few articles, read through them, and then thought about what I wanted to make. I decided to go for a very simple scenario so that I would have some time to get familiar with Avernumscript. Dialogue, my weakest point in writing, will be limited; quests will be simple; and the areas to move through are small.

Keeping it all small and simple will make your first effort much easier and, most likely, much better.

--------------------
The Home of 8-bit Theater!

Some cool WoT art here

Nono! Bad Surfer!!

This is it, The Document That no Evil Overlord can do Without
Posts: 505 | Registered: Saturday, September 14 2002 07:00

Pages