High level scenarios wanted
|Author||Topic: High level scenarios wanted|
Member # 4186
written Monday, May 10 2004 08:55
I agree with Kelandon, not to mention that for me instant death is one of the worse flaw in any game.
Posts: 175 | Registered: Friday, April 2 2004 08:00
Member # 1886
written Monday, May 10 2004 09:20
The biggest problem I have right now (besides having thought up a way to actually randomize the path, which I really want to try, but don't have the skill to do as of yet) is the scripting. I had actually only planned on one instant death node, for reasons similar to Jeff's few instant death nodes (doing something that basically ensures your party's demise).
To make the scenario more palatable I will probably have to increase the amount of time given, and find a way to make fights beatable, but penalize the player with time wasted after the fight. I'm already being pretty cruel and unusual with most of my ideas anyway, so I should probably make a few things easier.
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Posts: 505 | Registered: Saturday, September 14 2002 07:00