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Governments in Blades of Avernum
Shock Trooper
Member # 136
Profile Homepage #16
quote:
Rome had just fallen, and there wasn't really a sense of landed aristocracy, and so the Emperors instead ruled mostly through trained bureaucrats. The decendants of these bureaucrat became the nobility later on. This would seems to hint that the surface Empire in the games is not as old as it claims to be, since it relies more on Imperial law and professionals rather than tradition and lineage. Interesting.
The Emperors of China ruled on top of a bureaucratic system for more than a thousand years. I wouldn't call that a lack of tradition and lineage :D
Also, the Spanish Empire governed America from the European metropolis: even viceroys were Spaniard noblemen covering an assignment for some years, not the children of a local aristocracy ruling for their lifetime. Spain itself was different, with the succesive Kings still fighting for increasing their imperial power against the old feudal priviledges. Just think, most rebellions in these age were led by some nobleman or another, specially those that fought for "people's" rights and not for pure hunger.
Posts: 253 | Registered: Tuesday, October 9 2001 07:00
Empire Archives A2 in The Avernum Trilogy
Shock Trooper
Member # 136
Profile Homepage #3
In Exile 2, the Empire Archives were at the most NE of the Northern Islands, N of Pyrog's Cave and the Empire Docks, all of them NE of Harston.
And, though the dungeon will be somewhat different, you can still have a look to the Exile 2 Empire Archives walkthrough and the Exile maps
Posts: 253 | Registered: Tuesday, October 9 2001 07:00
Graphics request in Blades of Avernum
Shock Trooper
Member # 136
Profile Homepage #3
Hm, somewhere in Avernum 2 the party finds a fresco with the Empire crown symbol, plus an horizontal sword under it. In E2, the sword was over the crown and both combined to form the symbol.
Anyway, have a look at these carpets. Different crowns and combinations, only a little faded:
IMAGE(http://es.geocities.com/falcata2/BoApics/Floors/flcarp1.png)
IMAGE(http://es.geocities.com/falcata2/BoApics/Floors/flcarp2.png)
Posts: 253 | Registered: Tuesday, October 9 2001 07:00
Ode to BoE in Blades of Avernum
Shock Trooper
Member # 136
Profile Homepage #24
Aceron's Super-Editor
Designer's articles, both at Spiderweb and the Lyceum
Some un-general topics at the old Miscelaneous board - the first discussion about Jenneke's actual gender, which even echoed in one of Measle's scenarios; News at 11 (or was this at General?) ...
Posts: 253 | Registered: Tuesday, October 9 2001 07:00
Post here if you still play BoE in Blades of Exile
Shock Trooper
Member # 136
Profile Homepage #6
Anytime :)
Posts: 253 | Registered: Tuesday, October 9 2001 07:00
Ode to BoE in Blades of Avernum
Shock Trooper
Member # 136
Profile Homepage #6
The Knights Who Say Ni!
Scenarios, more than a dozen still there, and half of them by Brave Sir Robin himself. :P
Graphics (many of them because BSR knew how to flatter a lady) ;)
And a small succession of websites, most of them dead by haxoring. :(

And why does Zxquez stand alone? He was one of the Knights (So was TM, but Zxquez kept being, IIRC).
Posts: 253 | Registered: Tuesday, October 9 2001 07:00
All good things must come to an end... in General
Shock Trooper
Member # 136
Profile Homepage #34
W... What? Alorael, no!
Posts: 253 | Registered: Tuesday, October 9 2001 07:00
#%@# Bugs! in Blades of Exile
Shock Trooper
Member # 136
Profile Homepage #3
Destroy Items is buggy, but it still works for 1-tile spots, just make sure you input correctly the required coordinates. For example, for location 20,42, it wold be Top 42, Left 20, Bottom 42, Right 20.
Item Class on Space? (and take), on the other hand, works fine IIRC. If still doubtful, you can always search in any of the "reported bugs" lists in the community. Most ancient ones are Spiderweb's Scenario Editor Bugs Page and Things That Don't Work at The Lyceum.
Posts: 253 | Registered: Tuesday, October 9 2001 07:00
Erika, fungus and a record to set straight. in The Avernum Trilogy
Shock Trooper
Member # 136
Profile Homepage #2
I'd say Erika had been working on underground flora from long before being exiled, or, if not, she knew something about it. Maybe she did it alone, maybe she had help from some other archmages.
Why so? There was an Erika in the Quartet (not Triad here) of Skylark Vale School of Magery. Just see the signs at the NE corner of the Lecture Halls in the VoDT scenario (town #12). And there are cave trees in the caves under the Vale, which isn't a part of Exile.
Posts: 253 | Registered: Tuesday, October 9 2001 07:00
Complete Exile 2 outdoor map (massive spoilers) in The Exile Trilogy
Shock Trooper
Member # 136
Profile Homepage #12
I'd be honored. You're welcome :)
Posts: 253 | Registered: Tuesday, October 9 2001 07:00
Complete Exile 2 outdoor map (massive spoilers) in The Exile Trilogy
Shock Trooper
Member # 136
Profile Homepage #10
Python, huh?
I once had lots of spare time :rolleyes:
Posts: 253 | Registered: Tuesday, October 9 2001 07:00
Sorry I need help again!!! in The Exile Trilogy
Shock Trooper
Member # 136
Profile Homepage #2
If you are talking about the Portal Fortress in Exile II, have a look at this.
But try it only if you you both talked to Pyrn and have Sulfras' Onyx Scepter. Otherwise, if you try to close the Portal, you are dead.
Posts: 253 | Registered: Tuesday, October 9 2001 07:00
Relative ages? in The Avernum Trilogy
Shock Trooper
Member # 136
Profile Homepage #5
Still, there was an Erika among the staff of the Skylark Vale school. A center closed 130 years before BoA.
And she is quite possibly the very same Erika in Avernum, for one of the "crafts" in the School of Magery was cave trees, one of the things the five gave to the avernites.
Posts: 253 | Registered: Tuesday, October 9 2001 07:00
alguien de chile? in The Avernum Trilogy
Shock Trooper
Member # 136
Profile Homepage #2
Yes, but then we could try to answer him in English, and it isn't that what you seek, isn't it Carranzero?
----------------------
Enviado mensaje. ¿Le echaste ya un vistazo a "My Profile"?
Posts: 253 | Registered: Tuesday, October 9 2001 07:00
Frahhamn's slith graphics in Blades of Avernum
Shock Trooper
Member # 136
Profile Homepage #4
You don't even need a magic wand, at least Paint lets you do it with the dropper and Cut/Paste.
Or are you using a Mac, Kel?
Posts: 253 | Registered: Tuesday, October 9 2001 07:00
Need help in 'At the Gallows' in Blades of Exile
Shock Trooper
Member # 136
Profile Homepage #1
IIRC, you must first ask Follower Jarn about "Alda" (the recruiter about whom Captain Wester told you in Fort Lemmix), then go to the store and ask Knox about "recruitment".
Posts: 253 | Registered: Tuesday, October 9 2001 07:00
Graphics request in Blades of Avernum Editor
Shock Trooper
Member # 136
Profile Homepage #2
Now, who's Rupert Murdoch?
<checks Wikipedia> Oh. :rolleyes:

Now, Thuryl, I found the time to draw a little scen pic, but my e-mail keeps rejecting your e-adress. Where should I put the thing?
Posts: 253 | Registered: Tuesday, October 9 2001 07:00
Graphics request in Blades of Avernum
Shock Trooper
Member # 136
Profile Homepage #2
Now, who's Rupert Murdoch?
<checks Wikipedia> Oh. :rolleyes:

Now, Thuryl, I found the time to draw a little scen pic, but my e-mail keeps rejecting your e-adress. Where should I put the thing?
Posts: 253 | Registered: Tuesday, October 9 2001 07:00
BUGS! in Blades of Avernum Editor
Shock Trooper
Member # 136
Profile Homepage #40
Ah, I mean they appear twice, with different values each time, like this:

begindefineitem 362;
import = 148;
it_full_name = "Giantish Gauntlets";
it_bonus = 6;
it_ability_1 = 50;
it_ability_str_1 = 3;
it_ability_1 = 51;
it_ability_str_1 = 3;
it_value = 3000;
it_magic = 1;

Posts: 253 | Registered: Tuesday, October 9 2001 07:00
BUGS! in Blades of Avernum
Shock Trooper
Member # 136
Profile Homepage #40
Ah, I mean they appear twice, with different values each time, like this:

begindefineitem 362;
import = 148;
it_full_name = "Giantish Gauntlets";
it_bonus = 6;
it_ability_1 = 50;
it_ability_str_1 = 3;
it_ability_1 = 51;
it_ability_str_1 = 3;
it_value = 3000;
it_magic = 1;

Posts: 253 | Registered: Tuesday, October 9 2001 07:00
BUGS! in Blades of Avernum Editor
Shock Trooper
Member # 136
Profile Homepage #38
coresdendata.txt
* Pixie (#65): cr_species undefined, being 0 (human) the default.
* Centaur (#102): cr_start_item_2 & cr_start_item chance_2, both have two different values.

coresdendata2.txt
* item #74 (Cursed Halberd): it_cursed = 1, then it_cursed = 0. So, it's not cursed.
* #75 (Bronze Halberd): if the above is corrected, it will need its own "it_cursed = 0".
* #270 (Shield Ring): imported from item #264 (Ring of Vulnerability), it keeps the it_protection value to -3, and with this every other ring except the Armor Ring (it_protection = 12) and Quicksilver Ring (it_protection = 3).
* #353 (Bolts of Life): though magic, their assigned value is the same as for the common version (it_value = 40)
* #354 (Arrows of Light): as with the Bolts of Life, above (here: (it_value = 20)
* #361 (Ogrish Gauntlets): two different values for both it_ability_1 and it_ability_str_1.
* #362 (Giantish Gauntlets), #365 (Micah's Gloves) & #441 (Archer's Bow): as with the Ogrish Gauntlets, two different values for both it_ability_1 and it_ability_str_1.
* #390 (Rough Diamond): maybe not an error, this bauble is a missile, and more damaging than common Rocks.

[ Monday, April 10, 2006 09:21: Message edited by: Mab ]
Posts: 253 | Registered: Tuesday, October 9 2001 07:00
BUGS! in Blades of Avernum
Shock Trooper
Member # 136
Profile Homepage #38
coresdendata.txt
* Pixie (#65): cr_species undefined, being 0 (human) the default.
* Centaur (#102): cr_start_item_2 & cr_start_item chance_2, both have two different values.

coresdendata2.txt
* item #74 (Cursed Halberd): it_cursed = 1, then it_cursed = 0. So, it's not cursed.
* #75 (Bronze Halberd): if the above is corrected, it will need its own "it_cursed = 0".
* #270 (Shield Ring): imported from item #264 (Ring of Vulnerability), it keeps the it_protection value to -3, and with this every other ring except the Armor Ring (it_protection = 12) and Quicksilver Ring (it_protection = 3).
* #353 (Bolts of Life): though magic, their assigned value is the same as for the common version (it_value = 40)
* #354 (Arrows of Light): as with the Bolts of Life, above (here: (it_value = 20)
* #361 (Ogrish Gauntlets): two different values for both it_ability_1 and it_ability_str_1.
* #362 (Giantish Gauntlets), #365 (Micah's Gloves) & #441 (Archer's Bow): as with the Ogrish Gauntlets, two different values for both it_ability_1 and it_ability_str_1.
* #390 (Rough Diamond): maybe not an error, this bauble is a missile, and more damaging than common Rocks.

[ Monday, April 10, 2006 09:21: Message edited by: Mab ]
Posts: 253 | Registered: Tuesday, October 9 2001 07:00
Earth Slopes Needed in Blades of Avernum Editor
Shock Trooper
Member # 136
Profile Homepage #18
Ouch! :eek:
Err ... maybe I should shrink the Crawler a little?
And edit the Windmills' so they have no esplanade around. :(

EDIT: "P-E-W-S". Thank you TM, they have been renamed.

[ Wednesday, March 29, 2006 04:48: Message edited by: Mab ]
Posts: 253 | Registered: Tuesday, October 9 2001 07:00
Earth Slopes Needed in Blades of Avernum
Shock Trooper
Member # 136
Profile Homepage #18
Ouch! :eek:
Err ... maybe I should shrink the Crawler a little?
And edit the Windmills' so they have no esplanade around. :(

EDIT: "P-E-W-S". Thank you TM, they have been renamed.

[ Wednesday, March 29, 2006 04:48: Message edited by: Mab ]
Posts: 253 | Registered: Tuesday, October 9 2001 07:00
Earth Slopes Needed in Blades of Avernum Editor
Shock Trooper
Member # 136
Profile Homepage #15
Pyrulen:
Geocities adds javascript of its own to my simple FrontPage compositions. The site doesn't rely on cookies ... that I know.

'Scads of Gold' are lots of gold coins, packed in thick heaps along with other treasure. Good for dragons' troves or peregrination temples' vaults. :D

Lenar Labs:
I've often thought of The Louvre, but the pics I once sent as JPGs didn't work well, and converting my workies into 256-colors-GIFs kinda of breaks my heart. :o

[ Wednesday, March 29, 2006 03:50: Message edited by: Mab ]
Posts: 253 | Registered: Tuesday, October 9 2001 07:00

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