Complete Exile 2 outdoor map (massive spoilers)
Pages
- 1
- 2
Author | Topic: Complete Exile 2 outdoor map (massive spoilers) |
---|---|
Warrior
Member # 7633
|
written Sunday, November 12 2006 00:48
Profile
You may have to magnify this to see it properly. White is cave floor, black is cave wall, blue is water, cyan is waterfalls, deep green is swamp, dark gray is pits, orange is lava. Medium gray lines are roads; lighter gray shades and pink are used for various cave features. Bright green is for towns and dungeons. (And gray-green is secret cave passages. Shh.) Upper left corner is Garzahd's fortress. I'm not sure what the other two disconnected bits along the left edge are - I probably haven't gotten there yet. Right and bottom edges are the Dark Waters chapter and Vahnatai lands. Note that there is nothing shown past the front, and behind a number of checkpoints you can't pass. That's because there is, quite literally, nothing there. Posts: 66 | Registered: Saturday, November 4 2006 08:00 |
...b10010b...
Member # 869
|
written Sunday, November 12 2006 02:29
Profile
Homepage
Wow. You... sure have a lot of time on your hands, don't you? -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Shock Trooper
Member # 2626
|
written Sunday, November 12 2006 03:35
Profile
Really nice! Thanks. Posts: 257 | Registered: Wednesday, February 12 2003 08:00 |
Agent
Member # 2759
|
written Sunday, November 12 2006 06:49
Profile
Homepage
I think I already have one of these. <Checks>. Yes I do. I think it was drawn by Travis Reynolds. Link. Edit: Now I look a bit closer, I see it isn't so complete as yours. So thanks, good show. [ Sunday, November 12, 2006 06:50: Message edited by: Micawber. ] -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Warrior
Member # 7633
|
written Sunday, November 12 2006 12:37
Profile
Oh yeah - and, if you're wondering, I generated this from the "outdoor data" file. I didn't make it by hand! I don't have that much time on my hands :P Posts: 66 | Registered: Saturday, November 4 2006 08:00 |
Master
Member # 4614
|
written Sunday, November 12 2006 13:51
Profile
Homepage
Ah. Very nice. -------------------- -ben4808 Posts: 3360 | Registered: Friday, June 25 2004 07:00 |
Law Bringer
Member # 6785
|
written Sunday, November 12 2006 18:22
Profile
Nice. It's easier to understand than the one in the hintbook. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Infiltrator
Member # 7488
|
written Monday, November 13 2006 05:38
Profile
Thanks, but I already have a more complete version of the map. Mine also includes the "Easter Egg" section, which I think is the only one missing from yours. -------------------- Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so. If people don't think there's something wrong with you, there's something wrong with you. Posts: 558 | Registered: Friday, September 15 2006 07:00 |
Shock Trooper
Member # 303
|
written Monday, November 13 2006 09:00
Profile
quote:And with what did you use to generate this? If I had known about that, I wouldn't had wasted months of drawing my maps out by hand! <---- Hey Look at that...I finally made 250 posts. :D That's an average of a wimpy 50 posts a year. :( :cool: -------------------- My name's Solberg. Pronounced Sol-Berg. Exile/Avernum's Greatest LIVING Archmage! I'm sure you've heard of me at some point. Posts: 385 | Registered: Tuesday, November 20 2001 08:00 |
Warrior
Member # 7633
|
written Tuesday, November 14 2006 13:09
Profile
Given the "outdoors data" file, this generates a bunch of 48x48 chunks with weird (red->pink) colors. I used the Gimp to reassemble the chunks, colorize the joined image, fill in some unreachable areas, and hide the easter-egg area. :P Python is wonderful. [ Tuesday, November 14, 2006 13:13: Message edited by: Duskwolf ] Posts: 66 | Registered: Saturday, November 4 2006 08:00 |
Shock Trooper
Member # 136
|
written Tuesday, November 14 2006 14:27
Profile
Homepage
Python, huh? I once had lots of spare time :rolleyes: Posts: 253 | Registered: Tuesday, October 9 2001 07:00 |
Warrior
Member # 7633
|
written Tuesday, November 14 2006 22:09
Profile
Oh, very nice. I might just have to figure out the format for "town data" and post maps for those. I like your color/pattern scheme, BTW. Mind if I borrow it? Posts: 66 | Registered: Saturday, November 4 2006 08:00 |
Shock Trooper
Member # 136
|
written Thursday, November 16 2006 03:05
Profile
Homepage
I'd be honored. You're welcome :) Posts: 253 | Registered: Tuesday, October 9 2001 07:00 |
Infiltrator
Member # 7488
|
written Thursday, November 16 2006 07:37
Profile
quote:So I saw. In a word, WOW. There was even a couple of things you mentioned that I didn't know, which was rather surprising. -------------------- Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so. If people don't think there's something wrong with you, there's something wrong with you. Posts: 558 | Registered: Friday, September 15 2006 07:00 |
Warrior
Member # 7633
|
written Saturday, November 18 2006 00:34
Profile
... and I just noticed that, in an unforgivable error, my map duplicates one terrain block (third from the bottom on the right edge). Unfortunately, this isn't trivial to fix. I'll fix it later, when I do the towns. Posts: 66 | Registered: Saturday, November 4 2006 08:00 |
Master
Member # 4614
|
written Saturday, November 18 2006 18:14
Profile
Homepage
quote:So you actually did draw out the whole map (and all the others on your site) by hand? -------------------- -ben4808 Posts: 3360 | Registered: Friday, June 25 2004 07:00 |
Nuke and Pave
Member # 24
|
written Monday, November 20 2006 14:09
Profile
Homepage
Duskwolf and Mab, very impressive work. :) -------------------- Be careful with a word, as you would with a sword, For it too has the power to kill. However well placed word, unlike a well placed sword, Can also have the power to heal. Posts: 2649 | Registered: Wednesday, October 3 2001 07:00 |
Warrior
Member # 7633
|
written Saturday, December 9 2006 20:47
Profile
I've got most of the format worked out, save for objects; I'll probably have complete indoor maps available pretty soon. Here's an appetizer: Fort Ganrick. (Apparently, the Nephilim always exist in town, but are hidden until the attack gets triggered. Interesting.) Posts: 66 | Registered: Saturday, November 4 2006 08:00 |
...b10010b...
Member # 869
|
written Saturday, December 9 2006 22:25
Profile
Homepage
quote:That's the standard method for creating monster encounters in BoE; I guess this confirms Jeff's always done it that way. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Agent
Member # 2759
|
written Sunday, December 10 2006 01:13
Profile
Homepage
Oooh! Oooh! The original Exile 2 graphics! -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Shaper
Member # 32
|
written Thursday, August 9 2007 02:53
Profile
Do you have the complete set of original Exile II graphics? -------------------- Lt. Sullust Cogito Ergo Sum Polaris Posts: 2462 | Registered: Wednesday, October 3 2001 07:00 |
Warrior
Member # 7195
|
written Thursday, August 9 2007 07:28
Profile
Hey, if these above are the original graphics, then I believe I have them. If you need them! -------------------- USA is evil! Europe is bust! Wars are elsewhere! Unity is a must! Posts: 185 | Registered: Sunday, June 4 2006 07:00 |
Shaper
Member # 32
|
written Thursday, August 9 2007 16:22
Profile
I'd love to have them. However I'm a bit cautious about having others email me. I'd prefer if they were hosted online so I could download them on my own time. I know Alec has some of the graphics; however, I don't think his set includes terrain. I'd also like the original Exile I graphics... -------------------- Lt. Sullust Cogito Ergo Sum Polaris Posts: 2462 | Registered: Wednesday, October 3 2001 07:00 |
Warrior
Member # 7633
|
written Friday, August 10 2007 09:52
Profile
Sullust, I PMed you a link to a set of graphics which I'd posted on a download site. Did you get it? If anyone else is interested, it's at http://files.filefront.com//;8273443;;/ I don't have Exile I graphics, unfortunately. (I'd be interested in having them, though.) [ Friday, August 10, 2007 09:54: Message edited by: Duskwolf ] Posts: 66 | Registered: Saturday, November 4 2006 08:00 |
Agent
Member # 3349
|
written Friday, August 10 2007 15:15
Profile
Homepage
Impressive. That must've taken a LONG time to complete. -------------------- And everybody say....Yatta! Posts: 1287 | Registered: Thursday, August 14 2003 07:00 |
Pages
- 1
- 2