Complete Exile 2 outdoor map (massive spoilers)

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AuthorTopic: Complete Exile 2 outdoor map (massive spoilers)
Warrior
Member # 7633
Profile #0
IMAGE(http://i15.tinypic.com/35klfft.gif)

You may have to magnify this to see it properly. White is cave floor, black is cave wall, blue is water, cyan is waterfalls, deep green is swamp, dark gray is pits, orange is lava. Medium gray lines are roads; lighter gray shades and pink are used for various cave features. Bright green is for towns and dungeons. (And gray-green is secret cave passages. Shh.)

Upper left corner is Garzahd's fortress. I'm not sure what the other two disconnected bits along the left edge are - I probably haven't gotten there yet. Right and bottom edges are the Dark Waters chapter and Vahnatai lands.

Note that there is nothing shown past the front, and behind a number of checkpoints you can't pass. That's because there is, quite literally, nothing there.
Posts: 66 | Registered: Saturday, November 4 2006 08:00
...b10010b...
Member # 869
Profile Homepage #1
Wow.

You... sure have a lot of time on your hands, don't you?

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Shock Trooper
Member # 2626
Profile #2
Really nice!
Thanks.
Posts: 257 | Registered: Wednesday, February 12 2003 08:00
Agent
Member # 2759
Profile Homepage #3
I think I already have one of these. <Checks>. Yes I do. I think it was drawn by Travis Reynolds.

Link.

Edit: Now I look a bit closer, I see it isn't so complete as yours. So thanks, good show.

[ Sunday, November 12, 2006 06:50: Message edited by: Micawber. ]

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"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
Warrior
Member # 7633
Profile #4
Oh yeah - and, if you're wondering, I generated this from the "outdoor data" file. I didn't make it by hand! I don't have that much time on my hands :P
Posts: 66 | Registered: Saturday, November 4 2006 08:00
Master
Member # 4614
Profile Homepage #5
Ah. Very nice.

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-ben4808
Posts: 3360 | Registered: Friday, June 25 2004 07:00
Law Bringer
Member # 6785
Profile #6
Nice. It's easier to understand than the one in the hintbook.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Infiltrator
Member # 7488
Profile #7
Thanks, but I already have a more complete version of the map. Mine also includes the "Easter Egg" section, which I think is the only one missing from yours.

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Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so.

If people don't think there's something wrong with you, there's something wrong with you.
Posts: 558 | Registered: Friday, September 15 2006 07:00
Shock Trooper
Member # 303
Profile #8
quote:
Originally written by Duskwolf:

Oh yeah - and, if you're wondering, I generated this from the "outdoor data" file. I didn't make it by hand! I don't have that much time on my hands :P
And with what did you use to generate this? If I had known about that, I wouldn't had wasted months of drawing my maps out by hand!

<---- Hey Look at that...I finally made 250 posts. :D That's an average of a wimpy 50 posts a year. :( :cool:

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My name's Solberg. Pronounced Sol-Berg. Exile/Avernum's Greatest LIVING Archmage! I'm sure you've heard of me at some point.
Posts: 385 | Registered: Tuesday, November 20 2001 08:00
Warrior
Member # 7633
Profile #9
import sys

outdoors_f = file("outdoors data", 'r')

def write_chunk(f, d):
f.write("P3\n48 48\n255\n")
for i in range(48):
for j in range(48):
x = ord(d[48 * j + i])
f.write("255 0 %d " % x)
f.write("\n")

i = 0
while True:
i += 1
d = outdoors_f.read(3088)
if len(d) < 3088: break
write_chunk(file("chunk%03d.ppm" % i, "w"), d)
i += 1
Given the "outdoors data" file, this generates a bunch of 48x48 chunks with weird (red->pink) colors. I used the Gimp to reassemble the chunks, colorize the joined image, fill in some unreachable areas, and hide the easter-egg area. :P

Python is wonderful.

[ Tuesday, November 14, 2006 13:13: Message edited by: Duskwolf ]
Posts: 66 | Registered: Saturday, November 4 2006 08:00
Shock Trooper
Member # 136
Profile Homepage #10
Python, huh?
I once had lots of spare time :rolleyes:
Posts: 253 | Registered: Tuesday, October 9 2001 07:00
Warrior
Member # 7633
Profile #11
Oh, very nice. I might just have to figure out the format for "town data" and post maps for those.

I like your color/pattern scheme, BTW. Mind if I borrow it?
Posts: 66 | Registered: Saturday, November 4 2006 08:00
Shock Trooper
Member # 136
Profile Homepage #12
I'd be honored. You're welcome :)
Posts: 253 | Registered: Tuesday, October 9 2001 07:00
Infiltrator
Member # 7488
Profile #13
quote:
Originally written by Mab:

I once had lots of spare time :rolleyes:
So I saw. In a word, WOW. There was even a couple of things you mentioned that I didn't know, which was rather surprising.

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Either I'm crazy, or everybody else is nuts. And I know I'm not crazy because the little man who lives on my shoulder told me so.

If people don't think there's something wrong with you, there's something wrong with you.
Posts: 558 | Registered: Friday, September 15 2006 07:00
Warrior
Member # 7633
Profile #14
... and I just noticed that, in an unforgivable error, my map duplicates one terrain block (third from the bottom on the right edge). Unfortunately, this isn't trivial to fix. I'll fix it later, when I do the towns.
Posts: 66 | Registered: Saturday, November 4 2006 08:00
Master
Member # 4614
Profile Homepage #15
quote:
Originally written by Mab:

Python, huh?
I once had lots of spare time :rolleyes:

So you actually did draw out the whole map (and all the others on your site) by hand?

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-ben4808
Posts: 3360 | Registered: Friday, June 25 2004 07:00
Nuke and Pave
Member # 24
Profile Homepage #16
Duskwolf and Mab, very impressive work. :)

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Be careful with a word, as you would with a sword,
For it too has the power to kill.
However well placed word, unlike a well placed sword,
Can also have the power to heal.
Posts: 2649 | Registered: Wednesday, October 3 2001 07:00
Warrior
Member # 7633
Profile #17
I've got most of the format worked out, save for objects; I'll probably have complete indoor maps available pretty soon. Here's an appetizer: Fort Ganrick.

IMAGE(http://i10.tinypic.com/2lbkruv.png)

(Apparently, the Nephilim always exist in town, but are hidden until the attack gets triggered. Interesting.)
Posts: 66 | Registered: Saturday, November 4 2006 08:00
...b10010b...
Member # 869
Profile Homepage #18
quote:
Originally written by Duskwolf:

(Apparently, the Nephilim always exist in town, but are hidden until the attack gets triggered. Interesting.)
That's the standard method for creating monster encounters in BoE; I guess this confirms Jeff's always done it that way.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Agent
Member # 2759
Profile Homepage #19
Oooh! Oooh! The original Exile 2 graphics!

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"I can't read this thread with that image. But then, that's not a complaint." -Scorpius

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
Shaper
Member # 32
Profile #20
Do you have the complete set of original Exile II graphics?

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Lt. Sullust
Cogito Ergo Sum
Polaris
Posts: 2462 | Registered: Wednesday, October 3 2001 07:00
Warrior
Member # 7195
Profile #21
Hey, if these above are the original graphics, then I believe I have them. If you need them!

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USA is evil!
Europe is bust!
Wars are elsewhere!
Unity is a must!
Posts: 185 | Registered: Sunday, June 4 2006 07:00
Shaper
Member # 32
Profile #22
I'd love to have them. However I'm a bit cautious about having others email me. I'd prefer if they were hosted online so I could download them on my own time.

I know Alec has some of the graphics; however, I don't think his set includes terrain. I'd also like the original Exile I graphics...

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Lt. Sullust
Cogito Ergo Sum
Polaris
Posts: 2462 | Registered: Wednesday, October 3 2001 07:00
Warrior
Member # 7633
Profile #23
Sullust, I PMed you a link to a set of graphics which I'd posted on a download site. Did you get it?

If anyone else is interested, it's at http://files.filefront.com//;8273443;;/

I don't have Exile I graphics, unfortunately. (I'd be interested in having them, though.)

[ Friday, August 10, 2007 09:54: Message edited by: Duskwolf ]
Posts: 66 | Registered: Saturday, November 4 2006 08:00
Agent
Member # 3349
Profile Homepage #24
Impressive. That must've taken a LONG time to complete.

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And everybody say....Yatta!
Posts: 1287 | Registered: Thursday, August 14 2003 07:00

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