Blades of Avernum Editor

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This forum is for discussion of the Blades of Avernum Scenario Editor. Tips, design discussions, sample scripts, and questions are all welcome.

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#TopicTopic StarterPostsLast postsort ascending
365Give me your opinion, please.Overwhelming18July 21, 2004 04:45
369print_big_str_colorGarrison3July 21, 2004 00:34
371A very simple question, help pleaseGroovejet7July 20, 2004 19:50
368BoA graphicsava4July 20, 2004 19:42
370Fun with string manipulation20eyes8July 20, 2004 19:24
366Fun facts about script calling order!Kelandon7July 20, 2004 13:13
367Rounding Numbers / Damage DealingThe Immortal6July 20, 2004 11:44
361Specobj not working!Yellow Sub7July 20, 2004 07:12
356Beta Call for HLPM v1.1Kelandon25July 19, 2004 14:12
359Whats the easiest way to make BoA Graphics?Yellow Sub11July 18, 2004 14:56
362Custom Terrain problem on WindowsThe Almighty Doer of Stuff4July 18, 2004 14:53
363Which TERRAIN number is the Cave Trees (The ones the Vahnatai use)Archmagus Micael3July 18, 2004 10:49
343How do you people DO it?!Enalya15July 18, 2004 10:42
339new scenario?dram16July 18, 2004 06:12
360Problems designing stairscoreyh3July 17, 2004 19:54
336A novice needs help!Suspicious Vlish9July 17, 2004 17:08
295Dialogue node problem - both options availableAbu Dhabi5July 17, 2004 01:12
349A free great text/script editor for BoA!Overwhelming35July 16, 2004 19:41
358DIALOGUE PROBLEMArchmagus Micael13July 16, 2004 19:23
354Talk nodesArchmagus Micael9July 16, 2004 06:59
351Question: Is there a call to get the PC's name?Overwhelming11July 15, 2004 11:38
355Dialouge stopping in mid conversationYellow Sub2July 15, 2004 08:43
353_ in text.Garrison2July 14, 2004 16:06
350The everyone-dies endingCrunchy Frog10July 14, 2004 15:16
328A spear requestAngry Ogre14July 13, 2004 12:19

Pages