Blades of Avernum Editor

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This forum is for discussion of the Blades of Avernum Scenario Editor. Tips, design discussions, sample scripts, and questions are all welcome.

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#TopicTopic Startersort descendingPostsLast post
281full screen?mixadrinks2June 26, 2004 06:41
437Can any 1 help memmmmmm pie2August 05, 2004 14:07
216any new ideas?Modvark14June 11, 2004 10:29
780oy Codeing issuesmoon_elf11September 16, 2005 01:48
102Bug!Morgan2April 13, 2004 12:06
128Cross-Town CutscenesMorgan14April 19, 2004 17:21
165ATTN Spidweb: Kink in the MachineMorgan25May 06, 2004 06:15
156TimersMorgan3April 28, 2004 12:45
1Blades of Avernum EditorMorgan6March 19, 2004 09:28
142A Quick Note About GraphicsMorgan5April 22, 2004 13:38
161Graphics RequestMorgan1April 29, 2004 05:51
270strings and integers? concat operator?mrb2June 23, 2004 23:18
253Win32 MSVC project files?mrb13June 23, 2004 13:00
250Avernumscriptmrb4June 18, 2004 12:14
249Map editingmrb5June 18, 2004 15:00
234corescendata2.txt editsmrb2June 16, 2004 02:43
296debug mode still doesn't work (for me)mrb13July 03, 2004 02:21
264complete set of terrain graphics?mrb3June 23, 2004 21:27
297print_big_str_color() not working?mrb6June 29, 2004 12:57
287TIP: Static user input (a hack, but it works)mrb2June 27, 2004 07:48
265Journal/Notes?mrb10June 25, 2004 15:44
266badly needed: x, y coords!mrb3June 23, 2004 15:38
298Request for additional functions/variablesmrb1June 28, 2004 21:25
272Debug Mode?mrb3June 23, 2004 23:44
271Player input?mrb6June 24, 2004 21:29

Pages