Profile for Thuryl

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Hello from South America in General
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Member # 869
Profile Homepage #58
Oh, yeah, B12. I should have remembered that. Blame exams.

Don't mushrooms contain that, though? There was a whole awareness campaign a couple of years ago about them being the only vegetable that contains vitamin B12. I know mushrooms aren't technically plants, but I really can't imagine vegans protesting for fungal rights. IMAGE(tongue01.gif)
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
The Return Of The Melon Sex Topic in General
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Member # 869
Profile Homepage #16
Surprisingly, goatse has little or nothing to do with goats.

More surprisingly still, after seeing it one rather wishes it did.
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Compare and Contrast in General
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Member # 869
Profile Homepage #9
I think BoE does actually check to see if you've modified VoDT, so you can't do things like adding entire new towns.

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I believe there are 15 747 724 136 275 002 577 105 653 961 181 555 468 044 717 914 527 116 709 366 231 425 076 185 631 031 296 protons in the universe, and the same number of electrons. -- Sir Arthur Eddington
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Gainful Employment in General
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Member # 869
Profile Homepage #6
Biomedical science student, in my second year at university. Recently passed over for a research placement. At least I'll have lots of free time on my hands over the semester break. :/

[ Thursday, June 24, 2004 14:31: Message edited by: Thuryl ]

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I believe there are 15 747 724 136 275 002 577 105 653 961 181 555 468 044 717 914 527 116 709 366 231 425 076 185 631 031 296 protons in the universe, and the same number of electrons. -- Sir Arthur Eddington
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Hello from South America in General
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Member # 869
Profile Homepage #53
quote:
Originally written by FatBatMonkey:

Actually, various studies have shown that various trace minerals and chemicals that keep the body fit and healthy can only be found in meat. Also these things were not naturally occuring, being by-products of some process or something (don't ask me what, I don't know anything about biology).
Well, I'm a biology student and this is just rubbish.

Minerals by definition are naturally occurring in soil, and can thus only get into the food chain by being taken up by plants. As for organic compounds that are only found in animals, I'd be very surprised if you could name even one that's been found to be necessary to human health and can't be made in the human body from compounds found in plants.

The best evidence against the idea, of course, is the fact that we have a rather large group of vegetarians to study in the population, and there's generally nothing wrong with them. Whatever's in meat that isn't in plants can't be that important, or vegetarians would suffer a greater incidence of health problems than the general population, which, by and large, they don't. In fact, vegetarians suffer lower rates of heart disease than the general population, although this may be the result of other lifestyle factors.

Of course, most vegetarians are lacto-ovo anyway. Some even consider themselves vegetarians while eating fish or chicken.

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I believe there are 15 747 724 136 275 002 577 105 653 961 181 555 468 044 717 914 527 116 709 366 231 425 076 185 631 031 296 protons in the universe, and the same number of electrons. -- Sir Arthur Eddington
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
XS...Archived? in General
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Member # 869
Profile Homepage #3
wallace, the Xian Skull topic was not a topic about the Xian Skull. Speak not of what you do not know.

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I believe there are 15 747 724 136 275 002 577 105 653 961 181 555 468 044 717 914 527 116 709 366 231 425 076 185 631 031 296 protons in the universe, and the same number of electrons. -- Sir Arthur Eddington
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Debug Mode? in Blades of Avernum Editor
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Member # 869
Profile Homepage #1
The consensus is that it doesn't work in the current version.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Debug Mode? in Blades of Avernum
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Member # 869
Profile Homepage #1
The consensus is that it doesn't work in the current version.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
The Incarnations of Spiderweb Software in General
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Member # 869
Profile Homepage #24
A set of acceptable avatars would have to be hosted onsite and would chew up bandwidth. So no.

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I'd be tender, I'd be gentle
And awful sentimental
Regarding love and art
I'd be friends with the sparrows
And the boy who shoots the arrows,
If I only had a heart.
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
newbie in Blades of Avernum Editor
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Member # 869
Profile Homepage #1
The time you take to make a scenario will obviously depend on how large it is; it could be anything from a couple of weeks to a year or more. For a medium to large-sized scenario, expect to be working on it at least an hour a day for a few months.

The numbers you put in for the outdoor dimensions are the number of outdoor SECTIONS, not spaces. An outdoor section is pretty big; err on the side of a smaller outdoors rather than a larger one. A 2x2 outdoors is probably more than enough for a small to medium-sized scenario, as long as you make it compact. Even a largish scenario shouldn't need much more than 5x5, and you probably won't end up using all of that. You can always make a large outdoors and wall the bits you don't use off with mountains, of course.

[ Wednesday, June 23, 2004 15:18: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
newbie in Blades of Avernum
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Member # 869
Profile Homepage #1
The time you take to make a scenario will obviously depend on how large it is; it could be anything from a couple of weeks to a year or more. For a medium to large-sized scenario, expect to be working on it at least an hour a day for a few months.

The numbers you put in for the outdoor dimensions are the number of outdoor SECTIONS, not spaces. An outdoor section is pretty big; err on the side of a smaller outdoors rather than a larger one. A 2x2 outdoors is probably more than enough for a small to medium-sized scenario, as long as you make it compact. Even a largish scenario shouldn't need much more than 5x5, and you probably won't end up using all of that. You can always make a large outdoors and wall the bits you don't use off with mountains, of course.

[ Wednesday, June 23, 2004 15:18: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Very first quest, the one you can play without registering, question. in Blades of Avernum
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Member # 869
Profile Homepage #10
Are you sure you were not playing whilst in an altered state of mind? Check your inventory carefully.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Is this the end? in General
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Member # 869
Profile Homepage #13
Not at all. Lots of good BoE scenarios have little or nothing to do with the Exile world, and there's no reason to expect that the same won't be true of BoA. If your scenario is good, people will play and enjoy it.

[ Wednesday, June 23, 2004 05:13: Message edited by: Thuryl ]

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I believe there are 15 747 724 136 275 002 577 105 653 961 181 555 468 044 717 914 527 116 709 366 231 425 076 185 631 031 296 protons in the universe, and the same number of electrons. -- Sir Arthur Eddington
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Is this the end? in General
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Member # 869
Profile Homepage #11
I'd advise you to check out Blades of Exile. There are scenarios out there which are both larger and better than the Exile series, and some (like At the Gallows) even continue the Exile storyline (which is the same as the Avernum storyline).

The whole point of BoA is for people to extend the Avernum world in their own ways; you wouldn't really want Jeff to spoonfeed you a resolution to everything, would you? Life doesn't work that way anyway.

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I believe there are 15 747 724 136 275 002 577 105 653 961 181 555 468 044 717 914 527 116 709 366 231 425 076 185 631 031 296 protons in the universe, and the same number of electrons. -- Sir Arthur Eddington
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Is this the end? in General
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Member # 869
Profile Homepage #8
Sylak, would you mind typing with your fingers in future?

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I believe there are 15 747 724 136 275 002 577 105 653 961 181 555 468 044 717 914 527 116 709 366 231 425 076 185 631 031 296 protons in the universe, and the same number of electrons. -- Sir Arthur Eddington
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Singleton Seeks Backpack in Blades of Avernum Editor
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Member # 869
Profile Homepage #6
Scripts on items won't carry over between scenarios even if there's an identical item with an identical script in another scenario.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Singleton Seeks Backpack in Blades of Avernum
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Member # 869
Profile Homepage #6
Scripts on items won't carry over between scenarios even if there's an identical item with an identical script in another scenario.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
The Random Number Node in Blades of Avernum Editor
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Member # 869
Profile Homepage #5
*checks forum header*

Wow. I was right by accident. :P

You'll have to use specials from the town in which the portal is, although you can use Call Scenario Special if you need extra nodes.

EDIT: Okay, I *thought* this was in the BoE forum at first and it looks like I was right. Why was this topic moved to the BoA Editor forum?

[ Tuesday, June 22, 2004 15:57: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
The Random Number Node in Blades of Avernum
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Member # 869
Profile Homepage #5
*checks forum header*

Wow. I was right by accident. :P

You'll have to use specials from the town in which the portal is, although you can use Call Scenario Special if you need extra nodes.

EDIT: Okay, I *thought* this was in the BoE forum at first and it looks like I was right. Why was this topic moved to the BoA Editor forum?

[ Tuesday, June 22, 2004 15:57: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Repeating message in Blades of Avernum
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Member # 869
Profile Homepage #3
You know, this is probably the single most frequently asked question on these boards. Why does everyone insist on killing the spiders?

I don't think the editor can actually bring him back anyway, despite the messages. Unless you feel like editing the scenario to give yourself the opening stone, you'll have to start over.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Agh! I missed it! in General
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Member # 869
Profile Homepage #40
Hey, no fair using Commonwealth English when you're not living in a British colony. IMAGE(tongue01.gif)

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I'd be tender, I'd be gentle
And awful sentimental
Regarding love and art
I'd be friends with the sparrows
And the boy who shoots the arrows,
If I only had a heart.
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
The Random Number Node in Blades of Avernum Editor
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Member # 869
Profile Homepage #2
Scripts? Imby, this isn't the BoA forum. :P

quote:
Originally written by Bard of the Soul:

I have an idea in mind that involves a portal that the party must go through, but each time it sends them to a randomly selected location. Now, what I need to know is this. Is it possible to rig it so that this will work? If so, how many different locations can I squeeze in?
I did exactly this in Hunted!, a BoE scenario that you can find here . There's no password, so feel free to open it up and take a look at how I did it. Among other things that it does, the cave entrance in town 0 randomly takes the party to one of 16 different locations within the town; it could just as easily transport them between towns by using Stairway instead of Move Party.

The number of different locations you can randomly send the party to depends only on the number of special nodes you have available in that town, and on whether you're willing to go into scenario specials as well.

[ Monday, June 21, 2004 23:21: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
The Random Number Node in Blades of Avernum
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Member # 869
Profile Homepage #2
Scripts? Imby, this isn't the BoA forum. :P

quote:
Originally written by Bard of the Soul:

I have an idea in mind that involves a portal that the party must go through, but each time it sends them to a randomly selected location. Now, what I need to know is this. Is it possible to rig it so that this will work? If so, how many different locations can I squeeze in?
I did exactly this in Hunted!, a BoE scenario that you can find here . There's no password, so feel free to open it up and take a look at how I did it. Among other things that it does, the cave entrance in town 0 randomly takes the party to one of 16 different locations within the town; it could just as easily transport them between towns by using Stairway instead of Move Party.

The number of different locations you can randomly send the party to depends only on the number of special nodes you have available in that town, and on whether you're willing to go into scenario specials as well.

[ Monday, June 21, 2004 23:21: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Agh! I missed it! in General
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Member # 869
Profile Homepage #38
Omlette?

You know, eventually we're just going to go through all the active British and Australian members of the boards.

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I'd be tender, I'd be gentle
And awful sentimental
Regarding love and art
I'd be friends with the sparrows
And the boy who shoots the arrows,
If I only had a heart.
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Za-Khazi Run question in Blades of Avernum
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Member # 869
Profile Homepage #24
It's the Crystal of Purity. You can give Khoth any one of the items to get past, or more than one for extra rewards. Or you can just kill Khoth to get by.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00

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