The Random Number Node

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AuthorTopic: The Random Number Node
Warrior
Member # 4230
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[NOTE: This was moved from the BoE Forum]

I was wondering if I might be able to get some advice reguarding the random number node.

I have an idea in mind that involves a portal that the party must go through, but each time it sends them to a randomly selected location. Now, what I need to know is this. Is it possible to rig it so that this will work? If so, how many different locations can I squeeze in? I plan on running my own tests, but I thought that I might ask first since this idea may have been tried before to some extent.

I'm also wondering, has anyone ever tried to give an item that the characters can take with them when they leave a scenario and then have a second scenerio that checks for that item during certain encounters? I am kicking around the idea of a short series of short adventures. However, it is my hope to prevent the party from beating a final boss or solving a final puzzle unless they have gone through all of the adventures. So, is this possible?

[ Tuesday, June 22, 2004 10:30: Message edited by: Void Master ]

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If Magic is your crutch, cast it off and walk without.
Diablo 1 Manual

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Posts: 64 | Registered: Saturday, April 10 2004 07:00
Shake Before Using
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Can't help you with the first one, but as for the second, unless you use some system of passwords (which a semi-determined player could easily find by looking at the scrips), you can't carry anything from scenario to scenario.

EDIT : Er, I meant that as from a designer's perspective. You can't identify normal items as being from your previous scenario, you can't keep SDFs with the party, and you can't keep special items.

[ Monday, June 21, 2004 18:40: Message edited by: Imban ]
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
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Scripts? Imby, this isn't the BoA forum. :P

quote:
Originally written by Bard of the Soul:

I have an idea in mind that involves a portal that the party must go through, but each time it sends them to a randomly selected location. Now, what I need to know is this. Is it possible to rig it so that this will work? If so, how many different locations can I squeeze in?
I did exactly this in Hunted!, a BoE scenario that you can find here . There's no password, so feel free to open it up and take a look at how I did it. Among other things that it does, the cave entrance in town 0 randomly takes the party to one of 16 different locations within the town; it could just as easily transport them between towns by using Stairway instead of Move Party.

The number of different locations you can randomly send the party to depends only on the number of special nodes you have available in that town, and on whether you're willing to go into scenario specials as well.

[ Monday, June 21, 2004 23:21: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
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It's not the BoA forum? I actually thought it was. o_O
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Warrior
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I'll take a look thank you. One further question for clarification though. When doing this am I limited to using the specials in the town where the portal is, or it \\s it like a stairway where I\the special actualy is in the town you are going to?

Edit; Hmmm, now I feel obsent minded. I meant this for the BoE forum and didn't realize that I posted in the wrong place until now. Ah well.

[ Tuesday, June 22, 2004 14:06: Message edited by: Bard of the Soul ]

--------------------
If Magic is your crutch, cast it off and walk without.
Diablo 1 Manual

Truth is good manners, manners are a fiction.
Mark Twain
Posts: 64 | Registered: Saturday, April 10 2004 07:00
...b10010b...
Member # 869
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*checks forum header*

Wow. I was right by accident. :P

You'll have to use specials from the town in which the portal is, although you can use Call Scenario Special if you need extra nodes.

EDIT: Okay, I *thought* this was in the BoE forum at first and it looks like I was right. Why was this topic moved to the BoA Editor forum?

[ Tuesday, June 22, 2004 15:57: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00