Profile for Delicious Vlish

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Demonslayer in Avernum 4
His Mighty Tentacle
Member # 627
Profile #17
It means you are wearing out your welcome.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Trainer skill listing in Avernum 4
His Mighty Tentacle
Member # 627
Profile #13
quote:
Originally written by Slartucker:

Cranking every spell to the max may not be min/maxing, but your mages certainly sound a little bit munchkin themselves :)

...anyway, isn't the whole point of Torment that you HAVE to try and optimize as much as possible? If I were really going for RP I think I'd have to start pulling out the disadvantages. Brittle Bones = golden RP opportunity.

Well duh... It is every mage's desire to be munchkin, the whole thirst for power thing. Just look at Erika... A red mage.

Coinkidinky? I think not.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Feeding the slimes in Avernum 4
His Mighty Tentacle
Member # 627
Profile #7
I was just talking about Daze in another thread.

I could not for the life of me make it work in that slime filled hell hole either.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Trainer skill listing in Avernum 4
His Mighty Tentacle
Member # 627
Profile #11
Daze and Strong Daze suck.

Sorry.

Daze fizzles out early. Highly unreliable. And it's a long wait to Strong Daze. And then that fizzles out quickly too. Plus, you can't daze pylons.

That said... When I make a mage, a role play a mage. And my mages are not happy till they have every spell completely cranked to show mastery as an Archmage.

Sigh. Stupid role playing keeps getting in the way of being munchkin.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Purely in the Interest of Role Playing. in Avernum 4
His Mighty Tentacle
Member # 627
Profile #2
Well the one that wears bright pink...

Question. The Divine Blood trait implies that greater beings walk freely through the world.

I see plenty of demons to kill.

Where are all of the "good" beings?

Or would the Divine Blood type be half demons? That would certainly be interesting to think about, Cambions running around Avernum. But those are always male.

[ Friday, December 23, 2005 06:07: Message edited by: Delicious Vlish ]

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Purely in the Interest of Role Playing. in Avernum 4
His Mighty Tentacle
Member # 627
Profile #0
I know how one could justify an all Nephil party. (Though not four Nephils with the Divine Blood trait.)

You could be proud honourable Nephils, offered up to serve Avernum, all the while also hunting for a place to start a new clan on your own lands.

After all, what better way to scout for a new home than to join the army and be sent to all of the remote places of Avernum? Bound to find a suitable home sooner or later...

Ok. Resume being munchkin now.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Trainer skill listing in Avernum 4
His Mighty Tentacle
Member # 627
Profile #8
Yes, but two levels of a spell can add considerable damage.

Case in point. Lightning Spray. One point, learned from the spell book behind Skunky Joe. (Who is now pukingly pink, argh) You get maybe 50 to 75 damage per shot. Buy two levels and that damage shoots up in to the hundreds.

The heal all spell. One point learned from a book with get you maybe 20 to 30 points of healing for your group, which is sad and pathetic. Learn two levels and BAM! 100 point healings are now possible.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Trainer skill listing in Avernum 4
His Mighty Tentacle
Member # 627
Profile #6
One wee problem here that nobody else has seemed to notice.

All this talk of buying training.

Not bloody possible.

As it is, you stay broke just saving up your coppers to buy spells and the occasional bit of training here and there. There is simply not enough gold available to do a game where you flat out depend on training in every little thing. I compulsively pick up and sell everything when I start heading back to town, picking up everything that might have dropped along the way, and even with me picking up things like javelins and sacks of meal to trade, I STAY BROKE. Heck, I even pick up and sell every last cotton picking little green crystals.

There is no barter. Many items dropped are junk. I mean, it's going to take many thousands of gold pieces just to aquire basic skills, many of which are not available till the mid game or the end game.

Sorry, but I simply do not see this working.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Honeycomb...wow in Avernum 4
His Mighty Tentacle
Member # 627
Profile #7
quote:
Originally written by SNM:

quote:
Originally written by Akai Hoshi:

I agree with Thuryl- my biggest challenge with wiping out the chitraches was figuring out where the queen actually *was*.
Yeah, but with those you just had to take your time in moving through each section. The honeycomb has routes on top of each other that don't connect unless you move through half of the neighboring map.

When I first decided to tackle the Honeycomb, I spent probably about 10 hours of gameplay just trying to map the whole area.

It was awful.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Trait/race bonus effects in Avernum 4
His Mighty Tentacle
Member # 627
Profile #17
Well, it has been my own conclusion that Nephils are, in fact, as a race, grossly overpowered. Gymnastics is turning out to be one of those uber powered sleeper skills that somehow seemed to fly under the radar during the beta... And I don't think much can be done about it now. Not that Nephils get much of it, but every last point helps and they do get it for free. They also gain free levels in archery, which is rapidly proving to be the most reliable physical skill in the game. (For many reasons, how parry works, how damage is boosted, and that you can punish foes with physical damage and not worry about charm or ripost effects) For a mere 10% exp penalty, which really isn't a penalty at all, you are having your cake and eating it too, with some extra scoops of ice cream.

The only thing that is really a downside to them is the horrid graphic issue... There are only two, and one of them looks like poo. Sorry, but the nephil in the breastplate graphic is so poorly done that I simply can not stand to look at it. And changing colours turns his fur odd shades of green, purple, or blue, causing him to look even worse... It's bloody awful.

I really hate to say this, because I am a big fan of this game and most of Jeff's work... But like Geneforge III, this game feels only half done and then rushed out. Need I remind any one of the super pixilated GIII boats... BLARGH!

And really, the Sliths got shafted, all things considered.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Trait/race bonus effects in Avernum 4
His Mighty Tentacle
Member # 627
Profile #15
Ah, but tool use gives you +2 to tool use to start, plus a point every few levels. So I can start out of the gate with 8 points invested, which raises it to 10, which allows me to open all kinds of things. By the time I reach Fort Draco, it's up to 12 usually... Allowing me to open up all kinds of doors there. And I can easily gain a couple of levels before Formello... Usually, by Formello, it's 15, and I have only added maybe a point or two. It's a set it and forget it sort of skill. Which is nice really.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Trait/race bonus effects in Avernum 4
His Mighty Tentacle
Member # 627
Profile #11
Having four Divinely Touched Nephils... That's one heck of a batch of kittens.

Either that, or somebody has forgotten all about role playing and has become utterly munchkin.

Personally, I like nimble fingers. Free first aid and tool use. What's not to like?

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Trait/race bonus effects in Avernum 4
His Mighty Tentacle
Member # 627
Profile #7
Well, Slith mages were considered so much more powerful than human mages...

Doesn't seem so stupid to me.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Trait/race bonus effects in Avernum 4
His Mighty Tentacle
Member # 627
Profile #5
Slith characters had a bonus to Int a long time ago, as I seem to recall.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Any workups on magical efficiency? in Avernum 4
His Mighty Tentacle
Member # 627
Profile #6
I asked Jeff several times during the beta why mages who had Natural Mage didn't get any Magery, considering their spells were going to be more powerful and more damaging. Magical Efficiency did absolutely nothing to live up to the skills description. Their spells only occasionally cost a single point less, but did no extra damage as advertised.

Jeff would answer my emails and discuss other points, but he refused to offer an explaination on why Natural Mages don't get Magery.

I was mildly annoyed to the say the least.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
spoiler about Tor in tower in Avernum 4
His Mighty Tentacle
Member # 627
Profile #4
Chevyn was going to be king someday.

Where did Starrus come from?

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Quick Strike & Fast on Feet algorithm - done in Avernum 4
His Mighty Tentacle
Member # 627
Profile #15
There are entirely to many numbers in these posts.

While I can deal with abstract math concepts like a butterfly in China causing a hurricane in Florida, all of the actual numbers do nothing but give me a splitting headache.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Are there secret passages? in Avernum 4
His Mighty Tentacle
Member # 627
Profile #24
Somewhere in some cave.

I found it too.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Quick Strike & Fast on Feet algorithm - done in Avernum 4
His Mighty Tentacle
Member # 627
Profile #12
I don't know, but it is annoying as hell, probably because I am only mildly obcessive compulsive, and seeing the odd number where normally even numbers are just bugs the everliving crap out of me. It's the visual equivalent of fingernails on a chalkboard.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Quick Strike & Fast on Feet algorithm - done in Avernum 4
His Mighty Tentacle
Member # 627
Profile #8
Syn, that seems about right... It is about half of the time for me.

Getting only 9 is what seems rare... It's either 8 or 10. Hitting only 9 doesn't happen very often, and it's rare enough that I take notice and become irritated when I see it.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Forging in Avernum 4
His Mighty Tentacle
Member # 627
Profile #3
I think somebody was smoking those herbs... :P

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Quick Strike & Fast on Feet algorithm - done in Avernum 4
His Mighty Tentacle
Member # 627
Profile #5
Well, something is happening, because it seems to happen a bit more in the game than the numbers imply.

But I am not good at math.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Quick Strike & Fast on Feet algorithm - done in Avernum 4
His Mighty Tentacle
Member # 627
Profile #1
I am math challenged. Bother.

On my archers, I usually have Fast on Feet and just a point or three in Quick Strike.

With out actually being able to cough up the numbers, I would still say that that I can get 10 AP quite a bit of the time. Is it because I cast bless at the first sign of battle? I dunno. Sure, it's not always 10 AP, but a good bit of the time, I get lucky.

Having the melee skill isn't a bad thing. Really. If an archer type does get involved in the thick of things, being able to hit, and hit hard is important. After all, the faster you kill whatever is in your face, the sooner you can go back to raining death at bow point.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Quick Strike, Quick Action, and traits in Avernum 4
His Mighty Tentacle
Member # 627
Profile #14
THE Ogre Battle. Part of the Tower quest.

Right now, front liner is a Slith. He has six strength base, ten dex I believe, a smattering of pole arm skill, enough to get quick strike, still cranking gymnastics. A few points in parry. Hrm, seven or eight endurance. He has some bow and sharpshooter skill. Some in luck, some in hardiness, some in quick action. A purely defensive build.

For traits, he has the elite warrior skill.

Edit.

Oh. He's in his twenties.

[ Wednesday, December 21, 2005 13:22: Message edited by: Delicious Vlish ]

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Quick Strike, Quick Action, and traits in Avernum 4
His Mighty Tentacle
Member # 627
Profile #11
The front liner should be a tank yes, with damage as a secondary concern.

Gymnastics is proving to be quite powerful actually. Stuff in the Great Cave area only has a 1% chance to hit my front liner. Anything that does hit is parried. Tanko has stopped drinking potions eons ago, and even mages are minor annoyances because most spells can't hit him either. Archers, bane of my existance because parry doesn't seem to work as well against arrows, are also only mildly annoying. 10 dexterity, 9 or 10 gymnastics I think, and I don't remember how much parry.

All of the real damage comes from your mages and archer. Archer of course there to provide ancillary support through status effects if possible through the use of the elemental bows, switching to a high physical damage bow if needed.

Torment has become quite bearable. Even the Ogre Battle was manageable... But barely.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00

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