Profile for Delicious Vlish

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Most "Powerful" Class? in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #35
All those points in parry are wasted IMHO.

Dump ten points in dexterity and you start becoming very hard to hit. And this serves a dual purpose... Not only are you more protected, but you get free damage and accuracy to boot, so that's a three to one return for pumping a single skill.

Oh, and make sure you pump luck a bit. With a decent luck skill, you can get more regeants dropping, like Vlish bits or artilla chunks. Which means more crafted weapons. Which means more firepower.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Why Is It in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #0
That missile weapons are so strong now?

As I have mentioned, starting out, a javelin does more than a bronze sword. A javelin has a higher minimum damage, a higher top end, and a better average damage.

From my observations, you also seem to get better damage returns from pumping dexterity and the missile skill than you do for pumping melee and strength. There is a wider variety of damage types for missiles too... From magical to physical damage, cold to fire. For highly resistant foes, it's easy to swap out to something that they are not resistant to. Not only do you get damage and to hit from dexterity, but at higher levels of dexterity you become damn hard to hit. At the end of my Guardian run, most Golems had a 1% chance to hit me.

Chat away.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Most "Powerful" Class? in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #32
You don't have to "rely" on crystals. They are just one item in your arsenal as a whole. Batons, javelins, wands, etc, all make for a blisteringly powerful offense. More so than melee attacks.

Point. Click. Kill.

And with Parry being nerfed to the point of being pointless... Might as well go ranged. Torment is nasty, stuff hits hard. Best way to avoid being hit is to just not be there.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
What do YOU want to see in G4? in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #69
"The Eye sees that power by any means is futile."

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Recharging Wands? in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #11
I don't know. I am doing hundreds of damage per round with my Guardian using magically charged items and batons.

Now, while my melee skill is not totally up to snuff, I do have a Guardian Claymore. I have good melee skills. And I get my ass handed to me when I go toe to toe. Something manages to hit me, I get stunned, or whatever, the melee system is wrong. Somehow. I have stated this. I can not put my finger on it exactly, but there is something not quite right. I can crank out maybe 100 to 150 damage on a good hit. I can easily clear 200 to 300 damage with a baton or a wand. And Shaped Lances? OUCH! But I do have my missile skills and dexterity cranked up a good bit.

Sit down some time and read the item descriptions. Missile weapons and magically charged weapons have higher average damages than most melee weapons. And before, in G1 and G2, pumping the missiles skill and pumping dex really didn't do much to add to damage. Now, it does. Damage ramps up considerably. In the beginning of the game, look at a bronze sword and then look at javelins, Icy Crystals, and batons. Now, remember, batons and thorns both have a damage total. Starting out still in the school, a Guardian can do 30 to 60 damage with just a crappy plain old javelin, a heck of a lot more damage than you could do with a dagger or a bronze sword.

And part of it is the difficulty you play in. In Torment, I have learned, if I let the monsters reach me, I am most likely dead. So my play style reflects that. With my Guardian, I use my creations to bottleneck a doorway or a narrow cave section or whatever, and then I hang back and fire with impunity. It's open season on whatever earns my ire. Nothing can reach me, nothing can hurt me. In the open, I fall back and let my creations engage when I can. If I am forced to toe to toe, I can quick swap to a nice sword or whatever and defend my self.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Recharging Wands? in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #9
A Guardian.

I have pushed the new missile damage system through it's paces.

It rocks!

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Recharging Wands? in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #7
Not entirely true about them being common enough.

In a couple of pitched battles, I have burned through every single wand, crystal, and most of the ammo I carried.

With out mentioning any spoilers, but when I invaded a Shaper that happens to live in a very large keep...

I burned through over 30 Icy Crystals, about a dozen Spray Crystals, two Wands of Death, two Corrupting Batons, a Null Wand, two Terror Wands, a Dicipline Wand, and a couple of reloads on a Reaper Baton. For those keeping track, that's a hell of a lot of fire power. And I killed... Everything. When I got done, nothing moved. Dead bodies everywhere. I would imagine, in real time, it would have looked like a scene out of the Matrix or something... Instead of bullets it was thorns and magical blasts.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Recharging Wands? in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #4
If you have to cheat to play the game you might as well not play.

Why rob your self of the experience of learning and gaining skill?

If your not up to the challenge, why bother?

It's annoying that wands have so few charges, but it keeps the game balanced. I just wish there was a way to recharge somehow, but that could be balance breaking. Wands of Death are nasty in a Guardian's hands... And having all those shots would be game breaking... It's more realistic to save such a wand for a really dangerous foe and use lesser weapons on the not so dangerous foes.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Most "Powerful" Class? in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #28
There is something wrong with the melee system.

I... I can not quite put my finger on it, but, when I go toe to toe melee with a rather beefy Guardian, on Torment, I get shredded. I don't remember it ever being quite this bad... Maybe not enough prebuff because I completely ignored my magic skills in favour of doing what the Guardian does best.

The Guardian is no Agent, and no Shaper. He can emulate an Agent with the use of magical items... And can, infact, do respectable damage with them, providing that he really crank out the dexterity and missile weapons skills... I am not sure how on earth dexterity would ever effect a magical skill, but this is a fantasy world so physics need not apply I reckon. He can create suitable tanks to hold the front lines while he pelts stuff with a painful barrage of assorted missiles... Shaped lances do gross numbers of physical damage. And in G3, he has finally come into his own I think. I could never stand the Guardian in G1 and G2... They had severe shortcomings, and were just to painful to play.

It took me a while to adapt the playstyle to actually make it work, but, there is a formula that one can follow to achieve results. Namely, play similar to an Agent and pump every spare point into Missile and Dexterity skills.

As an extra added bonus, getting slammed with an Icy Crystal three or four times in one round completely freezes a foe solid... The stun effect is really a life saver when dealing with the hard and heavy hitters of the game. Some critters will resist. Wands of Inferno are great for emergencies... I have scored flamestrikes of about 200 damage or so so far on some foes. With 16 or more action points, you can throw a LOT of crystals in a single round. Or fire a lot of missiles.

In some ways, once you figure out what you can do and what you can not do, and know the ins and outs of hit and run effects, this playstyle of Guardian really shines, and finally shows the Guardian class for what it was meant to be. A scout, a hunter, and a killer. While he is no Agent, he is at least now fun to play. Good to get into character for.

And it was a whole lot of fun to send in a half dozen Pyroroamers to assault Master Hoge. "What? Huh? Purple dogs? You assault me with purple dogs? How dare you! I'll show you..." BOOOOOOOM!!

Sorry about that last bit. I have a thing for sending Pyroroamers to attack stuff... Although I have been hoisted by my own petard. It's all part of the fun.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Recharging Wands? in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #2
I don't want to cheat... I just want to recharge. But oh well.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Most "Powerful" Class? in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #26
quote:
Originally written by Contra:

Did they up the baton damage aswell? Because seriously they need to fix that or remove it from the game alltogether.

Why should use a baton or a wand when i got my own magic and shapeing that do such better damage? Honest to god i have NEVER used a wand, ever. Not since G1 was released all those years ago. I have used a reg baton once or twice in G2 (litterary, once or twice.) And gems? Never. One time i used a Ice Gem in a pinch, other then tat i just sell them for the little cash they are worth. Either jack them up or remove them.

My Guardian was doing 40 to 80ish damage in the beginning with Icy Gems. Damage seems to have been ramped up considerably. Now he does over 100 regularly with just a plain Icy Gem and mid level Missile skill. Pumping Dexterity also increases missile damage a good bit. The game is finally doing what it should have been doing all along... And I agree, in G1 and G2, gems, batons, and wands were mostly useless.

It's a welcome improvement!

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Recharging Wands? in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #0
Might be a dumb question, but is there any way to do this? Perhaps there is an obvious way that I have missed somehow.

Go through an awful lot of trouble to make some of them, seems a shame to sell them when they go "X" and run out of charges. You can't buy back what you sell to vendors, which kinda blows.

Is there an anvil trick that I don't know about to recharge wands?

I am burning through a lot of wands... Bunches and bunches.

Adding points to missiles as a skill really does add to wand damage now, and not some piddling bit of damage either. Impressive levels of damage can be had with charged magic items like crystals and wands... Spell effect levels seems to have changed in such a way that the Guardian can clean house with a belt full of crystals and wands.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Most "Powerful" Class? in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #23
While not the most powerful, and slightly off topic, the Guardian finally has some fun potential.

With the ability to craft wands, crystals, rods, and magic casting items, the Guardian has a way to use magic with out wasting points in magic skills. And with the ability to switch weapons, tactics have changed considerably.

Before, getting to your intended victim was always the worst part. You might get there, and not have enough AP to attack that round. Next round comes, and you get pasted. Now, you can hang back and cut loose with wands or batons, which do a LOT more damage now, and let monsters come to you. And when they do, you can cut them down with a simple weapon swap.This changes the dynamic considerably in favour of a Guardian.

I am playing one right now. A Rebel Guardian, a canister crazy nutcase. Terror wands do a LOT of damage as well as paralyze the target. Dicipline wands do brutal ammounts of damage. Jacking up your missile skill is a worthwhile investment. Being able to make your own ammo is a wonderful game improvement and a whole lot of fun... It really adds to the Guardian class a whole lot, as it fits their theme of being rugged individualists who live by their wits.

My canister crazy Guardian much prefers missiles over melee, for the time being, and hunts with a pack of viscious Roamers, his hounds. And a single Terror Vlish.

Is it just me, or do the melee weapons kind of suck for most of the game? I know you can add spines, or acid, or fire or cold damage, but I mean raw damage output... I seem to get more consistant damage output using missiles than I do using toe to toe melee. At least, that is what I am noticing on Torment. And with things like crystal weapons being so easy to make, it really tips the scales for a "Hunter" Guardian. It's very easy to stockpile ammo.

Looking back on my Agent game, I realize how many green gems I sold to merchants for cash and wince at how much potential firepower I sold.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Most "Powerful" Class? in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #19
Something awful has been done to turrets. Highly magic resistant.

Something to think about for G4. Some sort of lower resistance curse or spell.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Most "Powerful" Class? in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #17
Even without adding a single point of endurance, your Agent will be fine... Augmentation. Various armor spells. Daze. Really, when you play her right, she simply doesn't get hit. Much. And stuff that does hit you can be nullified.

Agents are best played by being what they are. Paper tigers. Glass cannons. Insanely powerful mages who can also slit throats and clean house when they have to. They are not Guardians or Shapers. While they can melee just fine, don't bother jacking up their melee skills to much. Just a few spare points here and there.

Amazingly, with an Agent, you can neglect most of your magic skills as well. Get your mental magic just high enough in the beginning for Unlock, and blessing magic just high enough for speed. Push these skills higher with skill level boosters. Don't bother pushing these any higher. For those of you that really want to see what a well made Agent can do, try it some time. It will be very difficult at first. You will be fragile. Easily broken. Your energy and essence will never seem to last. You'll burn through essence pods like mad. At some point, you will notice that those Searers that drained your energy are not eating into your reserves so badly, and that you are doing about 100 damage a shot with them, with maybe 20 to 40 acid damage on the turn after, if something lives through the initial volley. Burning Spray does amazing damage at higher levels. Fire and forget, and run away. Hide around a corner and wait. Hit space bar a few times and then go collect the loot.

[ Friday, May 06, 2005 07:09: Message edited by: Delicious Vlish ]

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Most "Powerful" Class? in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #12
Never waste a single skill point on an Agent. They live or die by skillpoints. NEVER ever put any points into shaping. All you need is a smidgeon of str, a whole bunch into int, mech and leadership to whatever level you are comfortable with, and then pump your magic skills like mad. Get Spellcraft to 10 to 15 if you can, base, more with items. Pump your Battle Magic into the high teens or even the 20s. It's possible. Wear every single magic boosting piece of equipment you can find.

You will never ever need points in Shaping, and you need absolutely ZERO points into Endurance. If you play an Agent the right way, your health levels mean nothing. You should blow everything to cinders or completely immobilize everything before it becomes remotely threatening to you. Every point spent in endurace is a massive loss of damage from your most powerful asset. At higher levels where you start getting exponential returns, where your magic skills and your spellcraft are in the teens, just adding a single point to either battle magic or spellcraft can add anywhere between 20 to 80ish points of damage to your attack. Results may vary based on spell.

No other character can match this sort of damage output per skill point spent.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Most "Powerful" Class? in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #9
I have long been an advocate of the Agent.

I just finished G3. I broke down and bought it.

The Agent is still grossly overpowered and if played right, is totally game breaking. The new daze is stupidly good.

Started game on Torment. Had some small trouble. When Spellcraft hit 3 to 4 though, stuff started dying.

Endgame, with a jacked Spellcraft and high levels of magic, I had firebolts doing over 300 damage a shot... What on earth did Jeff do to the spell system? Essence Orbs was crazy nutty foo foo. I remember back when G1 came out and I talked about how to get 200 damage Essence Orbs... Folk started paying attention to the Agent. Now, those orbs can top out at around 400 or more damage. Dominate seems to be working better as well... Which is both good and bad because in the right hands it's totally munchkin. Terror works well on all those damned servile swarms.

I can only imagine what an Agent buffed up on canisters must be like... One shudders.

There is one small detail I really like... The ability to put batons or wands into your quick item slot. Thank you so much Jeff...

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
What do YOU want to see in G4? in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #42
The Shaper and the Guardian got a makeover, while the Agent, the most powerful godlike character in the game, got shafted. Same old same old.

That's what I want in G4. A better looking Agent.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Custom creatures in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #1
I wouldn't make my own kind of creations I don't think. In the terms of Shapers and how they utilize creations, they would improve on an existing design. I would personally like to see some third level creations. Like say, Vlish. A herding Vlish would be a great boon to a Shaper. They heal an ally. Or upon creation, a randomized skill or ability. A third level Vlish creation may have a broad but unknown range of randomly generated abilities, from healing allies, to dominating enemies, to blessing or hasting an ally. Other third level creations could be things like Frozen Roamers, Acidic Drayks, or an Artilla that fires Searing Orbs. An Oozing Eyebeast that launches Acid Showers.

I was sorely disapointed that G3 didn't have third level creations.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Lankin plot bug? in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #3
I am very disapointed in G3. In just the demo, there were to many plot bugs, lots of typos, spelling errors, and just plain bugs in general. I am turned off by this. I can't recall an initial release from Jeff that was this bad, and I have been playing these games for a long long time. This worries me as this is very much unlike Jeff.

I am unsure if it is worth it to spend money getting the full version.

I love Spiderweb games. I am a hardcore retro gamer. I love old school RPGs. I am a fanatical devotee to G1 and G2. It sort of bugs me that I am not liking G3 much.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00

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