Profile for Delicious Vlish

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The artifacts (SPOILERS) in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #3
That would explain how I made the Essence Aegis with out leaving Dhonal's Island.

I was going nucking futs trying figure out how I did that.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
The artifacts (SPOILERS) in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #1
I know for certain that I have found three bits of purified essence. I can not remember where though.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Hunter Guardian Endgame. in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #13
I am not sure if I paid attention... But which doodad provides regeneration?

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
advice for shaper progression in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #11
I forget the name, but it's the mage in the South East Corner of the Keep. The school area. Can't miss it. And pay for her upgrade. If you demand it for free, it causes Greta some discomfort.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
advice for shaper progression in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #9
Glaahks rock. Ur Glaahks even better.

Get Gretta upgraded to her Searer Attack. Talk to one of the mages in the keep. It'll cost you some coin.

Vlish are good creatures to use against Serviles. They are suceptable to Vlish attacks.

[ Monday, May 16, 2005 05:25: Message edited by: Delicious Vlish ]

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Progressing as an Agent in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #17
A man after my own heart!

Dominate rocks. I have found that Mr. Smartypants building his Geneforge is quickly torn apart by his own creations if you use Dominate. Disable all of the spawners but one... and every time it makes a creation, Dominate it. Why fight fair when you can fight dirty?

Feels so good.

I too, found Terror to be a great asset on Torment with the serviles later on.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Hunter Guardian Endgame. in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #7
In G2, I never really pumped Parry much to be honest. I found it... Cheesy. Sort of a self nerf if you will. I tried a Hunter Guardian in G2. It was a complete and utter failure.

As for stealing the claymore... I was never able to do that midgame as of yet. Perhaps on a lower difficulty one might... But two Ur Glaahks is just to much hurt. I tried everything, to no avail. Had to wait till endgame when I killed the Lord of the Manor. I have found however, that a Shaped Blade or the Singing sword thingy that you can find on a beach on Dhonal along with a gemstone that makes it drip acid is really quite handy and for the most part, serviceable. Why acid? Monsters heal to damned fast. Acid slows down that white bar creeping back up.

BTW, notice the spelling errors where he called "Lard Ruhal"?

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Hunter Guardian Endgame. in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #5
quote:
Originally written by Student of Trinity:

I am much less far along in the game with my Guardian, but already I can second DV's basic point that a Guardian on Torment in G3 is really hard, but doable, if you really play all your cards right. In comparison, the same game at the same setting was a walkover with an Agent, and only a bit harder with a Shaper (or even, as I said elsewhere, not really harder but just harder-seeming, because your creations get knocked around a bit on the way to your inevitable victory).

Is this bad, or good, or what? I dunno. It somehow bothers me that the three classes are not equal, but really, who says they should be? As long as they're all viable, and they are, then is it bad for the Guardian to be a lot harder to play on Torment? In G1 I seem to remember it being explicitly stated somewhere in the game that at low difficulty settings Agents were the hardest to play and Guardians the easiest, but that the opposite would be true at higher difficulty settings. This wasn't true in G2, because Parry made Guardians very easy to play even on Torment. But it seems to have come back into force in G3.

So I guess it's okay. With a Guardian, Torment is really Torment. Try it if you're shaper-of-ambiguous-gender enough!

I would like to add, my Guardian was fairly buff near the end. He had used a lot of canisters. He had a fair score in melee weapons, parry, and quick action. He had some endurance, and could cast Augmentation. He carried lots of spare Armor Potions. And inspite of all this, he got TORE up in melee. Toe to toe combat was painful at best... But in a few situations it had to be done. He could face most creatures one on one... And survive. He would need healing, but he would survive. More than one... Like two or three, and he could not cut the mustard. While he was incredibly hard to hit, (Those Rotty-zon thingies had like a low teens to hit chance) when he did get hit, he got his clock cleaned. I would imagine that it would be incredibly frusterating to play a melee Guardian through Torment. I think once you hit about Dhonal's Island, you would have a hard time keeping up with the cost of healing. And having to burn through Essence Pods every single map so you could cast Augmentation to keep up with toe to toe melee. If you even had enough essence to cast Augmentation at that time and still keep a creation around. I think it could be done... I do not doubt that at all... I am just highly dubious of my ability to keep my own sanity doing it. In my own choice of play, Run and Gun™ is the best way to go. And melee weapons just plain suck now... It takes bloody forever to get a half way decent melee weapon, and by then, you don't want to get near anything to poke something with it.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Hunter Guardian Endgame. in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #4
quote:
Originally written by shell:

quote:
Originally written by Delicious Vlish:

The Golem Monstrosity in the corner of the lab. I had a buff Ur Glaahk keep him busy while I blasted away with whatever I had. I found that a Wand of Kill worked wonders on him. I burned up most of the wand, but it was worth every blast.

That's a horrible waste of a perfectly good Kill wand! If you have any mechanics skill at all, and it doesn't take much, just power up the crystal in the southwest corner of the golem's enclosure. Leave your creations outside, and lead the foolish golem towards the crystal. A few turns later and the deed is done.

I don't know how to answer this with out sounding crazy... But I played my Guardian in character. He hunted... And he battled. I could have used that stone yes... And my Guardian would have been cheated out of his epic shooting match with said golem. I don't expect you to understand my reasonings for this, but may I remind you, this is a roleplaying game :P He won honourably and with dignity. He faced the creature on it's own terms and bested it in deadly combat.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Progressing as an Agent in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #15
quote:
Originally written by Khoth:

quote:
Originally written by Contra:

Blessing Magic only needs to be at 3
But you need 4 to cast group bless/haste (I forget the name), which no character should be without. Even if they are a guardian and/or don't use creations.

quote:
Originally written by Delicious Vlish:

And a Hardcore Loyalist could probably defeat the game using Cryoas, Vlish, Glaahks, and or Thahd Shades.
Mine had only a fyora and a vlish.

Blessing Magic only needs to be at three. Why?

Because, you will be wearing items that boost your magic skills, like the Agent's Cloak, various necklaces, etc. By the time you have a few of these items, your Blessing Magic will be several levels higher. And, I think, I might be wrong, but there is a book or a tomb someplace that also boosts your various magic levels, including Blessing Magic. I think. I actually, can't remember, sorry, but I recall some of my magic stats getting raised.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Progressing as an Agent in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #13
Some foes are highly resistant. Use another spell.

Magic creations, like Artillas, Gazers, Glaahks, etc, are resistant to magical damage, so use elemental. Fire based creations are resistant and strong to elemental damages, so use magic. When in doubt, use acid if you can. Some things, like certain types of turrets, your orbs will do an amazing 1 point of damage.

Pay attention to what damages what. And if something isn't very damaging, switch to another spell.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Progressing as an Agent in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #11
quote:
Originally written by Contra:

7 7 7 3?

Man, you are wasteing some good skillpoints. Mental Magic does not need to be higher then 3 (2 from start, 1 p from Carnelian Gloves) and Blessing Magic only needs to be at 3 aswell, pump up Battle Magic and Spellcraft.

See... The whole 777/X thing is why so many people think the Agent needs meatshields in the first place. An Agent built in this manner is doomed to failure on higher difficulties, or, at least doomed to being mediocre and WEAK.

You start getting crazy returns on battle magic and spellcraft when both are in the teens. At say, 7th level battle magic and say, 3 spellcraft, you will fire icebolts that do approx 50 to 100 damage. A Guardian with beefy missile skills can outdo this sort of damage with an Icy Crystal. Numbers can be a little higher or lower due to resists of intended target. At level 14 battle magic, with say, a level 10 spell craft, you start hitting the 150 to 250 range for icebolts. At a nice 15/15 split, you start getting into the 200/300ish damage ranges for your icebolts. This is a whole lot of hurt... More than what a Cryoa or a Cryodrayk could ever hope to offer you. Now, with the right items, you can boost your battle magic and spellcraft by 5 or more points, bringing them into the 20s... The point where you become utterly, fantastically dangerous. At this point, you don't have icebolts... You are no longer flinging icicles and skewering your foes... You are dropping glacial iceburgs on their skulls, the equivalent of dropping an anvil on somebody's noggin.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Item Lists: Cloaks and Robes in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #1
For Agents, the Symbiotic Cloak isn't so hot. The best cloak, no suprise, is the Agent's Cloak.

Boosting all of your magic skills and spell craft adds so much damage that the mind boggles. And you need it to push your battle magic and spellcraft levels into the upper teens/ twenties for the critical damage returns.

My Hunter Guardian on the other hand, truly enjoyed his Symbiotic Cloak, but frequently used the Infiltrator's garmets.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Progressing as an Agent in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #9
You start off knowing one level of Fyora.

You can buy two levels on Harmony.

Bam.

Cryoas.

No canisters needed.

And a Hardcore Loyalist could probably defeat the game using Cryoas, Vlish, Glaahks, and or Thahd Shades. Of course, this is all useless information for the Agent.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Hunter Guardian Endgame. in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #0
I have been finished for quite some time now, but wanted to digest the endgame. G3 has one great new worthwhile makes the game worth the money you pay for it feature. Missiles are good stuff now. And that has been hashed over many times. Rather than talk about just the missiles, I would rather talk about the actual endgame.

Here there be spoilers. So BEWARE and read no further if you don't want to be spoiled.

All this information applies to Torment difficulty. Other settings may not apply.

First off, batons run out of gas. You will hit dry spots. Like when you have a Venom Baton and you are just dying for an upgrade to a shiny new Acid Baton. Or when you have an Acid Baton that just aint cutting the mustard no more, and you really really want a Submission Baton. Each baton runs out of gas before you can get a new one. In one or two spots in the game, this was painfully so. I had to live by my wits. And just because you have a new baton does not mean to throw the old one away. You will run out of ammo types. And some foes are resistant to some types of magic, so it's better to swap out. And in some areas, you can mow down your foes with smaller calibre fire. So keep your Acid Baton, your Submission Baton, etc. And pay attention to enemy resists... Some foes resist certain damage types, so it's better to have another source of damage handy. Ammo can, at times, be troublesome. Turn over every nest, check every vase, loot every chest and closet. You are going to burn through living tools like mad... Even with the Unlock spell. Seeing pink thorns will fill you with joy. You will come to love Reapers.

Highlights.

The Golem Monstrosity in the corner of the lab. I had a buff Ur Glaahk keep him busy while I blasted away with whatever I had. I found that a Wand of Kill worked wonders on him. I burned up most of the wand, but it was worth every blast.

Destroyed Hoge with a large pack of Pyroroamers. Boom baby.

Monastary of tears and the cave of horrors below. I survived. I got chased out of there a few times. Had to do a reload, learned the hard way not to use Reapers on the randomly spawned monsters that come to ambush you. Got pretty bad there for a while, actually had to melee toe to toe a couple of times after being chased into a small alcove. Developed fade tactics, hit one target hard and fast, and run away before large mob does me in. Dicipline Wands, Wands of Death, Wands of the Inferno, and Corrupting Batons (Wands with Acid Shower) all proved their worth. Null wands, and wands of stun were handy as well. Terror wands saved my bacon down there more than once. The randomly spawned creations really kicked my hindquarters, made it hard to gain a foothold.

I regret not having Strong Daze. But my Guardian mostly ignored his magic skills. That said, Madness Gems with a high missile skill and a good solid dexterity score are lifesavers. Good to enough to keep at the ready as a panic button. In the caves, I was having my butt handed to me by that ghostly shaper fellow and his napalm shrubbery, plus all those random monsters out for an evening stroll by the River of Pain... And being overwhelmed, I burned a couple of Madness Gems. The resulting charms, dazes, and general disorder and confusion was all I needed to remedy the situation, take control, and trim that thrice damned shady shaper's infernal topiaries of torment.

All in all, there needs to be more regeants dropped. Endgame, I burned through wands and crystals at an alarming rate trying to keep up. Things like Vlish giblets and Artilla spleens need to drop more often. This remains a sore spot. There is not enough supply to keep up with the demand. IMHO, Jeff needs to tweak the drop rates of various bits of monster kibble that drop when you splat something.

I will say, he was more fun than my Agent. All those white knuckle moments really make the game a good thing.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Progressing as an Agent in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #3
quote:
Originally written by So I Will Eat Fugu:

Yeah, Agents can be a little tough early on. On the higher difficulty levels, getting into a situation where you're actually being attacked is pretty much a death sentence. Run and hide around corners where you can, always attacking from the very edge of your spell range (if you have a way to haste yourself, that helps). For those situations where you have no choice but to stare your opponents down, it might be worth putting one level (and *only* one level) into a shaping skill so as to have a source of meatshields.
Not one single level into shaping will help you. It will only detract from your full potential later. I guess I need to write out an Agent guide or something.

If you put any points into shaping you need to be smacked with a herring.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
advice for shaper progression in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #4
My Shaper usually walks around with zero endurance. All the time. In Torment no less. If you play a Shaper properly, as one would an Agent, you simply do not need endurance. It is wasted skill points best spent elsewhere. Between Daze, buffed creations, and staying away from the thick of battle, nothing should hurt you. If you need hit points, like say, in a damaging area, cast Augmentation. If you are getting pummeled, you are doing something wrong.

Mechanics and leadership are good skills for a shaper, especially starting out. I like to push both to ten ASAP and then add a few more points later if they are needed or use items to boost them. I make sure to get a point in Spellcraft, and a few points in Mental Magic. For Daze and Unlock. Later comes Blessing Magic. Battle Magic can be completely ignored till much later. Just make sure your Shaping skills are good enough to be able to make Cryoas, Roamers, and Vlish when you get to Harmony.

In general, especially at the start, you have a good built in indicator of whether or not you are in danger. If you can target something with your firebolt spell, you are to damn close to battle. At any time, something could break off from your creations, run up, and paste you into a little greasy spot on the ground. And for ranged monsters, if you can target them, they can target you. RUN AWAY!! And live to fight another day.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
What do YOU want to see in G4? in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #88
Go back and play G1 again.

You DO find spellbooks. Most of them have rotted away to nothing, or have had the pages ripped out by serviles or rogues. Or water came in and dripped on them.

I suspect that Hoge blabs about you to his masters. Litalia hints at this, as she seems familiar with you. You, being a prize pupil, are targeted by people pulling your strings the whole way. A Drakkon, I believe, hints at this, when you meet him, he implies that he left his mark in you, as you used canisters that were made for you. It's the way he says what he says... Meaning that this whole time, Hoge and company have marked you from the beginning so they can groom you for the rebels. They put you in your own private room down deep in the basement so you will survive the attack, make sure you have armor and weapons, and offer you the illusion of clever survival when in reality it is all cunningly planned. By using the canisters, they can track you and your progress. But you also put their mark in you, and the Drakkon can see this when he meets you for the first time. You are young, naive, and when in a desperate situation, you make a grab for any sort of power you can find. IE, the canisters. Hoge clearly leaves that first canister for you in the fort.

Hmmm.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Most "Powerful" Class? in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #43
Who is dumb enough to add to shaping skills as an Agent?

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Most "Powerful" Class? in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #41
Well, to be fair, normal and easy are just that. To easy. Really, normal should have it's difficulty bumped up a bit to make it 'normal.'

This game, by descriptions in the game, is full of life and death struggles to survive. Coming out of the school on normal, you can pretty much steamroll everything right out of the box with very little effort. There are no real consequences for your mistakes. It is not a realistic experience. Normal should be more like Tricky difficulty. Tricky should be more like Torment. And there should be something else after that for gluttons for punishment.

You are, after all, some shmuck apprentice, and the game should reflect that. Your creations should not be all powerful. You should have to make sacrifices, take losses, and occasionally get your rear end kicked. As an apprentice, you should be scared poopless about coming out of the school into a woods full of rogues. And you shouldn't come out of the school with 2 or 3 Fyoras with Alwan and just start walking around like you own the place. You should have your behind handed to you on a platter, simply because you are just some shmuck apprentice. Or, as a Guardian, you shouldn't be able to single handedly wipe out the first island with nothing but a dagger and a cheesy grin. If you charge headlong into a nest of rogues, you should have your head handed to you in the bucket it comes in. Your starting apprentice firebolt spell should not be toasting rogues in a single shot... Mowing down endless hoards with a wave of your hand. Your firebolt shot should really piss something off and give it some singed fur or burned scales, and make it really mad at you.

In short, playing at higher difficulties makes the game feel like it should be. A life or death struggle, winner take all.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Artifact fork for Guardians in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #4
I don't think it's the only viable Guardian build... But I believe that it is the most effective.

Dexterity really is a powerful element now. It adds to accuracy, missile damage, and to your armor % Pump it high enough and you become very hard to hit, and you usually get to go first in combat. So it makes sense to use a build that would get the most mileage out of a single skill.

On lower diffculties, this is all a moot point, as I have mentioned. You can beat normal difficulty with your starting dagger and some chiton armor. On higher difficulties, stuff hits hard. It really is a life or death struggle. Making mistakes really can be fatal. And just coming out of the school, a Thahd or a Fyora can hit you so hard it can kill you outright, or stun you if you live, making you an easy snack on the next turn. So it really is better to hit them before they hit you.

The "Hunter" is not the only viable Guardian build, but, it is a functional build that has finally come into it's own. I really am happy that finally, all three classes are somewhat balanced now, and each truly has a moment in the sun.

Oh, apart from crystal weapons, where is your trusty baton? Never has a Geneforge game had more thorns than G3. Ammo is everywhere, and batons are truly deadly now... Wait till you get an Acid, Submission, or a Reaper gun... Er baton.

And on Harmony Isle, Venom Batons completely kick Vlish behind... Shoot, run away, and let the poison do it's thing.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Artifact fork for Guardians in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #2
My Hunter Guardian made the Shroud. Had everything he needed. It was, I think, a better choice for him than the Emerald Chestplate. Light weight allowed him to carry more ammo, and carry more junk to make said ammo.

If I were going toe to toe, I think I might make the belt personally and shoot for high armor %.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Random item drops in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #1
Adding a few points to luck seemed to increase the frenquency of item drops for my Guardian. Things like Vlish giblits were helpful in the construction of weapons.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Most "Powerful" Class? in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #37
Yes and no.

The Guardian I think, has finally come into his own. While he can be incredibly powerful casting spells through items, he can also do considerable damage with javelins and batons, making him the king of physical damage, and a close second to the Agent in terms of magical damage. He is not a weak Agent or a poor Shaper by any means, a "Hunter" Guardian is an experience unto itself.

Long ago, in G1, there was an expression for the Guardian. If you can reach it and attack it, it will die. Or something to that effect. If you failed to reach it in that round, there was a chance that you would die. Missiles change this dynamic. If you have a clear shot... Something is going to get blown to bits.

I am of course, talking about higher difficulty levels. Torment. Maybe Tricky. At lower difficulties, heck, you could finish the game with a dagger most likely. And yawn the whole way.

It's only fun when something is capable of hunting you... And there is a good chance that it may win.

The element of crafting all your own ammo and weaponry is what makes this a fun, even addictive experience. Makes the game worth paying for.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Item Locations and Questions. in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #5
How about posting the stats of what these items do as part of that FAQ. Good work!

What they do could be an important factor in making the right choice.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00

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