Profile for Delicious Vlish
Field | Value |
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Displayed name | Delicious Vlish |
Member number | 627 |
Title | His Mighty Tentacle |
Postcount | 1104 |
Homepage | |
Registered | Tuesday, February 12 2002 08:00 |
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A Few More Advance Words On Geneforge 4 in Geneforge Series | |
His Mighty Tentacle
Member # 627
|
written Tuesday, May 2 2006 15:59
Profile
Stepping back and counting to three allows your energy to fill back up, allowing you to unload some heavy firepower. When I duck around a corner and wait for a turn, I go back in to combat with pretty much full energy on the next turn. I'd like to think of it has "catching one's breath." -------------------- If I could make just one wish, I would want a tasty vlish. Geneforge IV. Still no tasty vlish. Posts: 1104 | Registered: Tuesday, February 12 2002 08:00 |
A Few More Advance Words On Geneforge 4 in Geneforge Series | |
His Mighty Tentacle
Member # 627
|
written Tuesday, May 2 2006 15:15
Profile
quote:True that. There are people who place points in endurance and shaping and suboptimal skills and then complain that the Agent is to weak or otherwise "sucks" somehow. Or a person has a complete and total lack of a concept called tactics. And no offense to anybody here, but hitting F to reset your turn is not tactics. That's exploitation. I do agree that a Shaper should never get hit. It happens. You get ambushed,stuff happens, you wind up in fights in confined spaces, or you might have to run forward through a battle to turn off machinery like pylons. Daze is good insurance for those moments. There are also moments where battle takes places after conversation and the enemy is right up close to you. Daze allows you to gracefully exit said situation. Thinking about it, the only way to "nerf" the Agent would be to make the other classes considerably more powerful. Allow the Guardian (type) class to hit multiple enemies in a single attack. Perhaps cranking melee skill would increase the chance of getting a hit on those standing in the immediate area around you. At higher levels of training, a good swipe with a sword would hit 5 or 6 foes around you, and then allow for quick action to allow for second hits or double damage or something, Also, allow the missile skill to allow for a chance to pierce with batons or thrown weapons. Also, batons are a lock and load type weapon. Heck, allow them to have 2 or 3 shots a round and give the Guardian even footing with the Agent in terms of damage output. A well made missile Guardian with piercing missiles could hold his own in terms of damage. And allow quick action to allow you to squeeze off an extra shot once and while. If these types of changes were made to the Guardian, it would be worth it to ignore magic completely and just crank your melee skills out of the wazoo the same way an Agent does with magic skills. Also, give the Guardian his own version of the Agent's spell craft. Some kind of skill that makes all of his attacks better and more damaging. He doesn't have that now, and the Agent does. A skill like... Anatomy. Or deadly blow. Critical hit. Something. The Guardian has no generic skill booster. The Shaper and the Agent both do with spellcraft. -------------------- If I could make just one wish, I would want a tasty vlish. Geneforge IV. Still no tasty vlish. Posts: 1104 | Registered: Tuesday, February 12 2002 08:00 |
A Few More Advance Words On Geneforge 4 in Geneforge Series | |
His Mighty Tentacle
Member # 627
|
written Tuesday, May 2 2006 14:45
Profile
Personally, I have never used the fight end trick. It's worthless for my play style. The Agent is powerful enough to deal with anything with out having to resort to hitting F. The worst I do is leave a zone in combat mode if I have to. Nerfing Daze would hurt other classes far more than it would hurt the Agent. With out Daze, fragile Shapers run the risk of something beelining past their wall of creations and taking them out. -------------------- If I could make just one wish, I would want a tasty vlish. Geneforge IV. Still no tasty vlish. Posts: 1104 | Registered: Tuesday, February 12 2002 08:00 |
A Few More Advance Words On Geneforge 4 in Geneforge Series | |
His Mighty Tentacle
Member # 627
|
written Tuesday, May 2 2006 12:28
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The ANTI-AGENT ROOM. Like SoT mentioned... A long hallway or a room. Walls fall away to reveal some serious nasties. Stunners. As the walls drop away, all of the doors close AND lock. I am not even sure I could figure out how to survive that. Nowhere to run to baby... No where to hide. -------------------- If I could make just one wish, I would want a tasty vlish. Geneforge IV. Still no tasty vlish. Posts: 1104 | Registered: Tuesday, February 12 2002 08:00 |
A Few More Advance Words On Geneforge 4 in Geneforge Series | |
His Mighty Tentacle
Member # 627
|
written Tuesday, May 2 2006 12:10
Profile
The most advanced piece of equipment in the Agent's arsenal is perhaps her running shoes. If you blast something and for whatever reason it just doesn't work, and it could potentially eat you as a snack, you run. Run like mad. Let it chase you. And you snipe it from a distance, ducking around a corner, blasting away, and then running away. Run and close a door. The key to playing an Agent is to never present your self as a target. So even if one high powered enemy survived the initial assault, it would never survive the battle of attritition. You don't just stand there like a dummy and let a powerful enemy take pot shots at you. You keep moving and pop off a shot when the chance presents it self. Yet another reason why Agents, and to a lesser degree, missile guardians in G3 are so powerful. Exceptional applied damage at a range. You don't go toe to toe with something that is going to beat you up and steal your lunch money. As for the invisibility spell, I have one better. Since we know that Agents can cloud the minds of their enemies, spells like daze short out the brain, how about blindness? Overload the optic nerves. The enemy would know you were there once they were blinded, but they could not see you, allowing you to scamper past. Although getting to close to an enemy would still probably allow them to take a swipe at you with a sword. Or since there are weather effects, how about atmosphere effects? Smoke bombs. Poof! -------------------- If I could make just one wish, I would want a tasty vlish. Geneforge IV. Still no tasty vlish. Posts: 1104 | Registered: Tuesday, February 12 2002 08:00 |
A Few More Advance Words On Geneforge 4 in Geneforge Series | |
His Mighty Tentacle
Member # 627
|
written Tuesday, May 2 2006 10:50
Profile
Good points for the most part. The glass cannon approach and the infinite quick action deal would not be effective though. An Agent goes around in nothing but combat mode if you are smart, creeping forward a bit at a time. When you engage something in combat mode, so long as you have 5 AP left, it's your turn. So even something with 100 quick action wouldn't get the drop on a well played Agent. I'd like to see an Infiltrator class. Stealth and mental magic out the wazoo. Daze, dominate, terror, stun, etc, as well as the standard unlock and such. But no battle magic available. Such a character would be a load of fun. The inability to wear armor. Physically fragile. The counter to that would be a Servile Cultist type, with battle magic but little else. -------------------- If I could make just one wish, I would want a tasty vlish. Geneforge IV. Still no tasty vlish. Posts: 1104 | Registered: Tuesday, February 12 2002 08:00 |
A Few More Advance Words On Geneforge 4 in Geneforge Series | |
His Mighty Tentacle
Member # 627
|
written Tuesday, May 2 2006 10:02
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Fewer hitpoints wont matter to an Agent. Adding even a single point to endurance is a waste in the first place. You can't hurt what you can't hit. Making magic weaker might slow the Agent down a bit, but the problem is, if you nerf magic as a whole, the other classes suffer far worse from it than the Agent ever will. Guardian and Shaper types depend on what bit of magic they have to get by. I was thinking that Shaper types on both sides of the war might even shape creatures designed to deal with Agents. Magic immunes. But then I realised that Agents are just as deadly with a sword as they are with spells. Magic immune swarms might slow them down a bit. Shades and undead types can pose some trouble, but not much, nothing more than an irritation. -------------------- If I could make just one wish, I would want a tasty vlish. Geneforge IV. Still no tasty vlish. Posts: 1104 | Registered: Tuesday, February 12 2002 08:00 |
A Few More Advance Words On Geneforge 4 in Geneforge Series | |
His Mighty Tentacle
Member # 627
|
written Tuesday, May 2 2006 08:45
Profile
Swarms of strong enemies are going to be the downfall of any melee types. Especially if G4s combat system borrows from AVIV. I just thought about that and shuddered. You would have to cut through them one at a time, all the while they are wearing you down. I predict much pain. -------------------- If I could make just one wish, I would want a tasty vlish. Geneforge IV. Still no tasty vlish. Posts: 1104 | Registered: Tuesday, February 12 2002 08:00 |
Xylgham udwlnit skretcko!1!! in General | |
His Mighty Tentacle
Member # 627
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written Tuesday, May 2 2006 06:39
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It says to inform you if you discover a missing name. Well, you are missing a name bub. -------------------- If I could make just one wish, I would want a tasty vlish. Geneforge IV. Still no tasty vlish. Posts: 1104 | Registered: Tuesday, February 12 2002 08:00 |
A Few More Advance Words On Geneforge 4 in Geneforge Series | |
His Mighty Tentacle
Member # 627
|
written Tuesday, May 2 2006 05:55
Profile
It's not the thread I was thinking of. Somebody did a blow by blow accounting of skill points and costs to raise melee skills and total skill points spent. At something like level 10 or 11 melee skill or something like that, both the Agent and the Guardian start spending the same ammount of points to continue to increase the skill in question. In short, the Guardian's advantage for cheaper melee skills dries up to quickly to be truly effective. The Agent could "max out" to the effective cap on skills just as easily as a Guardian. I can't remember the thread. :confused: -------------------- If I could make just one wish, I would want a tasty vlish. Geneforge IV. Still no tasty vlish. Posts: 1104 | Registered: Tuesday, February 12 2002 08:00 |
A Few More Advance Words On Geneforge 4 in Geneforge Series | |
His Mighty Tentacle
Member # 627
|
written Monday, May 1 2006 19:11
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I forget the exact details, but it was hashed out in a thread a long time ago. The Guardian starts off with better melee skills, but the Agent quickly catches up. I forget the exact details, but it comes down that they both start spending the same amount of skill points to upgrade their skills past a certain point, and the Guardian's advantage doesn't hold out for very long. The difference is, the Agent spends far fewer points maxing out both her magic and her melee skills, and still has plenty of points for other things. The Guardian on the other hand, spends an obcene amount of points to accomplish the same thing. Does anybody remember the thread I am talking about? Somebody good at math actually laid out the costs involved and explaied it far better than I could. -------------------- If I could make just one wish, I would want a tasty vlish. Geneforge IV. Still no tasty vlish. Posts: 1104 | Registered: Tuesday, February 12 2002 08:00 |
A Few More Advance Words On Geneforge 4 in Geneforge Series | |
His Mighty Tentacle
Member # 627
|
written Monday, May 1 2006 18:35
Profile
quote:Edit. Agents far outclass Guardians in melee. Their cranked blessing magic, various buffs like augmentation and steel skin, mass energise, strong daze, and all those factors allow them to rip enemies to shreds while being practically immune to physical or magical damage, moving at incredible speed, and stabbing things at a whim because everything around them is frozen solid from daze. While the melee skills cost a bit more, they level out quickly. The Agent's ability to buff themselves in to god-like stature far outshines anything a Guardian could muster. Crap. Second edit. This should have been an edit of my first post, and not a quote. Argh. And I have no mod powers here to fix my dreadful mistake. Somebody please clean this up if they could. [ Monday, May 01, 2006 18:37: Message edited by: Delicious Vlish ] -------------------- If I could make just one wish, I would want a tasty vlish. Geneforge IV. Still no tasty vlish. Posts: 1104 | Registered: Tuesday, February 12 2002 08:00 |
A Few More Advance Words On Geneforge 4 in Geneforge Series | |
His Mighty Tentacle
Member # 627
|
written Monday, May 1 2006 18:29
Profile
Decreasing the power of the Agent is easier said than done. The Agent increases in power as the game gets harder and the enemies get tougher. She is only as strong as her enemies. Cranking the difficulty up to Torment actually makes the Agent easier to play. I don't know how to fix that. I mean, how do you tone that down? Scale back her magical abilities and you only hurt the Shaper type class in the long run and their ability to support their creations with the occasional bit of fireworks. You really can't tone down her melee abilities. They are not a big deal to begin with. And shaping is a non issue. Her strength, magical ability, is held hostage by the Shaper class. You can't really tone back magical damage with out seriously compromising the Shaper. I'd like to see a Servile Cultist type class and see how that goes. -------------------- If I could make just one wish, I would want a tasty vlish. Geneforge IV. Still no tasty vlish. Posts: 1104 | Registered: Tuesday, February 12 2002 08:00 |
Xylgham udwlnit skretcko!1!! in General | |
His Mighty Tentacle
Member # 627
|
written Monday, May 1 2006 13:36
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Does this mean I will come back as a zombie Vlish? Really makes my hunger for brains redundant. -------------------- If I could make just one wish, I would want a tasty vlish. Geneforge IV. Still no tasty vlish. Posts: 1104 | Registered: Tuesday, February 12 2002 08:00 |
A Few More Advance Words On Geneforge 4 in Geneforge Series | |
His Mighty Tentacle
Member # 627
|
written Monday, May 1 2006 13:14
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I am not convinced nerfing Dominate is the answer. A smart Shaper uses it too, though it is not as effective. Nerf Dominate, and for other classes, it would be to weak to be useful. It's the Agent as a class that needs, well, a spanking. With a nerf stick. As for the point with swarms of many weaker enemies, they will all die horribly with but a gesture or two. Strong Daze followed by multiple chain castings of Aura of Flames. Or let go of an acid shower or two, charm one, and run away to hide round a corner. Come back a bit later and pick up loot. The problem is very simple. The Agent is all power with no known liabilities. And I am afraid that the mage or agent type class in G4 will turn out the same. I certainly hope that this is not the case. I want something new and different. There is nothing that the Shaper or Guardian types can do that the Agent can't do better. An Agent doesn't even need to deplete her essence to summon creations. It is a waste of time. If summons are really needed, they can be Dominated. Agents are better at melee than the Guardian as well. I'd like to see a big change in the pecking order of power for G4. -------------------- If I could make just one wish, I would want a tasty vlish. Geneforge IV. Still no tasty vlish. Posts: 1104 | Registered: Tuesday, February 12 2002 08:00 |
A Few More Advance Words On Geneforge 4 in Geneforge Series | |
His Mighty Tentacle
Member # 627
|
written Monday, May 1 2006 12:14
Profile
Aura of Flames is not enough. On Torment, you have to do something to hold the enemy back from you. On Torment, enemies become so tough that they typically can not beat themselves. That 800 hit point augmented Sholai, instead of being your worst enemy, becomes your best friend after hijacking his mind. On lower difficulties, this effect is really not noticeable. Nor is it needed really. An Agent could sneeze and destroy entire legions on lower difficulties. But her power grows as the game difficulty climbs. The higher the difficulty, the more power an Agent type will have. Stomp in to a room, Daze, Dominate, Terror, whatever works, scatter your enemies and thin them out, get them focused on each other, and they will completely ignore you, which allows you to cut loose with clouds of acid and flames in total safety. (One of the many reasons why Agent types need no endurance) On Torment level, high level enemies go through their own ranks and slaughter their former allies like pigs. In short, the more dangerous the game becomes, the safer a properly built Agent will be. -------------------- If I could make just one wish, I would want a tasty vlish. Geneforge IV. Still no tasty vlish. Posts: 1104 | Registered: Tuesday, February 12 2002 08:00 |
A Few More Advance Words On Geneforge 4 in Geneforge Series | |
His Mighty Tentacle
Member # 627
|
written Monday, May 1 2006 10:35
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Enemy swarms are part of what makes Agents so powerful. Starting from G1, with the gate battle and all those augmented Sholai, the more enemies there are the easier it becomes. Charm one or two of those Sholai and the battle was pretty much over. Same deal in G2 and G3. The more enemies present, the better the odds of total mayhem. Especially with spawner types. If G4 has massive swarms, the Agent will continue to reign supreme on the battlefield. The more enemies there are, the more damage an Agent type will potentially be able to do. After all, the enemy is the best weapon an Agent has. They are expendable and cheap... -------------------- If I could make just one wish, I would want a tasty vlish. Geneforge IV. Still no tasty vlish. Posts: 1104 | Registered: Tuesday, February 12 2002 08:00 |
A Few More Advance Words On Geneforge 4 in Geneforge Series | |
His Mighty Tentacle
Member # 627
|
written Saturday, April 29 2006 15:55
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quote:All of my Agents thus far can deal with swarms just fine and come away with nary a scratch. I hate to say this, and I know I will be pelted with rotten fruit, but the Agent type characters in the Geneforge series needs to be toned down considerably. They have been up to this point walking talking nuclear bombs. It would also be nice if Jeff could somehow script Loyalist Agents to behave like my Agents. If I was playing a rebel shaper type, I know for certain that I would dread running in to an enemy agent that follows my blue print. Charm, Terror, Daze, clouds of acid and fire. That would be terrible to run in to. -------------------- If I could make just one wish, I would want a tasty vlish. Geneforge IV. Still no tasty vlish. Posts: 1104 | Registered: Tuesday, February 12 2002 08:00 |
A Few More Advance Words On Geneforge 4 in Geneforge Series | |
His Mighty Tentacle
Member # 627
|
written Saturday, April 29 2006 08:08
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Heh. Mac users get G4 for Christmas. I guess the Windows folks will have to settle for a lump of coal in their stockings. We shall eat candy canes and wage war. It shall be glorious. :P -------------------- If I could make just one wish, I would want a tasty vlish. Geneforge IV. Still no tasty vlish. Posts: 1104 | Registered: Tuesday, February 12 2002 08:00 |
Avernum V in Avernum 4 | |
His Mighty Tentacle
Member # 627
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written Saturday, April 29 2006 04:05
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quote:I beg your pardon. -------------------- If I could make just one wish, I would want a tasty vlish. Geneforge IV. Still no tasty vlish. Posts: 1104 | Registered: Tuesday, February 12 2002 08:00 |
A Few More Advance Words On Geneforge 4 in Geneforge Series | |
His Mighty Tentacle
Member # 627
|
written Saturday, April 29 2006 04:03
Profile
Is it possible for a Vlish to wet himself? I think I just did. Unleashing the true power of the shapers... Ur Vlish! It'll be the most powerful creation ever. -------------------- If I could make just one wish, I would want a tasty vlish. Geneforge IV. Still no tasty vlish. Posts: 1104 | Registered: Tuesday, February 12 2002 08:00 |
Are Geneforge and Avernum related? in Avernum 4 | |
His Mighty Tentacle
Member # 627
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written Friday, April 28 2006 16:45
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This whole thread makes my Vlishy squishy head hurt. :eek: -------------------- If I could make just one wish, I would want a tasty vlish. Geneforge IV. Still no tasty vlish. Posts: 1104 | Registered: Tuesday, February 12 2002 08:00 |
Stereotypically Yours in General | |
His Mighty Tentacle
Member # 627
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written Tuesday, April 25 2006 02:57
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**Taps tentacle on desk** All of you are weirdos. This whole thread... Ugh. -------------------- If I could make just one wish, I would want a tasty vlish. Geneforge IV. Still no tasty vlish. Posts: 1104 | Registered: Tuesday, February 12 2002 08:00 |
Tower Colony Gate in Avernum 4 | |
His Mighty Tentacle
Member # 627
|
written Saturday, April 22 2006 06:50
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I always thought Move Mountains was kinda silly. I mean, if you really wanted to get in to something, have your fighter crack the wall with a hammer and have your priest smash the cracked wall... Some elements in these games make no sense. :P -------------------- If I could make just one wish, I would want a tasty vlish. Geneforge IV. Still no tasty vlish. Posts: 1104 | Registered: Tuesday, February 12 2002 08:00 |