Profile for Delicious Vlish

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Why I did not like Geneforge 3 in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #7
The Awakened suck too.

Enslaving Drakons to do their bidding, reckless experimentation, demonic summoning, there was some really nasty skeletons in their closet. They seemed nice on the outside, but were rotten to the core when you think about it. In G1, they were the only faction that wanted you to use the Geneforge. In G2, Tuldaric is so far gone with canisters that he no longer cares about serviles or creations, there is no love left at all. Just empty power, and they push you to become empty as well.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Character builds in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #17
Hunter Guardians in G3 are sort of addictive. Missiles period are sort of addictive.

Jeff, if you read this...

WE NEED MORE MONSTER BITS IN G4 TO MAKE NEAT THINGS TO THROW!

I had a Guardian in G2 that had a whole army but never shaped a single thing. He brought along those two serviles that you can find, along with various monsters he picked up along the way. Since you could not control them, each battle was sort of an "every man for himself" sort of affair. It got... Hectic! The Vlish and the Battle Alpha you can find were most helpful. And the Huge Roamer.

Edit.

And yes, I did that on torment. Xander and Whatsisname Blade did just fine and were the core support of my army.

[ Tuesday, May 23, 2006 11:12: Message edited by: Delicious Vlish ]

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Character builds in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #15
The Guardian poops out I believe because you spend so many skill points trying to get a little bit of magic that it actually hurts your other skills. I never actually put any magic at all on my Guardians any more and my builds have increased their odds of survival greatly. Sort of like how investing an odd point or two in shaping can actually break an Agent from overpowering Goddess to struggling to survive.

Squad leaders work just fine... A little int, a little str, some shaping. A Guardian doesn't actually need to invest a single point in melee to do huge damage. Isn't that something? By the end of the game, your to hit and damage will be just fine and melee weapons will be 10 or more just through trainers and items... Or canisters. And all of the best weapons (for torment) are ancillary in nature, like the Stunning Blade, Oozing Blade, and the Frozen Blade. You get so much more mileage out of these weapons than say, a Guardian Claymore. All you really need is to invest in missiles to manage mobs on torment. The rest of your skill points can go to other places, like jacking up your physical stats and boosting your shaping skills.

Also, I have found, Guardians do much better on Torment with battle creations. At least a few. The reason is very simple. With an alpha or two with you on the front lines, the enemy is busy beating on them... When the enemy is beating on them, they are not beating on you. You have a lot more staying power when you have assistance on the front lines. Battle creations work as a sort of damage control system. Odds are, with three thahds say, in the beginning, and one of you, there is a 3/4 chance that an enemy will be attacking one of your decoys and not you. I shouldn't need to explain how powerful this is.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Character builds in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #8
Agents are better at melee than Guardians. Somebody broke that down and ran the numbers.

The poor guardian keeps getting short changed. It's the magic you know... Shapers and Agents have skills available and greatly magnify their combat abilities.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Character builds in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #5
I made an Agent named Phobia that used Vlish.

Just Vlish and mental magic. Nothing else. Many shapers have been made in this manner... It's my nightmarish Mindbender Shaper.

The Agent was quite effective... But did not play like an Agent.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
The Bullseye Shaper in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #16
I think so. Applied direct damage is good stuff.

The reason the Shaper is better is because of a surplus of cheap and easily available mental magic and blessing magic skills.

Standing around and doing nothing as a deadweight shaper is boring. :P

Plus, there are moments when it is good to have direct attacks. Like, when there is a traffic jam in the doorway. You can contribute to damage when you have the enemy bottlenecked.

And submission batons are just plain cool. I mean, really... A Shaper should carry a submission baton to keep everybody around him in line.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
The Bullseye Shaper in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #13
Most of my builds focus on the ability to stun in one form or another.

Vlish, Stunning Blade, Oozing Blade, Submission Batons, Icy Crystals, Ensnaring Crystals, Null Wands, whatever is handy.

If something can not move, it can not hurt you. A lot of people I think fail to realise just how powerful certain items are... Like Ensnaring Crystals and Null Wands. If you have no missile skill, they seem weak and disapointing to be sure. Something to sell to a vendor for a bit of coin. They don't seem like they are even worth carrying when you use them with out any skill to boost effect and damage.

But add a point or two to dex, and a point or two to the missile skill... And there is an eye opening change. It is then, and only then, that you realise just how absurdly powerful these items are... How precious they become. You can turn the mightiest monster in the game in to a pussy cat that even a pair of Fyoras could whip. Even the final enemy becomes all to easy once his action points are stripped away from him.

I have noticed that while Jeff tends to do a very good job balancing out many game aspects that appeal to power gamers, he occasionally misses some aspect that focuses on exploiting an extreme to achieve results, in this case, missiles. Certain items are absolutely game breaking in their effect. Just to powerful.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
The Bullseye Shaper in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #11
Strength... I think I had four or five in strength, and then, with items, it was quite high. 8 perhaps by midgame with items, and it was 11 at endgame.

The key is, caching. You don't need 50 crystals at once. You stash weapons caches in places you visit frequently and reload. Store them all in a barrel or a crate or something. You head out of town with only a couple living tools (Heavy, just go back later and unlock after battle) And then say, 10 icy crystals, a handful of sprayers, and a few swarm crystals. Carry only one or two wands at a time and leave the rest home. Watch how many pods and spores you are carrying and only take what you need. You don't need 40 essence pods going out. You only need 4 or 5. I kept my weight in the 90s most of the time.

Thorns get heavy too. I kept those in stacks of 10.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
The Bullseye Shaper in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #8
Correct.

But it was not until G3 that dexterity applied damage to your missiles. The dexterity + missile skill damage = crazy insane damage.

There is a noticeable difference here. On torment, using missiles was frusterating. G3 brought about a drastic change as to how damage is applied, making it actually worthwhile.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
The Bullseye Shaper in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #6
In G1 and G2, missiles aint so special. Missile skill helps your batons and javelins, but do not help crystals and wands much. It was G3 where missiles finally came in to their own.

A well played Shaper does not need a Gazer or an Eyebeast.

Vlish are supremely powerful and I am not just saying that because of my account name... Vlish are absurdly powerful provided that you know how to use them correctly and exploit their strengths. They are, of all creations, the single most important creation you can get in the game. From the first moment you get them, you are in control. You make a massive leap ahead in power compared to your enemies. You can stun and slow enemies. As you level them and they grow stronger, while the damage might stay so so, the length of time spent stunned increases. They age better than any other creation. A pair of Vlish in the 40s, once they fire their stun bolts on a target, that target will never move again. It will die.

Plus, they are original and look cool. I mean, just about every fantasy game has beholders... But Vlish are unique.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
The Bullseye Shaper in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #3
I was both suprised and disapointed.

It seems that the Guardian was outshined again.

And thinking about it, I probably could have got away with fewer points in the missiles skill.

The build idea has huge advantages with very little in the way of drawbacks.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
The Bullseye Shaper in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #0
Ok. So, I have, when I have had a spare moment or two, been playing Geneforge again. I completed another run through G3 to satisfy a curiousity of mine.

After playing through with a missile themed guardian, I really started to question one of the more typical shaper builds. Strong creations backed with battle magic.

There are some flaws in this build and many growing pains. There is never enough essence to really cut loose with spells for one thing. I don't know about most folks, but with Mass Energise, Unlock Door, Strong Daze, and then Acid Showers and what not, casting Augmentation, (Which is kind of rare, seeing as I spend most of the game with not enough essence)

In short; Shapers use up most of their essence to make several strong creations. Like on the second island, when you have a couple of Vlish and a pack of Cryoas, and your essence bar is a tiny blue sliver. Some times, you don't even have enough to cast unlock.

So I had conservation in mind. Remove as much demand on my essence as possible.

So... A Shaper that is somewhat focused on a little dexterity, which can also be had with a couple of items, and some missile skill. I figured that a flat 10 for missile skill plus whatever could be had from items would do. Yes, it is expensive, but as I found out, it was worth it.

Battle magic is nice enough and has it's perks. Firebolt is acceptable for offence for quite a long time. Ice bolt and Searer are quite good, but they eat up your energy and your essence. Battle magic also tends to be expensive. Something to think about when you are buying up a bunch of creations and all those different spells. It damages the pockets.

The Shaper proved himself to be most effective. I played a no canister loyalist.

Playstyle is more involved than the typical shaper. You are not just hiding behind your creations, you are actively sniping the enemy and causing much pain and hurt on the battlefield. The game progresses very quickly. There is a lot of applied damage.

Things I noticed.

I had more energy and essence to cast things like War Blessing and Protection. I could cast it more often. Not only did it help my creations, it was helping me. With a plain vanilla thorns baton I was hitting for up to 40 damage a shot on just the first island and with very little missile skill investment. I could do upwards of 60 damage with javelins. I was doing more damage output in total with my creations and my shaper than my missile oriented guardian. I had more creations, and I had the ability to bless my self. Mind you, this is torment. I had a pack of fyoras, 2 thahds, and a single artilla in no time.

When I had a venom baton, I was clearing over 50 damage a shot on average, at the cost of no essence. Ignoring battle magic was paying off. I was doing a lot more applied direct damage with batons, crystals, and wands. I did one shot to the creator on the first island with a discipline wand for a bit over 150 damage while blessed. That was a lot more damage than a shaper would normally do with a wand. Heck, that was more damage than any spell at that level could muster. I started to realise that I was on to something... That a shaper could get more damage from pumping a weapons skill, missiles, than he could from pumping battle magic.

I mined every crystal, collected every Vlish tentacle, hoarded sticks, saved every gem, every roamer fang, and stockpiled weapons. I blew through the second island like a hurricane, and tore through the third with little effort. Once I had Mass Energise, I was an engine of distruction. Since I was not casting spells to create damage, I had more essence available to cast ME more often, which really turned the tide. I ripped apart Spharon's runed serviles with ease. I blasted them with crystals and pumped them full of thorns. I was doing more damage with missiles than my previous guardians. The blessing magic and a little mental magic made a huge difference. I was blasting apart golems, blowing holes in bugs, and gunning serviles down. When I had a submission baton, and two attacks per round, I became my own Glaahk. Take out a leader type or a spell caster, pump it full of thorns, and it wouldn't get off a single shot.

I also took much less damage than most of my shapers, probably because I was directing the control of battle better. I don't mean my shaper being damaged, I mean my shaper as a whole entity with his creations.

I never actually carried a sword in my quick action slots, which saved me a bit of weight. Ammo weighed me down a bit, but I was rarely encumbered.

Over all, with the game completed and even the Monastary Caves cleared, I would have to say with out a doubt that the Bullseye Shaper was much stronger than the typical magic using shaper. Especially once I got Reapers... It was game over. Jeweled wands and crystals did hundreds of damage and didn't miss.

I finished the game with a pack of Cryoas, a couple of Thahd Shades, and two Vlish. I had a Glaahk for a while, but found out that I made a better stunner than it did. I didn't miss.

I also managed to kill Hoge when I encountered him in the Inn. He didn't make it out of there alive... Stun crystals stunned him to one spot, I then surrounded him with creations and pumped him full of thorns.

It is interesting to note that your missile skill really makes those stun crystals effective. Fire off one of those little green crystals at something, and it'll do upwards of 60 to 90 damage or more, and with a high level of skill on the multiplier, whatever it is you just shot aint moving for a while. Null wands too. It almost makes the game grossly unfair because one or two blasts strips away all action points for a couple of rounds. Null wands are stupidly powerful and rather easy to make.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Character Names in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #24
It was late, I had drank entirely to much coffee, and I realised that the island was full of ghosts and spirits.

So I named my Guardian Shaggy, and my only creation was a Roamer named Scooby.

I did think about a Thahd named Fred though.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Character Names in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #20
It was even better when Scooby was terrified and ran away.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
"Blades of Geneforge" in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #1
I seriously doubt this will happen.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Terror damage (scream) in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #4
I thought it did poison damage? I seem to recall it does stupidly high amounts of damage to the right critters, provided you have a high level of mental magic and spellcraft.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Character Names in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #12
In G1 I had a Guardian and a single Roamer that worked together as a team.

For reasons still unclear to my self I named them Shaggy and Scooby.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Character Names in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #0
What is it you like to name your character and why?

The two names that keep happening through out the Geneforge series is Phobia, my mad mental magic using Shaper and his pack of Vlish. He's a bit unbalanced, and it shows.

The second is a bit more special.

A lot of my Agents are named Bellatrix. Those who know the origins of this name will appreciate an Agent named Bellatrix. Bellatrix is one of the brightest stars visible from earth, and is one of the hottest. Somehow, this is fitting for an Agent, who goes around burning everything to the ground. Also, the name it self means "Woman Warrior" in Latin.

It somehow became even more fitting when Bellatrix sprang forth from the Harry Potter novels, as Bellatrix is fond of using terror and domination, much like a good Agent. I could see an Agent using the Cruciatus Curse on people.

For some reason, Deadeye was the most fitting name for a series of Guardians in G3 when I was testing out a new type of build.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
A Few More Advance Words On Geneforge 4 in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #147
I'd like to see an option to destroy canisters instead of using them.

Seems, I don't know, wrong somehow that a Loyalist Shaper would just move along and leave something that dangerous behind.

I mean, that's just stupid.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
A Few More Advance Words On Geneforge 4 in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #127
Canisters are charged essence that is injected, or absorbed, in to the body.

Every being has some, but canister crazed shapers glow in the dark and become more essence than human tissue.

Using the Geneforge also involved large unhealthy amounts of essence going in to the body. The gloves slowed it down so the body might have a chance to absorb it.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
A Few More Advance Words On Geneforge 4 in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #111
I don't think so.

The aura of authority also works on the normal human beings around you, making them meek and more apt to deal with you. So it's more than just a genetic urge for serviles.

As for it not working so well on leader types, you wont be a leader type. At least, I seriously doubt it.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
A Few More Advance Words On Geneforge 4 in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #107
I'd like to see the Geneforge finale play out like Nethergate. Shapers on one side, Rebels on the other, and you could play as either side and get a different ending.

Playing as a servile I don't think will work very well in my own opinion. I mean, enemy shapers will just use their leadership skills on you to talk you out of whatever. That convincing aura of authority. I mean, we can play as shapers now and use it on the various serviles we meet... What would stop the shapers from using it on a servile player character? And what about shapers with Dicipline Wands? I mean, ever seen how much damage one of those wands does to a servile? Playing as a servile character, all of those elements would have to be convienantly forgotten because there just wouldn't be a good way to work it in the to the game. Servile player character picks up a dagger and some chiton armor in the starting area, and the first shaper you meet verbally dominates you with leadership, and go grab your rake and go back to the garden.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
A Few More Advance Words On Geneforge 4 in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #101
More regeants to make stuff like crystals, wands, etc. There is just not enough. You burn through stuff to fast. :mad:

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
A Few More Advance Words On Geneforge 4 in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #92
quote:
Originally written by Student of Trinity:

Actually, that's another thing. The Basic Buff Package of Essence Armor, Steelskin and Augmentation does seem to do far more for Agents than for Shapers or Guardians. Essence Armor and Steelskin should perhaps be toned down a bit, at least, and Augmentation should do better at giving you some extra fraction of your natural health, rather than just tacking a whole lot extra on top. Shapers and Guardians really wouldn't miss this, but it would grind down Agents some more.
You know, I find it odd that if I have the exact same level of Augmentation on both an Agent and a Guardian (Say, two points) the Agent seems to get more out of it. Other buffs as well. Is spellcraft effecting things like Steelskin and Essence Armor? I mean, I cast those and not only is there more noticeable effect, but they last longer too.

And so I don't double post...

All I want in G4 is the ability to use the Geneforge again.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
A Few More Advance Words On Geneforge 4 in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #86
With Augmentation, Steel Skin, various magical armors, etc, you get near physical immunity and become highly magic resistant, and can clear with 300 to 400 hit points with the right gear.

Why are you dying or why are you needing endurance? Are you running around with out buffing your self out with magical steroids?

Heck, at that point in the game my Agents tend to walk through minefields with out bothering to turn them off. They tickle!

Getting to that point though can be a bit tricky. People panic and think they must add to endurance to survive starting out.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00

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