Profile for Delicious Vlish

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Broken Vlish: a too long analysis in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #14
The only enemy that Terror Vlish really do poorly against is Clawbugs of all kinds. A real pain in the tentacles if you ask me.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
In GF3, is there any reason to sink points into Fire or Battle Shaping? in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #17
For a Guardian, I would have to say both.

Both are exceptionally powerful and can contribute to the damage spread in a variety of ways... You would have physical, poison, acid, and magic damage, means to counter regen, and slow. That is a powerful force of combined arms.

Essence costs are also nice and low.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
In GF3, is there any reason to sink points into Fire or Battle Shaping? in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #13
quote:
Originally written by Bobby Pendragon:

Which are better DV, Vlish or Roamers?
In what situation?

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Suggestion for increased replay value: Add the three remaining classes in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #10
The only thing I would really, truly love to see as an addition would be a tinkerer / mechanic / infiltrator type of class. High stealth abilities and the ability to construct simple to complex machines, lay mines, and construct booby traps.

The current types of golems would of course be to powerful, but I am sure that they could be toned down a bit to allow player construction, some kind of clockwork creation that you would first have to assemble the reagents for. Bits of stone, bars of metal, living tools, crystal fibres, etc, and have access to a shaping hall or an anvil or something to that effect. Upgradable of course over time... Starting out, Thahd type level of strength as a body guard, with upgrade directions in either offense or defense, but not both.

The Geneforge world is rapidly becoming mechanical, in case you haven't noticed. More and more Shaper types constructing golems, clockwork creations, etc. Machines are making more and more appearances in game. The Rebels in particular seem to have a lot of bio-mechanical technology, along with their microscopes, machines, factories, and vats. I honestly feel that the game would be missing out at some point if you did not invent a class to take advantage of these things. Soon, Shaping is bound to become a liability... With enemy Shapers being able to absorb creations, like you do with the Artilla in G3, and genetically created diseases, and various means of shaper control, strong factors on both sides, organic creations are going to be a hinderance, if not obsolete. The leveler of the playing field will involve mechanical creations, clockwork creations, things that can not be so readily controled or absorbed.

Mechafyoras reporting for duty.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Broken Vlish: a too long analysis in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #8
Ok, that escaped my notice, the part of spawned creations not giving any exp...

Er, wait, how can that be true when the critters in the caves of MoT give exp?

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
In GF3, is there any reason to sink points into Fire or Battle Shaping? in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #10
quote:
Originally written by Micawber:

Fair comment. However in the end game you are also usually fighting multiple enemies - for example in the monastery caves, the monsters are spawned in pairs of mixed type. While a rotghroth fights the enemy drayk/gazer/etc, one of the other attackers fights the enemy rotghroth. I find it's rare that a rotghroth doesn't have something to fight. And unlike magic creations, it never runs out of energy.
Fair enough. But that is what they make Glaahks for... They never run out of energy either, and I dare say they are a tad bit better than rotters. Cheaper cost, better ancillary effect, etc. Seems a shame to dump all those skill points in to battle magic just to get a single rotter. Or two. All those points can instead be dumped someplace else.

All that said, I still stand by battle creations. The game is more than numbers and dice rolls. There is also role playing and effective strategy. Battle creations can indeed be powerful, even on Torment, provided that you exploit their strengths. They are great damage shields and can act as a sort of mobile armor division to keep you, and your artillery, safe. A pair of Thahd Shades for example, do a great job at this. They don't need to do damage to the enemy, they just need to keep the enemy from doing damage to you, or your fragile snot launchers.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
In GF3, is there any reason to sink points into Fire or Battle Shaping? in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #8
quote:
Originally written by Micawber:

I think battle shaping is worthwhile exclusively because of rotghroths. They are survivors - lots of health - and their attack slows and is lethal to all enemies except other rotghroths.
The problem with that is, the end game tends to be full of rotters. Even more so if you play a Loyalist... Making rotters generally worthless.

That said, as a Rebel, you tend to run in to "legal" creation types in the end game. Betas, Alphas, Glaahks, etc. A rotter or two can rip through these soft creations, making them worth while.

So it depends which side you take. Overall, as a Loyalist, they are worthless. You are better served by a pack of Vlish and Cryoas.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Broken Vlish: a too long analysis in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #5
It might be that they are higher level than most of my creations. I am not sure. I just know that in every game I play my Vlish always wind up untouchable and I could never actually explain why. I was wondering if they receive a hidden bonus to dodge, or have some kind of hidden evasion system.

I do tend to level my Vlish, like when I find a spawner, I let the spawner live and keep spawning.

When Vlish hit the 40s or 50s, they are pretty much immortal.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
In GF3, is there any reason to sink points into Fire or Battle Shaping? in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #6
In defense of fire creations...

I find Dryaks and such vastly overrated. However, Roamers and Cryoas are both powerful enough in their own way.

Artillas, while they do more acid damage, Roamers can do something Artillas can not. Melee. Using one of my Hunter Guardians as an example, his Roamers stayed with him through the entire game, right to the end. Roamers are cheap and tough. They have a good melee attack as well as a ranged ancillary assault. They have a fair amount of hit points. They can act as either artillary or as front line fighters, and with some builds, this is valuable. Roamers on their own in a pack of high level creations might seem worthless, but when part of a carefully synergised pack, like with a Guardian, they prove their worth. They tow the line, pull their own weight, and prove their value. At higher levels, they age incredibly well, do a lot of acid damage, develop a powerful bite, and never seem to run out of energy.

Cryoas are valuable for many of the same reasons. Those little blue raptors are nothing to laugh at. They have proven their worth as shock troops on Torment for me time and time again. Their ice breath stuns, and a pack of Cryoas can bring down many foes just fine, and can indeed, work right through the end game. They have a powerful bite. They are hard to hit and make excellent scouts, forward artillery, rear artillery, and bodyguards to keep close to you. Hey, stuff happens, stuff goes through the lines, and there are times when your Shaper finds himself in a bad spot. A pair of Cryoas are cheap insurance to make sure you can get away. Two hits will stun something if not kill it out right.

A group of high level Roamers or Cryoas can fire their missile attacks all day it seems, the same is not true for Eyebeasts and Gazers. For extended skirmishes, some times staying power is more valuable than all out firepower.

And don't laugh at Fyoras until you have kept a starting Fyora all the way through to the end game. A level 40 or 50 Fyora is much, much better than you realise. Pyrobite, one such Fyora, took two hard hitting Reaper shots on Torment and still had some of his health bar left. I remember that game fondly because I played a rebel that would not absorb his creations to be rid of them. I kept my starting Fyora alive through the whole game, along with a small pack of Cryoas and Vlish. I made it to the second island using only Pyrobite, Greta, and my Shaper. I didn't dare make any other creations because that would mean absorbing them later.

Of course, this means leveling your creations and taking care to keep them alive until they mature.

Fire creations over all, tend to mature well.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Broken Vlish: a too long analysis in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #3
quote:
Originally written by Vlishnu:

Ancillary effects increase in strength the same way damage does. For creation attacks you get a level or two of slow/acid/poison/whatever for each point of Strength or skill.

Dodge rate for creations is, I think, based entirely on Dex (and the Nimbleness bonus that Thahd Shades and Searing Artila get). So Vlish shouldn't be better at dodging than any other high level creation.

But they are. I can't explain it, which is why I was asking you. I was wondering if there was a hidden bonus. There is no explaining how they evade so many attacks.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Broken Vlish: a too long analysis in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #1
I told you so...

Been saying this all along, Vlish are stupidly overpowered.

Phobia, my all Vlish build, has always just breezed through the game with little to no effort.

Thing is, they have always been this way, no matter which flavour of Geneforge you play... In G1 and G2, it is even better because Terror Vlish work.

As Vlish level, it should also be noted that the slow lasts longer and longer. A level 30 or 40 Vlish that tags something, that something is going to be crippled for a very, very long time. Also, the poison duration seems to increase with age. Stuff stays green and loses hit points for an absurdly long period of time from a single tentacle poke.

Also, and I can't explain why, but you might, since you are poking around under the hood, Vlish become very hard to hit at higher levels. I can't figure out why, but they can stand in a room full of pylons or whatever and everything just sort of misses them. Endgame enemies have a hard time connecting. Even golems have a hard time squishing my Vlish.

Been saying this all along that Vlish are THE creation to get. And keep. :P

Edit.

Vlish and their low essence cost are perfect for Guardians needing an effective backup crew.

[ Monday, May 29, 2006 08:52: Message edited by: Delicious Vlish ]

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
In GF3, is there any reason to sink points into Fire or Battle Shaping? in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #3
Eyebeasts are all fine and good... At lower levels of difficulty.

I find they tend to run out of fire at the worst moments when everything is nearly dead on Torment.

Nearly dead of course, means they are very much alive, and capable of killing you.

On higher difficulties, the fire resistant enemies are greatly magnified because of their health... And most end game enemies are fire creations... Dryaks, Drakons, Ur Drakons, etc.

Once again, diversity and ancillary effects along with a healthy damage spread are key to survival.

I tend to agree though, the magic branch of the shaping tree tends to be the best.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Guardians need help in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #48
quote:
Originally written by Simon Yu:

[quote]The only situation in which the gaurdian rules the roost is the boss battle in which you can't escape, as this makes the agent's low health hazardous and its hit and run tactics useless, and the shaper's pets start dropping like flies. This situation doesn't occur much.
That no longer poses a danger to Agents. Augmentation, Essence Armor, Steelskin, and Protection take the sting out of an Agent's typically low health. At the end of GF3, my no canister (melee) Agent had around 400 hp fully buffed and could have had more but I ditched some items like the Symbiotic Cloak and Gloves of the Rock for more offensively oriented items since I just didn't need the Endurance.

The real danger to them is enemies with slowing effects IMO. As others have mentioned, there seems to be no way to resist slowing effects and having your haste spell reduced to nothing stings when you have no creation back up. Even then, I think it's more of an annoyance than a danger as long as you don't just sit there on turns you can't fight.[/QB][/quote]Yeah, what he said. Slowing effects make my Agents mortal... It is the only thing an Agent does not deal well with. It's very, very, very bad.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Xylgham udwlnit skretcko!1!! in General
His Mighty Tentacle
Member # 627
Profile #222
Did I just get inflated?

quote:
*i puts some helium through the antimatter machine. Zorro quickly combines the few molecules of antihelium with Galactic Core and revives Delicious Vlish. Delicious Vlish wiggles his tentacles experimentally.
Down here we all float!

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Terror Vlish - G3 in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #1
Terror Vlish were never a piece of junk... Until G3. They no longer cast Terror. They do a lot of poison damage, but no Terror.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Missile Conclusions. in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #14
quote:
Originally written by Bobby Pendragon:

A missile Guardian with 5-7 in MS would probably work. At first just use a buffed thahd and Alwan while sniping away with whatever missile. Then hit Harmony and start making Vlish. After get a buffed Glahk and Alwan to hold the front line while shooting the enemies down with Vlish and you.
Alwan, on Torment?

I have news for you friend, and anybody that has played Torment can back me up on this, Alwan dies the moment something even looks at him funny on Torment. He is as useless as lipstick on a hog. He is not a viable part of strategy, except maybe as a decoy so you don't get killed. He can't even do enough damage to deal with the regen rate when he starts out.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Missile Conclusions. in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #12
Just a really fun screenshot I like to call "Creeping Death."

IMAGE(http://img521.imageshack.us/img521/8796/creepingdeath9fo.jpg)

The real value of venom batons... Sniping something, cast terror, runs away and dies. Might take a few turns of standing around and recharging your energy. As you can see, I am in no real danger here. However, everything around me is in extreme danger.

In that picture, I had nailed two roamers with terror, and then plugged them both with a thorn. They ran away and I ended combat. I stood around waiting for a while, regaining my energy, checking out the scenery, and letting the poison do its work.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
U CAN Touch This in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #1
Doesn't Ice Bolt have a bonus to hit? IIRC, 10%.

With a 1% chance to hit and the bonus to hit tacked on, 11%... Right?

I know some creations have bonuses to hit, like Cryoas.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Missile Conclusions. in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #10
Creatures with missile attacks can also be rather dumb. I've had a really determined Dryak chase my shaper one time round and round a section of wall. My creations (Cryoas) pelted him with ice breath, but he insisted on trying to take a bite out of my delicious shaper. This happened in the Darkstone Mines, in the area where the Servant Mind is. He chased me round and round that little area, never shooting at me, trying to bite me. Completely ignored my pets. He only stopped once to shape a Fyora of his own, and then resumed his quest to get one delicious bite of Shaper.

It was a very surrealistic Benny Hill moment.

I think what pissed him off was that I hit him once with a really high damage Searer.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Missile Conclusions. in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #7
quote:
Originally written by Vlishnu:

That's not good engine abuse, though. I mean talk about a waste of 11 essence.

Engine abuse would be playing monkey in the middle with two ranged attacks. Fyora A shoots Rhotghroth, it goes to Fyora A. Fyora B 6 squares away shoots it, it goes to Fyora B. Repeat.

I've done this! :D :P Had a Fyora go around a clump of trees in the beginning in one direction, and my Guardian go the other way, and we both came out on either side with a Thahd in the middle. He ran back and forth to both sides trying to figure out who to kill, but never actually laid his hairy paws on either of us.

You can also use this same tactic in Avernum 4. Have 2 of your party members come around from one side, and the other two from the other side. All of your enemies will run back and forth between each side, getting slaughtered.

Doesn't always work, but when it does it's worth a demented giggle.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Dextrous Agent in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #12
quote:
Originally written by Vlishnu:

Reapers do physical damage, just like regular batons. I guess it's just that their multiplier is so high (1-12) that they do respectable damage even against a 40% resistant enemy.

Neh. I guess things will improve once Venom Thorns become less of a rarity.

Harvest all of those turrets in the gatherer's camp. You can collect dozens of thorns there.

The plain old vanilla baton runs out of gas to soon.

Blessing helps though. Doubles the damage most of the time.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Missile Conclusions. in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #0
In this thread, we touched on the physical resists and the need for ancillary effects in game.

I have decided to release some of my conclusions on missiles. While I haven't yet finished the game with a missile using Agent, I have noticed a pattern developing, and figured out why my Bullseye Shaper seemed to do so much better than my Hunter Guardians.

I have determined that no class benefits the most from missiles.

What huh?

No, really. No actual class benefits more than any other from missiles. At least not on Torment.

Creations are what benefits most from missile support. And the reason why the Bullseye Shaper seemed to do better than the Hunter Guardian was because the Shaper is better at shaping, and has strong magic support. But in the end, it boils down to the Shaper having stronger creations than the Guardian. I believe it also explains how my Bullseye Shaper felt so much stronger than a regular battle magic using Shaper... His creations were regularly kicking hiney, mostly due to missile support, and with many creations, that is a wide array of applied damage.

Creations get the most out of ancillary effects. The ancillary effects amplify greatly any strengths that any creations have, including the oft ill spoken battle creations.

Submission batons and their ability to stun really level the playing field, along with additional ancillary support from creations like Vlish. Multiple sources of stun and slow allow complete and total control of the battle. Acid / venom batons wear down enemies just enough that creations tend to get the killing blow... Especially true in battle creations, which just may be arriving on the front lines after the initial volley is fired. By the time the front line errupts in to battle, the peppered enemy has already been weakened. With Ensnaring Crystals and Null Wands, you can effectively neutralise hostile resistance and allow your creations to deliver the beat down in complete safety.

In short, missiles allow your creations to become the star of the show.

It is not that the Guardian is weak, it is that his creations tend to be somewhat underpowered compared to a comparable Shaper, and when you build a Shaper to use missiles, the true strength of the Shaper class, the creations, really shines through.

I am noticing my missile using Agent, while a lot of fun, doesn't have the same oomph as my previous attempts, and it took me a while to sit down and figure out why. On paper, with all of her support magic, she seems like a better choice... She has more dex, more support magic, she seems to have all of the right factors to be the best in terms of damage with missiles, but we failed to take in to account creations. Creations make a huge difference, and here is where the Agent must step out of the lime light and allow the other two classes to shine.

In light of this information, I am pondering a rebuild of a Guardian, only this time with a stronger focus on shaping skills, but only one type of shaping skill to get it to a high level. I realise the Shaper still wins hands down because of strong support magic for his creations, but I think I am on the verge of something great with how the Guardian is played... I believe he will be rewarded for specialisation. I am still unsure of which creation type to jack up... Fire or Magic.

I believe that if done right, the Guardian has a lot to offer with his melee skills, as cheap as they are, as a means of creation support. And instead of focusing more on damage items, I plan to focus more on support items. With a highly specialised and focused build, combined arms support, and a bit of luck, I am betting I can release the real power of the Guardian as a class... As a Guardian for his creations.

I suspect something that may tilt the board in his favour.

Agents seem to benefit from spellcraft with their buffs... Blessing and protection and such.

Well, with dex and missile skill making wands and what not more powerful, it stands to reason that if more rods of battle were crafted, more rods of defenses, rods with haste and what not, that the Guardian could use his considerable and cheap melee skills to good use to really ratchet up the multiplier effect on these items, as they do have a base effect listed. A very high missile skill and dexterity could very well turn these sorts of items in to very powerful tools when used in the right situation.

I don't know how well this would work, but I suspect that it would be fun trying.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Dextrous Agent in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #10
Er, that's why I typically use batons... Shaped lances and such are still nice against some foes, but batons have a nice ancillary effect. Especially submission batons, which stun and leach away action points. Acid and venom batons are nice for countering regeneration.

Reapers of course are stupidly good... What sort of damage do they do anyway? I haven't found anything yet that they wont damage. I am betting some kind of magic damage.

I have found that certain types of serviles seem to resist acid, so the venom baton is handy, while others tend to resist poison, so the acid baton comes in to play. Not much can resist the submission baton, and it is quite good against golems. Also good is to blast somebody with a venom / acid baton and then blast them with Terror. Terror does quite a bit of damage on it's own, and then the poor sap runs off and dies someplace.

Ultimately, most missiles are a form of ancillary damage delivery. Some do considerable damage, but for most, their effect on a target is far more valuable.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Strategy Central in Geneforge Series
His Mighty Tentacle
Member # 627
Profile #4
I am thinking of writing a detailed guide on how to survive torment with any character.

Edit, so as to not double post...

quote:
And being overwhelmed, I burned a couple of Madness Gems. The resulting charms, dazes, and general disorder and confusion was all I needed to remedy the situation, take control, and trim that thrice damned shady shaper's infernal topiaries of torment.
It was fun going back and reading that. Try saying it three times fast.

[ Sunday, May 28, 2006 08:01: Message edited by: Delicious Vlish ]

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00

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