Profile for Phase Equilibrium
Field | Value |
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Displayed name | Phase Equilibrium |
Member number | 6161 |
Title | Apprentice |
Postcount | 20 |
Homepage | |
Registered | Saturday, July 30 2005 07:00 |
Recent posts
Author | Recent posts |
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Brief Geneforge 4 Update in Geneforge 4: Rebellion | |
Apprentice
Member # 6161
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written Thursday, August 17 2006 22:10
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The weakest class of the six... let me guess... Decent combat, weak magic and good shaping. The beta-testers can avoid howlers dropping on their breakfast tables by not saying I am crrect. Posts: 20 | Registered: Saturday, July 30 2005 07:00 |
Wow (G4) in Geneforge 4: Rebellion | |
Apprentice
Member # 6161
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written Sunday, June 25 2006 20:21
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Kyshakk... I had a feeling that we are finally able to conclude on Litalia's two companions. Posts: 20 | Registered: Saturday, July 30 2005 07:00 |
Character Names in Geneforge Series | |
Apprentice
Member # 6161
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written Friday, May 26 2006 02:19
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One agent is named AEther, from aether. Unfortunately the untypable letter ae looks extremely detached in its capital form. The other is named Smith. Once my shapers bore names like Alexander, Gabriel or Salam. After many trials of humiliation to those unhappy apprentices, they are called Tom, David or Oliver. The creations are named rogue fyora, unstable roamer, infested drayk etc as their classifications present themselves; the three exceptions being Demon Eye, Venom Eye and Lemon Eye. Posts: 20 | Registered: Saturday, July 30 2005 07:00 |
A Few Advance Notes On Geneforge 4 in Geneforge Series | |
Apprentice
Member # 6161
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written Thursday, May 4 2006 23:25
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quote:I had a horrible vision that shapers did exist in Avernum. Take a look at the names: drake - drayk dragon - drakon gazer - gazer eyebeast - eyebeast vahnatai shaper - shaper Are those slight variations the corruption of language over time? Are the vahnatai the carnister-twisted, super-mutated, crystallinised remnants of humans from the archaic shaper civillisation in which we are some young apprentices? Posts: 20 | Registered: Saturday, July 30 2005 07:00 |
An Empirical Analysis on GF3 Diplomatic Agents in Geneforge Series | |
Apprentice
Member # 6161
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written Wednesday, May 3 2006 00:16
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An Empirical Analysis on GF3 Diplomatic Agents Table of Contents -Introduction -Definition -Character -Game-play -Training -Metatinkering -Disclaimer Introduction The objective of this analysis was to evaluate our training of diplomacy and to modify the curriculum to suit the present war. We conducted the observation on an apprentice agent who secured the Ashen Isles. Definition A diplomatic agent is an agent trained with priority in leadership and mechanics. Character The subject of this analysis was proficient in mental magic and ranged weapons beside diplomacy. She followed the tormenting route of a loyal shaper with no corporeal alteration and minimum damaged tissues. The subject demonstrated great immersion and great freedom with her skills. The subject was seen limited in carrying goods, making friends and helping the rebellion. All factors will be discussed in detail. Game-play All diplomatic agents use stealth. The subject, loyal to no one but the Council, also steals. -Stealth Stealth is a technique of motion in combat so that enemies don’t see the subject. She used it to avoid battles in which she would not prevail or would waste too many supplies. In combat mode, enemies only registered the presence of the subject when they saw her at the beginnings of their turns. Anything happened between them is but blurred shades. Therefore, by standing within nobody’s sight ending her turn can the subject run past people inches from their noses and remain unnoticed. The subject was observed to spent the majority of her time in combat mode. If she encountered enemies in adventure mode, they registered her presence immediately. The subject could escape alive most of the times, however, as she was very dextrous from her training in ranged weapons, allowing more room for mistakes. Moving in combat mode aided immersion as rushing from corner to corner is what a realistic spy will do. It was also observed to be extremely tedious when the subject had a friend travelling with her. -Thieving The subject did anything to achieve her ends without the slightest remorse. She showed a need to steal as her supplies were constantly consumed. She genuinely had to explore everywhere and acquire everything accessible. There were reports of sighting rogue shapers command their creations to steal. Such phenomenon was not observed in the subject. She had little problems picking vaults herself with her proficiency in stealth and mechanics. -Assassination The subject performed multiple surgical operations. She sneaked into enemy bases, killed the key target and sneaked out without alerting the majority of rogues. She reported her relative ease in the Geneforge. She also reported that the Inner Keep looks much harder, if ever possible, to infiltrate. Training Leadership and Mechanics The subject achieved 10 leadership and 8 mechanics on Greenwood Isle. Those were seen as just adequate. She didn’t focus her attention on those skills later on as she discovered many infiltrator’s items along her way. She reported that her diplomatic quests would require 16 leadership and rumours had it that a rogue shaper managed to survive with 14. Her level 17 skill on mechanics, beside saving the life of dozens of living tools, helped her to turn those horrifying spawning machines against the rogues who constructed them. Mental Magic and Spell-craft The subject used this branch of magic to disable foes without (generally) killing them. She escaped from tricky situations more than once by hiding herself after dazing or maddening the rogues around her. Might or Magic? It has been subjected to extensive debates in the Council whether we should focus the agents’ training on battle magic or ranged weapons. Battle magic is the traditional and the strong. Many altered agents abandoned the path of diplomacy in favour of burning down everything in their paths. But the subject was trained in ranged weapons. We extracted a few reasons from a the subject’s report on her education and experience. 1. The effectiveness of ranged weapons is related to the sum of ranged weapon skill and dexterity. To raise the efficiency to a certain level, agents need to spend the least amount of time training. [Physiological details deleted here] 2. A high dexterity results in acting faster in combat. Thanks to it the subject risked walking in adventure mode sometimes knowing she could escape before the rogues could hit her. 3. To everyone but the subject and hunter guardians, ‘supplies’ mean consumer goods. It is economic to actually make use of the crystals scattered all throughout the infested mines. The subject killed only with absolute necessity, both out of her personal ethics and with consideration of her ammunition’s worth in gold. Meta-tinkering The subject didn’t like being encumbered or spending time on her muscles. Fortunately our researchers have worked out a way to grow very light lances and living tools. Here is the procedure. Open the file /data/scripts/G3itemchar.txt with any word processor. Find the name ‘javelin’. A few lines below is ‘item_weight = 10;’ without quotation marks. Change that to ‘item_weight = 1;’. Find the name ‘living tool’. Do likewise. Some Council members are against the use of new techniques as are in controversy with the Code of Realism. Others think the absence of the great tedium of carrying javelins is well worth the risk. Disclaimer The above analysis is subject to criticism, correction and suggestion. Posts: 20 | Registered: Saturday, July 30 2005 07:00 |
Suggestions for G4 creations in Geneforge Series | |
Apprentice
Member # 6161
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written Wednesday, August 24 2005 18:46
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Well.. yes. But you don't get XP killing your own creations, nor do your battle alphas/betas drop things when they get killed. Making infinit rogues is not immediately suicidal for they may become hostile only after a few days. You'd make the area formidable, though, so that nobody would inresponsively create rogues for fun. Posts: 20 | Registered: Saturday, July 30 2005 07:00 |
Your Favorite Source of Energy in General | |
Apprentice
Member # 6161
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written Tuesday, August 23 2005 21:35
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Fusion plant sounds cool. I wish I'd see one someday. Last few weeks the City of Don-gwan suffered an oil deficiency. Cars circled around a single gas station and nearby streets days and nights. It's comical, hearing people's complaints and all.On an ego thought, I want to see the day fossil fuels are globally depleted, thus to satisfy my desire for envirimental vengence. Posts: 20 | Registered: Saturday, July 30 2005 07:00 |
A place you'd like to visit... in General | |
Apprentice
Member # 6161
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written Tuesday, August 23 2005 21:12
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Anywhere but China. Anywhere = Ireland, Papanewginny or Antarctica. I desire to visit Faerie if it's still alive. Posts: 20 | Registered: Saturday, July 30 2005 07:00 |
Avernum 4? in General | |
Apprentice
Member # 6161
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written Tuesday, August 23 2005 20:46
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The geneforgish conversation system is better. Typing in keywords is IFish and, well, we don't talk to people that way. I played geneforges first and cannot get myself to play Avernums (even the demo) b/c it doesn't feel like a world you are a part of. I do wish it to be turn-based, though; I hate chasing people only to speak with them. Posts: 20 | Registered: Saturday, July 30 2005 07:00 |
Suggestions for G4 creations in Geneforge Series | |
Apprentice
Member # 6161
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written Tuesday, August 23 2005 17:33
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I wish the creations can go rogue PERMENANTLY. Think of it, one of your creation ran away in one battle. When you returned to that area, he attack you with fellow rogues! Beside absorption, there can be another option like 'lossen control' so that you can regain the essense cost of the said creation but he becomes neutral, perhaps some days later hostile. This way you can create swarms of rogues by an essense pool! And you must think over some shaper rules like 'only create as much as you can control'. And a rebel quest could be 'sending 30 rogues into Fort X'! Am I the first to think of this?? Posts: 20 | Registered: Saturday, July 30 2005 07:00 |
The accumulated skill points in Geneforge Series | |
Apprentice
Member # 6161
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written Tuesday, August 23 2005 17:04
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My shaper has 15 leadership without item boost or being shaped. You can say I'm wasting skill points, but a world-class conversationalist is fun to play. My agents don't train in strength or endurance though. 15 action points and strong daze seem more than sufficient. In GF2 I saw a strange phenomenon. My agent has a charmed falcon, holding it gives her 13 luck. In Benerii-Uss Entry her daze (65% to hit) always hits the sw gazer. Later she switched to the spectre dirk, her luck dropped to 8. Then her kill (91% to hit) missed the same sw gazer three times in a row. She didn't have the forth time b/c the gazer killed her immediately afterwards. Luck seemed to play the same row in Sharon's grove, her 89% to hit spell always missed the experimentals if she didn't have some points in luck. In GF3 my shapers have decent luck so I don't know. Has anyone seen the same or was it my halucination? Posts: 20 | Registered: Saturday, July 30 2005 07:00 |
Holding shed row in Geneforge Series | |
Apprentice
Member # 6161
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written Tuesday, August 23 2005 16:38
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But does anyone know where shall the refugee go? There's also a servile hiding by the corner of a house. He sounds loyal but I'm not sure; so many rebellious serviles out there pretending to be loyal. Does anbody know?? Posts: 20 | Registered: Saturday, July 30 2005 07:00 |
Possible to buy two of every level in Geneforge Series | |
Apprentice
Member # 6161
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written Monday, August 22 2005 05:17
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I stumble back, dazed at the Save/Reload-is-a-cheat concept. Now I know why I seemed to know everything before it happens! While Jeff laboured to draw me into a new world, I spoke not out of my will but to get people tell me all they could tell, only to have myself isolated from the shaper society for knowing too much. Thank you very much for proposing, Marlenny. Posts: 20 | Registered: Saturday, July 30 2005 07:00 |
Possible to buy two of every level in Geneforge 2 | |
Apprentice
Member # 6161
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written Monday, August 22 2005 05:17
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I stumble back, dazed at the Save/Reload-is-a-cheat concept. Now I know why I seemed to know everything before it happens! While Jeff laboured to draw me into a new world, I spoke not out of my will but to get people tell me all they could tell, only to have myself isolated from the shaper society for knowing too much. Thank you very much for proposing, Marlenny. Posts: 20 | Registered: Saturday, July 30 2005 07:00 |
Putting items into cabinets in Geneforge Series | |
Apprentice
Member # 6161
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written Monday, August 22 2005 04:33
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In GF3 you can put items in chests or bury them under piles of meal bags. You should do this if your conscience is suffering from messing the towns up; beside that there is no advantage. [ Monday, August 22, 2005 04:34: Message edited by: Phay Tsai ] Posts: 20 | Registered: Saturday, July 30 2005 07:00 |
Putting items into cabinets in Geneforge | |
Apprentice
Member # 6161
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written Monday, August 22 2005 04:33
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In GF3 you can put items in chests or bury them under piles of meal bags. You should do this if your conscience is suffering from messing the towns up; beside that there is no advantage. [ Monday, August 22, 2005 04:34: Message edited by: Phay Tsai ] Posts: 20 | Registered: Saturday, July 30 2005 07:00 |
Just curious in Geneforge Series | |
Apprentice
Member # 6161
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written Monday, August 22 2005 04:11
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I noticed the rogues usually attack the creation that deals the most damage on them, but they must witness it. If they just rush into your horde blindly, they will aim at your shaper. I always play the sacrificial shaper, and it feels funny having to impress the enemy before showing myself up. The transference robe is the best I can find but I replaced the sharing belt after I got creator's belt. It's comical that Alwan's stats are boosted too; I can't complain though, it does make the game easier. Posts: 20 | Registered: Saturday, July 30 2005 07:00 |
How do you like your creation army to be? in Geneforge Series | |
Apprentice
Member # 6161
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written Monday, August 22 2005 03:43
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I'm pleased to see most people prefer magic creations. I (as a shaper) don't use other creations at all. I have an extra-agile Alwan, but all he has to do is to lure the rogues into my trap. They are good enough at melee to take down fellow magical creations. Posts: 20 | Registered: Saturday, July 30 2005 07:00 |
GF2 NOSE v0.1 in Geneforge Series | |
Apprentice
Member # 6161
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written Saturday, July 30 2005 22:47
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Finally... I can conjure a dozen dragons who will roam the land... I can't get Hawk King's editor because geocities.com is inassessable. Or not here in China. Posts: 20 | Registered: Saturday, July 30 2005 07:00 |
GF2 NOSE v0.1 in Geneforge 2 | |
Apprentice
Member # 6161
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written Saturday, July 30 2005 22:47
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Finally... I can conjure a dozen dragons who will roam the land... I can't get Hawk King's editor because geocities.com is inassessable. Or not here in China. Posts: 20 | Registered: Saturday, July 30 2005 07:00 |
Monestory Caves in Geneforge Series | |
Apprentice
Member # 6161
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written Saturday, July 30 2005 17:34
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Oops, he hasn't been to the Isle of Spears yet... Posts: 20 | Registered: Saturday, July 30 2005 07:00 |
comparing plots (from the demos) in Geneforge Series | |
Apprentice
Member # 6161
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written Saturday, July 30 2005 17:13
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Jeff deleted the seemingly most moral sect (the Awakened) in GF3. He showed in many ways (both in GF2 and GF3) that the dual-survival of free will and social order is no longer posible facing such power as creating life. Personally I think the rebel brings people spiritual satisfaction while making them suffer much more than under shaper rule. Pretty much like the French Revolution. Actually, Jeff let a member of the Awakened from GF2 join the rebel and be happy with that position. Posts: 20 | Registered: Saturday, July 30 2005 07:00 |
Monestory Caves in Geneforge Series | |
Apprentice
Member # 6161
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written Saturday, July 30 2005 05:43
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Hello everyone. I'm playing a pro-shaper shaper who cannot enter Monestory Caves. When he heard Tolleran talking about human shaping he was too enraged to let Tolleran live. Then he realised that the stone door to the NE does not open to his hand. Does he need Tolleran's hand or, is Monestory Caves THE area that requires 20 mec to enter? Posts: 20 | Registered: Saturday, July 30 2005 07:00 |