Profile for Jumpin Salmon
Field | Value |
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Displayed name | Jumpin Salmon |
Member number | 5755 |
Title | ? Man, ? Amazing |
Postcount | 4114 |
Homepage | |
Registered | Monday, April 25 2005 07:00 |
Recent posts
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Author | Recent posts |
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I'm late! I'm late! in General | |
? Man, ? Amazing
Member # 5755
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written Sunday, January 22 2006 15:15
Profile
Oregon is the only state with an assisted suicide law. Therefore, requests for deletion will only be honored for residents of that state. Voluntary deletion requests originating in other states, or countries, are subject to the laws in those areas. *this message sponsored by 5/9th of the SCoUSA* -------------------- quote: Posts: 4114 | Registered: Monday, April 25 2005 07:00 |
Terrain script calls in Blades of Avernum Editor | |
? Man, ? Amazing
Member # 5755
|
written Sunday, January 22 2006 15:10
Profile
I'm working on a couple of scripts and have some questions on when, and how often, the default states are called. init_state - Is this called only the first time a town is entered, or every time a town is entered? start_state - The docs suggest this state is called every turn, but that makes no sense to me. The code that needs a home will be checking a SDF, and will either put a sign, or remove a sign (swap with a blank graphic) depending on that value. My gut says to put it in the start state, since actions in the town could cause the sign to appear/disappear, but it seems CPU intensive to do it that way if it runs that state every click. Any ideas? [ Wednesday, January 25, 2006 13:43: Message edited by: Jumpin' Salmon ] -------------------- quote: Posts: 4114 | Registered: Monday, April 25 2005 07:00 |
Terrain script calls in Blades of Avernum | |
? Man, ? Amazing
Member # 5755
|
written Sunday, January 22 2006 15:10
Profile
I'm working on a couple of scripts and have some questions on when, and how often, the default states are called. init_state - Is this called only the first time a town is entered, or every time a town is entered? start_state - The docs suggest this state is called every turn, but that makes no sense to me. The code that needs a home will be checking a SDF, and will either put a sign, or remove a sign (swap with a blank graphic) depending on that value. My gut says to put it in the start state, since actions in the town could cause the sign to appear/disappear, but it seems CPU intensive to do it that way if it runs that state every click. Any ideas? [ Wednesday, January 25, 2006 13:43: Message edited by: Jumpin' Salmon ] -------------------- quote: Posts: 4114 | Registered: Monday, April 25 2005 07:00 |
Observation of MLK, Jr. in General | |
? Man, ? Amazing
Member # 5755
|
written Friday, January 20 2006 18:43
Profile
Odds are in their favor. I was also making fun of your poor grammar, and strange spelling of Mohandas Karamchand Gandhi's name. He deserves better. Edit- Of course I didn't post until you asked for clarification, and then it seemed like the decent thing to do. [ Friday, January 20, 2006 18:44: Message edited by: Jumpin' Salmon ] -------------------- quote: Posts: 4114 | Registered: Monday, April 25 2005 07:00 |
I'm late! I'm late! in General | |
? Man, ? Amazing
Member # 5755
|
written Friday, January 20 2006 16:56
Profile
!!! -------------------- quote: Posts: 4114 | Registered: Monday, April 25 2005 07:00 |
I'm late! I'm late! in General | |
? Man, ? Amazing
Member # 5755
|
written Thursday, January 19 2006 23:41
Profile
Luckily it wasn't needed. I prefer nautical charts to posters, but I understand the sentence. *this message sponsored by :P * -------------------- quote: Posts: 4114 | Registered: Monday, April 25 2005 07:00 |
Pruning of old General Topics will begin soon. in General | |
? Man, ? Amazing
Member # 5755
|
written Wednesday, January 18 2006 18:34
Profile
1. scenario designers that insist that monsters live in mazes. 2. a yummy clam chowder with oyster crackers. I would have thought that one would be operating on a starvation diet if it was just the innocents. -------------------- quote: Posts: 4114 | Registered: Monday, April 25 2005 07:00 |
Pruning of old General Topics will begin soon. in General | |
? Man, ? Amazing
Member # 5755
|
written Wednesday, January 18 2006 18:20
Profile
Well, I guess if I had actually paid attention to your signature, that would have been one of my three guesses... -------------------- quote: Posts: 4114 | Registered: Monday, April 25 2005 07:00 |
Pruning of old General Topics will begin soon. in General | |
? Man, ? Amazing
Member # 5755
|
written Wednesday, January 18 2006 18:13
Profile
That calls into question your diet for lunch and dinner. -------------------- quote: Posts: 4114 | Registered: Monday, April 25 2005 07:00 |
Yarrr... Linux! in General | |
? Man, ? Amazing
Member # 5755
|
written Wednesday, January 18 2006 17:18
Profile
Don't forget about the part that advertising plays in the third world. It used to be that citizens of these places could survive on subsistence farming because their needs were met, and their wants were low. First world corporations realized the market size in these countries and sought to embrace it by informing all these satisfied people that it was wrong to not have Nike or Levi or Marlboro. It is my belief that, more than any other factor, perceived poverty in third world countries is increasing due to the increasing imports to these countries. I place the blame firmly on irresponsible product marketing, which doesn't seem that uncharacteristic when taken in the context of credit card marketing in the United States. No wonder the Islamic fundamentalists don't like us so much, we really are evil. *this message sponsored by one of them really nice corporations* -------------------- quote: Posts: 4114 | Registered: Monday, April 25 2005 07:00 |
I'm late! I'm late! in General | |
? Man, ? Amazing
Member # 5755
|
written Wednesday, January 18 2006 16:57
Profile
Obligitory contratulatory post. #20. Yay. *this message is composed of a hazardous substance - see msds for handling procedures* -------------------- quote: Posts: 4114 | Registered: Monday, April 25 2005 07:00 |
run_town_script(); in Blades of Avernum Editor | |
? Man, ? Amazing
Member # 5755
|
written Wednesday, January 18 2006 15:34
Profile
Of course if the location which starts the timer is more than 10 steps from the edge of town, this becomes a non-issue... -------------------- WWtNSD? Posts: 4114 | Registered: Monday, April 25 2005 07:00 |
run_town_script(); in Blades of Avernum | |
? Man, ? Amazing
Member # 5755
|
written Wednesday, January 18 2006 15:34
Profile
Of course if the location which starts the timer is more than 10 steps from the edge of town, this becomes a non-issue... -------------------- quote: Posts: 4114 | Registered: Monday, April 25 2005 07:00 |
MoC Bug in Blades of Avernum | |
? Man, ? Amazing
Member # 5755
|
written Wednesday, January 18 2006 00:47
Profile
Are you positive that you got this quest from Beohram?? Now, I only have a beta version, but it was Captain Fillington in the town of Ferrow that gave me the quest to free the prisoners. Beohram gives no quests per se, he just asks you to sign up with the military. Edit - Huh. Apparently I didn't get that quest from Beohram during beta because I had already completed it for Fillington. Interesting. But anyways, I got the quest, killed the bad dude and his giant friends, and then reported back to his office. Quest solved. *this message sponsored by the number 4* [ Wednesday, January 18, 2006 01:06: Message edited by: Jumpin' Salmon ] -------------------- quote: Posts: 4114 | Registered: Monday, April 25 2005 07:00 |
Yarrr... Linux! in General | |
? Man, ? Amazing
Member # 5755
|
written Tuesday, January 17 2006 17:05
Profile
These idle promises are what keep the proletariat supressed. I can't imagine much of anything happening if the system was honest about itself. -------------------- quote: Posts: 4114 | Registered: Monday, April 25 2005 07:00 |
run_town_script(); in Blades of Avernum Editor | |
? Man, ? Amazing
Member # 5755
|
written Tuesday, January 17 2006 10:40
Profile
Any particular reason you don't have all this stuff in the start state of the town script? -------------------- WWtNSD? Posts: 4114 | Registered: Monday, April 25 2005 07:00 |
run_town_script(); in Blades of Avernum | |
? Man, ? Amazing
Member # 5755
|
written Tuesday, January 17 2006 10:40
Profile
Any particular reason you don't have all this stuff in the start state of the town script? -------------------- quote: Posts: 4114 | Registered: Monday, April 25 2005 07:00 |
run_town_script(); in Blades of Avernum Editor | |
? Man, ? Amazing
Member # 5755
|
written Tuesday, January 17 2006 10:08
Profile
Now that I've read the description of the actual event that you are having happen, I don't understand the difficulty. The "turn on full power" state could set two flags to represent the point in time that it all stops working (present plus 10). The state_state could check if the present time is equal to the value of those flags recombined. Using an if statement to check, you then can put the terrain swaps and message right in the start state. Would that work? -------------------- WWtNSD? Posts: 4114 | Registered: Monday, April 25 2005 07:00 |
run_town_script(); in Blades of Avernum | |
? Man, ? Amazing
Member # 5755
|
written Tuesday, January 17 2006 10:08
Profile
Now that I've read the description of the actual event that you are having happen, I don't understand the difficulty. The "turn on full power" state could set two flags to represent the point in time that it all stops working (present plus 10). The state_state could check if the present time is equal to the value of those flags recombined. Using an if statement to check, you then can put the terrain swaps and message right in the start state. Would that work? -------------------- quote: Posts: 4114 | Registered: Monday, April 25 2005 07:00 |
Free games.. exile series? in General | |
? Man, ? Amazing
Member # 5755
|
written Tuesday, January 17 2006 09:57
Profile
It must be all those safety meetings in the lab... -------------------- quote: Posts: 4114 | Registered: Monday, April 25 2005 07:00 |
Free games.. exile series? in General | |
? Man, ? Amazing
Member # 5755
|
written Tuesday, January 17 2006 09:36
Profile
Wow. I never thought I would be in this position. I take exception to people refering to TM as a "social parasite." Aside from it being a personal attack, it also maybe at odds with whatever persona TM is portraying on these boards. Just hypothetically of course, but Spidweb makes roleplaying games, and TM may be some really sweet person that is roleplaying (really, really well) and as such shouldn't have such attacks leveled against him. *this message sponsored by other martyrs* -------------------- quote: Posts: 4114 | Registered: Monday, April 25 2005 07:00 |
run_town_script(); in Blades of Avernum Editor | |
? Man, ? Amazing
Member # 5755
|
written Tuesday, January 17 2006 09:31
Profile
It might work for you to have the scenario script set a flag. Then when the other script begins (later on) have the if...state_continue.. in that start state. Otherwise, would it work to duplicate the state into each possible script which could be calling it?? I know Smoo did something similar in his latest scenario. At least the earlier versions had it, so you could check that out. It was around the island area. *this message sponsored by Foss* -------------------- WWtNSD? Posts: 4114 | Registered: Monday, April 25 2005 07:00 |
run_town_script(); in Blades of Avernum | |
? Man, ? Amazing
Member # 5755
|
written Tuesday, January 17 2006 09:31
Profile
It might work for you to have the scenario script set a flag. Then when the other script begins (later on) have the if...state_continue.. in that start state. Otherwise, would it work to duplicate the state into each possible script which could be calling it?? I know Smoo did something similar in his latest scenario. At least the earlier versions had it, so you could check that out. It was around the island area. *this message sponsored by Foss* -------------------- quote: Posts: 4114 | Registered: Monday, April 25 2005 07:00 |
Observation of MLK, Jr. in General | |
? Man, ? Amazing
Member # 5755
|
written Monday, January 16 2006 11:18
Profile
quote:That is similar to every aspect of societal change. Not undesirable either, since most folks putting their efforts into change do not desire the notoriety that accompanies it. Besides, the list of holidays would overwhelm the calendar... -------------------- quote: Posts: 4114 | Registered: Monday, April 25 2005 07:00 |
Finalizing Scenario Ideas. in Blades of Avernum | |
? Man, ? Amazing
Member # 5755
|
written Monday, January 16 2006 10:01
Profile
Can't you start your own threads at the lyceum?? -------------------- quote: Posts: 4114 | Registered: Monday, April 25 2005 07:00 |