Profile for The Immortal
Field | Value |
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Displayed name | The Immortal |
Member number | 4 |
Title | BANNED |
Postcount | 6936 |
Homepage | http://www.geocities.com/terrorsmartyr/ |
Registered | Tuesday, September 18 2001 07:00 |
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German review translation in Avernum 4 | |
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written Wednesday, January 4 2006 22:23
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Link. I mean it- what backwater european city would care about a US shareware release? -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Oh come on! in Avernum 4 | |
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written Wednesday, January 4 2006 22:21
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I dunno. I don't like the AP system because of what Alorael describes, but I also think the "x slows y down" solution is inelegant and insufficient. I mean, I'm not sure what check you might use- A level check? Opposed (DEX + QKS + QKA + GYM)d6 checks? And why does a goblin slow me down as much as Rentar? (Personally, I'd rather a goblin actually attack me rather than take AP away sometimes.) Mind you, the old solution- get attacked whenever leaving another's melee range- is equally nonsensical. I mean, a goblin should not have upwards of 100 attacks per round under any circumstances. For further releases, I'd have parrying skill determine AP penalties others take while passing by (with a base of 1), and also determine the chance you have of striking an opponent going by you. The number of strikes you'd get per round would be determined by DEX/QKS/QKA/etc., with a bonus/penalty depending on how many AP you have left when you parry. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Best musician or composer in General | |
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written Wednesday, January 4 2006 19:16
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宇多田ヒカル -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Rentar's Keep in Avernum 4 | |
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written Wednesday, January 4 2006 18:22
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...Thuryl, I think he's in the first of Rentar's keeps. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
BoA CHAT!! in Blades of Avernum | |
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written Wednesday, January 4 2006 17:59
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If we do IRC, we do #exilechat. It is a must. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Exodus Progress in Blades of Avernum | |
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written Wednesday, January 4 2006 17:40
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I'd imagine that barbaric slith is centered around three phrases: "This is mine," "Let's copulate" and "copulate with yourself". -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
2 Questions in General | |
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written Wednesday, January 4 2006 15:54
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I'm white. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
BoA CHAT!! in Blades of Avernum | |
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written Wednesday, January 4 2006 15:43
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I've been there most all day, and plenty of ideas have been shared. Come at your leisure. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
A4 Demo in Avernum 4 | |
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written Wednesday, January 4 2006 15:03
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The demo is... Terse. My first reaction was, "dang, this is short." But the demo isn't the whole game! Alas. The whole game is basically going on quests to meet the levelup mandates of the rest of the game. So okay, it's long... But man, at what price? -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Avenger's Ring vs Pearlescent Band in Avernum 4 | |
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written Wednesday, January 4 2006 12:50
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+1 Polearms is one more "level" of damage and +5% to hit. +1 "level" of damage is just the damage. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
2 Questions in General | |
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written Wednesday, January 4 2006 12:09
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quote:This sounds distinctly german- "Ich fühle mich..." Anyway, スパイダウェブにどうぞ〜 -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
What is your best team of 4? in Blades of Avernum | |
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written Wednesday, January 4 2006 12:07
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Anything that has beaten Canopy. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Exodus Progress in Blades of Avernum | |
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written Wednesday, January 4 2006 11:14
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quote:I dunno- I could have sworn that the gist of Boots' review was panning the dynamic of the scenario, which is unto itself the large fights. And when someone says "the combat sucks" hollistically, the large fights are included. So okay- maybe it's not just that the fights are large. (Hell, people didn't object to any unusual extent to Trahison than they did any other fight respectively.) Why you make the difference, however, is beyond me. quote:Different ways of walking through the same door. Point is, I approve of including special spells- just that however you include them is bound to determine the way your combat functions. If you make them "bigger and badder damage dealers" like in Canopy, the scenario becomes offensively-geared. (Which is, for instance, why your "defensively-geared and overly-leveled" playing style didn't suit the way it was designed at all.) Either you can make the effect that the spells have be minimal, or you're doing the same thing you blame Canopy of doing, and that is re-inventing combat to suit the purposes of your scenario's strategy. Eat the caviar and enjoy the taste. quote:Yeah! Stick it to designer elitism. quote:*Raises hand* (Actually, the genativ is decreasing in prevalence and being replaced with dativ, but they still teach it to us- which is good.) quote: quote: -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
BoA CHAT!! in Blades of Avernum | |
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written Tuesday, January 3 2006 21:41
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I will be there tommorow night, and if there are enough people, I plan on organizing a relief effort to alleviate the community of the drought it's in right now. Come, so we can bounce ideas and plan some things. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
First aid, uh, high score in Avernum 4 | |
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written Tuesday, January 3 2006 20:08
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Once, I topped 500 with a god party. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Nephilim Mystery BUG in Blades of Avernum | |
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written Tuesday, January 3 2006 18:39
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quote:FYT. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Long Distance Traveling in Avernum 4 | |
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written Tuesday, January 3 2006 18:35
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quote:... ... ... -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Avernum series - Avernum 4 plot in Avernum 4 | |
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written Tuesday, January 3 2006 18:34
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quote:Puh-leeze. At this point, you're essentially arguing between the varying boquets of stool samples. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Exodus Progress in Blades of Avernum | |
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written Tuesday, January 3 2006 17:39
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quote:Going in order through CSR: "On the other hand, the final fight can be a bit mundane, and the fight against Nolagh-Khar is outright boring." -- Yours Truly "There could have been more strategy added to the fights-- spellcasters and terrain." -- Toast "As you finally get to Mount Garthax, the whole scenario becomes, effectively, a giant hack and slash." -- Dastal "Unfortunately, as TM says, the altar fight occurs early, and from then on (the chitraches, who present a nifty little problem, apart) it's one round of "wait outside the door, power up and charge in on the unsuspecting [insert creature names here]" after another after another after another: combat with potted-plant baddies." -- Boots "As regards combat, with the exception of a couple of fights (notably the very interesting Tunnels sequence near the start, and the reasonably interesting and highly strenuous final battle), challenge is fairly consistent in both type and difficulty. On one hand, this means a party capable of winning one fight won't find themselves utterly stymied by the next. On the other hand, this also means there's a certain sameness to the combat after a while." -- Thuryl "The rest of the fights pretty much followed this pattern: shoot an arrow at one of the baddies, then retreat to a safer location, kill the one baddie, repeat." -- Smoo "Well, it is Vogel-style in one way. There are a lot of monsters to be killed, and, most of the time, the only danger is that your attention might lapse." -- PoD "The combat was advanced in many ways, but often the returned to battling mountains of HP that can conjure up more HP mounds via Arcane Summon. These battle of attrition became tedious slug fests outweighing all the benefit of the impressive technical razzle dazzle. In other words, I often found myself having little fun." -- Stareye "Also, I have to agree with other people's comments on the combat. There was very little variation in tactics required." -- Creator We're all used to criticisms being ignored, but don't forget that they even exist. (It should also bear some significance that there isn't a single designer who doesn't pan your combat, although you may treat that as elitism.) quote:I only remember four of the above (Legare, Kass and the two humans), and I wasn't aware that Machrone was "major", but so long as the lines are good, this is a vast improvement. quote:Imitation is the sincerest form of flattery. quote:Is this a scenario or a prog rock band? Or, in other words- I like that you have to "learn a language" to progress in the scenario, but what was wrong with Bahss' solution of just incrementing a flag? quote:Novelty? You have roughly 7 years of BoE to play through. quote:"And it isn't clear why Bahssikava has no outdoors. Except as a time-consuming inconvenience, it never affects a player's choices or actions (provided you're willing to backtrack, you can always find places to rest and level-up), so none of the gameplay challenges that might follow from the design decision and give the scenario a character of its own are ever allowed to develop." -- Boots As for me? So long as it's a scenario, I'll await the release. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Nephilim Mystery BUG in Blades of Avernum | |
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written Tuesday, January 3 2006 10:42
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quote:Hiding in shame, I'd hope. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Nephilim Mystery BUG in Blades of Avernum | |
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written Tuesday, January 3 2006 10:02
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I found a bug in Nephilim Mystery. When I play it, it sucks. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
About a older (not yet found) thread in General | |
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written Monday, January 2 2006 15:56
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I remember the good old days, when we would announce our Masquerades before they happened, and the stupidity would be more easily sidestepped. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
How do I counter a Fear spell? in Avernum 4 | |
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written Monday, January 2 2006 15:24
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Thing about Cure is that it doesn't totally purge poison- poison works in "ranks", and the more you have, the more damage it does. Casting Cure always lowers the ranks you have, so even if you don't get rid of your poison, it doesn't become a lethal dosage automatically. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Storing Items? in Avernum 4 | |
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written Sunday, January 1 2006 22:09
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The living incarnation of god agrees. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
To Register or Not to Register... in Avernum 4 | |
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written Sunday, January 1 2006 22:06
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A4 has a terrible plot, a nice idea for a system that grows stale, unwaveringly unoriginal combat, and a horrible graphics package. Buy BoE. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |