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Illegal distribution on the BoAC in Blades of Avernum
Infiltrator
Member # 4637
Profile Homepage #18
Gee... So many lies and half-truths in a single post by Kelandon.

1. We only changed words once (it's true that he sent two other PMs which I didn't view and reply because I've been away).

2. The reasons he claimed were not the ones described in his post. If he had given me that motive, I would probably take it off. The reasons he gave me were insultive and envious. Somewhat childish, I should say.

3. The only truth in the post: I refused. For many reasons I didn't and I don't bother to explain why. He knows.

4. About Kelandon's works hosted in the BoAC site:

a) Scenarios (HPLM):
quote:
2. GRANT OF RIGHTS

a) Subject to the terms of this Agreement, each Contributor hereby grants Recipient a non-exclusive, worldwide, royalty-free copyright license to reproduce, prepare derivative works of, publicly display, publicly perform, distribute and sublicense the Contribution of such Contributor, if any, and such derivative works, in source code and object code form.
b) Scripts: They were based in spidweb's copyrighted scripts. If you consult the link already posted by Novarius:
quote:
U.S. Copyright law is quite explicit that the making of what are called "derivative works" -- works based or derived from another copyrighted work -- is the exclusive province of the owner of the original work. This is true even though the making of these new works is a highly creative process. If you write a story using settings or characters from somebody else's work, you need that author's permission.
For more, consult the site.

c) Articles: These are the only works Kelandon has the right to ask me to take off the site, although he can't claim the reasons he told you above... But it's for the other reasons you don't know. ;) But i'll take them off if asked again in this thread, by the author.

5. Except one scenario by another author (sorry, I forgot at the time and never recalled again to ask for it, but I assume you won't mind), I've asked permission to host all files in the BoAC site to the respectives authors, including Kelandon.

6. There are other false claims that I won't address, because I won't bother about it.

7. You should know both side's stories and reasons before making your judgement.

Overwhelming

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"Beware lest anyone cheat you through philosophy and empty deceit, according to the tradition of men, according to the basic principles of the world, and not according to Christ." Colossians 2:6-9
Posts: 483 | Registered: Tuesday, June 29 2004 07:00
Beta call for Win 3D BoA Editor in Blades of Avernum Editor
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Member # 4637
Profile Homepage #18
Great! Finally a 3D editor for windows! :)

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"Beware lest anyone cheat you through philosophy and empty deceit, according to the tradition of men, according to the basic principles of the world, and not according to Christ." Colossians 2:6-9
Posts: 483 | Registered: Tuesday, June 29 2004 07:00
Beta call for Win 3D BoA Editor in Blades of Avernum
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Member # 4637
Profile Homepage #18
Great! Finally a 3D editor for windows! :)

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and the Beta Testing Center

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"Beware lest anyone cheat you through philosophy and empty deceit, according to the tradition of men, according to the basic principles of the world, and not according to Christ." Colossians 2:6-9
Posts: 483 | Registered: Tuesday, June 29 2004 07:00
BoA Graphics Entries and Judging Details in Blades of Avernum
Infiltrator
Member # 4637
Profile Homepage #9
Announced it in the BoAC.

(If you need hosting, zip all html and pics in a zip file, and send to me. It's 1:43 pm here, PM me until 5 pm. I'll send you an email where you can send it.)

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"Beware lest anyone cheat you through philosophy and empty deceit, according to the tradition of men, according to the basic principles of the world, and not according to Christ." Colossians 2:6-9
Posts: 483 | Registered: Tuesday, June 29 2004 07:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum Editor
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Member # 4637
Profile Homepage #98
I've announced it in the site. Btw, I would also like to know if there is a PC version in progress. Anyone (*cough*Mortimer*cough*)?

[ Sunday, September 19, 2004 01:47: Message edited by: Overwhelming ]

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"Beware lest anyone cheat you through philosophy and empty deceit, according to the tradition of men, according to the basic principles of the world, and not according to Christ." Colossians 2:6-9
Posts: 483 | Registered: Tuesday, June 29 2004 07:00
Betatesters for 3D Blades of Avernum Editor! in Blades of Avernum
Infiltrator
Member # 4637
Profile Homepage #98
I've announced it in the site. Btw, I would also like to know if there is a PC version in progress. Anyone (*cough*Mortimer*cough*)?

[ Sunday, September 19, 2004 01:47: Message edited by: Overwhelming ]

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Visit the Blades of Avernum Center
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"Beware lest anyone cheat you through philosophy and empty deceit, according to the tradition of men, according to the basic principles of the world, and not according to Christ." Colossians 2:6-9
Posts: 483 | Registered: Tuesday, June 29 2004 07:00
A Perfect Forest Released!! in Blades of Avernum
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Member # 4637
Profile Homepage #2
Cool, a new scenario. I've announced it in my site and I'm also hosting it.

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"Beware lest anyone cheat you through philosophy and empty deceit, according to the tradition of men, according to the basic principles of the world, and not according to Christ." Colossians 2:6-9
Posts: 483 | Registered: Tuesday, June 29 2004 07:00
The editor in Blades of Avernum
Infiltrator
Member # 4637
Profile Homepage #3
Hello.

You can start by reading the documents that come with the editor. Give it a first reading, don't worry about understanding everything on your first try. Just get an overall idea.

Some people might prefer to start reading Erik's Editor Cookbook, which was already linked here. Much more simplified, but doesn't substitute the editor's docs. A very handy document.

Third, you can visit my site: Blades of Avernum Center. Just click in the link in my signature bellow. You'll keep yourself informed about what's going on in the BoA design community. Also, you'll find articles, scripts, tools, links to other BoA related sites, etc.

At last, you're welcome to post your doubts, questions, etc in these forums. More specifically: the BoA editor forum. You'll find here some more experienced members that will help you.

I know you're not new at spidweb's forums, but welcome to the BoA forums. :)

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Visit the Blades of Avernum Center
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"Beware lest anyone cheat you through philosophy and empty deceit, according to the tradition of men, according to the basic principles of the world, and not according to Christ." Colossians 2:6-9
Posts: 483 | Registered: Tuesday, June 29 2004 07:00
A problem: making game remeber where are the items in Blades of Avernum Editor
Infiltrator
Member # 4637
Profile Homepage #15
On the other side, these instructions would have to be run only once (when the town changes to the cloned own.

The problem is to take information from one town, and copying it to another. I mean, in the editor, you can only load one town. In the game, when you exit a town, the variables are reset (i think). So I presume that when town A disappears, all its information disappears too. So if Town B replaces Town A, the later's information would be lost. Even if the scaning the town for items would be no problem, how would I tranfer them to another town? Where in the game's memory would that information be stored while the engine's switched the towns?

I guess it's impossible. Hum... I'm just going to check in BoA if the game remebers where I droped items, even after exiting and reentering the town. If it does, then that information is somehow stored in the save game and the engine's memory. So maybe some kind of solution may be reached for my problem.

Edit: it remembers. That information must be stored somewhere. Somwhere where I could store Town A's dropped items and then copy to Town B (cloned town)...

Maybe that's an impossible quest.

[ Friday, September 03, 2004 06:06: Message edited by: Overwhelming ]

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Visit the Blades of Avernum Center
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"Beware lest anyone cheat you through philosophy and empty deceit, according to the tradition of men, according to the basic principles of the world, and not according to Christ." Colossians 2:6-9
Posts: 483 | Registered: Tuesday, June 29 2004 07:00
A problem: making game remeber where are the items in Blades of Avernum
Infiltrator
Member # 4637
Profile Homepage #15
On the other side, these instructions would have to be run only once (when the town changes to the cloned own.

The problem is to take information from one town, and copying it to another. I mean, in the editor, you can only load one town. In the game, when you exit a town, the variables are reset (i think). So I presume that when town A disappears, all its information disappears too. So if Town B replaces Town A, the later's information would be lost. Even if the scaning the town for items would be no problem, how would I tranfer them to another town? Where in the game's memory would that information be stored while the engine's switched the towns?

I guess it's impossible. Hum... I'm just going to check in BoA if the game remebers where I droped items, even after exiting and reentering the town. If it does, then that information is somehow stored in the save game and the engine's memory. So maybe some kind of solution may be reached for my problem.

Edit: it remembers. That information must be stored somewhere. Somwhere where I could store Town A's dropped items and then copy to Town B (cloned town)...

Maybe that's an impossible quest.

[ Friday, September 03, 2004 06:06: Message edited by: Overwhelming ]

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Visit the Blades of Avernum Center
and the Beta Testing Center

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"Beware lest anyone cheat you through philosophy and empty deceit, according to the tradition of men, according to the basic principles of the world, and not according to Christ." Colossians 2:6-9
Posts: 483 | Registered: Tuesday, June 29 2004 07:00
The Louvre Updated in Blades of Avernum
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Member # 4637
Profile Homepage #8
Announced it in my site too.

I could only find 266 graphics too.

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"Beware lest anyone cheat you through philosophy and empty deceit, according to the tradition of men, according to the basic principles of the world, and not according to Christ." Colossians 2:6-9
Posts: 483 | Registered: Tuesday, June 29 2004 07:00
Poll: Password protected scenarios: what do you think? in Blades of Avernum
Infiltrator
Member # 4637
Profile Homepage #19
Ok, i'll repeat to you both:

quote:
Anyway, folks, I was just polling to know your opinion about the subject. This is not a sugestion to be sent to Vogel, in case that was what you were thinking.

That's just it. I just wanted to know your opinion: advantages and disadvantages.

Kelandon: That's why I said it was just a sample. Anyway, I guess 200 is a better sample than half a dozen. And it looks like Vogel confirms that there are more PC sales. In general, I wonder what about BoA specifically. Maybe that value is bigger? The Mac version was released earlier, but I guess PC sales already surpassed it.

Thuryl: See the quote above. Of course I prefer new featurse and bug fixing. (Specially bug fixing!)

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"Beware lest anyone cheat you through philosophy and empty deceit, according to the tradition of men, according to the basic principles of the world, and not according to Christ." Colossians 2:6-9
Posts: 483 | Registered: Tuesday, June 29 2004 07:00
Poll: Password protected scenarios: what do you think? in Blades of Avernum
Infiltrator
Member # 4637
Profile Homepage #16
As I said, the password system wouldn't stop anyone who seriously wants to cheat: that person can crack or search for one.

About the sample, I wouldn't say it's insignificant. It's true that the released scenarios were made, majorly, by Mac users, but you can't assume with that that the majority of BoA users are Mac users. And the percentage I indicated is very clear. Of course, one thing is a visitor, another is a scenario maker.

About the visitor tacking system, it's a very complete one (I have access to much information about the visitors). I'm not expert on the subject, but I think it's IP based and cookie based as well. So even if someone changes IP in the same day, but still has the same cookie, it will still be counted once only (unless that person has dynamic IP and has windows security configured to no acept cookies and visits the site more than once a day. The probabilities are low). Also I have access to a log, with all visitor's IP's, etc. Although I didn't count them, I can extimate that the ~200 average is more or less accurate. And the number is still growing. In the first 2 weeks, it was 20. Now the site has a little bit more than a month, the growth is remarkable (at least, I wasn't expecting such fast growth).

So I say it's significant those 78%.

BTW, almost half visitors are from USA. Predictable.

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"Beware lest anyone cheat you through philosophy and empty deceit, according to the tradition of men, according to the basic principles of the world, and not according to Christ." Colossians 2:6-9
Posts: 483 | Registered: Tuesday, June 29 2004 07:00
Suggestion for scenario design contest. in Blades of Avernum Editor
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Member # 4637
Profile Homepage #42
What's the contest status?

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"Beware lest anyone cheat you through philosophy and empty deceit, according to the tradition of men, according to the basic principles of the world, and not according to Christ." Colossians 2:6-9
Posts: 483 | Registered: Tuesday, June 29 2004 07:00
Suggestion for scenario design contest. in Blades of Avernum
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Member # 4637
Profile Homepage #42
What's the contest status?

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"Beware lest anyone cheat you through philosophy and empty deceit, according to the tradition of men, according to the basic principles of the world, and not according to Christ." Colossians 2:6-9
Posts: 483 | Registered: Tuesday, June 29 2004 07:00
Requests for BoA Scenario Format 3 in Blades of Avernum Editor
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Member # 4637
Profile Homepage #50
quote:
**** OUR #1 TOP PRIORITY ****
1.1 void add_dialog_pic(short which_pic) - Puts a dialog picture in the upper-left corner of the dialog.
Why top priority? Sure it would be cool, but I think there are other much more important calls. The dialog box call can be emulated, while there are other calls that don't. And those would open many paths in scenario design, like missile animations, cast_spell, time calls and the light calls.

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"Beware lest anyone cheat you through philosophy and empty deceit, according to the tradition of men, according to the basic principles of the world, and not according to Christ." Colossians 2:6-9
Posts: 483 | Registered: Tuesday, June 29 2004 07:00
Requests for BoA Scenario Format 3 in Blades of Avernum
Infiltrator
Member # 4637
Profile Homepage #50
quote:
**** OUR #1 TOP PRIORITY ****
1.1 void add_dialog_pic(short which_pic) - Puts a dialog picture in the upper-left corner of the dialog.
Why top priority? Sure it would be cool, but I think there are other much more important calls. The dialog box call can be emulated, while there are other calls that don't. And those would open many paths in scenario design, like missile animations, cast_spell, time calls and the light calls.

--------------------
Visit the Blades of Avernum Center
and the Beta Testing Center

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"Beware lest anyone cheat you through philosophy and empty deceit, according to the tradition of men, according to the basic principles of the world, and not according to Christ." Colossians 2:6-9
Posts: 483 | Registered: Tuesday, June 29 2004 07:00
Worth it? in Blades of Avernum
Infiltrator
Member # 4637
Profile Homepage #13
Have you played the demo? Did you liked it? It only gets better. ;)

Of course, now it's up to the BoA players to make it better.

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Visit the Blades of Avernum Center
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"Beware lest anyone cheat you through philosophy and empty deceit, according to the tradition of men, according to the basic principles of the world, and not according to Christ." Colossians 2:6-9
Posts: 483 | Registered: Tuesday, June 29 2004 07:00
What things are you looking for in a scenario? in Blades of Avernum
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Member # 4637
Profile Homepage #6
Plot and map design. Custom stuff are welcome too. :)

What I don't apreciate in a scenario: too hard combats, maps with lots of empty space, plotless scenarios.

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"Beware lest anyone cheat you through philosophy and empty deceit, according to the tradition of men, according to the basic principles of the world, and not according to Christ." Colossians 2:6-9
Posts: 483 | Registered: Tuesday, June 29 2004 07:00
Poll: Password protected scenarios: what do you think? in Blades of Avernum
Infiltrator
Member # 4637
Profile Homepage #13
quote:

Well, so far there have only been 5 designers for BoA. Jeff Vogel didn't use a customised editor; Khoth, Eldiran and TM have, and I don't know about Erik Westra.
But I'm sure those aren't the only one's who are making and will make scenarios, aren't they? :P

quote:

It's naive to demand that every scenario design tool be regularly updated just so that it's usable at all.
It would be just one update.

quote:

Your definition of "cheating" is rather broad, I think. Asking for help in the forums?
I should had been more specific: in a forum, you can receive spoiler-free hints. But you can also ask cheating questions. Obviously I was talking about the later.

quote:

Good to know that you're here to tell them what's good for them when they don't know. Ch**st.

The scenario author is the most suited person to know how his scenario should be played. And with this I'm not saying he should make the player to play the way he wants: that's different. But can draw some limits or give an orientation.

quote:

Yeah, that's why Imban and Thuryl and myriad others have gotten bored with BoE and haven't stuck around very long, because they "cheat" by looking at the BoE scenarios' nodes and figure out what's going on that way.
Apparently, thos people are not part of the "some" I mentioned before. Seriously, could you be a little bit more agressive in your replies?

quote:

Having the scripts freely available to all tremendously benefits to the designing community, because we can see how other designers achieved certain effects.

No doubt. That's why I told about rewarding the player qho finishes the scenario. (Reward = password).

quote:

First of all if players want to cheat they should be able to, I know a few people who have more fun with a game by cheating through it then by playing it normally

Sure, as I said, those who reeeealy wanted to cheat, would have many options for that (hacking the password, character editor, forums, etc).

quote:

And for reference, myself, Khoth, Eldiran, Vogel and Westra are all Mac users: Westra did the cookbook before the PC version, and the rest of us were making scenarios before the PC version.
I was talking about all players who are and will make scenarios. I guess you aren't 100% of the BoA community.

BTW, just out of curiosity, BoAC's visitors with Windows represent 78% of the average visitors. With an average ~200 unique visitors a day, I guess this sample gives credibility to the mentioned percentage.

Anyway, folks, I was just polling to know your opinion about the subject. This is not a sugestion to be sent to Vogel, in case that was what you were thinking. :)

[ Saturday, August 28, 2004 15:29: Message edited by: Overwhelming ]

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Visit the Blades of Avernum Center
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"Beware lest anyone cheat you through philosophy and empty deceit, according to the tradition of men, according to the basic principles of the world, and not according to Christ." Colossians 2:6-9
Posts: 483 | Registered: Tuesday, June 29 2004 07:00
Poll: Password protected scenarios: what do you think? in Blades of Avernum
Infiltrator
Member # 4637
Profile Homepage #7
The first option would be the best one. :)

I don't know where did you come up with that "50%", but I doubt it: the custom editors are Mac only, so Windows users (which are, AFAIK, the majority) don't use it.

Anyway, I guess the custom scenario editors author's could update their editor...

Edit: With a good scenario design, players shouldn't get stuck. Anyway, hints can be included, asked in the forums etc. I think it's more fun encouraging the player to win the game by himself, and to explore the scenario to find its secrets. More determined people would still be able to cheat: hacking the password, using the character editor, asking for help in the forums, etc... Some times people don't know what it's best for them. Some don't hesitate in cheating, and then wonder why they got bored so fast. ;)

[ Saturday, August 28, 2004 03:24: Message edited by: Overwhelming ]

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Visit the Blades of Avernum Center
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"Beware lest anyone cheat you through philosophy and empty deceit, according to the tradition of men, according to the basic principles of the world, and not according to Christ." Colossians 2:6-9
Posts: 483 | Registered: Tuesday, June 29 2004 07:00
Poll: Password protected scenarios: what do you think? in Blades of Avernum
Infiltrator
Member # 4637
Profile Homepage #5
quote:
Originally written by spy.there:

Hm, I suppose I can't vote there without registering =_=
I'd say: No for passwords -
but yes for donation possibilities.

That's necessary, to avoid cheating ;) Without registration, people could vote as many times as they wished. :)

quote:
Originally written by The Creator:

New designers tend to feel very protective of their work. Older designers realize this is just silly. I passworded Isle of Boredom, Ugantan Nightmare, and Deadly Goblins. I left To Live in Fear, Revenge, and Areni open. There's no need for passwords.
I agree with the use of passwords. Not to protect the work, but to avoid cheating (keeping a secret what is to be a secret). People say the password check could be easily hacked... Maybe. But I bet most of us wouldn't know how to do it. Or would have to be really motivated to search a way to do it, so this would just drive off the casual cheater, cut the temptation to look in the editor and the scripts. ;)

If there was a password, I would give it to the player when he reached the end (or all endings) of the scenario, so that he could have access to a "make off" the scenario. But until then, he would have to figure out things by himself or some other player's tips.

Of course, this would depend on people good will: they would be asked not to share the password, as it would be a spoiler.

[ Saturday, August 28, 2004 02:11: Message edited by: Overwhelming ]

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Visit the Blades of Avernum Center
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"Beware lest anyone cheat you through philosophy and empty deceit, according to the tradition of men, according to the basic principles of the world, and not according to Christ." Colossians 2:6-9
Posts: 483 | Registered: Tuesday, June 29 2004 07:00
A problem: making game remeber where are the items in Blades of Avernum Editor
Infiltrator
Member # 4637
Profile Homepage #8
I guess limiting it to a limited area (a container or two) would do it. Hummm... But I'll try fiting everything in a single town first.

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Visit the Blades of Avernum Center
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"Beware lest anyone cheat you through philosophy and empty deceit, according to the tradition of men, according to the basic principles of the world, and not according to Christ." Colossians 2:6-9
Posts: 483 | Registered: Tuesday, June 29 2004 07:00
A problem: making game remeber where are the items in Blades of Avernum
Infiltrator
Member # 4637
Profile Homepage #8
I guess limiting it to a limited area (a container or two) would do it. Hummm... But I'll try fiting everything in a single town first.

--------------------
Visit the Blades of Avernum Center
and the Beta Testing Center

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"Beware lest anyone cheat you through philosophy and empty deceit, according to the tradition of men, according to the basic principles of the world, and not according to Christ." Colossians 2:6-9
Posts: 483 | Registered: Tuesday, June 29 2004 07:00
Bragging rights in General
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Member # 4637
Profile Homepage #15
Congratulations! And keep up the good work. :)

BTW, the press lady was pretty? :D

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Visit the Blades of Avernum Center
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"Beware lest anyone cheat you through philosophy and empty deceit, according to the tradition of men, according to the basic principles of the world, and not according to Christ." Colossians 2:6-9
Posts: 483 | Registered: Tuesday, June 29 2004 07:00

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