Profile for Kelandon
Field | Value |
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Displayed name | Kelandon |
Member number | 4045 |
Title | Off With Their Heads |
Postcount | 7968 |
Homepage | http://home.sanbrunocable.com/~tommywatts03/ |
Registered | Saturday, February 28 2004 08:00 |
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cliffs in Blades of Avernum | |
Off With Their Heads
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written Monday, July 19 2004 12:26
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*smacks head* No. Nothing. When I say nothing, I mean nothing. It is visually obvious -- if you want to look for yourself, open up VoDT in the editor. No rectangles, no nothing up there. NOTHING. It's just a little tunnel that continues around a bend and stops. THERE'S NOTHING THERE. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
cliffs in Blades of Avernum | |
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written Monday, July 19 2004 12:12
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Looking at this with the 3-d editor, I can't see any way up there. (Which is okay, really, because there's nothing there anyway.) -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
cliffs in Blades of Avernum | |
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written Monday, July 19 2004 11:51
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Yes, but where is this wall? You can't climb cliffs, but you can always go around. If you tell me where you are, I can tell you how to get up that cliff. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Favorite Scenario in Blades of Avernum | |
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written Monday, July 19 2004 11:44
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ASR, by plot. Although I have to say, maybe VoDT by gameplay. It had promise, even though the plot died a miserable death when it failed to develop as you search the abandoned school. ZKR was fun if you ignore the premise entirely (time limit? Bah!) but that's probably a BAD thing. And in all honesty, I haven't finished DWtD. It seems decent, but it's just boring. The concept of a 12-town scen with three paths is a bit worrisome, though -- this thing must be almost as short as ACoNR. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
cliffs in Blades of Avernum | |
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written Monday, July 19 2004 11:36
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Unless I am gravely mistaken, there is no Orb of Thralni in BoA. I guess you could make one (I have a potion that does the same thing for the HLPM), but it still will only help you with chasms and the like. Cliffs are another story. Where specifically do you want to go? -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Speculation about "that door"...? in Geneforge Series | |
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written Monday, July 19 2004 11:29
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I meant like the Valley of Thunder thing. I guess you'll just have to wait for the next one to come 'round -- Valley of Thunder looks like it's a pretty successful one, so you may have to wait a month or so, though. I was going to make some flailings in the direction of making this post on-topic, but then I thought, why? -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Speculation about "that door"...? in Geneforge 2 | |
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written Monday, July 19 2004 11:29
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I meant like the Valley of Thunder thing. I guess you'll just have to wait for the next one to come 'round -- Valley of Thunder looks like it's a pretty successful one, so you may have to wait a month or so, though. I was going to make some flailings in the direction of making this post on-topic, but then I thought, why? -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Rounding Numbers / Damage Dealing in Blades of Avernum Editor | |
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written Monday, July 19 2004 11:25
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I believe decimals get rounded down. BoA just cuts off the part after the decimal point. I think I tried this once and it printed Debug value: 4 Debug value: 4 It's true! -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Rounding Numbers / Damage Dealing in Blades of Avernum | |
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written Monday, July 19 2004 11:25
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I believe decimals get rounded down. BoA just cuts off the part after the decimal point. I think I tried this once and it printed Debug value: 4 Debug value: 4 It's true! -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Same old story in Blades of Avernum | |
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written Monday, July 19 2004 11:07
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I thought I was just hallucinating when it seemed like Magery did nothing. I guess not. It seemed pretty powerful in the Trilogy, but in Blades, I haven't noticed its effects really at all. My god party has Magical Efficiency at about fifty, and I cast Arcane Blow and that sort of thing for about 3 or 4 sp. I think it doesn't have that much effect until you get a fair amount of it (say ten or so). -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Does anyone else notice the lack of scenarios? in Blades of Avernum | |
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written Monday, July 19 2004 00:03
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Dude, you're late. :P In seriousness, though, let's do some figuring. BoE has on the order of 230 or so scenarios released in seven years. That's an average of a little over 30 per year. Of those scenarios, according to the CSR statistics, about 70 are worth playing (7.0 or above). That means about 10 decent scenarios per year. That means a bit less than 1 decent scenario per month. Now factor in that BoA scens take longer to make by a factor about two or three -- because of the added capabilities, creature scripts and terrain scripts and the like, and the more complicated graphics -- and that it takes a lot longer to learn the editor than it did for BoE, so that newcomers will be considerably less likely to finish a scenario than they were in BoE. Consider also that many of the big-name designers from BoE are away or busy right now. As an opposing factor, take into account the built-in audience already existing and having these forums in which to discuss, seek help, seek testers, etc. All told, I'm expecting about a total of five decent scenarios by the end of the year. Ten would be an incredible showing. Three would be not unlikely. And by "decent," I mean better than anything we have right now that's not among the pre-packaged scens. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Fun facts about script calling order! in Blades of Avernum Editor | |
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written Sunday, July 18 2004 22:35
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Not that anyone probably cares, but meh. I threw a whole bunch of print_str calls into various states in scripts and came up with the following results: When a scenario starts up, the states called go in this order: START_SCEN_STATE LOAD_SCEN_STATE Then monster INIT_STATEs in the first town, in ascending order of creature number (so creature 6 goes first, then 7, then 8, etc -- unless you have joined NPCs, in which case I'd assume it starts with 4). Then it prints "NOW ENTERING: [town name]" Then town INIT_STATE Followed by terrain INIT_STATEs in the first town And the town START_STATE once, which is odd, because this is the only START_STATE called at this time. Every turn, the start states are called in this order: Scenario START_STATE Town START_STATE Monster START_STATEs, in ascending order of creature number (although this can be changed by changing the script mode -- haven't played with this enough to see its effects consistently). However, terrain script START_STATEs are weird and seem to be called whenever BoA feels like it, which appears to be influenced by monster movement -- possibly they are called in between different NPCs moving. So the obvious question is: why would anyone care? Well, there are a few interesting results of this. One involves messaging. I noticed the docs say, "right after a character's or terrain's script is run, its message is set back to -1, so if you don't check for a message once, the creature/terrain will miss it." Some elaboration on that statement: if creature 50 sends a message in tick x that creature 20 can hear, and creature 20 was set to check for the message in tick x, creature 20 will not get the message (because creature 50's script hasn't been run yet). If creature 20 checks again in tick x + 1, it WILL get the message then, and will promptly delete it after doing whatever it is supposed to do. Okay, you say, but SO FREAKING WHAT?! Well, just note that if a creature with a higher creature number sends a message to a creature with a lower creature number, the lower creature won't get it until the following turn, but if a lower creature number sends a message to a higher creature number, that higher creature will get it on that same turn. Something to be aware of if you use messaging calls. I'm sure there are more interesting applications of this knowledge, but I can't think of any right now. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Fun facts about script calling order! in Blades of Avernum | |
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written Sunday, July 18 2004 22:35
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Not that anyone probably cares, but meh. I threw a whole bunch of print_str calls into various states in scripts and came up with the following results: When a scenario starts up, the states called go in this order: START_SCEN_STATE LOAD_SCEN_STATE Then monster INIT_STATEs in the first town, in ascending order of creature number (so creature 6 goes first, then 7, then 8, etc -- unless you have joined NPCs, in which case I'd assume it starts with 4). Then it prints "NOW ENTERING: [town name]" Then town INIT_STATE Followed by terrain INIT_STATEs in the first town And the town START_STATE once, which is odd, because this is the only START_STATE called at this time. Every turn, the start states are called in this order: Scenario START_STATE Town START_STATE Monster START_STATEs, in ascending order of creature number (although this can be changed by changing the script mode -- haven't played with this enough to see its effects consistently). However, terrain script START_STATEs are weird and seem to be called whenever BoA feels like it, which appears to be influenced by monster movement -- possibly they are called in between different NPCs moving. So the obvious question is: why would anyone care? Well, there are a few interesting results of this. One involves messaging. I noticed the docs say, "right after a character's or terrain's script is run, its message is set back to -1, so if you don't check for a message once, the creature/terrain will miss it." Some elaboration on that statement: if creature 50 sends a message in tick x that creature 20 can hear, and creature 20 was set to check for the message in tick x, creature 20 will not get the message (because creature 50's script hasn't been run yet). If creature 20 checks again in tick x + 1, it WILL get the message then, and will promptly delete it after doing whatever it is supposed to do. Okay, you say, but SO FREAKING WHAT?! Well, just note that if a creature with a higher creature number sends a message to a creature with a lower creature number, the lower creature won't get it until the following turn, but if a lower creature number sends a message to a higher creature number, that higher creature will get it on that same turn. Something to be aware of if you use messaging calls. I'm sure there are more interesting applications of this knowledge, but I can't think of any right now. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Nutrient for Minds in Geneforge Series | |
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written Sunday, July 18 2004 19:04
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The Hills of Jars, Holding Two, Kazg, the Holding Cells, and the South Workshop. For other information like this, this page is pretty useful, if a bit long. EDIT: Sigh, no direct linking. [ Sunday, July 18, 2004 19:07: Message edited by: Just call me Kel ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Nutrient for Minds in Geneforge | |
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written Sunday, July 18 2004 19:04
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The Hills of Jars, Holding Two, Kazg, the Holding Cells, and the South Workshop. For other information like this, this page is pretty useful, if a bit long. EDIT: Sigh, no direct linking. [ Sunday, July 18, 2004 19:07: Message edited by: Just call me Kel ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Collaborative Effort? in Blades of Avernum Editor | |
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written Sunday, July 18 2004 18:35
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quote:Yes. I'm starting a Physics minor at UC Berkeley. I'd say I know something about quantum physics, although as far as I know, real theories of higher-dimensional space have nothing to do with alternate realities anymore. But sure, alternate realities. Yeah. Got it. This premise makes it only slightly less of an inherently bad idea, but if handled badly could make it profoundly worse. Erika is dead. Let her rest in peace. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Collaborative Effort? in Blades of Avernum | |
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written Sunday, July 18 2004 18:35
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quote:Yes. I'm starting a Physics minor at UC Berkeley. I'd say I know something about quantum physics, although as far as I know, real theories of higher-dimensional space have nothing to do with alternate realities anymore. But sure, alternate realities. Yeah. Got it. This premise makes it only slightly less of an inherently bad idea, but if handled badly could make it profoundly worse. Erika is dead. Let her rest in peace. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
AC3 in Blades of Exile | |
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written Sunday, July 18 2004 17:21
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Yeah, Imban, when I found the thread again and saw that it was you that posted it, I realized that it was probably accurate. I should've edited that part out, too, when I edited the post. I just made a scen with 200 blank towns and tried to add another one. I got an error message saying, "You have reached the limit of 200 towns you can have in one scenario." If I try to do something like this from the first screen, I get an error message saying, "The total number of towns must be from 1 to 200 (you must have at least 1 town)." So 200 is a pretty definite limit, not that I think anyone will really mind at that point (even *i or Shyguy :P ). -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Avernum 4 or Nethergate 2 in General | |
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written Sunday, July 18 2004 16:33
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Having given this a bit more thought, it seems obvious that it's A4. The number of e-mails he's gotten asking for a new Avernum (and add in the ones asking for Exile 4, too, because I'm sure he counts them as the same thing) surely FAR outweigh the number of e-mails he's gotten asking for a new Nethergate. Besides, E3 was SW's most commercially successful game ever, while Nethergate was probably JV's biggest flop. He will go where the money is, and the money is in an A4. To anyone who still thinks that it is anything other than N2 or A4: it has to be one of these two, by process of elimination. JV has made four series: Exile, Nethergate, Avernum, and Geneforge. He only markets and did not make the other SW games, so it can't be one of them. GF3 is already in the pipeline, and we know about it. That means that it's either E4, N2, or A4. E4 is exceedingly unlikely, because he wanted to make a new engine, according to the Wrap (link in the BoA forum). That leaves N2 or A4, and by the above argument, it's almost certainly A4. He has a built-in audience: everyone who played any of the Exile or Avernum games (of which there are a total of eight, at this point). Meanwhile, Nethergate has only the one game. This game is A4, and we in the community have to decide what we're going to do about that (particularly BoA people). -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
The New Game in Nethergate | |
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written Sunday, July 18 2004 16:03
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This discussion was already underway here. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
The new game in Richard White Games | |
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written Sunday, July 18 2004 16:01
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Given that this topic was evidently not made in jest -- based on the other topic in the Nethergate forum -- I will answer it with seriousness. the answer is a resounding NO. Jeff Vogel did not make Galactic Core. Spiderweb markets it, but he did not make it. He would NOT make Galactic Core 2. The game is almost certainly Avernum 4. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Collaborative Effort? in Blades of Avernum Editor | |
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written Sunday, July 18 2004 13:13
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quote:For the love of god, please, no. Erika is dead. Rentar-Ihrno is vanished. Leave it that way. One "Erika's Legacy" (in BoE) is all we need. If you have any other ideas for scenarios, make them first, and then maybe give this one a try. Collaborations in Blades rarely if ever work. We had a discussion of this here with a fellow named Max Power, who to the best of my knowledge is still at work on his collaboration. And BS was rather small and uninteresting because Khoth didn't put that much time into it, not because he didn't have that many good ideas. If he had time to do more, it would've been better. Good coders rarely will go in for this sort of thing. EDIT: While I have seen several people post that they have a great story that they can't code, I don't think I've ever seen anyone post that they have great coding abilities but no ideas for a scenario plot. This is a bad sign. [ Sunday, July 18, 2004 13:21: Message edited by: Just call me Kel ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Collaborative Effort? in Blades of Avernum | |
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written Sunday, July 18 2004 13:13
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quote:For the love of god, please, no. Erika is dead. Rentar-Ihrno is vanished. Leave it that way. One "Erika's Legacy" (in BoE) is all we need. If you have any other ideas for scenarios, make them first, and then maybe give this one a try. Collaborations in Blades rarely if ever work. We had a discussion of this here with a fellow named Max Power, who to the best of my knowledge is still at work on his collaboration. And BS was rather small and uninteresting because Khoth didn't put that much time into it, not because he didn't have that many good ideas. If he had time to do more, it would've been better. Good coders rarely will go in for this sort of thing. EDIT: While I have seen several people post that they have a great story that they can't code, I don't think I've ever seen anyone post that they have great coding abilities but no ideas for a scenario plot. This is a bad sign. [ Sunday, July 18, 2004 13:21: Message edited by: Just call me Kel ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Give me your opinion, please. in Blades of Avernum Editor | |
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written Sunday, July 18 2004 13:05
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We are in rather dire need of decent scenarios at this point in BoA's history. Short is good. Size does matter, in that longer scenarios will, all other things being equal, probably be liked more, but right now, I think we just need scenarios. Besides, longer scens are for experienced designers. We're all n00bs when it comes to BoA. :P -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Give me your opinion, please. in Blades of Avernum | |
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written Sunday, July 18 2004 13:05
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We are in rather dire need of decent scenarios at this point in BoA's history. Short is good. Size does matter, in that longer scenarios will, all other things being equal, probably be liked more, but right now, I think we just need scenarios. Besides, longer scens are for experienced designers. We're all n00bs when it comes to BoA. :P -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |