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Avernum Online, or Daimonin? in General
Off With Their Heads
Member # 4045
Profile Homepage #3
This would be great, except it's for Windows. A huge part of the pull of SW is that it serves the Mac population.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
The Future of Alexandria? in Blades of Exile
Off With Their Heads
Member # 4045
Profile Homepage #1
Approximately how much web space does it take up at the moment?

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Avernum 2 - question in The Avernum Trilogy
Off With Their Heads
Member # 4045
Profile Homepage #3
You can get the Ritual of Sanctification in the northwest corner of Formello, outside the city walls. That will take care of the altar.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
magic item attribute bonuses in The Avernum Trilogy
Off With Their Heads
Member # 4045
Profile Homepage #4
Nethergate had a system that differentiated between base and bought values explicitly on the character sheet. It was useful in some ways but visually confusing also.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
magic item attribute bonuses in The Avernum Trilogy
Off With Their Heads
Member # 4045
Profile Homepage #1
As far as I know, effects from equipped items didn't start showing up on the character sheet until fairly recently — BoA does it, but A1 doesn't. I don't think A2 does, either, and I don't remember whether A3 does or not.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Custom Objects Script Base in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #16
Okay, so I have a solution for the v-floors, but it is somewhat limited by the bug noted on the bugs topic. I just icon adjusted the editor graphic green a bit, which will make the v-floor look green without using the small tile, and I added the small tile floor, but this makes the original v-floor look exactly the same in the editor as it did before. We need to fix the editor before this will have any positive effect.

709 - 9: Yeah, I wasn't sure about this one. I'll add it, I guess, but I'm not sure how it'll look.

711 - 8/9: there are a bunch of these, and I'm not going to add them. I don't think they're real terrains — I don't think they could be used for any good purpose.

726 - 5 is already used as a quern, terrain 251.

I assumed 727 - 2/8 was a vestigial cutaway view of wallset 605. It doesn't seem like it belongs, being a wall and all.

742 - 8 will be added.

751 - 5/7 will be added.

Not much I can do about the unused terrains in 758. One is cut in half, and the other is three high.

788 - 7/8 are already used as trophies, terrains 192 and 193.

1624: For obvious reasons, I'm not going to add this.

So... to be added:

709 - 9
742 - 8
751 - 5/7

1005 - 1-4
1021 - 1-5
1024 - 5/6
1029 - 0-7
1032 - 0/1, 4-9
1033 - 0-3
1036 - 0-9
1035 - 6-9
1037 - 8/9
1041 - 2, 5, 6
1043 - 6/7
1046 - 6/7

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Custom Objects Script Base in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #16
Okay, so I have a solution for the v-floors, but it is somewhat limited by the bug noted on the bugs topic. I just icon adjusted the editor graphic green a bit, which will make the v-floor look green without using the small tile, and I added the small tile floor, but this makes the original v-floor look exactly the same in the editor as it did before. We need to fix the editor before this will have any positive effect.

709 - 9: Yeah, I wasn't sure about this one. I'll add it, I guess, but I'm not sure how it'll look.

711 - 8/9: there are a bunch of these, and I'm not going to add them. I don't think they're real terrains — I don't think they could be used for any good purpose.

726 - 5 is already used as a quern, terrain 251.

I assumed 727 - 2/8 was a vestigial cutaway view of wallset 605. It doesn't seem like it belongs, being a wall and all.

742 - 8 will be added.

751 - 5/7 will be added.

Not much I can do about the unused terrains in 758. One is cut in half, and the other is three high.

788 - 7/8 are already used as trophies, terrains 192 and 193.

1624: For obvious reasons, I'm not going to add this.

So... to be added:

709 - 9
742 - 8
751 - 5/7

1005 - 1-4
1021 - 1-5
1024 - 5/6
1029 - 0-7
1032 - 0/1, 4-9
1033 - 0-3
1036 - 0-9
1035 - 6-9
1037 - 8/9
1041 - 2, 5, 6
1043 - 6/7
1046 - 6/7

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
BUGS! in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #35
Another head-scratcher: the call fl_ed_icon_adjust was taken out of the docs at some point after v1.0, and it never worked in the editor, but it still does work on the automap in the game itself.

That means that we just need Jeff to put the call back in the docs, and we need to fix the editor ourselves.

I'm assuming that the same is true for te_ed_icon_adjust, but I haven't tried it.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
BUGS! in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #35
Another head-scratcher: the call fl_ed_icon_adjust was taken out of the docs at some point after v1.0, and it never worked in the editor, but it still does work on the automap in the game itself.

That means that we just need Jeff to put the call back in the docs, and we need to fix the editor ourselves.

I'm assuming that the same is true for te_ed_icon_adjust, but I haven't tried it.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
blades of avernum char editor in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #6
You can get the scenario editor here, and there's a list of default items here.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Skill purchasing in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #5
Not going to happen, sorry. :(

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Skill purchasing in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #3
In that case, no. You could construct one by looking at scenario scripts, examining the stores as they are built up in the START_SCEN_STATE, look for stores that sell items in the 5000 range, and figure out where those stores are, but as far as I know, no one has done that for all scenarios yet.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Skill purchasing in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #1
http://desperance.net/imban/boa/

It would be under "Skill Trainers."

I should have this in my links list and don't. Time to update.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Custom Objects Script Base in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #13
You make me less want to do anything for you by not using punctuation or capitals.

Try again. Getting a script off of the Codex is fundamental to being a designer. I have confidence that you can do it.

EDIT: TM, if you care so much, do it yourself. There's nothing to prevent you from making exactly the same thing, except rendering it however you want it done rather than how I want it done. Obviously these terrains, items, whatever, can be modified by designers and there's nothing authoritative about what I'm doing. It's just to make things easier, and if you don't like it, don't use it.

[ Saturday, April 23, 2005 22:30: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Custom Objects Script Base in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #13
You make me less want to do anything for you by not using punctuation or capitals.

Try again. Getting a script off of the Codex is fundamental to being a designer. I have confidence that you can do it.

EDIT: TM, if you care so much, do it yourself. There's nothing to prevent you from making exactly the same thing, except rendering it however you want it done rather than how I want it done. Obviously these terrains, items, whatever, can be modified by designers and there's nothing authoritative about what I'm doing. It's just to make things easier, and if you don't like it, don't use it.

[ Saturday, April 23, 2005 22:30: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Custom Objects Script Base in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #10
Hawk King, you need to make a new scenario and make this text file your custom objects script for that new scenario. If you're not a designer, this file is useless for you.

And Thuryl, I'll get to the items whenever I can. If anyone feels like making simple items that use those graphics that I can append to this script, feel free and I'll credit you.

[ Saturday, April 23, 2005 21:28: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Custom Objects Script Base in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #10
Hawk King, you need to make a new scenario and make this text file your custom objects script for that new scenario. If you're not a designer, this file is useless for you.

And Thuryl, I'll get to the items whenever I can. If anyone feels like making simple items that use those graphics that I can append to this script, feel free and I'll credit you.

[ Saturday, April 23, 2005 21:28: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Custom Objects Script Base in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #4
TM: Both v-floors? And I meant v-floors looking green in the 2D view, which it definitely does do.

Thuryl: sheet 1038 icons 0 and 1 are the Rough Plate Mail. Apparently the War Charm floor icon is sheet 1041 icon 9.

To be added:
Sheet 1029, icons 0 through 7
Sheet 1036, icons 0 through 9
Sheet 1035, icons 6/7 and 8/9
Sheet 1041, icons 2, 5 and 6
Sheet 1043, icons 6/7
Sheet 1046, icons 6/7

[ Saturday, April 23, 2005 18:43: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Custom Objects Script Base in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #4
TM: Both v-floors? And I meant v-floors looking green in the 2D view, which it definitely does do.

Thuryl: sheet 1038 icons 0 and 1 are the Rough Plate Mail. Apparently the War Charm floor icon is sheet 1041 icon 9.

To be added:
Sheet 1029, icons 0 through 7
Sheet 1036, icons 0 through 9
Sheet 1035, icons 6/7 and 8/9
Sheet 1041, icons 2, 5 and 6
Sheet 1043, icons 6/7
Sheet 1046, icons 6/7

[ Saturday, April 23, 2005 18:43: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
LP Nethergate graphics in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #24
No, no, no, I suppose, yes, no, no.

Your comments would be a lot more effective if they were less insulting.

[ Saturday, April 23, 2005 17:11: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Custom Objects Script Base in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #0
I noticed a while back that BoA comes with a lot more graphics than it actually uses for items, creatures, etc. I thought it was kind of annoying not to know about them (since they don't show up in the editor), so I made a list of all of them and made a custom objects script that adds all of the unused graphics as new things. The idea is that this script can serve as a new base for scenarios — that is, you start with this as your beginning custom objects script and add things onto it for your own scenario.

You can get it on its page on the Codex.

I thought it might generate more discussion than the Codex is really intended to handle, so you can put comments here. Let me know if you know of anything that I mistakenly thought wasn't used in the game but actually is or of anything I missed, and also if there are any kinds of problems with the script.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Custom Objects Script Base in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #0
I noticed a while back that BoA comes with a lot more graphics than it actually uses for items, creatures, etc. I thought it was kind of annoying not to know about them (since they don't show up in the editor), so I made a list of all of them and made a custom objects script that adds all of the unused graphics as new things. The idea is that this script can serve as a new base for scenarios — that is, you start with this as your beginning custom objects script and add things onto it for your own scenario.

You can get it on its page on the Codex.

I thought it might generate more discussion than the Codex is really intended to handle, so you can put comments here. Let me know if you know of anything that I mistakenly thought wasn't used in the game but actually is or of anything I missed, and also if there are any kinds of problems with the script.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
LP Nethergate graphics in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #22
quote:
Originally written by Papa Donatus II:

Umbratium uses wallset 514. Destroyed Umbratium uses wallset 600.
Oops again. Funny that no one has pointed that out yet, since it's been true since the beginning. Oh well, new version coming soon.

quote:
Originally written by Papa Donatus II:

And, um, Monster is a bit mundane of a name. -_- Daemon actually is latin, or you could also use Monstrum.
"Daemon" actually is Greek originally, and I don't want to use either a Greek or a Latin word for the monsters. They're just unspecified monsters.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
A3 max skill level? in The Avernum Trilogy
Off With Their Heads
Member # 4045
Profile Homepage #6
I did every quest and killed everything but innocent townspeople, and I ended up just over level 50, but I had advantages.

I would imagine that it's possible, with disadvantages, to break level 70 or even 80. But after a certain point, you stop gaining experience from killing anything.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
THE GREAT DEBATE in General
Off With Their Heads
Member # 4045
Profile Homepage #13
For the record, I don't read General anymore unless my name gets mentioned, so I'm out.

Well, if the games get mentioned, or under other occasional circumstances, but eh. Not for this, certainly.

[ Saturday, April 23, 2005 08:02: Message edited by: Kelandon ]

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00

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