Profile for Kelandon

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).

Recent posts

Pages

AuthorRecent posts
run_town_script(); in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #20
If you have all of this done by one SDF, a single get_flag check every turn doesn't slow down anything noticeably.

There are many right ways to do this and only a few functional wrong ways.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
run_town_script(); in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #17
I think that Thralni is planning to make it possible to leave the town before the event actually occurs. The town's START_STATE is only run every turn while you're in town — if the party has left already, then the START_STATE won't be run. Hence he must use the scenario's START_STATE, which is the only state that is run every single turn in the scenario regardless of where the party is.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
run_town_script(); in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #17
I think that Thralni is planning to make it possible to leave the town before the event actually occurs. The town's START_STATE is only run every turn while you're in town — if the party has left already, then the START_STATE won't be run. Hence he must use the scenario's START_STATE, which is the only state that is run every single turn in the scenario regardless of where the party is.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Yarrr... Linux! in General
Off With Their Heads
Member # 4045
Profile Homepage #77
quote:
Originally written by Thuryl:

We don't seem to be particularly closer to it than we were back then.
We're a hell of a lot closer to it now than we were then. A far greater percentage is living at a far better standard than was the case a couple hundred years ago (and no, I don't have numbers to back this up, but it seems obvious, if you consider life expectancy, disease rates, the kind of work that we're doing, etc.).

I'm not saying what Marxists have said, that eventually industrialization will create a situation of plenty so that no one has to work very hard. I'm saying that it will someday be possible to eliminate the most bitter and extreme poverty, the way we've eliminated smallpox.

The problem is that we're still so far off from the "end result" that there's not much point in telling people to wait — we have to deal with the situation we have now and not just hope for a better future.

[ Tuesday, January 17, 2006 20:09: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Cheeseball :( in Avernum 4
Off With Their Heads
Member # 4045
Profile Homepage #3
Er, to be more precise: a typical lifespan for a domestic indoor cat is 15-20 years, although a rare few live as long as 30 years or more.

Cheeseball appears to be an indoor cat, so the distinction makes little difference in this case.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Bassikhava glitch in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #13
Thanks. That's what I eventually would have checked, but it seems that you have done my work for me.

The next time when I have an hour to muck around with this and the patience to see it through, I'll fix both problems and upload a fixed version of Bahs.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Yarrr... Linux! in General
Off With Their Heads
Member # 4045
Profile Homepage #72
quote:
Originally written by PoD person:

I'm coming closer and closer to the depressing conviction that my USA's standard of living is predicated on the poverty of several third-world countries. I would welcome some sort of disproof, but it seems that our proletariat became bourgeousie by turning itself into the white-collar controllers of an impoverished global proletariat, and that's ;_;
Is this even a controversial opinion? I thought that was well-known. And while it's unfortunate, the entire economy of the U.S. was built on the suffering of the lowest class echelon during the period of industrialization. We've just outsourced the suffering.

However, the good news is that it is likely that eventually mechanization will make menial labor jobs less and less useful and a high standard of living more and more accessible, with the result being that eventually everyone will be able to be a part of some sort of working class at least (rather than being desperately poor). The only two unknowns are: how long will this take? and will our global system survive for that long?

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
run_town_script(); in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #13
Whoops. I just re-read the first post again. Missed the "scenario script" bit that you said — I thought you were in a town script.

I should've just said yes. The call set_state_continue will only send you somewhere else within the script you're already in. Just use run_town_script and you'll be fine.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
run_town_script(); in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #13
Whoops. I just re-read the first post again. Missed the "scenario script" bit that you said — I thought you were in a town script.

I should've just said yes. The call set_state_continue will only send you somewhere else within the script you're already in. Just use run_town_script and you'll be fine.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
run_town_script(); in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #6
It runs the state in the same script. So if you call set_state_continue(22) in town script t22Vasskolis.txt, it runs state 22 in t22Vasskolis.txt. If you call set_state_continue(24) in slithhome.txt, it runs state 24 in slithhome.txt.

When all else fails, read the docs. Well, except that I think that it's lying about the INIT_STATE. And possibly the DEAD_STATE. Not sure.
quote:
void set_state(short new_state) - Changes the state of the script to new_state and immediately stops running the script. Has no effect in a dialogue script or in the states INIT_STATE, DEAD_STATE, or other predefined state types (except START_STATE).

void set_state_continue(short new_state) - Exactly like set_state, except that it doesn’t stop running the script.



[ Tuesday, January 17, 2006 07:58: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
run_town_script(); in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #6
It runs the state in the same script. So if you call set_state_continue(22) in town script t22Vasskolis.txt, it runs state 22 in t22Vasskolis.txt. If you call set_state_continue(24) in slithhome.txt, it runs state 24 in slithhome.txt.

When all else fails, read the docs. Well, except that I think that it's lying about the INIT_STATE. And possibly the DEAD_STATE. Not sure.
quote:
void set_state(short new_state) - Changes the state of the script to new_state and immediately stops running the script. Has no effect in a dialogue script or in the states INIT_STATE, DEAD_STATE, or other predefined state types (except START_STATE).

void set_state_continue(short new_state) - Exactly like set_state, except that it doesn’t stop running the script.



[ Tuesday, January 17, 2006 07:58: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
I don't find the wheel to open the grate in Avernum 4
Off With Their Heads
Member # 4045
Profile Homepage #11
It's not critical, no.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Fungal Caverns-VoDT in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #2
As far as I can tell, the spawns are set to happen ten times and then stop, no matter what you do.

Also, the main point of the dungeon seems to be the room in the middle. Go to the northeast corner of the dungeon, and work your way through the passage to the southwest. Find the stone wall building (at 30,26) if you're on a Mac and can check the party's coordinates. There's a secret passage in the north corner of that wall that will get you inside.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
run_town_script(); in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #4
It can go anywhere.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
run_town_script(); in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #4
It can go anywhere.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Bassikhava glitch in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #11
Well, I can use a char_on_loc to keep the drake moving until it hits a free spot, but if the party is lined up in a particular way, that would make it hit a wall.

I guess the answer is that I have to search for a free spot in the area around the party, which will be sort of annoying to set up, but not impossible (as it would've been at the time).

When I get a chance, I'll do that, and I'll take a good look at the flying algorithm. I might just throw in a dead limit of twenty spaces flown or something.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Yarrr... Linux! in General
Off With Their Heads
Member # 4045
Profile Homepage #63
Well, socialism-as-opposed-to-capitalism is very 19th century and early 20th century. We recognize that it's more of a continuum today. And if you're talking about economic theories for today, Alorael's post (going back a couple of pages) pretty well spells it out: pure laissez-faire capitalism has proven itself bankrupt, and so has pure government-controlled communism. The question is what degree of socialism is best.

Honestly, it was just that you put up the old argument for laissez-faire, so I figured I'd put up the old argument against. :P

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
run_town_script(); in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #2
The call set_state_continue will do this for sure. I assume run_town_script will, but I'm not sure.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
run_town_script(); in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #2
The call set_state_continue will do this for sure. I assume run_town_script will, but I'm not sure.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Annatolia or Crewl? (possible spoilers) in Avernum 4
Off With Their Heads
Member # 4045
Profile Homepage #14
There are no secret passages; headbashing is unnecessary. So is the quest: you really don't have to kill either.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Weird scripting for entering a town in Blades of Avernum Editor
Off With Their Heads
Member # 4045
Profile Homepage #1
Check out "Set Variable Town Entry" in the Scenario menu.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Weird scripting for entering a town in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #1
Check out "Set Variable Town Entry" in the Scenario menu.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Yarrr... Linux! in General
Off With Their Heads
Member # 4045
Profile Homepage #60
From what little I understand of political economic theory (not as much as I should), part of the argument for socialism is that the GDP alone is not a great measure of the overall well-being of a society. Being able to control certain aspects of the economy to make sure that our money is serving us instead of us serving our money is worth a small reduction in growth rate.

For example, in terms of environmentalism: after a certain point, cutting costs by using less clean methods to manufacture products runs up against increases in medical bills due to the problems that pollution causes.

More importantly, who gives a damn about being able to buy a table for fifty dollars instead of seventy-five if you can't breathe the air without getting cancer?

The other (purely economic) rationale that I've heard is that strict laissez-faire capitalism is subject to a boom-and-bust cycle. If you study U.S. economic history, you start to notice that there's a pattern of panics every twenty years: the Panic of 1819, the Panic of 1837, the Panic of 1857, the Panic of 1873, the Panic of 1893, etc. That's what laissez-faire capitalism gets you. Socialism can be used to mediate the booms and busts so that one gets a more level (although still somewhat bumpy) rate of growth.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Observation of MLK, Jr. in General
Off With Their Heads
Member # 4045
Profile Homepage #11
He wasn't a communist. He was a democratic socialist (and yes, if I cared, I could find something more authoritative than Wikipedia). Totalitarian communism (i.e. the Soviet Union) and democratic socialism (i.e. Scandinavian welfare states) are completely different.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Bassikhava glitch in Blades of Avernum
Off With Their Heads
Member # 4045
Profile Homepage #8
Again, there is not a call anywhere in that town (in the town script, in any of the creature scripts in that town, anywhere) that deals with attitude. I have no idea — maybe if you stick a hostile creature in the same space as a friendly creature, the friendly creature becomes hostile. Or something. I don't know.

I'm tempted to go into the Fly-Retreat script and try to fix it. I'd do it if anyone can get a save file to consistently reproduce the flying-forever effect, which I've never managed.

[ Monday, January 16, 2006 16:03: Message edited by: Kelandon ]

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00

Pages