Weird scripting for entering a town
Author | Topic: Weird scripting for entering a town |
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Apprentice
Member # 6667
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written Monday, January 16 2006 18:56
Profile
I'm working on designing a scenario (... there's a statement ranked most obvious!), and I'm trying to figure out how to do something a tad bit unusual. After a certain event in the scenario (not a day, but a SDF, or quest), I want to make it so when a person tries to enter a town (say, 10), they enter a different town, instead (say, 12). This is because town 10 was destroyed while the party was doing this event, and I want to be able to visit the carnage, which I have designed as town 12. I'm sure there's a way to do this (at least, I hope there is!), but I haven't been able to find it. Anybody out there know? :confused: -------------------- *There is no fate that can hinder or control the firm resolve of a determined soul.* Posts: 5 | Registered: Monday, January 9 2006 08:00 |
Off With Their Heads
Member # 4045
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written Monday, January 16 2006 19:19
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Check out "Set Variable Town Entry" in the Scenario menu. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |