Weird scripting for entering a town

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AuthorTopic: Weird scripting for entering a town
Member # 6667
Profile #0
I'm working on designing a scenario (... there's a statement ranked most obvious!), and I'm trying to figure out how to do something a tad bit unusual.

After a certain event in the scenario (not a day, but a SDF, or quest), I want to make it so when a person tries to enter a town (say, 10), they enter a different town, instead (say, 12). This is because town 10 was destroyed while the party was doing this event, and I want to be able to visit the carnage, which I have designed as town 12.

I'm sure there's a way to do this (at least, I hope there is!), but I haven't been able to find it. Anybody out there know? :confused:

*There is no fate that can hinder or control the firm resolve of a determined soul.*
Posts: 5 | Registered: Monday, January 9 2006 08:00
Off With Their Heads
Member # 4045
Profile Homepage #1
Check out "Set Variable Town Entry" in the Scenario menu.

Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

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Posts: 7968 | Registered: Saturday, February 28 2004 08:00