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Geneforge 4: "Not a Shaper" in Geneforge Series
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Well, hopefully it will actually matter in the game. If you are not a Shaper, but can make creations and use magic at the beginning of the game, then it's not so interesting.
Posts: 23 | Registered: Friday, November 14 2003 08:00
First Mac version released in Avernum 4
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Profile #14
Err..."big '?' ". The thing on the map denoting an important person. Fixed.

[ Sunday, December 11, 2005 01:22: Message edited by: almondblight ]
Posts: 23 | Registered: Friday, November 14 2003 08:00
First Mac version released in Avernum 4
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Initial impressions - pretty much what I expected, feels like more of the same but updated a bit. Somewhat annoying that there are only 2 slith and nephilim graphics...if I wanted a party of all one or the other, I could see a problem. Most of the streamlined things, like the elimination of arrows and the big "?" by NPCs I like, though I could see it annoying a few people. The circle for area of effect spells looks cool but I think a grid system like in Exile would do a better job of showing who is in the radius and who isn't. Overall, about what I expected so far (only played a round a bit).

[ Sunday, December 11, 2005 01:23: Message edited by: almondblight ]
Posts: 23 | Registered: Friday, November 14 2003 08:00
Farewell, pale imitation! in General
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Profile #34
quote:
Originally written by IRA Witch Herd:

Ferazel's Wand had beautiful art, great music (I imported it all to iTunes and often listen to it just by itself), and fun gameplay. One of my favorites. I used to play it all the time on my "old" iBook running OS 9. It's just too bad that it doesn't work in Classic on my new iMac...
Ben Spees is hard at work on the sequel, so no worries.
Posts: 23 | Registered: Friday, November 14 2003 08:00
Favorite Author in General
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Profile #56
I never really liked Shakespeare. I mean, he's certainly talented, and I suppose constructs a play technically well. But his chaaracters always seem to lack depth, the plays themselves repetative, and the stories always pretty straightforward. His plays are always watchable but not terribly interesting.

Granted, it differs from play to play. I rather liked King Lear, but found All's Well That Ends Well to be pretty poor, probably the worst among those I'm familiar with. Romeo and Juliet isn't bad but is a weak love story. I've never liked any of the poetry of his that I have read.
Posts: 23 | Registered: Friday, November 14 2003 08:00
Do you think there is a Hell? in General
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Profile #211
quote:
Originally written by *i:

[QUOTE]These are very important as it determines the actual chance that a "miracle" occurred. If the success rate of the test was 80% and the "heart blockage" itself was transient having a 10% chance of self-removal in 24 hours, the fact that it didn't exist later on is not that surprising.

The point is Ben, you need to be very quantitative when describing events. If there is a very significant probability for no explanation other than a miracle, then we would be more inclined to believe. But until you give some measure, we cannot determine.

Well, here you also put light on how even the holy rollers here don't really believe in an omnipotent god creating miracles. For an all powerful god, it is just as easy to lift a stone as it is to erase the sun. Yet why do prayers only ask for something that is statistically probable? Why not prayers asking god to return my dead wife to life, something that couldn't happen without a miracle, but instead prayers asking to have someone survive and illness, something that can happen without a miracle? The fact that prayers and miracles are limited to the realm of possability shows that even those who proclaim to worship an almighty god do not truly believe.
Posts: 23 | Registered: Friday, November 14 2003 08:00
Do you think there is a Hell? in General
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Profile #188
Pantheism is the only belief that makes sense to me. A deity that is all knowing would not create a universe where something happened in it that said deity did not desire. Why break ones own rules? It's schizophrenic behaviour.

Prayer also goes against the notion of an all powerful, all knowing deity, and assumes some sort of deficiancy.

Things only seem supernatural until we learn more about them, just as we know longer believe lightning is God chucking bolts at us or earthquakes are god getting pissy.

http://psychclassics.yorku.ca/Skinner/Pigeon/

Read that. A pigeon in a cage with a feeder appearing at fixed intervals will believe that their actions during those intervals cause the feeder to appear.
Posts: 23 | Registered: Friday, November 14 2003 08:00
Avernum 4 in General
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Profile #62
For the mac, the editor isn't out.
Posts: 23 | Registered: Friday, November 14 2003 08:00
Avernum 4 in General
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Profile #60
quote:
Originally written by *i:

Okay, name them. Blades of Avernum is probably the most simple while being the most powerful and while being cost effective editor on the market.
Ehh...true. Realmz is pretty outdated now (though still fun), and Coldstone makes action RPG's. Aescapia's RPG creator and Pygmalion might be pretty good, but they won't be out for a few months.

As for Avernum 4...I dunno, it seems like he's running out of ideas. The Avernum games were Exile remakes, and Geneforge was good but the sequel...I was a little iffy about the fact that entire colonies from the first game were secretly transported from the island so that you can rehash the same fueds in the first.

Eh...at least it'll be interesting to see how this turns out.
Posts: 23 | Registered: Friday, November 14 2003 08:00
How did you guys get your scenario ideas? in Blades of Avernum
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You could try asking yourself "but?" and "why?". You're sent to take out a pesky Warlock - but it turns out he's actually trying to stop a demon invasion, and the town people don't realize that. Or but, another group is trying to get to him first for there own reasons, and will try to stop you at every chance of the way. Some twist that makes the game more interesting and less generic, don't force it though. If you can think of a nice twist within the context of your scenario it will make the scenario both longer and more interesting.

Why - why is the Warlock a problem? Has he been killing villagers? Why is he killing the villagers? Why has no one else taken him out yet? Is the Empire secretly protecting him because they want to benefit from his research? Start asking yourself questions and a backstory will start to appear (this was borrowed from Drakfyre's page - go look at it if you need advice).

You could also ask other questions. How? How does the party get to the Warlocks island? Do they take a ship? Maybe they go to take a ship there, but the ship line has been closed down because of kobold attacks. Why are the Kobolds attacking though? Maybe they see that the Warlock is keeping off human advancement that will eventually kill them all off.

Look at almost any real world story, and it's never as simple as "some guy was bothering us so we hired some guy to make him stop then everything went back to normal". There are always more sides to a coin and more complications that might be there at first glance, look into those.
Posts: 23 | Registered: Friday, November 14 2003 08:00
Nudism in General
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Profile #50
quote:
Originally written by ben*:

Also, most people have something known as morality and dignity.
I'm not so sure about that, look around at all the women that are showing their hair/face!
Posts: 23 | Registered: Friday, November 14 2003 08:00
Fallout 3 in General
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Profile #22
quote:
Originally written by Ultimate Weapon Custer:

Calling Fallout 2 a bad sequel is like calling The Godfather Pt. 2 a bad sequel.
I loved Fallout 1 and played through it at least 4-5 times. I was very disappointed by Fallout 2 and stopped playing around the tanker. I thought it was a weak sequal, but am surprised that most disagree.

Oh, and I think Bloodlines looks pretty sweet too.
Posts: 23 | Registered: Friday, November 14 2003 08:00
What if Batman and Captain America Fought? in General
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Profile #14
In DC vs. Marvel, instead of helping Batman, Robin decides to tie up Jubilee. Personally, I would beat the snot out of that boy.
Posts: 23 | Registered: Friday, November 14 2003 08:00
What if Batman and Captain America Fought? in General
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Profile #8
quote:
Originally written by The Demonslayer:

Batman beat up Captain America?!

What is he a communist now?

And why the hell would two super HEROS be fighting anyway?!

He's probably a small "c" commie like me.

Anyways, Marvel tended to have heroes fight each other all the time, it seemed like just for the hell of it. DC, not so much. But the lame story for Marvel Vs. DC which had them fighting was that two brothers were each universe and they were rivals so they wanted people from their respective universes to fight each other. Pretty weak, no?
Posts: 23 | Registered: Friday, November 14 2003 08:00
What if Batman and Captain America Fought? in General
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Profile #4
Batman and Captain America did fight (DC versus Marvel #3), it was a poor fight, but Batman ended up winning (he's cooler anyways). Batman and Daredevil would be cool though, they would be pretty even I would think.
Posts: 23 | Registered: Friday, November 14 2003 08:00
We know about Geneforge 3...but what's next? in General
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Profile #61
Yeah, has anyone played Temple of Elemental Evil? I thought the turn based combat in that was really good, maybe if Jeff did something like that.
Posts: 23 | Registered: Friday, November 14 2003 08:00
We know about Geneforge 3...but what's next? in General
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Well...yeah. I'm a bit of a world builder fan (gotta keep something worth playing on my old SE!) so text and (to a lesser extent) graphical adventures aren't new to me. However, most of them seem to have a very specific order to things (go around, collect objects, know which object to use on what, know which verb to use), I was thinking more along the lines of having some adventure elements, but also having roleplaying elements that get you ahead (for example, what choices you make affect what you have to do an how people will treat you). Also, I wonder how well a non-stat combat system would go - think chess where skill matters more than "level", or those fantasy card games where having more cards doesn't mean you will necessarilly be able to beat the other person faster, but it does open more strategies.

Another type of game I'd like to see is what Warcraft III was originally going to be - heroes leading small armies on quests, and using the money they get from that to upgrade their army and their own stats. If they made it really open-ended with a lot of side-quests as well as a lot of different paths to choose it could be really cool.
Posts: 23 | Registered: Friday, November 14 2003 08:00
We know about Geneforge 3...but what's next? in General
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Profile #23
quote:
Originally written by Andrea:

Final Fantasy's greatest ill is that it's convinced a bunch of drooling Japanophiles that statistics are the primary constituent of a role-playing game.
Hmm...now that you mention it I wouldn't mind seeing an RPG without statistics, or at least without leveling up. Work on the roleplaying aspect of it more maybe, or adventure game aspect of it.
Posts: 23 | Registered: Friday, November 14 2003 08:00
Works Nethergate with 10.3.2 in Nethergate
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Profile #1
Besides having to manually reset the screen size (unless you don't mind playing it in a box), it works just fine for me. I recently started it up again as I found it to be the most compelling spidweb game to date in some ways...I'm hoping whatever Jeff plans next will recapture some of the magic there.
Posts: 23 | Registered: Friday, November 14 2003 08:00
Spiderweb Software: The best thing in 2003? in General
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Profile #0
Well, this is certainly high praise...

http://www.rpgcodex.com/content.php?id=94

"All in all, 2003 was a pretty rotten year for the CRPG genre. There just weren't really any great CRPG titles, the only real exception being Spiderweb Software's excellent sequel Geneforge 2. Beyond that, almost everything was a disappointment."
Posts: 23 | Registered: Friday, November 14 2003 08:00
Questions about the world that the Avernum series takes place on/in. in Blades of Avernum
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Profile #15
What about a scenario taking place before the empire was created? Like during the time of that king who's tomb you find on the island in Avernum 3? That'd be pretty interesting.
Posts: 23 | Registered: Friday, November 14 2003 08:00