Profile for Nikki.

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).

Recent posts

Pages

AuthorRecent posts
Blades of Avernum Improvements in Blades of Avernum
Shaper
Member # 3442
Profile Homepage #9
quote:
Originally written by Ishad Nha:

[QB]As for the Blaze Ring, it has one active special ability and no passive abilities at all. Here I am using the terminology from the BoA Editor Help file. If you have both active and passive abilities in the same item, one will suppress the other.

Umm. I just don't know if I see the point of having both active and passive abilities, even if I do see what you're getting at now. A ring that casts spells and adds +2 to magery may as well be a ring and a scroll, though, hadn't it?? What makes you want a passive and active item so badly?

quote:

To see what I mean about the hassle in enumerating every possible case, read state 12 from t2Raiser.txt in Kelandon’s High Level Party Maker. You can’t just say “what level party does the player want”, you must have this for every possible input number:
check_text_response_match("1");
if (got_text_match())
what_num = 1;

Okay. But all you really have to do is copy and paste. And this isn't using any other states is it? It's all contained in one single state, and managed with if calls.

Personally, I don't see this has hassle since all you have to do is press [Ctrl] + [c]...

quote:

This scenario also illustrates my point about custom spells being second-class citizens. Yes you can buy them and have levels but the description screens are not as good.

I think this is preference. I don't mind reading text in a dialog box, so I'm okay with it. And besides, how often do you read spell descriptions?

quote:

As for timers, you can’t have one run for more than 255 moves if you do it by incrementing a flag, unless you use two flags and some fancy footwork. I struck heaps of problems with timers when I ported the Exile scenario River and Leaf to the Avernum world, in particular the On the Dacgban zones. They are tough if you want to have two running at the same time.

Use a variable if that's the case - these can go much higher than you should ever need.

And for two at a time, use two variables...

quote:

Rotating the viewpoints, the Neverwinter Nights game does it well. I feel it would add realism to the BoA world. I don’t think it would create that much extra work, apart from the graphics. I have had a stab at it myself.

Sure, okay, but really, I don't see the point. This is just like asking it to be in first-person view - that'd add realism too. What is inherently wrong with the view we have at present?

quote:

Damaged gear is found all through Nethergate: Resurrection, I think designers should alter monsters so they don’t always drop perfectly good stuff.

Ah, fair point. I'd not considered N:R. And I toyed around with this last night, and it can be done. But making burnt armour if you kill a baddie with fire, or whatever is out of the question.
Posts: 2864 | Registered: Monday, September 8 2003 07:00
noob info in General
Shaper
Member # 3442
Profile Homepage #136
quote:
Originally written by Dintiradan:

Take off, you hoser! Adhering to stereotypes is a beauty way to go!

Seriously though, if I was speaking what I posted, that's exactly how I would say it.

That gives me an idea...
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Blades of Avernum Improvements in Blades of Avernum
Shaper
Member # 3442
Profile Homepage #5
quote:
Originally written by Drakefyre:

By Magic Shops he means the random item shops from Exile.
Ah. But there is a way around this with the get_ran call...
Posts: 2864 | Registered: Monday, September 8 2003 07:00
noob info in General
Shaper
Member # 3442
Profile Homepage #134
quote:
Originally written by Dintiradan:

So... how about those Spiderweb Software games, eh?

--------------------
Why was I born with such contemporaries?
- Oscar Wilde

Bonus points for the quote, which is snappy and relevant, but I can't help but feel you're playing to stereotypes with that "eh?"...
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Blades of Avernum Improvements in Blades of Avernum
Shaper
Member # 3442
Profile Homepage #1
Thoughts/comments...

quote:
... For instance move_to_new_town can only be called in a special encounter that the party has walked into...
Okay, you have a point here, and it's a bit annoying that we as players have to "click to continue". But this is a minor annoyance at best - it isn't going to stop designers from using the call.

quote:
For example, “town_visibility()” is a variable that is always defined. But you can’t improvise a call like “get_town_visibility()”, because the game has no provision for it. This is also a problem with the trait names, the High Level Party Maker, (t1Library.txt) has to list every possible trait name, there is no call like “get_trait_name()”.
Umm. If I understand what you're getting at, you're complaining about something that is easily remedied by keeping a piece of paper and a pen to hand, or by using flags. In-game, what could you possibly need to check whether or town is visible or not for? And, suppose that you do (because you might need somebody to tell you a piece of information ONLY if the town is hidden, for example). All you'd need to do is reserve a flag for the town's visibility - if it's 1 it's visible. You're still only using one call, so I really don't see the problem here.

quote:
The text response function currently requires enumerating every possible allowable case. Thus you can’t simply have the script accept a number at random, the number must be assigned a place in an allowed case. The underlying problem is that the Avernumscript has been simplified a bit too much in some cases. Sometimes the simplification requires more work just to do basic things.

I think here you're fighting against the call, not the call being broken. For any one word/number there are only so many variations, and I'm not even sure capitalisation counts. So really, copy/pasting a few different alternatives isn't an issue.

quote:
From what I can see, a Jewel of Return is impossible because none of the Avernum calls do what is needed, travel from the outdoors to the starting town or its environs. Thus the new is not always better than the old.

Why won't it work. Okay, the object is going to call a scenario script state so it can't be passed from scenario to scenario. That may be an issue. But from within a scenario it'd work. In fact you could make a crystal transport to any town. How?

Right, you'll know the co-ordinates of each town in your scenario (I hope). Upon using the item, you could make the crystal ask which town you wanted to go to (maybe even doing an Av4 thing where you must visit each town first). Then using
the call change_outdoor_location(), transport the party. Voila.

quote:
You can’t have both active and passive abilities in the same item, a restriction that may not be necessary.

See the Blaze Ring from APF.

quote:
Need the ability to customize the descriptions of custom items.

Okay, I'll give you this one. But it's not a huge thing - this is nitpicking at best.

quote:
The First Aid in Avernum 4 was really useful, how unlike Blades of Avernum.

Wow. This is totally missing the point. What you're suggesting is that Jeff goes back to all his earlier games and rework them to include his best ideas. This is stupid. And besides, First Aid can be useful if a scenario is desgined to use it - see Lord Putidus.

quote:
If there is one feature badly needed it is the ability to rotate viewpoint. Currently the north and the west are the favored directions. A rotate command would make the south and east favored instead. All terrain, loose items, floors and creatures would have to be moved to new positions. Thus 12,23 in the current viewpoint would be 35,24 in a rotated vista, for a 48 * 48 zone. Default viewpoint would be the current one. Where terrain has a distinct facing it must be inverted, thus south-facing hills must become north facing. Ditto where creatures have a distinct facing that must be inverted too.

Why?! Why-oh-why?! This would be far more work for Jeff, designers, graphic artists - everybody. And what for? I can see very little gain here. You say it's "badly needed". Care to explain why?

quote:
It is not easy to make the outdoor appearance of a town match what is found when it is entered. Never an easy task when there are so few outdoor wall, building graphics.
Yes it is. Especially with custom graphics, and careful designing. See anything by Ephesos or TM for proof.

quote:
Some guff about graphics
I think this is personal taste. Personally, I don't mind the outdoor cliffs.

quote:

In Blades of Exile it is so easy to set a timer, just set a special encounter, then choose the appropriate sort of timer: General or Town Specs. In Blades of Avernum the routine is to increment a flag in the Start State of the town script. It is not as convenient as the set – and – forget Exile variety.

Mmm... it is much more powerful though. I haven't touched BoE for ages, but I think I remember how these worked. And it was much harder to flash dialog boxes at intervals. And I don't know if inc_flag(x,y,-1) is that difficult to begin with...

quote:
To create Magic Shops in the Avernum world is a real problem. Quite a few BoE features can’t be replicated in Avernum, even the Avernum 3 – style Jewel of Return is a tough problem.
Magic shops? As in shops which sell magic. Easy. add_item_to_shop(shop number,3000 + spell number,spell level)

What's the problem here?

Oh, and see above for the Jewel of Return (which isn't even that good an item...)

quote:
Combat
In Exile series, the monsters sometimes drop items when killed. While in Avernum, every last piece of monster equipment is dropped. It still retains its full market value. All monster gear is undamaged after the PCs have killed the monsters by every violent means permitted in the game.
WRONG. We as designers can set the chance of a moster dropping an item. And we can stop it all together by adding destroy_item calls in the creature's DEAD_STATE.

And monster gear being undamaged has never happened in ANY Spiderweb game. Or most games I've played. It's just too much work.

quote:
Custom Spells
At the end of the day, the custom “spells” are just scenario states, they lack all of the features of the real spells: spell levels, description screens and ability to buy them. If these features were to be available for the custom spells, they would require the use of scenario states and SDFs. Basically they are second-class citizens.
See Exodus as to why you are wrong - spell levels, an easy to use system for reading spell information and the ability to buy them.

quote:

The Blades of Avernum program is not GURPS, it is not infinitely versatile and it can only be customized so far

No, point given. But Jeff says in the Docs he never intended to make everything possible. However, we're just scratching the surface of this beast, and things like E:R and Exodus show us how we can push the engine to great things at the moment. There are still lots of things we haven't gotten round to discovering yet.

As an aside, have you nosed around in the BoA Editor much, or is it just the port you've worked on?

[ Saturday, September 15, 2007 03:01: Message edited by: Nikki xx ]
Posts: 2864 | Registered: Monday, September 8 2003 07:00
I am running for United States President. in General
Shaper
Member # 3442
Profile Homepage #9
quote:
Originally written by Billy Bob Joe with an Afroking:

Just like I will be able to become the next King of the United Kingdom of Great Britain.
If you really want to rule the country, do it. None of us are particularly interested so long as you don't eat children like our current overlords.
Posts: 2864 | Registered: Monday, September 8 2003 07:00
noob info in General
Shaper
Member # 3442
Profile Homepage #97
You know, we havent had a meme for ages...
Posts: 2864 | Registered: Monday, September 8 2003 07:00
noob info in General
Shaper
Member # 3442
Profile Homepage #93
You forgot mangos, Stuggie, tentacles and the fluffy turtles, to name but a few things...

And it's Icshi. Or was, sometime next week.
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Spiderweb podcast in General
Shaper
Member # 3442
Profile Homepage #10
quote:
Originally written by Azuma:

Maybe we can have a poll to decide..
You just don't get it, do you? :P
Posts: 2864 | Registered: Monday, September 8 2003 07:00
You Choice, Your Music.. in General
Shaper
Member # 3442
Profile Homepage #25
Roxy Music, T.Rex (God rest ye, Mr Bolan), The Beatles, The Smiths, Radiohead, Television, Kate Nash, Elliott Smith, Jeff Buckley (*swoon*), The Cure, Morrissey's solo stuff, Thom Yorke, The Velvet Underground, our very own Nico, The Beach Boys, Bjork, Joy Division (but NOT New Order), The Verve, The Sex Pistols, The Jam, Genesis, Ennio Morricone, Bach, Mozart, Queen, Louis Armstrong, Bob Dylan, The Fall, The Prima Doners (my friend Harry's kick-ass band), Kristeen Young, Jobriath...

That's all I can think of at the moment.

[ Monday, September 10, 2007 03:18: Message edited by: Nikki xx ]
Posts: 2864 | Registered: Monday, September 8 2003 07:00
What's Your Favorite Scenario? in Blades of Avernum
Shaper
Member # 3442
Profile Homepage #31
Maybe, being tired of just having cameos, TM has decided to write his biography as a BoA scenario. It has ben entitled "Die" probably as an ode to "Fame".
Posts: 2864 | Registered: Monday, September 8 2003 07:00
You Choice, Your Music.. in General
Shaper
Member # 3442
Profile Homepage #6
quote:
Originally written by Azuma:

Oooh..bands I never heard of..I only know MCR and Foo Fighters..

Hmm..has anyone here heard Voltaire? The guy's good..

You've never heard of Queen, or the White Stripes?

Woah.
Posts: 2864 | Registered: Monday, September 8 2003 07:00
What's Your Favorite Scenario? in Blades of Avernum
Shaper
Member # 3442
Profile Homepage #19
quote:
Originally written by Zacron Nawak Azguy:

If anyone is looking for a good storyline for a scenario, I have an idea for a GREAT one. It is on a grander scale tho', not a Settlers type at ALL.

~Lord Zacron

Why don't you make it yourself? It'd be much better than one of us doing it...
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Using Equippable Items in Blades of Avernum Editor
Shaper
Member # 3442
Profile Homepage #3
Yeah, isn't there a ring that casts Bolt Of Fire in a BoA scenario?? You obviously can't cast it whilst it's on, but if you unequip it you can.

--------------------
Nikki's Nook - pretty, pretty?
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Episode 4: Spiderweb Reloaded. Something like that anyway. in General
Shaper
Member # 3442
Profile Homepage #96
quote:
Originally written by An Iffy Shaped Milk Bottle:

I don't get it.
Philistine.

It's Dikiyoba, pronouncing her script. She appears in an earlier cartoon. And the other people are random board members.

--------------------
Nikki's Nook - La maison de mon rêve?
Posts: 2864 | Registered: Monday, September 8 2003 07:00
noob info in General
Shaper
Member # 3442
Profile Homepage #60
That is so odd... I don't cause gender confusion!!

Also, I was thinking of starting a new photo thread, so maybe I might just go ahead and do it now...
Posts: 2864 | Registered: Monday, September 8 2003 07:00
El Presidente Problem! in Blades of Avernum
Shaper
Member # 3442
Profile Homepage #2
If you are playing as the attackers, then kill townspeople. They'll either heal you for 5 points apiece, or restore some SP. Also, use bolt of fire and haste liberally.

If you're playing as the Empire, there's a bow just south of where you start and some spare arrows in the room just east of where you start. This is probably going to save your butt.

Also, save a lot, and target magi/major characters first. And, as has been said, there is a one-time heal spell in the temple.
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Episode 4: Spiderweb Reloaded. Something like that anyway. in General
Shaper
Member # 3442
Profile Homepage #79
Brody, I love you. :)

--------------------
Nikki's Nook - La maison de mon rêve?
Posts: 2864 | Registered: Monday, September 8 2003 07:00
The REAL list in General
Shaper
Member # 3442
Profile Homepage #27
Nikki's Nook

Just in case you didn't add it when we talked yesterday. (And to promote it here :P )
Posts: 2864 | Registered: Monday, September 8 2003 07:00
El President Released!! in Blades of Avernum
Shaper
Member # 3442
Profile Homepage #0
Yup. After far too long, a new scenario by me and Thralni...

Oh, and I just realised, this is my fourth year at Spidweb as well as my fourth scenario... I need to get a move on. :P

Anyway: Download from here for now, it should work for both PC and Mac.

Enjoy!!

Edit: Duh. The scenario

[ Monday, September 03, 2007 03:17: Message edited by: Nikki xx ]
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Park rangers are cute in General
Shaper
Member # 3442
Profile Homepage #11
Ick. I like spiders, but I really hate spiderwebs. I used to have to walk down a narrow path on my way to school everyday, and there always used to be loads of them. And, no matter how careful you were in trying to avoid them, there was always one that got right in your face.

Ick.
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Episode 4: Spiderweb Reloaded. Something like that anyway. in General
Shaper
Member # 3442
Profile Homepage #52
Meh. Episode one was okay at the time, I'll admit. But looking back now it just feels a tad dated and basic. Dikiyoba's writing style and ability to write a story has just grown loads since then - I'd recommend starting at Episode 2 and then reading the first one later.

Episode 4 is my favourite so far, because it actually feels like a real story and not fanfic written for other people.

--------------------
Nikki's Nook - La maison de mon rêve?
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Man or God in General
Shaper
Member # 3442
Profile Homepage #24
God created Man, Man created God.
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Who Wants to be Superhero? in General
Shaper
Member # 3442
Profile Homepage #19
Yay Nico!!

I'll have to try later when I'm on high-speed...
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Episode 4: Spiderweb Reloaded. Something like that anyway. in General
Shaper
Member # 3442
Profile Homepage #29
I'm now openly scowling...

:P

Edit: And yeah, no TM surprises me, too.

[ Monday, August 27, 2007 02:53: Message edited by: Nikki xx ]

--------------------
Nikki's Nook - La maison de mon rêve?
Posts: 2864 | Registered: Monday, September 8 2003 07:00

Pages