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[Insert Dumb Joke Here] in General
Law Bringer
Member # 335
Profile Homepage #40
When you're told not to post something you should refrain from posting it. Adding warnings doesn't change that.

—Alorael, who gives you the latter day equivalent of a black mark cabbage.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Need help! in Geneforge 4: Rebellion
Law Bringer
Member # 335
Profile Homepage #1
The messages you get while moving around and while talking to people should stay until you click one of the responses or select one by pressing a number. If you're not clicking and not pressing 1 (or something similar) and the messages still disappear very fast, something is wrong. Make sure you don't have a keyboard problem and try reinstalling.

—Alorael, who doesn't think you mean loading screens. Those go very fast but don't really have much information. They're neat, but they're not helpful.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Nethergate... in General
Law Bringer
Member # 335
Profile Homepage #1
I'm not sure which engine it will use. Jeff has said before that it will be the same, but then he implied that it would be a new engine. If it isn't the original engine it will probably be the A4 (or A5) engine rather than Geneforge's because Nethergate is more similar mechanically to Avernum than Geneforge.

—Alorael, who also prefers moving with a keyboard and therefore thinks that A4 added a very important change. Clicking on yourself and losing your turn isn't a problem if you don't click at all.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
What attracted you here? in General
Law Bringer
Member # 335
Profile Homepage #28
It sounds familiar because I said it before less than a week ago in a very similar topic.

[Edit: Nothing to see here.]

—Alorael, who sulks and yet is attracted to Spiderweb. This calls for statistical analysis to find false causal links!

[ Sunday, February 11, 2007 13:50: Message edited by: Jeff Vogel is an unsellable trowel. ]
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Questions about collection quests and timer. in Geneforge 4: Rebellion
Law Bringer
Member # 335
Profile Homepage #14
quote:
Originally written by Nalyd Twisted:

quote:
Alorael:
No mechanics are safe from Spiderweb.
You want them to be?

Mechanics are people too. Abuse them and then see who's laughing when your car breaks down.

—Alorael, who has no complaints about any tinkering with game mechanics. In fact, tinkering may be mechanic-approved.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
spiderweb on pcc in General
Law Bringer
Member # 335
Profile Homepage #1
What does PCC stand for? If it's anything other than Mac or PC, or in one case Linux, the answer is no.

—Alorael, who supposes Jeff could conceivably have all kinds of plans up to and including world domination as the head of the Scorched Earth Party. He's not advertising any such plans (except for world domination) here, though.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Geneforge Political Spectrum in Geneforge 4: Rebellion
Law Bringer
Member # 335
Profile Homepage #4
I'm in the same quadrant as the Trakovites, but I think the Trakovites are wrong to ban shaping entirely.

Both decisions should really be axes rather than simple one or the other decisions. Creations can have all the rights of a human, the rights of an animal, or the rights of a rock. You can support all shaping, support shaping but not reshaping, or support setting all shapers on fire. It's all a matter of degree.

—Alorael, who thinks someone needs to make a Geneforgelitical Compass test. Bonus points if it has questions with no obvious relation to Genelitical beliefs.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
What attracted you here? in General
Law Bringer
Member # 335
Profile Homepage #24
Anyone who claims opinions can't be wrong is someone whose opinions have been wrong on more than one consecutive occasion.

—Alorael, whose opinions are always right by definition. Yes, he is the magnetic poles that guide all moral compasses.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Av2 Help! - Char reduced to 1AP - Why? in The Avernum Trilogy
Law Bringer
Member # 335
Profile Homepage #2
There's no need to avoid walking through webs entirely, but there are a few tricks. As you've noticed, getting webbed makes you slow. Getting very webbed makes you very slow. Avoid webs in combat and walk through them when you can afford to wait a few rounds. Also, when you're in non-combat mode you can look (L) at adjacent webs to clear them.

—Alorael, who finds it very appropriate that the most irritating status change is the one that GIFTS (Giant Intelligent Friendly Talking Spiders) can cause.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Going back to beat A4... in Avernum 4
Law Bringer
Member # 335
Profile Homepage #7
I think the problem with thrown weapons is really that there can't be any unique and powerful ones because you'd just throw them all and run out. That's no fun. Instead, you get bows that no not only can't be used up but now can't even use up their ammunition.

—Alorael, who agrees that Custom is the way to go with characters. Berserker is a pretty good class too, though, if you want a melee guy.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
need advice for Avernum 1 in The Avernum Trilogy
Law Bringer
Member # 335
Profile Homepage #41
I was. Downsizing is no fun at all.

—Alorael, who is now only a temp filling in as the special function buttons on fancy keyboards.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Going back to beat A4... in Avernum 4
Law Bringer
Member # 335
Profile Homepage #4
Experience penalties are largely insignificant. Elite Warrior, Natural Mage, and Divinely Touched are excellent traits. Making everyone nephil is a fine idea. Sliths are good too.

Beyond that, your exact party is a matter of taste. I prefer the traditional lineup of two fighters and two casters, and I like my casters to be equally proficient with mage and priest spells. Note that you're better off making your thief and mage the same character in order to get more powerful Unlock spells.

—Alorael, who recommends archery for all. A party of nephilim works very well for that. Depending on how much you're willing to abuse purchases, you can avoid training Spellcraft, any archery skills, and First Aid until you've bought the skills with cash. You definitely want to have First Aid, though, because it makes long slogs less difficult.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
What attracted you here? in General
Law Bringer
Member # 335
Profile Homepage #17
Veni vidi vici?

—Alorael, who came, stuck around for a while, and left. Then months later he came again and stuck around for significantly longer. He has no real justification for any of these events besides whim.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
need advice for Avernum 1 in The Avernum Trilogy
Law Bringer
Member # 335
Profile Homepage #39
quote:
Originally written by Micawber:

Well by the same token, K would normally be directly down; whereas clemmie apparently found it moved her diagonally. Weird keyboard.
I said that I was the center of the keypad (the 5 equivalent), and clemmie said that K moved down. K is the equivalent of 2, so that's reasonable. Pressing I shouldn't move you at all.

If you move by using the arrows, they move you north, east, south, and west so that pressing up moves you up on the automap but diagonally on the main screen because of its perspective. The keypad moves you according to the screen, not the map, so pressing 2 (or K) moves you straight down, or southeast.

—Alorael, who thinks the arrow keys were well planned. Only moving on the diagonals would make the game entirely impossible to play. Bishop's Avernum would at least be an interesting challenge, though.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Quick action in Geneforge 4: Rebellion
Law Bringer
Member # 335
Profile Homepage #12
Level doesn't directly affect your chances of getting a second hit in, but stronger enemies are harder to hit, so stronger enemies are more resistant to Quick Action.

—Alorael, who still finds Quick Action much more useful than Assassination. Hitting things is less difficult than leveling past things.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
[Insert Dumb Joke Here] in General
Law Bringer
Member # 335
Profile Homepage #30
These are kitten-friendly boards. Let's keep the horrific jokes to a minimum, please.

—Alorael, who has no more humor to contribute. He's hit his quota for today a little earlier than expected.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Quick action in Geneforge 4: Rebellion
Law Bringer
Member # 335
Profile Homepage #10
Just to clarify: with Quick Action you have a chance to deal more damage when you attack but the animation is the same. Having more AP can give you a chance to attack more than once in a round, which is different and is animated more than once. Most enemies that attack multiple times do it with AP, not Quick Action.

—Alorael, who thinks of Quick Action as mechanically analogous to Assassination in Exile/Avernum. It's just a way to get more damage mostly against weaker enemies.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
A Year and a Day in General
Law Bringer
Member # 335
Profile Homepage #4
Congratulations on making topic 4080!

—Alorael, who concludes that Spiderweb does not really subvert dominant paradigms. It perverts, sometimes, but there's not much subversion.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
[Insert Dumb Joke Here] in General
Law Bringer
Member # 335
Profile Homepage #22
One scale, you mean.

Oh, right. A justification for this post. So... A client walked into a psychiatrist's office and sat down. The psychiatrist asked him what was wrong, and the man replied that he felt like his life was incomplete. The psychiatrist thought for a moment.

—Alorael, who puts this joke in the company of many brilliant limericks, haiku, and the occasional sonnet. It really does work better in verse.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
AP Bug? in Geneforge 4: Rebellion
Law Bringer
Member # 335
Profile Homepage #1
The AP system has changed. You can now attack with any amount of AP left. It's the help file that's wrong.

You're still not supposed to get full essence back from absorbing a creation as far as I know. Maybe it can happen at random sometimes, but it shouldn't happen all the time.

—Alorael, who confesses that he doesn't really know. He absorbed very infrequently, and when he did he never paid much attention to how much essence he got because it was always right next to a town or essence pool so that he could make better creations.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
[Insert Dumb Joke Here] in General
Law Bringer
Member # 335
Profile Homepage #17
Politics.

[Edit: I can't speak for myseslf.]

—Alorael, who thinks that one speaks for itself.

[ Friday, February 09, 2007 22:58: Message edited by: Schro abuses unpaid grad students. ]
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Questions about collection quests and timer. in Geneforge 4: Rebellion
Law Bringer
Member # 335
Profile Homepage #5
I guess I can't really think of G4 as an improvement over G1. I don't even think of A2 as an improvement over A1 even though it gained the much-needed quest log and is an overall better game. The first in a series is always special.

—Alorael, who is still thinks that G4's story lives up to its promises and the engine has all the polish you'd expect from a fourth installment. And the sacrosanct realm of AP has now been altered in both A4 and G4! No mechanics are safe from Spiderweb.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Question about canisters in Geneforge 4: Rebellion
Law Bringer
Member # 335
Profile Homepage #1
quote:
Originally written by Thuryl
From what I've seen by looking through the scripts, the lowest check is at 5 canisters and the highest is 12. (The check at 5 is just somebody telling you that he knows you've used canisters, though; it doesn't affect your interactions with him.) I'm pretty sure it takes at least 12 to affect the ending as well.

—Alorael, who didn't put it better himself. He was in fact apparently wrong.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Questions about collection quests and timer. in Geneforge 4: Rebellion
Law Bringer
Member # 335
Profile Homepage #1
The only items that you'll need to stockpile are Research Notes, Swamp Herbs, and Melted Glass.

The time has no effect that I ever discovered, but I haven't poked around in scripts.

—Alorael, who thinks this game earned all its hype. It's a big improvement over its antecedents.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Not yeti another photo thread in General
Law Bringer
Member # 335
Profile Homepage #46
quote:
Originally written by The Sorcerer:

Displayed names are forever fixed (together with the current IP) to a post, but visible only to moderators.
I never noticed that before! I could've retrieved the monikers I lost to file corruption. Bah.

[Edit:]

—Alorael, who has in any case upgraded his moniker recording system and backups.

[ Friday, February 09, 2007 09:41: Message edited by: *i kicks puppies and orphans. ]
Posts: 14579 | Registered: Saturday, December 1 2001 08:00

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