Profile for Murder He Wrote

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Holding the Tavern Front -RP in General
Lifecrafter
Member # 3320
Profile #242
OOC: Thanks, Tommy. I liked that addition. : D My post will now bring the identification of the witch.

IC: Schostas is tired. Very very tired. He almost falls off of his chair as sleep begins to try to overtake him, but he fights back and stays awake. He motions to the bartender and asks for some green tea with honey, lemon, and some of the bartender's strongest ale in it. The bartender brings it to him and he drinks it down quickly. It causes him to shudder, but it does its job in waking him up. He gets up out of his chair and steps away from his amazingly still intact table and heads for the stairs.

He takes the jar out of his pocket and looks at it. Oddly enough, the snake’s head is still there. For some reason it didn't vanish like the others. He goes upstairs to the room with the summoned creatures and easily finds the alchemist, who is sleeping with his head down on a desk. Schostas wakes him up and shows him the jar.

Schostas: "I want you to examine this creature. It is like the snakes that had attacked us; only it was the first one to show and was to assassinate me. I caught it before it got the chance to and killed it. Black blood oozed from its body when I cut the head off and it didn't disappear like the others did. What does it mean?"

The alchemist takes the jar and removes the snake's head. He pulls out a magnifying glass and by torchlight, examines it closely. After a few minutes, he sets it down and sits still in thought for a minute or two.

Alchemist: "Hmmmm. That is very odd. Well, only one way to be sure."

He gets up and walks to a small cabinet on the wall. Opening it, he takes out a vial of some reddish fluid and then a glass Petri dish. Then a pouch of powder. Closing it, he walks back over to the desk and sits down. He then proceeds to put the snake's head in the middle of the Petri dish and mix some of the powder and the reddish liquid in another vial. The mixture turns green and with a small piece of, he stirs it gently. Then he pours the mixture in the vial on the snake's head. On contact, the head begins to smoke and bubble. Suddenly the snake's head starts glowing a bright orange color.

Alchemist: "I knew it!!!! I knew it!!!! This explains plenty to us."

Schostas: "What?!!! What does it tell us?! I can only guess."

Alchemist: "Well, (shifting in his seat to look at Schostas) this snake is real. However, it has been magically altered. It is an Indian Swamp Adder, but with a twist. It has been mutated by the use of Black Magic."

Both he and Schostas get a grave look on their faces.

Schostas: "Are there any participators of the Black Arts in these parts?"

Alchemist: "One that I know of. But I thought she had retired for good and had given them up. This proves that she is back in the habit again. Her name is Sophia. She is King Gerald's wife. I suspect that she has been waiting for this duel between the brothers for her chance to become the Queen of all of this land. If both brothers were to die, she would have to share the kingdom with Lance's wife. However, I received some bad news last night as I reached the entrance to the inn after fleeing fro the battlefield. Lance's wife died last night from some sort of poison injected into her leg. I suspect that one of these snakes did the deed."

Schostas: "That would mean that she becomes ultimate Queen now if both brother's die in the duel. As one of the last members of the good Queen's original army, I mustn’t allow that to happen. Well, if you'll excuse me, I have to go prepare for battle."

Alchemist: "Aren't you going to sleep?"

Schostas: "I will. After this whole unpleasant business is behind me. I fear sleep is not what I have to worry about. If Bavmorda tried to assassinate me, you, and the others of the inn with that Titan and those snakes, she might continue to try during the rest of the day until the duel starts, where I feel she might try to make an appearance. I have to be on my guard. And so should you."

The alchemist nods and as Schostas leaves the room, he turns back to see the alchemist falling asleep again on the desk. He can't help but smile, knowing he will be doing the same thing in a minute, but oblivious to everyone else's knowledge. When he get downstairs, he sits down at his chair, opens his spell book, makes sure his face is hidden by his hood, and drifts off to sleep in his reading position once again.

Most of the inn drifts off into an uneasy sleep, including the bartender, who now has his head down on the bar. The only ones awake are some soldiers who were told to keep watch in shifts while everyone gets their much-needed sleep.

OOC: I think that Lance and Gerald will be delayed in their duel because of the snake attacks at their camps during the night. They will probably sleep in until the afternoon now.

[ Thursday, December 11, 2003 14:39: Message edited by: Sherlock Holmes - MSW ]

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Mrs. Peacock: "Everything all right?"
Colonel Mustard: "Yep. Two Corpses. Everything's fine."

"Keep your wits about you, the game is afoot!!" - Sherlock Holmes
Posts: 935 | Registered: Friday, August 8 2003 07:00
Gethein Deludere RP in General
Lifecrafter
Member # 3320
Profile #49
OOC: Now to get back in town.

IC: Brutus manages to make it back to the city with his cart of guns. He doesn't really want to share them, but he can't use them all at the same time either. He decides that he will only give them to people that will respect them and not treat them like just any ordinary gun. These guns are part of his collection and he doesn't want them to be damaged. He makes it to the gate and Colonel Baxter let's him in. He stops the cart just inside the entrance and gets off. Walking back to Carl, he directs him to the cart and shows him the guns.

Brutus: "So Carl, would you like to use any of these guns? I know I can trust you to handle them with care. If there is anyone around this city who knows how to respect a gun, you are definitely one of them. So what would you like? A Colt, a Remington, a Winchester? I have them all."

Colonel Baxter: "Well, Billy, it's a tough choice. I would like a double-barrel shotgun for sure. And two of those S & W's would be nice."

Brutus: "You got it. Here. Take a few boxes of bullets. You will certainly need them. I will give you more if you need them later. And I know you will need more eventually. I will be at my station if anyone needs me preparing for the battle."

Colonel Baxter: "Alright, Billy. We'll send for you if we need you. And I will take good care of your guns. I know how much you like to collect them and don't want them damaged. Until then."

With that, Brutus gets back in his cart and drives to his station. Tying the horse to a post, he takes the time to transport all of his weapons into the abandoned station and after ten minutes, all the weapons and ammo are inside. He then sets to work barricading up the windows and all the other doors other than the front. After 15 more minutes, the front door is the only one left that allows access to or escape from the building. His plan is to use the station as a hold out point in case the enemy penetrates the outer defenses and is able to enter the town.

He knows that the station contains plenty of food and water for him and anyone else that wants to join him in a potential hold out. It occurs to him that the current attack and defense plans presented are worthless and that the enemy will have no trouble infiltrating the city. To Brutus, it is a matter of not if, but when. He decides that the station will be his best bet of survival in the instance that the city is invaded. He also knows that it has an underground shelter with an escape tunnel known only to him and a few of the other officers. Once hidden in there with food, ammo, and weapons, a group of people could traverse the tunnel if need be and go the several-mile distance through it and come out miles from the city where it would be safe.

He then puts that thought to the back of his mind. Presently, he does not need to take so drastic an action as the city isn't even under attack yet. Nevertheless, it is an option that he is glad that he knows about. So, he continues to secure the rest of the building and soon is completely done. He then starts putting on his chain armor, covering all spots on his body and completing it with a steel helm. He then fills his pockets with as much ammo as he can and then puts on several guns. Having finished all of this, he hides the rest of his supply cache so that rogue thieves won't come across it and locks the door of the building as he leaves. Then he walks to the area where Colonel Baxter is to offer his assistance.

IC: I have given the group an escape tunnel in the case where it might actually be needed, though I doubt it. It is unknown to the enemy so please don't go and say that they use it to secretly enter the city. I created it and I can destroy it if it is misused.

[ Thursday, December 11, 2003 16:10: Message edited by: Sherlock Holmes - MSW ]

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Mrs. Peacock: "Everything all right?"
Colonel Mustard: "Yep. Two Corpses. Everything's fine."

"Keep your wits about you, the game is afoot!!" - Sherlock Holmes
Posts: 935 | Registered: Friday, August 8 2003 07:00
Gethein Deludere RP in General
Lifecrafter
Member # 3320
Profile #46
I don't mean to insult you or anyone else Alorael, but if you people think I am reverting my post to look like that of the old west when I find a palace with an elevator, electric lights, flying enemy spaceships and the such, then you got another thing coming. There is nothing wrong with my security systems as such things have been around since the late 1800s on our planet. Either someone explain to me why you can have your technologies, and I can't, or I will have no choice but to leave this RP for good as I find this to be unfair treatment.

I want a proper explanation of the technology in this world and what things they do not have. I can see easily that they have electricity, as lights were mentioned earlier. An elevator was mentioned in the palace as well. I heard some weird talk about enemies being dropped from aircrafts of sorts. The idea of locks and keys has been around for a long time and so have hidden panels powered by electricity. On the other hand, maybe my horse and cart is too old!

Perhaps it has something to do with you thinking my character is a god character. I assure you that he is as easy to kill as any other 45 year old man who is a retired army officer and justice of the peace. If you think for one second that he is going to run around with two dinky little pistols killing enemies and then having t make his own bullets from scratch, then you can consider me gone from this RP.

So, give me the clear background of this city and I will change what I can. Otherwise, I will leave this one as it is already losing momentum. Sorry to take up valuable space, but I don't change easily unless I am giving a clear and precise reason why I should. I see nothing any different when reading the others posts. I read them all.

And by the way your highnesses, the guns I was bringing were not all for me. I was planning on sharing. I also went back and took out the most powerful of the bunch except for the grenades, mines, shotguns, and Luger Magnums.

[ Wednesday, December 10, 2003 19:09: Message edited by: Sherlock Holmes - MSW ]

--------------------
Mrs. Peacock: "Everything all right?"
Colonel Mustard: "Yep. Two Corpses. Everything's fine."

"Keep your wits about you, the game is afoot!!" - Sherlock Holmes
Posts: 935 | Registered: Friday, August 8 2003 07:00
Flying around the universe, and hope to get back for tea in General
Lifecrafter
Member # 3320
Profile #49
OOC: By the way, my character sounds like Wilfred Brimley. The person that does the Liberty Medical commercials. If you still have no idea who I am referring to, go watch the 1980's version of The Thing.

IC: Alarms began blaring and doors began shutting so suddenly that the doctor nearly ripped out Luke's stitches which he was almost finished with. He begins talking to Luke along the way.

Doctor: "Sorry about that. I wasn't expecting the alarms. Oh, by the way, my name is Doctor Barnes. And who might you be?"

Luke: My name is Luke Standish. I'm a detective by trade, but I'm also a retired cop. I was injured while on duty and they retired me because of its severity. OW!!"

Doctor Barnes: "When I am finished, I want you to go back to your cabin and stay there for a few days. Food will be brought to you. I want you to stay off of your feet for at least a day so that gash heals a little."

Luke: "And just how do I get back to my room? I thought the announcement said that all doors were being sealed."

Doctor Banes: "True. But if you have an ID card, like the one pinned to your lab coat there, all you have to do is swipe it through the key card reader on each door and if it is authentic, it should open."

Luke: "Oh. Thanks. It's simple when you explain it that way. That makes me feel dumb. Even I should have realized that seeing those key card readers. I guess that bump to my must have been worse than I thought. Well, thanks Barnes."

With that, Luke leaves the sick bay and coming across a sealed door, follows the Doctor's instructions. When the door opens, he gives off a laugh and says, "Thanks doc" aloud. Soon he has reached his room, but when he tries to open it, he finds it locked from the inside somehow. Looking for a key card reader, he finds none on the outside that he can see. So, he decides to go find a guard or a technician to see what the problem seems to be. Looking in either direction, he can't remember the way to maintenance and absent-mindedly heads towards the cargo hold again.

--------------------
Mrs. Peacock: "Everything all right?"
Colonel Mustard: "Yep. Two Corpses. Everything's fine."

"Keep your wits about you, the game is afoot!!" - Sherlock Holmes
Posts: 935 | Registered: Friday, August 8 2003 07:00
Gethein Deludere RP in General
Lifecrafter
Member # 3320
Profile #42
OOC: I would have edited my other post, but people probably read it already and would just skip over it.

IC: He finally reaches his point of destination at a sheer rock face at the bottom of the mountain with no encounters from enemy sharpshooters. No one is around to see him get out of the cart and insert a key into a hidden lock in the rock face. At a turn of the key, a whole section of the wall opens like a door on a hinge, revealing a tunnel going up inside of the mountain. He gets back in his cart and directs the horse into the tunnel. Then he closes the wall door behind him.

After going about a half a mile or so up inside the mountain, the cart comes to stop at a brick wall. Brutus gets out and goes over to the wall. Upon pressing one of the stones, it too opens like a door on a hinge, revealing the cabin some fifty yards away at the edge of a cliff. He gets back on the cart and drives the remainder of the distance to the cabin. He then stops at a metal gate and ties the horse to a wooden post a few feet from it.

He unlocks the chain and padlock around the gate doors, opens it, and procedes the ten-foot stretch to the cabin door. He then unlocks the main door and walks inside. Flicking on a switch, the lights in the room turn on at several various places, heights, and angles, bringing to light his vast collection of guns, knives, and other weapons.

He sits down at a chair in the middle of the room and looks about at the various weapons, thinking heavily upon which ones he thinks he should take with him. He then opens an inventory book that is lying in front of him and looks through all the various names and types of weapons and armor he has around him in the room. He decides to leave behind all the swords and pole-weapons, and bring with him throwing axes, throwing knives, and a few steel helms from the castle age weaponry case.

He then proceeds to bring with him at least two of most of the revolvers and shotguns he has displayed. Among them, he has several single-action revolvers, double-action revolvers, rifles, shotguns, double barrel shotguns, and other guns made by Colt, Remington, Richards, S & W, anmd Merwin & Hulbert. He even has two elephant guns. He then loads a huge amount of ammo into his cart for the guns, along with a large supply of the materials and mechanisms necessary to create lots more if need be.

Having finished all this, he looks back in his cabin and laughs when he sees that he hasn't even scratched the surface of his weapons cache, but figures he has enough. He then goes to hois armor case and decides upon wearing steel-chain mail and gathers up all the necessary pieces and puts them on. He decides to bring a good supply of each of these pieces with him just in case.

He then finishes loading the cart, which is now decently filled, locks the cabin door behind him, and procedes to reverse all his previous actions, closing, locking, and such until he is once again at the base of the cliff with the horse and cart. Then he shuts the cave wall door and locks it with the key. He then heads back to the city to provide his service as justice of the peace, or in this case, as Wild Bill, renowned gunfighter and city guardian.

OOC: I will be back at the city in my next post.

[ Wednesday, December 10, 2003 20:21: Message edited by: Sherlock Holmes - MSW ]

--------------------
Mrs. Peacock: "Everything all right?"
Colonel Mustard: "Yep. Two Corpses. Everything's fine."

"Keep your wits about you, the game is afoot!!" - Sherlock Holmes
Posts: 935 | Registered: Friday, August 8 2003 07:00
Gethein Deludere RP in General
Lifecrafter
Member # 3320
Profile #39
I will change my post in the evening. I have some places to go today thjat warrant my attention. I don't have enough time right now to change it. But when i do, it will be to a horse and cart, instead of a car. But if you remove my right to my guns, I will leave and not look back. And what is wring with Zephyr's description? personally, I rather like it. It's a grand improvement of his usually totalitarian creations. Leave him at peace a little. Geez.

--------------------
Mrs. Peacock: "Everything all right?"
Colonel Mustard: "Yep. Two Corpses. Everything's fine."

"Keep your wits about you, the game is afoot!!" - Sherlock Holmes
Posts: 935 | Registered: Friday, August 8 2003 07:00
Holding the Tavern Front -RP in General
Lifecrafter
Member # 3320
Profile #239
Schostas stops for a minute and looks at the fire. Something to him appears to be amiss about it. It takes a minute or two of observation and people around him screaming for him to go and get water to see it. But then it comes to him in a train of thought.

Schostas: "Hmmmm. Something is not right here. The more water they throw on it, the more intense it gets. But at the same time, it doesn't appear to be doing any damage to the inn. The snakes are cowering and burning from the flames around the barrel, but don't seem to be doing the same around the inn fire. What could be causing that? Odd. I can feel heat, but not as much as it should be giving off. And...Wait a minute!!! What was that?!!!"

During his chain of thought, he sees the fire flicker for a one hundredth of a second. Almost indiscernible to the naked eye. However, it was all he needed for the solution.

Schostas: "Of course!!! Why didn't I see it before?! This fire is an impossibility! The inn can't be on fire! It's made of mortar and stone!! The fire is an illusion!!!! It must be witchcraft!!"

He starts yelling aloud to the others to stop fighting the fire and that it is an illusion, and a few of them listen. The others curse him out and tell him that he is crazy, going back to their business of throwing water on the fire and making no headway against it. The ones who believe Schostas turn out to be most of the adventurers. He tells them to herd the snakes towards the real fire around the barrel, which is a good ten feet from the inn. The adventurers obey and start doing what he says.

Schostas moves into position and prepares a suspended animation spell for the surviving unburned snakes. Suddenly the two dryads appear out of nowhere and begin casting some of their own suspended animation spells on the unsuspecting snakes. The snakes begin ceasing all movement one by one and soon they are almost all suspended in space and time. They turn to Schostas and signal him to take care of the rest. He nods back his thanks and begins preparing a telekinesis spell. Soon he has it ready and in one bright flash of white light, and beam of sky blue light shoots out from his head and envelopes half of the snakes.

He then proceeds to lift them into the air with his mind and thinks for a minute where he wants to drop them. He figures that the best place to drop both loads of snakes would be at both of the enemy kings’ camps, making a nice mess of things for them. He decides to start with Gerald's camp first, as he seemed to be the most ruthless and rude of the two. It takes five minutes, but he is eventually able to move them directly over the camp and in one swift move, he lowers them quickly into the heart of it.

He then repeats the spell and does the same thing to Lance's camp. He knows that the suspended animation spells have worn off when, even from the great distance, he can make out the terrified screams of the soldiers and can see them running here and there throughout the camp, weapons in hand. He then turns back towards the mountain and looks up at it. He thinks he can make out a slight glow close to the summit and see some smoke, but nothing else. He also thinks he can hear a cackle of laughter emanating from the glow on the mountain, but he can't be sure. He then turns his attention back to the illusionary fire, which suddenly flickers out.

The soldiers that were fighting it believe that they put it out, while the adventurers and Schostas know better. All attention now turns to the battle between Shadow Wolf and the naga. Some of the adventurers start to run to help, but Schostas tells them to stop and leave Shadow Wolf alone to fight his own battle. He knows how Shadow Wolf thinks, as he is so much like himself and he knows that sometimes fighting alone is best. The adventurers can do nothing now except stand by and watch.

--------------------
Mrs. Peacock: "Everything all right?"
Colonel Mustard: "Yep. Two Corpses. Everything's fine."

"Keep your wits about you, the game is afoot!!" - Sherlock Holmes
Posts: 935 | Registered: Friday, August 8 2003 07:00
Flying around the universe, and hope to get back for tea in General
Lifecrafter
Member # 3320
Profile #39
Luke reaches the passage to the cargo bay and oddly enough finds no guard at the post. He decides to investigate being naturally curious as a detective and walks up to the door. As he puts out his hand to open the cargo bay door, it suddenly groans open quickly, hitting him in the head and knocking him to the floor. He falls unconscious for a few minutes and is stirred back to reality by a friendly guard shaking him. The guard has an English-like accent and speaking manner.

Guard: "I say my good man, are you alright. You have a nasty bump on your head. Whatever happened?"

At first, Luke can't remember. But then it comes to him.

Luke: "Well, I can't say that I'm sure. I noticed that there was no guard here and when I went to open the cargo door to see if he was inside, someone on the other side had barreled out of it quickly and the door hit me in the head."

Guard: "Well, consider yourself lucky. The other guard has disappeared and you must have encountered one of the rebels onboard. I say, you're bleeding! You better come with me and get that patched up."

The guard leads Luke to the medical bay and takes him inside. Then tells a doctor what has happened. The doctor gets right down to work patching up his gash.

--------------------
Mrs. Peacock: "Everything all right?"
Colonel Mustard: "Yep. Two Corpses. Everything's fine."

"Keep your wits about you, the game is afoot!!" - Sherlock Holmes
Posts: 935 | Registered: Friday, August 8 2003 07:00
Gethein Deludere RP in General
Lifecrafter
Member # 3320
Profile #28
OOC: Sherlock prepares a solution of 3% Cocaine and 97% pure water in a syringe. He sterilizes his skin, ties it tight with some string, and plunges the syringe into a pulsing vein. He slowly pumps in the liquid and hopes to god that his headache and near insanity soon goes away after having been caused by the reading of USA-se Xenerali-boariku CUSITURA's post.

IC: Brutus gets up from his table when the man comes in asking for soldiers and getting the word out about the attack. He groans at the news, knowing he will be drafted back into service despite being the town justice of the peace already. He decides that he should make a quick trip to his cabin and get some of his guns as the warriors they will be fighting are tougher than the average soldiers, or warriors for that matter. He walks to his horse and cart and after putting his pack in the back, he starts off down the road towards the town gate.

When he reaches the main gate, Colonel Baxter stops him. Colonel Carlos Baxter is his best friend from his 10 years as justice of the peace and is dark-skinned like an African American. They were soldiers together in the army and have many years backing both of them. Colonel Baxter is about 47 while Brutus is 45. The Colonel has short black hair and is dressed in the average boring garb soldiers of armies are famous for. He is decorated with several medals and has a stern, but at the same time concerned look on his face when he sees Brutus. He then walks over to talk to him. His voice sounds a lot like Samuel L. Jackson's or the cop from Clue, while Brutus's sounds like that of Kurt Russel.

Colonel Baxter: "Good evening, Wild Bill. Where are you headed to in this time of need, my friend?"

Brutus: "Well, I seek permission to head to my cabin to get my weapons and armor for battle, Carl. I can't fight a raging battle with these old-fashioned popguns I carry with me. I need my good guns. So, do I have permission, Carl?"

Colonel Baxter pulls out a walkie-talkie and speaks over it. He receives an indiscernible response and repeats the same chain of speech over again. This time the voice is clear and he answers back the usual "over and out." Brutus notes that the batteries might be dying.

Colonel Baxter: "Well, Billy, you have been approved. Go ahead. But be careful, we heard word that enemy sharpshooters are up and on the alert. We don't want to lose your expertise. Good luck."

Brutus: "Thanks Carl. I'll be back within an hour or two. Just don't shoot me when I do come back, ok?"

Colonel Baxter: "(Chuckling slightly) We’ll try Billy. Bye."

With that, the gate is opened and Brutus drives the cart along the two-mile road to the hidden entrance of his mountain escape.

[ Wednesday, December 10, 2003 12:45: Message edited by: Sherlock Holmes - MSW ]

--------------------
Mrs. Peacock: "Everything all right?"
Colonel Mustard: "Yep. Two Corpses. Everything's fine."

"Keep your wits about you, the game is afoot!!" - Sherlock Holmes
Posts: 935 | Registered: Friday, August 8 2003 07:00
Zombie Attack RP 2 in General
Lifecrafter
Member # 3320
Profile #267
OOC: This is my character's last post for this RP. The rest of you can wrap up yours and Firedrake, I will allow you to create its ending, as you created this RP, I think the right to end it is in your hands, not mine.

IC: Celisto and Oscevello, having gotten outside through use of the sewers and having helped the rest of the group out with them, stand back on the sidewalk and get their bearings. The center of town close to the Cathedral, the inn, and the aboveground shrine has been the most ravaged. The Cathedral has collapsed in on itself, leaving behind a single section of wall with a stained-glass window still intact in it. It is a picture of a cross, and the sun is shining from the horizon behind it, casting an eerie picture glow against the building they are standing in front of.

As they look across the town towards the aboveground shrine, they note that all the weaker built houses up to the inn have caved into the passages below them, leaving behind nothing but rubble. As Celisto’s eyes fix upon where the inn was, she fears her possessions have been lost into the vast hole in the ground. It looks as if the whole inn has collapsed into the passage, but this thought is wrong. As she starts walking towards the sinkhole, the roof of the inn comes into view. It hasn't collapsed after all, having just sunk into the ground, leaving everything unharmed.

She then examines the above-ground shrine that is a short distance away. It was on fire and was nothing but rubble. She starts hearing a pounding noise coming from the exposed roof in front of her suddenly, causing her to turn her attention back to it. She sends forth a fire spell to burn away a section. After extinguishing the fire, a human pops out of the hole that was created. It is the innkeeper. He has a hammer and a knife in his hands and must have been trying to bust his way out. As she helps him out of the hole, soldiers start popping out as well. Some of them have survived the zombie hordes as well, but not without being damaged somewhat. The innkeeper starts talking then.

Innkeeper: "Thank god you came along. Damn lead-plate roofs. Almost impossible to get out of, but you melted it away for us. We had boarded up the entrance to the inn, along with the windows hoping the zombies wouldn't get in and then hid in the attic. We were fine until the inn sank into the ground. Then we became afraid we would be buried alive. But then you came along to save the day. It will take a lot of rebuilding, but we will manage it."

Celisto: "Are the other floors intact?"

Innkeeper: "They should be, as nothing in the inn collapsed at all except for the ground beneath it."

Thank god, Celisto thought to herself as she helped all the surviving soldiers out of the tunnel. As soon as they were all out, her and some of the other adventurers went inside to see if any of their belongings were salvageable. Celisto found her ward spell still intact and a huge pile of zombie ash sitting in front of her door. Pushing it aside, she removes the spell and opens the door. She decides to change out of her battle robes and into some peasantry clothing, putting on a pale green button-up shirt and a pair of blue jeans.

Packing up her robes and everything else in the trunk, she drags it up into the attic and out of the hole onto the street. She sees a boy up and about and gets his attention. She tells him to get her a long-distance carriage and pays him a sixpence. He runs off towards the stables as an already filled carriage comes around the corner. The man inside tells the driver to stop and gets out. It’s Oscevello. He then walks up to Celisto.

Oscevello: "So, are you going my way Celisto or should I say "adieu"?"

Celisto: "No, unfortunately, I am not. This town holds too many bad memories now and I feel it would be better if I moved on. I was going to leave with Kel-Aziz, but he left the passage through the old mine instead. I’m probably never going to see him again, but then again, who knows. With Delgotto gone and Jesitonia dead, this land is finally at peace again. Now I can move on and help others everywhere I can. How about you? Where are you headed to?"

Oscevello: "Hmmmm. I'm not sure. I guess I too have come to the same conclusions as you. I want to move on and help others as well. I can rest now that I know that an evil like Jesitonia's and Delgotto's no longer exists in these lands. However, I cannot say the same of other lands. But, perhaps our paths will cross again. Till then."

They bow to each other and she sits down on her trunk as he smiles and puts a hat on his head and then some shades over his eyes. Then just before climbing into the carriage, he stops, turns, and walks back to Celisto. Celisto seems almost confused at this strange movement of his.

Oscevello: "Oh by the way, Celisto..."

He pulls her to him and gives her a passionate kiss. She is quite surprised by this revelation and starts to fight back, but soon gives in to her emotions. She realizes during the kiss that they might never see each other again and she wants it to last. She wraps her arms around him and he does the same to her. Everyone around them stares and some even chuckle. Oscevello forces himself to break the kiss and then stares into her eyes, saying this poem to her.

Oscevello: "There's a land beyond the river. That they call the sweet forever. And we only reach that shore by faith's decree. One by one, we'll gain the portals. There to dwell with the immortals. When they ring the golden bells for you and me."

Celisto: "That was beautiful, Oscevello. You know, I had a crush on you since I first met you. I can see now that the feeling was definitely mutual. Well, until we meet again. And if we don't meet again until after death, we will walk through the gates of eternity hand in hand."

Oscevello: "Hmmmm. You speak poetry as well. And yes, until we meet again. Goodbye, my sweet Celisto."

He pulls something out of his pocket, puts it in her hand, and closes it. Then he turns back to the carriage and gets inside. Soon he is off in the carriage and taking one last look back at her, disappears from sight around a street corner. Celisto opens her hand and sees a sapphire communication necklace. It will let her know his proximity to her in the world and she can communicate with him telepathically through this amulet. She smiles and stuffs it into her jeans.

Soon a carriage pulls up and the boy gets out. He is just an average 16-year-old peasant boy, but seems very eager and proud to be helping one of the adventurers that saved the town. When her trunk is secured to the roof rack, she gets inside and then motions to the boy, who is surprised and awkwardly steps up to the carriage. She puts something in his hand and tells the driver to go, while shutting the door. The carriage heads in the opposite direction of Oscevello's and soon too disappears around a street corner.

The boy opens his hand and sees a ruby. The boy nearly faints at the sight of the gem, but quickly regains his composure and hides it in his pocket. He then runs home to show it to his mother. Meanwhile. Celisto is close to the edge of town and passes the familiar warehouse where she had met the vampires. Then she sees them in the shadows on the sidewalk. They wave their thanks to her and she waves back. One of them steps forward and stops the driver. One opens the door and Celisto sees that it is the female vampire. She hands Celisto a scroll and a gold bar, and before she can speak, the vampire shuts the door.

The carriage starts moving again and soon they reach the edge of town. She opens the latch to the window, letting some light into the carriage. She examines the gold bar and finds it to be normal. When she opens the scroll tube, she finds no scroll but instead a roll of material. When she unravels it, she finds that it is a large intact section of the evil robes Jesitonia had been wearing. She can still feel the evil emanating from them and sees a patch of blood on a part of it. She can't conceive in any way how this could have survived the cave-in, the falling platform, or have even been retrieved for that matter.

But remembering Galen and Lynn, she conceives that anything is impossible. Then she finds a note at the bottom of the scroll tube and it reads like this.

"Hello Celisto, I suspect that you are on your way out of town as you read this. I snatched this section of cloth from beside Jesitonia. She begged me to give it to you before telling me to cut the last chain. I did as she told me, crying along the way, but hid my emotions from everyone else why we were fleeing. I think you shall find that this piece of cloth is valuable to science and should be kept in your care, as I know you are not likely to use it. Putting it in a vault is pointless as long as others know it is around.

But I trust that if they all think it was burnt, crushed, and buried, then no one would be after it anymore. Take good care of it, and let no one ever know you have it. Until we meet again, if ever, goodbye and have a good life. I hope these vampires got this to you in one piece. Adieu.

Lynn, the last member of the Crimson Guard.


Celisto stuffs the cloth piece back into the scroll tube and seals it. Then, sitting the tube beside her, she lays back, puts her feet up on the seat on the other side and drifts off to sleep. Hoping to be in a new land when she wakes and tries to picture what it will look like in her dreams.

OOC: Celisto is now officially signed out of this RP. Firedrake, you can finish it now. Don’t forget about Lavius. I want no loose ends in this RP. Everyone must be accounted for.

[ Monday, December 08, 2003 23:06: Message edited by: Sherlock Holmes - MSW ]

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Mrs. Peacock: "Everything all right?"
Colonel Mustard: "Yep. Two Corpses. Everything's fine."

"Keep your wits about you, the game is afoot!!" - Sherlock Holmes
Posts: 935 | Registered: Friday, August 8 2003 07:00
Gethein Deludere RP in General
Lifecrafter
Member # 3320
Profile #1
While I am not too interested in this one, I openly welcome an RP different from the others. I need to be in one where I don't use magic for once. Therefore, I want to make a request to be in this RP. Here is my character.

Name: Brutus Sneed (Nickname): Wild Bill

Eye Color: Ice Blue / Hair Color: Dirty Blond

Height: 6'2'' / Weight: 200 lbs.

Stamina: Average. Gets wild bursts of energy occasionally but is often rather sluggish when not going about daily work in keeping the peace in the town.

Build: Semi-muscular. / Demeanor: Varies when in rage. Normal when calm.

Weapons: Revolvers and Throwing Knives. Can adapt to the use of anything at hand, but is only skilled well in the above two.

Clothing: Dresses like John Wayne in a cowboy outfit. Has a patch over one eye for looks, or at least that is what he tells people. His eye looks abnormal but it somehow developed a strange oddity. It developed with a strong binocular lens, allowing him to see much farther in that eye than the average person. However, at the same time it is light sensitive, so he keeps it covered.

He has a ring on his finger inlaid with rubies that he keeps as a memento of a lost love, but refuses to ever explain the story behind it. He wears emerald green-tinted glasses, making the patch look strange. His under shirt is a red brick color while his outside button-down shirt is gray and plain. He wears a blue bandana around his forehead and has long hair down to his mid back in a ponytail. He wears blue jeans mostly but has no misgivings about wearing tan, white, or dark colored khakis.

He wears dark red leather boots with steep tips and hidden knives in them. He carries around an oak antique-finished cane that he uses to disguise his perfect health by adding a limp to his standard gait. He wears leather gloves with finger pieces that can be pulled back so he can whip out a gun, pull the trigger with ease, and still manage to keep his fingers warm.

Equipment: He carries his paltry belongings around in his backpack and duffel bags. He stores his collection of guns and knives in his cabin home on the side of the nearby Framino Mountain, which he rarely visits due to its location and his brick house in the town. The cabin's unorthodox location on a rocky cliff and the security systems protecting it keep his mind at ease that his collection is safe.

All of his weapons and ammo are in that cabin except for the ones he carries around with him. His favorites. His Peacemaker revolvers and his ivory handled throwing knives. He keeps lots of ammo with him in his pack and lives by the phrase, "Shoot now, and ask questions later." He hates swords, but will use one if there are no other weapons at hand. Not skilled in sword use at all. He loves his throwing knives though. He even used to shave using them, but hasn't done so in a while and has a thick dirty blond beard that is rather a lot like that of a Swedish person.

I await your permission to be a part of this RP. I will develop his character as I go, and I am very good at that.

--------------------
Mrs. Peacock: "Everything all right?"
Colonel Mustard: "Yep. Two Corpses. Everything's fine."

"Keep your wits about you, the game is afoot!!" - Sherlock Holmes
Posts: 935 | Registered: Friday, August 8 2003 07:00
Flying around the universe, and hope to get back for tea in General
Lifecrafter
Member # 3320
Profile #27
OOC: Sorry. I just woke up a little while ago. My character will be similar to Sherlock Holmes in nationality and job, but is mixed with that of a cowboy. What a sight, an English cowboy.

Name: Luke Standish

Job: Freelance Sleuth and gunfighter.

Hair color: Fiery Red

Complexion: Reddish skinned like an Indian from the bright sun of this galaxy

Eye color: Jade green

Height & Weight: 5'10'' / 170lbs.

Clothes: Dressed in gray and blue cowboy attire complete with gun holsters and lasso. Also a throwing knife belt around his waist. Wears a steel-lined bowler hat.

Weapons: Throwing knives, different types of guns, a garrote, and a lasso. Can adopt any weapon of chance.

Skills: Can shoot with both hands at the same time and has sharpshooter skills. Can lasso anything within reach. Very precise with throwing knives. Is very agile and able to hide rather well. Computer hacker.

Handicaps: Being like an Englishman from the late 1890's, his personality can be somewhat stale and annoying. He hates high temperatures and has an insatiable appetite. He prefers to be in the background and not be a leader. Fears complete darkness and people who don't know when to quit talking.

IC: Luke wakes up on his bed and looks at his atomic watch. The ship should be lifting off in a minute or two. He is tired of sitting around in his cabin, as he has been there for an entire day. He decides to get up and wander the ship a little. As he opens his door, he hears something about spies or stowaways aboard and decides to arm himself. He loads his favorite guns, his DD44 Dostoveis and puts them in his holsters. Then he attaches his garrote and stuffs his lasso in his backpack with some food and water. Then inserts all of his throwing knives into his knife belt.

Then puts on a cavlar vest and covers everything with an almost floor-length white lab coat, hiding all his weapons and armor from view. It looks more like a kimono, but no one is judging. To top it off he puts on his bowler hat and shady glasses and with their built in infrared radar and opens his door. He resembles a Native American person and feels proud of it. Soldiers are running to and fro and it reminds t put on his ID tag, which can be scanned by soldiers to correctly identify all legal passengers. He attaches it to his lab coat and heads in the direction with what seems to have the least action, the cargo bay. He doesn't know how wrong he is.

OOC: Ok. Next RPer please.

[ Tuesday, December 09, 2003 00:58: Message edited by: Sherlock Holmes - MSW ]

--------------------
Mrs. Peacock: "Everything all right?"
Colonel Mustard: "Yep. Two Corpses. Everything's fine."

"Keep your wits about you, the game is afoot!!" - Sherlock Holmes
Posts: 935 | Registered: Friday, August 8 2003 07:00
What music (if any) are you listening to... in General
Lifecrafter
Member # 3320
Profile #321
The 12 Pains of Christmas :D :P

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Mrs. Peacock: "Everything all right?"
Colonel Mustard: "Yep. Two Corpses. Everything's fine."

"Keep your wits about you, the game is afoot!!" - Sherlock Holmes
Posts: 935 | Registered: Friday, August 8 2003 07:00
Flying around the universe, and hope to get back for tea in General
Lifecrafter
Member # 3320
Profile #6
Considering that the others two RPs are almost finished, who cares? if you are that afraid of it being locked, copy and paste your hard work in a word document and save it until the next RP is finished, which I assure you will not be long.

(Lifts eyelids and looks around in sheer desperation for something to drink. "Tea!!!! I must have some tea!!!!! We're out?!!!!! AHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!" and faints on the floor)

I might use that in the RP when it is legallized.

--------------------
Mrs. Peacock: "Everything all right?"
Colonel Mustard: "Yep. Two Corpses. Everything's fine."

"Keep your wits about you, the game is afoot!!" - Sherlock Holmes
Posts: 935 | Registered: Friday, August 8 2003 07:00
Entertainment from hell in General
Lifecrafter
Member # 3320
Profile #2
Worst book? Hmmmmmm. I would have to say Lord of the Flies stands a good chance and so does any other novel that the school system had managed to force upon me.

Worst song? Anything by Metallica, Marilyn Manson, anything heavy metal, and almost all rap music.

Worst movie? Hmmmmm. I would have to say that A Clockwork Orange ranks rather high in the list as does the movie Signs. I thought it was boring.

ACK!!! I feel drugged!! I should have diluted the cocaine better. I think I got the solution numbers wrong. Sherlock what is wrong with you today? Ooooh! I see dead people.

(Slams head back down on desk and passes out again.)

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Mrs. Peacock: "Everything all right?"
Colonel Mustard: "Yep. Two Corpses. Everything's fine."

"Keep your wits about you, the game is afoot!!" - Sherlock Holmes
Posts: 935 | Registered: Friday, August 8 2003 07:00
Do you smoke? in General
Lifecrafter
Member # 3320
Profile #92
Can we close this topic now? This is the first time I have ever seen an entire 24-post page devoted to an argument about someone named Bates. The only Bates I have ever heard of lived in a motel with his dead mother and stabbed women while they were in the shower. Come on, stop the nonsense. The point of this topic has been lost now. I don't know about you, but I haven't had a cigarette for almost two days now and I feel like total s.h.i.t. However, the reason for that has nothing to do with the lack of nicotine.

I am not hooked badly enough to be experiencing the major effects of withdrawal, but I had an allergy attack this morning from the dust in my fan that had me coughing like I had the flu. I don't dare go into the details of what all happened while I was coughing because it was totally unrelated to smoking. When I smoke, my throat is usually clear and I usual am not coughing. But now on my second day without cigarettes, I feel fine except for the fact that I didn't sleep at all last night because I took about 6 hours of my personal time to create the best death scene for an RP villain that I could come up with.

Strange. I feel no craving for a cigarette at all. True. I have to say that even though I enjoy the smell of a room filled with the haze of a good brand of cigarette, I don't actually like the actual act of smoking very much. I usually end up feeling slightly guilty after having a cigarette. But I do tend to feel better health wise for no apparent reason.

Oh, who cares? I am basically half asleep while typing this. Disregard most of what I just said. I am not of sound mind right now. Sherlock Holmes desperately needs a vacation and a good rest.

(Injects cocaine into arm, slams head down on desk and drifts off to sleep.)

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Mrs. Peacock: "Everything all right?"
Colonel Mustard: "Yep. Two Corpses. Everything's fine."

"Keep your wits about you, the game is afoot!!" - Sherlock Holmes
Posts: 935 | Registered: Friday, August 8 2003 07:00
Zombie Attack RP 2 in General
Lifecrafter
Member # 3320
Profile #260
OOC: Ok. Now for the death scene. I'm afraid your chain part would never work the way you had it. Therefore, I will modify it a little. Keeping most of it intact though. Sorry. This is going to be rather long and with a sad surprise ending for Jesitonia. Jesitonia will die under the platform. However, the circumstance will be sad.

IC: The zombies just keep pouring down from above to the point where there are so many of them on the platform that the enchanted chains begin to groan. The newer falling zombies begin knocking some of the other ones off the edge down to the seats where they are shattered into lots of fleshy shards on impact. While fighting off the zombies, Kel-Aziz, Oscevello, and Celisto notice the increasing rate of the falling platform. Being only 85% of the way down, they know that the chains will not hold forever.

This being almost confirmed by the snapping sounds they begin hearing. But it isn't the above chains that are snapping, but the tension chains underneath that guide the platform down. This automatically causes the platform to quiver and the three adventurers have to drop onto their stomachs to keep from being tossed off the platform. A good number of the zombies are shaken off of it, however, all shattering as they hit the ground below.

The platform stops shaking only momentarily as more of the tension chains are broken causing it to shudder more. By this time, the platform has started descending more and more rapidly, having just reached the 75% down mark in a matter of seconds. The three adventurers realize that they must do something to get off of the platform now before it's too late so they walk to the edge and look down at the rapidly approaching ground to make some quick observations.

It is then that they see Lynn with her Sword of Fire. They figure that she must have been cutting the tension chains. Then Celisto and the others see her pick up the Blessed Spear from the small aboveground shrine. She throws it at Jesitonia and it explodes when it hits her, sending her flying back underneath the descending platform. 'What luck,' Celisto thinks to herself as she ponders how to get off the platform. An idea comes to her and Oscevello at the same time.

They know very well that they can just levitate off the platform, but they worry more about the shockwave that might be caused by its impact with the ground below. They decide that flying is their only course of escape, though, and as they start to cast their spells, the realization that Kel-Aziz is still there with them sets in. Kel-Aziz cannot jump from this height and expect to get out of the shrine in time, despite his immortality. Kel-Aziz however shows no sign of worry on his face. He looks at Celisto and Oscevello and can tell what they are thinking. He is willing to take the risk and voices his side.

Kel-Aziz: "I know what you are thinking. But don't worry about me. I will find a way to get off of this platform. I don’t plan to die here."

Celisto gets a look of annoyance on her face like when she hears someone bragging. Oscevello gets a similar look. But the exchanging of glances doesn't last long. For some reason, the platform ceases dropping suddenly, causing it to shake violently. The zombies had since ceased falling from above and the last of them fall over the edge down to the ground below, busting into dozens of fleshy pieces. The three adventurers once again have to drop onto their stomachs to keep from falling off. None of them can figure out why it has stopped. A look over the edge tells them though as the platform begins to rise up slowly at a snail’s pace.

They can see Lynn staring straight ahead in shock. Celisto manages to bend her body enough to look under the platform. The sight she sees is haunting. Jesitonia is on her back in an odd flat position with her legs twisted to the side and her hands raised towards the platform, quivering like they are under tremendous strain. It is obvious that she is holding it up with magic. However, something isn't right about the position of her body and the realization of it hits Celisto hard. The explosion from the spear must have thrown her back into the wall under the platform with so much force that her spine was snapped instantly, making her legs useless.

Jesitonia can see Celisto's head peering over the edge down at her from the platform high above and Celisto can see her face staring up at her from below. Jesitonia has a look of absolute terror on her face. Celisto can see that Jesitonia is also crying hysterically. Her face is no longer that of the evil woman who had been assaulting them earlier. Gone was the evil aurora around her body. Celisto begins to feel sorry for her, but can't right away understand the sudden change of Jesitonia's personality.

Then something off to the side of Jesitonia catches her eye. The evil robes are lying in a burning heap on the floor, becoming charred and in tatters from the fighting. Celisto understands what has happened. The explosion from the spear caught the robes on fire and after becoming paralyzed, she managed to sit up slightly and pull the robes off and throw them to the side. This released her from their evil power, restoring her to the frightened young woman she once was.

It is then that Kel-Aziz and Oscevello manage to look beneath the platform at Jesitonia and soon they can see why Celisto has been staring down at Jesitonia for almost five minutes straight. They also begin to feel slightly sorry for her, but they realize that nothing can be done and quickly get off their stomachs and stand up. Celisto, however, can sympathize with Jesitonia, for she too was a woman once corrupted by evil power and it took the destruction of a peaceful kingdom by Delgotto to snap her out of it.

Celisto then dangles her one arm over the edge and holds her hand out to Jesitonia to help her with magic. She begins to cast a spell to move her out from underneath the platform and save her, but Kel-Aziz and Oscevello cut her short. As they forcefully pull her up, Celisto looks in Jesitonia's eyes, seeing her fear and hears her say "help me!" as she is pulled up out of sight. Celisto begins cursing at Oscevello and Kel-Aziz for interrupting her.

Celisto: "BARBARIANS!!!!! Why did you stop me?!!!! She isn't evil anymore!!!! Don't you understand?!!!! DAMN YOU!!! She can't hold this platform up for much longer!!!! We can't just leave her there!!!"

They could only bow their heads slightly in sorrow and point to Lynn, who was running up to the last chain with the Sword of Fire to sever it. Celisto automatically calls out in protest as Lynn severs the last tension chain providing slack for the main four holding the platform up.

Celisto: "NOOOOOOOOOOOO!!!!!"

But it's too late. Oscevello forces Celisto to finish her flight spell, and she obeys as the four chains go taught. Kel-Aziz still believing he can jump from the platform prepares himself to do so. But Oscevello and Celisto have other plans as they each grab one of his arms and levitate quickly off the platform. Kel-Aziz struggles in protest but soon gives in letting them remove him from the platform safely. Celisto steals one more look at Jesitonia as her and Oscevello quickly fly towards the entrance. Jesitonia is looking straight at her and yells these words to her as her magical power begins to fail.

"Don't blame yourself. It's not your fault. I'm sorry for everything evil I've done. Please don't cry over me. I'll cry for myself. Forgive me. For I am forsaken. I am damned. I "was" evil."

With that, her hold over the platform breaks and the chains snap all at once, sending the platform hurtling down at her. Jesitonia lets out a horrendous scream that shakes the shrine greatly. The scream soon turns to a loud prayer and she closes her eyes and accepts her impending death. Celisto turns away and faces the shrine entrance because she can't bear to watch Jesitonia's horrifying death. The three adventurers reach the shrine doorway at the same time as Lynn, who is carrying an icy blue egg. It is at that moment that Jesitonia's scream ceases and is replaced by the tremendous boom of the platform impacting the ground beneath it.

As soon as the platform strikes the ground, a shockwave of tremendous proportions is sent forth, sending shelves, walls, chairs, bodies, and what-ever-have-you flying everywhere in the shrine. The only thing on everyone's mind now is getting away from the shockwave as the shrine begins to cave-in and the same thing begins happening to the main hall that the surviving adventurers are currently standing in when it reaches that. They all take off running along the main corridor to get to the small opening to the aboveground shrine.

It is a race between certain death from being buried alive and getting out of the passage in time.

OOC: It's up to the rest of you to show the cave-in scenes and how you all manage to get out of the passage. Remember, magical barriers are blocking the entrance to the passage from the aboveground shrine. Maybe there is another secret entrance to this passage. After all, I did happen to say much earlier in this RP that the Vampires had spotted some of Jesitonia's followers entering the sewers.

--------------------
Mrs. Peacock: "Everything all right?"
Colonel Mustard: "Yep. Two Corpses. Everything's fine."

"Keep your wits about you, the game is afoot!!" - Sherlock Holmes
Posts: 935 | Registered: Friday, August 8 2003 07:00
Do you smoke? in General
Lifecrafter
Member # 3320
Profile #67
Why do I bother to argue? I enjoy smoking and that is all that's to it to me. Despite the health risks, there is one thing about cigarettes that I find appealing. The fact that you can meet a stranger somewhere that smokes and actually find a common link with that person. They are addicted to cigarettes too and makes for a good conversation piece.

One other thing. This seem weird to many other people here who say that they hate being in a smoke-filled environment, but I would have to say that I rather like being in a cigarette smoke-filled environment. I don't live in one though as my mother makes me smoke outside, but I don't mind that. My best memories of my Aunt Edith are of being in her cigarette smoke-filled house and breathing in the air. She had three cats at the time and since has given up smoking, but I loved the smell of her house. It was unique and I never liked anyone else's house more.

Even my gay cousin Terry and his mate smoke in their house and I love the unique atmosphere. Cigarette smoke usually does not bother me. I feel relaxed in the environment and always have, even when I was little. Though I have to say that I didn't like my grandfather's brand, which I might add, I tried and didn't like. His is the exception. I thought it positively stank and I hated being around him when he was smoking, not to mention I would never try that brand again.

For those here that do smoke, what brands have you tried and which did you like and dislike. Mine are...

Winstons - Did not like much (non-menthol)
Monarchs - One of my favorites
Newports - One of my favorites
Salems - Okay. A little strong and slightly unpleasant scent
Jacks - Did not like much (non-menthol)
Misty's - Did not like. They stink terribly.
Pall Mall's - Grandfather's brand. Tastes good. Stinks badly.
Camel Turkish Blend - Did not like much (non-menthol)
USA Golds - Decent. I liked them.
Cimarron - Excellent. But very full of tar.

That's all I can recall at the moment.

--------------------
Mrs. Peacock: "Everything all right?"
Colonel Mustard: "Yep. Two Corpses. Everything's fine."

"Keep your wits about you, the game is afoot!!" - Sherlock Holmes
Posts: 935 | Registered: Friday, August 8 2003 07:00
Holding the Tavern Front -RP in General
Lifecrafter
Member # 3320
Profile #235
OOC: Come on people. I like this RP. Let's keep it going. If your lives are that busy, you shouldn't have joined. By the way, this post is rather long as well, but I figured the quicker we end this battle the sooner the morning would come for the last RP day.

IC: Schostas can see that the alchemist is still pinned against the wall fighting for his life. He has to do something quick, as all three of the soldiers helping to protect him have been bitten and have fallen onto the ground writhing in pain, only to be bitten all over by the advancing snakes. Schostas can't bear to watch that scene, as it must be utter terror and agony for the soldiers. Schostas decides to jump into the action and get to the alchemist before the snakes do. He quickly chants a few words and his body glows slightly with a blue aurora. He grips his black great sword tightly and begins running for the alchemist.

The snakes attempt to bite him, but those that find a target get a nasty surprise in return. The instant one of them strikes his armored legs a bolt of electricity shocks the snake, sending it reeling back a few feet in convulsions. On the way, he manages to slice several of the snakes in half. When he reaches the alchemist, he chops up a few more snakes and yells to him.

Schostas: "Get on my back if you want to live!!!!"

The alchemist obeys and climbs on Schostas's back, hanging onto his hood for dear life. With his hand now full, he inserts the sword into a chest sheath and turns around. However, a peculiar sight meets his eye, and its one which fills him with awe and terror at the same time. Each of the snakes he chopped in half has come back to life. He recognizes them for what they are, though he can't bring himself to believe what they are doing. The severed halves are regenerating themselves and becoming two whole snakes. Schostas realizes that there is only one explanation for this, and seeing his glowing sword as he sheathed it confirms it.

His parents had told him that his sword was enchanted with many spells. One of which gave it the ability to detect summoned creatures or witchcraft. It gives him the idea that these snakes are not god's creation and are that of a witch. That would explain what he had observed earlier outside the inn. Schostas grits his teeth and just starts running as fast as he can through the virtual army of now regenerated snakes. All the way through, the snakes relentlessly try to bite him, and get nasty shocks in return. As he reaches the edge of the field, he hears a crash and splash coming from behind him, but doesn't dare look back until the alchemist is safe.

Reaching the edge of the inn and battlefield, he puts the alchemist down and the alchemist runs like hell towards the front of the inn to escape the horror behind him, thanking Schostas as he runs. As Schostas turns around to discover the source of the noise he heard, he sees a torch being dropped from one of the windows of the inn. When it hits the battlefield, the ground erupts in a cloud of fire, catches many of the snakes on fire. Schostas thinks he can make out the outline of a smashed barrel in the flurry of flames and as he looks up at the window where the torch was thrown from, he sees the face of the bartender and understands what has just taken place.

The bartender and several others must have carried a barrel of his most potent whiskey upstairs to one of the back rooms of the inn and then pushed it out the window onto the unsuspecting snakes. An explosion of whiskey from the barrel impacting the ground in turn would have doused a large number of the snakes. Setting them on fire is a good idea, as regenerating creatures like these snakes that are engulfed in flames cannot survive the fire without a great deal of damage to themselves, affecting their ability to regenerate. Most of the unaffected snakes writhe away from the fire and nearby adventurers decide to pick them off with their swords and other weapons, only to watch the severed pieces regenerate into whole snakes and come at them again.

Schostas than sees Shadow Wolf in battle with the Naga. A thought enters his mind. In battles for the queen in her private army, he had to battle against Nagas that summoned snakes or had hordes of them with them. Even though they didn't regenerate like these did, he remembered seeing the summoned serpents and hordes of other serpents die off, flee, or be significantly weakened when the main Nagas were killed off. He considers this as he watches Shadow Wolf, the Naga, and the regenerating snakes. Maybe they follow the same reasoning. If they were to kill the Naga, maybe these snakes would flee, die, or become mortal and be easier to kill. He yells his thoughts to the others and they agree with him, but are too busy fighting the regenerating snakes to do anything about it.

OOC: Ok, Wiseman. Let's kill the Naga and see if it has any effect on the regenerating snakes. Do you want the others to help you or would you prefer to take on the Naga by yourself? That is up to you.

--------------------
Mrs. Peacock: "Everything all right?"
Colonel Mustard: "Yep. Two Corpses. Everything's fine."

"Keep your wits about you, the game is afoot!!" - Sherlock Holmes
Posts: 935 | Registered: Friday, August 8 2003 07:00
Do you smoke? in General
Lifecrafter
Member # 3320
Profile #65
The reason you think that smoking a pipe does not make you look distinguished or intellectual is because I doubt that you have seen very many people who have actually smoked one. Seeing one does tend to change a person’s view on the matter. If you go and watch any old movie where they smoke pipes, the person smoking one tends to look rich, distinguished, and very intellectual. Cigarettes are a different matter completely. There are very few people, mainly actors and actresses, who can smoke a cigarette and still look distinguished and intellectual.

Unfortunately, most of them are dead now, as most of them were classic actors and actresses. Among the best being, Bette Davis, Basil Rathbone, Peter Lorre, Joseph Cotton, Agnes Moorehead, and many more.

But, you are entitled to your opinion. However, I still say pipes make a person look more distinguished and intellectual than a cigarette.

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Mrs. Peacock: "Everything all right?"
Colonel Mustard: "Yep. Two Corpses. Everything's fine."

"Keep your wits about you, the game is afoot!!" - Sherlock Holmes
Posts: 935 | Registered: Friday, August 8 2003 07:00
On the Reading of Books in General
Lifecrafter
Member # 3320
Profile #65
I read less than I should. I tend to read my Sherlock Holmes book maybe 3 or 4 times a week or whenever my spirit moves me. But other than that, I read plenty of erotic stories on the Internet. But I can type rather well in the Sherlock Holmes style, but no one will ever be as good as Sir Arthur Conan Doyle. Except maybe Steven King, who wrote a Sherlock Holmes story very well once.

(Sherlock picks up mouse and looks at it with the magnifying glass. Having observed the holographic shiny sticker on the bottom and taking out the traction ball, he pokes around the inside wheels with a pair of tweezers, removing and paper and dirt adhering to them. Then he puts the traction ball back in. Then after setting it back down, rolls it around on the obviously well worn mouse pad, clicking wildly at various icons and links on the screen and chuckling to himself.

Having just made it to another erotica site, Sherlock leans back in his computer chair, the metal springs, and gears groaning from lack of oil. A blast of dust erupts from the soothing fan behind him and it sends him into a coughing fit from his allergy to it. He pops a Honey Lemon Cough Drop in his mouth and reaches for his pack of cigarettes. Seeing that he is completely out, he sighs and puts on his deer stalk cap. He then turns on some relaxing music and settles in for a session of reading erotic stories and evaluating the authors on their creativity, believability, and content.)

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Mrs. Peacock: "Everything all right?"
Colonel Mustard: "Yep. Two Corpses. Everything's fine."

"Keep your wits about you, the game is afoot!!" - Sherlock Holmes
Posts: 935 | Registered: Friday, August 8 2003 07:00
Y2K Compliant! in General
Lifecrafter
Member # 3320
Profile #3
Congratualtions on your 2,000th post. Sherlock Holmes has some presents for you. IMAGE(Spiderweb Software Boards Y2K Compliant!_files/cool.gif)

Now let's see...here are your very own dueling pistols, I can't give you a smoking pipe since you don't smoke, a meal of curried mutton, your very own hooker, a lifetime supply of lip balm, these Persian slippers, a copy of Whitaker's Almanac, a trip to Stone Henge, a pass to go to the Queen's Garden Party, the full set of Mr. Bean episodes, and, yes, maybe even your own subscription to Crime Life magazine. IMAGE(Spiderweb Software Boards Y2K Compliant!_files/biggrin.gif)IMAGE(Spiderweb Software Boards Y2K Compliant!_files/tongue.gif)

Congratulations. IMAGE(Spiderweb Software Boards Y2K Compliant!_files/biggrin.gif)

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Mrs. Peacock: "Everything all right?"
Colonel Mustard: "Yep. Two Corpses. Everything's fine."

"Keep your wits about you, the game is afoot!!" - Sherlock Holmes
Posts: 935 | Registered: Friday, August 8 2003 07:00
Zombie Attack RP 2 in General
Lifecrafter
Member # 3320
Profile #256
OOC: What to do? What to do? I am becoming lost. Don't believe everything Zephyr has to say there. The liquid ice under the platform, on the ice shield, and on the level ground in front of the platform is from the Cryobeast. The liquid ice on the walls and among the seat isles is not. Don't forget that the rows of seats are on an incline like a movie theater or an amphitheater. And blood cannot travel uphill unless it has a life of it own like in the X-Files movie. Not to mention that this is a massive shrine and the Cryobeast can't have anywhere near enough blood.

IC: Celisto, Kel-Aziz, and Oscevello start trying to break the chains, but the enchantment seems to be too strong, keeping the chains from breaking. Then Kel-Aziz succeeds in getting one of them to snap.

Kel-Aziz: "Focus on the links just above the ground. It's the weak spot."

If it weren't for the walls on both sides of the platform and in back, the platform might have started swinging violently from the sudden slackness in one of the chains. They decide to leave the outer chains, the chains on the four corners, alone to steady the platform and too keep it up. As they begin breaking all of the others chains, groans can be heard from the chains in the corners. Every chain that is broken produces a louder groan. However, being enchanted, the chains will hold until forcefully broken.

Soon Kel-Aziz’s wave blades and Celisto and Oscevello’s magic break all of the other chains. It is then that they realize that the platform is still rising. They know this because it reaches the top with a metallic clang and stops moving. They are now in the old Cathedral and can see that the platform perfectly fits into place where the original was. They can see through the now shattered stained-glass windows that the zombies are still roaming the streets. And in even greater numbers than before.

Oscevello grasps the situation and gets the attention of the others.

Oscevello: "We must get this platform back down to the shrine. Then we can figure out a way to destroy the now weakened Jesitonia once and for all. There is only one problem. Which lever will let us back down?"

They look over at the throne lying on its side and the two protruding levers in the platform. Celisto walks over and examines them.

Celisto: "I don't think it really matters. I noticed before that the one lever does nothing unless coupled with its mechanism down in the shrine. I saw the mechanism from underneath."

Oscevello: "Well, I say that we just try both levers. What's the worst that can happen?"

Kel-Aziz: "I wouldn't be so optimistic if I were you. Always expect the unexpected. That is a rule I know very well."

Celisto: "Well, here goes nothing."

Celisto stoops down in a crouched position and puts her hands around a lever. With little difficulty, she manages to pull it towards her. At first, nothing happens. Then a set of groaning noises and the shaking of the platform makes her think that maybe something is wrong or maybe she pulled the correct one and the platform was trying to lower itself. Her first assumption was right because a clicking noise, like the unlocking of a large lock can be heard coming from the apparently sealed Cathedral door.

Oscevello: "Oh, dear lord!!! I hope that isn't doing what I think it’s doing!!"

Suddenly and without warning, the door creaks open revealing a whole horde of zombies in the street. The zombies notice the open door and start heading for it. Soon a large number of them enter the Cathedral, notice the three humans standing on the altar platform, and make their way towards them. Kel-Aziz looks as calm as ever.

Celisto: "God I hate it when you're right Kel-Aziz!!!"

Oscevello: "For god sakes, Celisto!! Pull the other lever already!!!!"

Celisto: "Ok!! Ok!! Geez!!! Don't get your magic all in a twist!!!"

She reaches for the other lever and throws it quickly. Another sound like a lock unlocking can be heard and the platform suddenly starts lowering, with the zombies getting closer by the minute. When the zombies reach the area where the platform was, they don't stop there. They walk right into the empty space and fall down to the platform, despite the injuries to their own bodies. They pour like salt onto the platform and Celisto, Oscevello, and Kel-Aziz have to stand off to the sides to avoid being rained on by the zombies. Some of the zombies get up and start attacking them as the platform continues to lower, much faster than before because of it heavier burden and only four chains.

OOC: Ok. Just knock Jesitonia under it and I will write the death scene. Nazgul, I made the changes you wanted. So go back, read it, and tell me if you are satisfied.

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Mrs. Peacock: "Everything all right?"
Colonel Mustard: "Yep. Two Corpses. Everything's fine."

"Keep your wits about you, the game is afoot!!" - Sherlock Holmes
Posts: 935 | Registered: Friday, August 8 2003 07:00
Do you smoke? in General
Lifecrafter
Member # 3320
Profile #61
I wish I could smoke a pipe instead. Makes you look more intellectual. But where can you find a pipe and pipe tobacco in central Pennsylvania? IMAGE(Spiderweb Software Boards Do you smoke3_files/confused.gif)

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Mrs. Peacock: "Everything all right?"
Colonel Mustard: "Yep. Two Corpses. Everything's fine."

"Keep your wits about you, the game is afoot!!" - Sherlock Holmes
Posts: 935 | Registered: Friday, August 8 2003 07:00
Zombie Attack RP 2 in General
Lifecrafter
Member # 3320
Profile #251
Just so it is not misinterpreted, Jesitonia is not under the platform. Think of the frame of a sandbox or even a trap door on the sidewalk that leads into a basement of a building. The pit frame serves the same type of purpose. There is a frame in the masonry to make room for the pit; only it does not have doors on it. It is just a stone-framed pit in the ground. Jesitonia and the Cryobeast are standing on the ice shield over the pit, and if the platform were to fall now, she would be undamaged because she is standing inside the frame.

I suggest that you don't have Oscevello, Celisto, or Kel-Aziz on the platform when it falls either. Being on something with the massive size and weight of the platform could be deadly to anyone standing on it when it falls and hits the ground. There are a lot more chains than you think. If you are going to break all of them in different section, then remember that each section has at least 8 chains to hold the weight up at that area. So there are 24 chains in all holding up this extremely wide platform. (Think of the stairs and platforms of buildings in Ancient Greece or Ancient Rome)

I will take the responsibility of describing her death scene, but please at least knock her underneath the platform. I will give the rest of the details.

--------------------
Mrs. Peacock: "Everything all right?"
Colonel Mustard: "Yep. Two Corpses. Everything's fine."

"Keep your wits about you, the game is afoot!!" - Sherlock Holmes
Posts: 935 | Registered: Friday, August 8 2003 07:00

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