Profile for Zeviz

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best class for first timer in Geneforge Series
Nuke and Pave
Member # 24
Profile Homepage #2
I agree with everything Thuryl said.

Agents are more difficult at the start, but easier near the end. Guardians are easier at the start, but very difficult later. Shapers are relatively easy throughout the game, if you rely primarily on creatures. (So intelligence skill is shaper's first priority.)

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Be careful with a word, as you would with a sword,
For it too has the power to kill.
However well placed word, unlike a well placed sword,
Can also have the power to heal.
Posts: 2649 | Registered: Wednesday, October 3 2001 07:00
best class for first timer in Geneforge
Nuke and Pave
Member # 24
Profile Homepage #2
I agree with everything Thuryl said.

Agents are more difficult at the start, but easier near the end. Guardians are easier at the start, but very difficult later. Shapers are relatively easy throughout the game, if you rely primarily on creatures. (So intelligence skill is shaper's first priority.)

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Be careful with a word, as you would with a sword,
For it too has the power to kill.
However well placed word, unlike a well placed sword,
Can also have the power to heal.
Posts: 2649 | Registered: Wednesday, October 3 2001 07:00
How many points has each ability? in Geneforge Series
Nuke and Pave
Member # 24
Profile Homepage #2
Unlike in previous games, you can use trainers even after using canisters. So you can buy 2 levels of spells even if you got these spells from canisters before.

As for max level for spells and creation-making, it's limited only by the number of trainers and canisters available in the game. The max level for trainable abilities is 30, if I am not mistaken.

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Be careful with a word, as you would with a sword,
For it too has the power to kill.
However well placed word, unlike a well placed sword,
Can also have the power to heal.
Posts: 2649 | Registered: Wednesday, October 3 2001 07:00
AtG Help needed in Blades of Exile
Nuke and Pave
Member # 24
Profile Homepage #3
Troglos and Giants are at war. Giving something to one of the sides might escalate the war so much that they will lose interest in you. (Use a special item in the correct area to give it to area's inhabitants.)

(*Spoiler below.*)
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.
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1. Go up the mountain until you find a Troglo Khazi, who is living alone.
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2. Talk to the Khazi and he will give you map to their main base.
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3. (Optional) Loot the base.
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4. Go to the Giants cave and Use the map there.
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5. Pass through the giants cave.
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.
.
.
(*end of Spoiler*)

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Be careful with a word, as you would with a sword,
For it too has the power to kill.
However well placed word, unlike a well placed sword,
Can also have the power to heal.
Posts: 2649 | Registered: Wednesday, October 3 2001 07:00
Did anyone else notice this about Terror Vlish? in Geneforge Series
Nuke and Pave
Member # 24
Profile Homepage #3
No, in the previous 2 games Terror Vlish actually induced terror with every hit. I personally didn't like that, but some people preferred it, because it allowed them to deal with a few enemies at a time, while the rest were hiding in fear.

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Be careful with a word, as you would with a sword,
For it too has the power to kill.
However well placed word, unlike a well placed sword,
Can also have the power to heal.
Posts: 2649 | Registered: Wednesday, October 3 2001 07:00
How do you like your creation army to be? in Geneforge Series
Nuke and Pave
Member # 24
Profile Homepage #3
I prefer ranged attackers, but always keep a couple of mellee creatures (Alwan/Thahd Shades) around. Ranged attacks are tactically better, but sometimes you can't avoid enemy's mellee fighters from getting to you and sometimes you want a couple of your creatures close to the enemy.

As for creature types, I always go for whatever available creature gives the largest bang for the essence cost. I reabsorb old creatures as soon as I can spend the same amount of essence to make something stronger.

--------------------
Be careful with a word, as you would with a sword,
For it too has the power to kill.
However well placed word, unlike a well placed sword,
Can also have the power to heal.
Posts: 2649 | Registered: Wednesday, October 3 2001 07:00
Sixus in Exile II in The Exile Trilogy
Nuke and Pave
Member # 24
Profile Homepage #11
Congratulations with mission completion.

About your mage, you can try casting spells like Sanctuary or Bless on him if archers are causing him trouble. If things get too bad, just end every round by covering the mage by Sanctuary spell.

I sometimes notice archers attacking the character they consider "most dangerous". So if your mage casts firestorm and your priest casts sanctuary on him, archers will be very likely to waste their shots on hidden mage.

[ Saturday, August 13, 2005 16:02: Message edited by: Zeviz ]

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Be careful with a word, as you would with a sword,
For it too has the power to kill.
However well placed word, unlike a well placed sword,
Can also have the power to heal.
Posts: 2649 | Registered: Wednesday, October 3 2001 07:00
AtG Help needed in Blades of Exile
Nuke and Pave
Member # 24
Profile Homepage #1
When you are certain who stole it, you have to attack that group without provocation, making their town hostile.

(*SPOILER below.*)
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.
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1. Attack the chief in Trader outpost.

2. When you have his key, go to Trader base on an island in the middle of the marsh/lake.

3. Find a secret passage to get into the back part of the base. (consider going north-west)

4. Search that area.
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.
.
(*end of spoiler*)

[ Saturday, August 13, 2005 15:53: Message edited by: Zeviz ]

--------------------
Be careful with a word, as you would with a sword,
For it too has the power to kill.
However well placed word, unlike a well placed sword,
Can also have the power to heal.
Posts: 2649 | Registered: Wednesday, October 3 2001 07:00
Unlimited Exp Bug in Geneforge Series
Nuke and Pave
Member # 24
Profile Homepage #7
If you use this bug to go up several levels, you might as well save yourself some time and use a character editor. (Or at least modify the script to give you 5000 experience each time, rather than just 100. :) )

--------------------
Be careful with a word, as you would with a sword,
For it too has the power to kill.
However well placed word, unlike a well placed sword,
Can also have the power to heal.
Posts: 2649 | Registered: Wednesday, October 3 2001 07:00
Horrible bug in Geneforge 3, or it's my PC. in Tech Support
Nuke and Pave
Member # 24
Profile Homepage #1
I think that once items are gone, they are gone forever. Either way, I'd recommend restarting from an earlier save (and keeping several backup saves), because once your savefile is corrupted, you never know what other problems you might encounter.

As for why this happened, I can only give a random guess that perhaps you were running too many programs at once and the game ran out of memory.

PS If you want to report this bug to Spiderweb, e-mail them at spidweb@spiderwebsoftware.com, because Jeff doesn't read these boards.

[ Friday, August 12, 2005 18:59: Message edited by: Zeviz ]

--------------------
Be careful with a word, as you would with a sword,
For it too has the power to kill.
However well placed word, unlike a well placed sword,
Can also have the power to heal.
Posts: 2649 | Registered: Wednesday, October 3 2001 07:00
Sixus in Exile II in The Exile Trilogy
Nuke and Pave
Member # 24
Profile Homepage #7
You can't drop food in Exile. That advice was given for Avernum, where food is an item you carry. I guess you could sell your food (if I remember correctly, a village somwhere buys food from you, but that might be E3), or just don't worry about it and buy more later.

--------------------
Be careful with a word, as you would with a sword,
For it too has the power to kill.
However well placed word, unlike a well placed sword,
Can also have the power to heal.
Posts: 2649 | Registered: Wednesday, October 3 2001 07:00
Level cap in A2? in The Avernum Trilogy
Nuke and Pave
Member # 24
Profile Homepage #4
Silverlocke lives in a house on a hill in the south-western Avernum (not too far from the castle). However, she will not sell to you unless your reputation is pretty high.

--------------------
Be careful with a word, as you would with a sword,
For it too has the power to kill.
However well placed word, unlike a well placed sword,
Can also have the power to heal.
Posts: 2649 | Registered: Wednesday, October 3 2001 07:00
Sixus in Exile II in The Exile Trilogy
Nuke and Pave
Member # 24
Profile Homepage #4
Here is Shrodinger's walkthrough for Sixus quest in A2: http://www.geocities.com/zeviz1/ch4.html#sixus The games are slightly different, but I think this part is mostly same. There is supposed to be some secret passage, and statues eating food happens automatically when you walk past them.

[ Thursday, August 11, 2005 09:10: Message edited by: Zeviz ]

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Be careful with a word, as you would with a sword,
For it too has the power to kill.
However well placed word, unlike a well placed sword,
Can also have the power to heal.
Posts: 2649 | Registered: Wednesday, October 3 2001 07:00
If you could invite 4 people to a dinner in any form... in General
Nuke and Pave
Member # 24
Profile Homepage #72
EDIT: Looks like this wasn't very funny. Maybe that wordplay made more sence in Russian.

EDIT2: As far I can tell, there was nothing inapropriate about it, but if it was bad enough to inspire "bad joke poliece report" comic, I'd save myself from the emberrasment of keeping it in the post.

I quoted the post about inviting all the man-eating aliens and replied with a sentence that could mean either "guests are invited to dinner" or "guests are put on the menu".

[ Thursday, August 11, 2005 09:40: Message edited by: Zeviz ]

--------------------
Be careful with a word, as you would with a sword,
For it too has the power to kill.
However well placed word, unlike a well placed sword,
Can also have the power to heal.
Posts: 2649 | Registered: Wednesday, October 3 2001 07:00
wow, it's been awhile in SubTerra
Nuke and Pave
Member # 24
Profile Homepage #5
Somebody had tried using Windows emulator. I don't remember if they were successful, but you can try it again. I remember Radiant was making some fixes to make the game work better in Windows emulator.

--------------------
Be careful with a word, as you would with a sword,
For it too has the power to kill.
However well placed word, unlike a well placed sword,
Can also have the power to heal.
Posts: 2649 | Registered: Wednesday, October 3 2001 07:00
Turning off full-screen? in Geneforge Series
Nuke and Pave
Member # 24
Profile Homepage #7
If you are using Windows, there is an even better combination:

Alt+Tab (Hold down Alt key and press Tab)

This switches to the last program you were using before the current one. So if your last program was whatever you were supposed to be working on, it'll look like you are hard at work. :)

Alt+Tab is also useful when switching between game and notes/walkthroughs. (If you hit Tab several times, you'll scroll through the list of previous programs, so you can select the one you want to switch to.)

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Be careful with a word, as you would with a sword,
For it too has the power to kill.
However well placed word, unlike a well placed sword,
Can also have the power to heal.
Posts: 2649 | Registered: Wednesday, October 3 2001 07:00
In nearly impossible situation in Geneforge Series
Nuke and Pave
Member # 24
Profile Homepage #10
I guess it somewhat depends on your playing style. For me, Shapers are easiest. For you, Guardians might be better. However, most people consider guardian to be slightly harder in Gf3. (In Gf2, he was much easier because of super-strength parry skill.)

--------------------
Be careful with a word, as you would with a sword,
For it too has the power to kill.
However well placed word, unlike a well placed sword,
Can also have the power to heal.
Posts: 2649 | Registered: Wednesday, October 3 2001 07:00
Some questions about scenario design in Blades of Exile
Nuke and Pave
Member # 24
Profile Homepage #6
Thank you very much to everybody for your advice.

I am thinking of making something on the scale of (and in the style of) Roots or Emulations, although it will probably be less technologically advanced.

Creator, your example of Jack Sparrow is exactly the level of effectiveness I am trying to achieve. Can I e-mail you my ideas for scenario for your feedback?

[ Monday, August 08, 2005 19:50: Message edited by: Zeviz ]

--------------------
Be careful with a word, as you would with a sword,
For it too has the power to kill.
However well placed word, unlike a well placed sword,
Can also have the power to heal.
Posts: 2649 | Registered: Wednesday, October 3 2001 07:00
A2: Tome in Nephil fort in The Avernum Trilogy
Nuke and Pave
Member # 24
Profile Homepage #5
Thanks for telling us. So it looks like my first answer was right after all. :)

I remember seeing a cursed tome somewhere near the start of A2/E2.

[ Monday, August 08, 2005 18:36: Message edited by: Zeviz ]

--------------------
Be careful with a word, as you would with a sword,
For it too has the power to kill.
However well placed word, unlike a well placed sword,
Can also have the power to heal.
Posts: 2649 | Registered: Wednesday, October 3 2001 07:00
A2: Tome in Nephil fort in The Avernum Trilogy
Nuke and Pave
Member # 24
Profile Homepage #3
EDIT: Looks like the faq was talking about a different tome.

According to Shrodinger's faq ( http://www.geocities.com/zeviz1/ch1.html#nephil_fort ) it gives you Move Mountains spell.

[ Monday, August 08, 2005 18:35: Message edited by: Zeviz ]

--------------------
Be careful with a word, as you would with a sword,
For it too has the power to kill.
However well placed word, unlike a well placed sword,
Can also have the power to heal.
Posts: 2649 | Registered: Wednesday, October 3 2001 07:00
Some questions about scenario design in Blades of Exile
Nuke and Pave
Member # 24
Profile Homepage #2
Thanks for your answers.

A weekend per town?! Is that over 20 hours of work? And, putting that together with your suggestion of 15-20 towns, would it mean that I'll have to spend 3-5 months to make a good scenario?

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Be careful with a word, as you would with a sword,
For it too has the power to kill.
However well placed word, unlike a well placed sword,
Can also have the power to heal.
Posts: 2649 | Registered: Wednesday, October 3 2001 07:00
Public relation for BoA in Blades of Avernum
Nuke and Pave
Member # 24
Profile Homepage #5
quote:
Originally written by chicho:

well, good work, except that its writen in german and, well...i cant understand it!
You could try Google translator. Here is the link to translated version: tra nslation by Google's translator

It's very bad English, but at least it's understandable.

Spy, why did Photobucket close your account? Should I be worried about pictures I host there?

[ Monday, August 08, 2005 20:35: Message edited by: Zeviz ]

--------------------
Be careful with a word, as you would with a sword,
For it too has the power to kill.
However well placed word, unlike a well placed sword,
Can also have the power to heal.
Posts: 2649 | Registered: Wednesday, October 3 2001 07:00
A2: Tome in Nephil fort in The Avernum Trilogy
Nuke and Pave
Member # 24
Profile Homepage #1
Check your stats very carefully before and after you use it. I think this might be a cursed tome that drains your experience.

[ Monday, August 08, 2005 15:48: Message edited by: Zeviz ]

--------------------
Be careful with a word, as you would with a sword,
For it too has the power to kill.
However well placed word, unlike a well placed sword,
Can also have the power to heal.
Posts: 2649 | Registered: Wednesday, October 3 2001 07:00
Some questions about scenario design in Blades of Exile
Nuke and Pave
Member # 24
Profile Homepage #0
I am thinking of trying to make a scenario for the peal contest and I have some questions about scenario design:

1. How long does usually take to design a town with a lot of dialogue and a few minor quests?

2. How long should a scenario be if it's important for the player to develop a connection to some characters in the story? (I want to try something stronger than just saying "you've been best friends for several months and you feel terrible about his death".)

3. When making a scenario, should I start by writing out dialogue, or by completing town design and coding? Should I work first on story or on quests?

4. Is it worthwile to make half a dozen possible endings for a very short scenario, or will it be just a waste of effort, since players are unlikely to play through more than 1 or 2 times?

[ Monday, August 08, 2005 15:14: Message edited by: Zeviz ]

--------------------
Be careful with a word, as you would with a sword,
For it too has the power to kill.
However well placed word, unlike a well placed sword,
Can also have the power to heal.
Posts: 2649 | Registered: Wednesday, October 3 2001 07:00
If you could invite 4 people to a dinner in any form... in General
Nuke and Pave
Member # 24
Profile Homepage #51
In that case, I'd definitely invite 4 inventors from early to mid 20th century science fiction, with the blueprints for their time machine and teleportation device. (I set the time period at early to mid 20th century to make sure that we could buy all necessary components in modern hardware and electronics stores.) Now I just have to remember the names of the characters...

--------------------
Be careful with a word, as you would with a sword,
For it too has the power to kill.
However well placed word, unlike a well placed sword,
Can also have the power to heal.
Posts: 2649 | Registered: Wednesday, October 3 2001 07:00

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