Profile for Morgan
Field | Value |
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Displayed name | Morgan |
Member number | 22 |
Title | Shaper |
Postcount | 2862 |
Homepage | |
Registered | Tuesday, October 2 2001 07:00 |
Recent posts
Pages
Author | Recent posts |
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New Scenarios in Blades of Avernum | |
Shaper
Member # 22
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written Saturday, April 17 2004 09:57
Profile
I'm hesitant to announce that I'm doing something, since that seems the surest way of it not getting done, but don't be too surprised if you see something from me in the future. Posts: 2862 | Registered: Tuesday, October 2 2001 07:00 |
give_ter_script_message() broken? in Blades of Avernum Editor | |
Shaper
Member # 22
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written Saturday, April 17 2004 00:21
Profile
Are you sure it's that line in the script that has the wrong number of parameters? Give the rest of the script a once over. Posts: 2862 | Registered: Tuesday, October 2 2001 07:00 |
give_ter_script_message() broken? in Blades of Avernum | |
Shaper
Member # 22
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written Saturday, April 17 2004 00:21
Profile
Are you sure it's that line in the script that has the wrong number of parameters? Give the rest of the script a once over. Posts: 2862 | Registered: Tuesday, October 2 2001 07:00 |
Alternate transportation? in Blades of Avernum Editor | |
Shaper
Member # 22
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written Friday, April 16 2004 10:20
Profile
Or you could get the party onto a bus graphic, and create a cutscene of the bus moving across town. Posts: 2862 | Registered: Tuesday, October 2 2001 07:00 |
Alternate transportation? in Blades of Avernum | |
Shaper
Member # 22
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written Friday, April 16 2004 10:20
Profile
Or you could get the party onto a bus graphic, and create a cutscene of the bus moving across town. Posts: 2862 | Registered: Tuesday, October 2 2001 07:00 |
Realism in Blades of Avernum | |
Shaper
Member # 22
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written Wednesday, April 14 2004 07:46
Profile
Avernum's dialogue system makes a tad more sense then randomly guessing four letter words to ask people in BoE, even if that wasn't as limiting. Posts: 2862 | Registered: Tuesday, October 2 2001 07:00 |
Bug! in Blades of Avernum Editor | |
Shaper
Member # 22
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written Tuesday, April 13 2004 01:57
Profile
If you set_total_visibility to 1, and do not set it back to 0, you have total visibility across scenarios and across parties. Visibility is only reset once you quit BoA. Anyone else encounter this? [ Tuesday, April 13, 2004 07:50: Message edited by: Morgan ] Posts: 2862 | Registered: Tuesday, October 2 2001 07:00 |
Bug! in Blades of Avernum | |
Shaper
Member # 22
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written Tuesday, April 13 2004 01:57
Profile
If you set_total_visibility to 1, and do not set it back to 0, you have total visibility across scenarios and across parties. Visibility is only reset once you quit BoA. Anyone else encounter this? [ Tuesday, April 13, 2004 07:50: Message edited by: Morgan ] Posts: 2862 | Registered: Tuesday, October 2 2001 07:00 |
UA and Control (Topic Split) in General | |
Shaper
Member # 22
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written Monday, April 12 2004 08:14
Profile
You seem to have made the vast majority of this topic making excuses for yourself, UA. You don't agree with me? Well that's because I'm insane, and therefore logic will not work around me. You say others have control over me? Nu'uh, because they can't control me on an atomic level. Hah! You think I'm a bit antisocial? That's because I'm, um....afraid of rejection! You don't feel sorry for me? I never go outside! I can't recognize faces! How could you not feel sorry for me? You say I'm childish? It's not my fault, it's a genetic thing! My father's the same way! In fact, in this whole topic, the thing you've reminded me most of, UA, is a toddler who screams and screams until he gets what he wants. Of course, there's a major difference - once someone gets to your age, people expect you not to be such a whining little idiot. -------------------- KazeArctica: "Imagine...wangs everywhere...and tentacles. Nothing but wangs and tentacles! And no pants!" Posts: 2862 | Registered: Tuesday, October 2 2001 07:00 |
hidden groups in Blades of Avernum Editor | |
Shaper
Member # 22
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written Monday, April 12 2004 07:24
Profile
You could try - move_to_new_town(1,x,y); Where Town 1, is the town they are already in, and x, y are their current co-ordinates. I'm fairly sure this resets groups. Posts: 2862 | Registered: Tuesday, October 2 2001 07:00 |
hidden groups in Blades of Avernum | |
Shaper
Member # 22
|
written Monday, April 12 2004 07:24
Profile
You could try - move_to_new_town(1,x,y); Where Town 1, is the town they are already in, and x, y are their current co-ordinates. I'm fairly sure this resets groups. Posts: 2862 | Registered: Tuesday, October 2 2001 07:00 |
General Editor Question in Blades of Avernum Editor | |
Shaper
Member # 22
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written Monday, April 12 2004 04:31
Profile
No, you can't block a player from choosing a race and no you can't sense gender. Familiarity with a programming language supposedly helps in picking up the editor. I found it relatively easy without knowledge of programming. It depends on how easily you pick things up and how much time you're willing to devote to it. Posts: 2862 | Registered: Tuesday, October 2 2001 07:00 |
General Editor Question in Blades of Avernum | |
Shaper
Member # 22
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written Monday, April 12 2004 04:31
Profile
No, you can't block a player from choosing a race and no you can't sense gender. Familiarity with a programming language supposedly helps in picking up the editor. I found it relatively easy without knowledge of programming. It depends on how easily you pick things up and how much time you're willing to devote to it. Posts: 2862 | Registered: Tuesday, October 2 2001 07:00 |
Living in the past? in General | |
Shaper
Member # 22
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written Sunday, April 11 2004 23:53
Profile
I'm not the best advocate of old films - most of the films I watch are '70s onwards. While we can't ignore old films, I think it's also important to enjoy the new ones. That said, I would happily drag Jim Carrey up against the wall and shoot him. Repeatedly. -------------------- KazeArctica: "Imagine...wangs everywhere...and tentacles. Nothing but wangs and tentacles! And no pants!" Posts: 2862 | Registered: Tuesday, October 2 2001 07:00 |
Article - Bob in Blades of Avernum Editor | |
Shaper
Member # 22
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written Sunday, April 11 2004 10:17
Profile
Excellent article, and though I agree with it all, I think that Bob in his boring state doesn't detract from a truly great scenario. Take Anthalon from Falling Stars - I don't really feel that he has a personality as such, but he serves his purpose pretty well and the scenario is still top-notch. Posts: 2862 | Registered: Tuesday, October 2 2001 07:00 |
Article - Bob in Blades of Avernum | |
Shaper
Member # 22
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written Sunday, April 11 2004 10:17
Profile
Excellent article, and though I agree with it all, I think that Bob in his boring state doesn't detract from a truly great scenario. Take Anthalon from Falling Stars - I don't really feel that he has a personality as such, but he serves his purpose pretty well and the scenario is still top-notch. Posts: 2862 | Registered: Tuesday, October 2 2001 07:00 |
Article - Useful Dialogue Tips in Blades of Avernum Editor | |
Shaper
Member # 22
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written Saturday, April 10 2004 03:05
Profile
Again, I'd disagree with you over that point - combat, while important, is generally not considered to be the most important aspect of a scenario. I'll use Blades of Exile as an example. I can name far more shining examples of plot driven scenarios (Falling Stars along with most of the Arc, the Spheres trilogy, etc. etc.) then I can name combat driven scenarios (the only truly good one that springs to mind is Doom Moon II, and some people despise it). There are even scenarios that exist entirely without combat - the Election springs to mind (which, while fairly unpolished, was still a solid scenario). I think this is because there is only so many times you can fight the same monsters in the same way before it becomes dull and boring. Doom Moon II was good because it introduced new methods of fighting, forcing you to rethink your tactics. Really, you need a mixture of plot and combat, but I believe that the combat should always be there to serve the plot, and not just there because "you're adventurers and that's what you do". Posts: 2862 | Registered: Tuesday, October 2 2001 07:00 |
Article - Useful Dialogue Tips in Blades of Avernum | |
Shaper
Member # 22
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written Saturday, April 10 2004 03:05
Profile
Again, I'd disagree with you over that point - combat, while important, is generally not considered to be the most important aspect of a scenario. I'll use Blades of Exile as an example. I can name far more shining examples of plot driven scenarios (Falling Stars along with most of the Arc, the Spheres trilogy, etc. etc.) then I can name combat driven scenarios (the only truly good one that springs to mind is Doom Moon II, and some people despise it). There are even scenarios that exist entirely without combat - the Election springs to mind (which, while fairly unpolished, was still a solid scenario). I think this is because there is only so many times you can fight the same monsters in the same way before it becomes dull and boring. Doom Moon II was good because it introduced new methods of fighting, forcing you to rethink your tactics. Really, you need a mixture of plot and combat, but I believe that the combat should always be there to serve the plot, and not just there because "you're adventurers and that's what you do". Posts: 2862 | Registered: Tuesday, October 2 2001 07:00 |
Article - Useful Dialogue Tips in Blades of Avernum Editor | |
Shaper
Member # 22
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written Saturday, April 10 2004 01:23
Profile
I disagree on the rankings of importance. My list would go more like - 1) Advance the plot. 2) Add realism. 3) Shops. 4) Give the players hints. 5) Give the player a break from fighting monsters all the time. Shops, while important (and essential), are not nearly as important as advancing the plot. I'm sure one could create a scenario that had no shops, but you could not create a scenario that had no plot and expect it to do well. Also, if you're creating dialogue to give the player a break from fighting monsters, then you're scenario obviously has too many monsters. Dialogue should be created for a purpose, not just to serve as filler between fights. Sometimes, if executed well, the fun of the scenario can be through finding out what to do - spoon-feeding the player plot-coupons can often give the opposite effect. Other then that (which is entirely my opinion, and you are entitled to yours), good article! Posts: 2862 | Registered: Tuesday, October 2 2001 07:00 |
Article - Useful Dialogue Tips in Blades of Avernum | |
Shaper
Member # 22
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written Saturday, April 10 2004 01:23
Profile
I disagree on the rankings of importance. My list would go more like - 1) Advance the plot. 2) Add realism. 3) Shops. 4) Give the players hints. 5) Give the player a break from fighting monsters all the time. Shops, while important (and essential), are not nearly as important as advancing the plot. I'm sure one could create a scenario that had no shops, but you could not create a scenario that had no plot and expect it to do well. Also, if you're creating dialogue to give the player a break from fighting monsters, then you're scenario obviously has too many monsters. Dialogue should be created for a purpose, not just to serve as filler between fights. Sometimes, if executed well, the fun of the scenario can be through finding out what to do - spoon-feeding the player plot-coupons can often give the opposite effect. Other then that (which is entirely my opinion, and you are entitled to yours), good article! Posts: 2862 | Registered: Tuesday, October 2 2001 07:00 |
Happy Easter in General | |
Shaper
Member # 22
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written Friday, April 9 2004 09:57
Profile
From what you've heard? From what I've heard, it sounds like spending money to watch two and half hours of unadulterated torture. -------------------- KazeArctica: "Imagine...wangs everywhere...and tentacles. Nothing but wangs and tentacles! And no pants!" Posts: 2862 | Registered: Tuesday, October 2 2001 07:00 |
WHERE CAN I BUY BLADES OF AVERNUM EDITOR? in Blades of Avernum | |
Shaper
Member # 22
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written Friday, April 9 2004 05:36
Profile
If anyone tells this idiot where to find the editor, which then leads him to create scenarios, I will hunt that person down. Posts: 2862 | Registered: Tuesday, October 2 2001 07:00 |
Ranks in General | |
Shaper
Member # 22
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written Wednesday, April 7 2004 00:01
Profile
The problem with karma is it is indiscriminate of the people voting for you. Say Hitler suddenly joins the boards. He would most probably rate me as 1, but most would consider this a positive thing. Similarly, there is a long tradition of Spiderweb idiots who it would be considered a good thing to be hated by. Karma in no way reflects this. -------------------- KazeArctica: "Imagine...wangs everywhere...and tentacles. Nothing but wangs and tentacles! And no pants!" Posts: 2862 | Registered: Tuesday, October 2 2001 07:00 |
Starting the game in Blades of Avernum | |
Shaper
Member # 22
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written Tuesday, April 6 2004 11:14
Profile
How much RAM do you have on your machine and how many RAM intensive programs do you have running in the background when you try to use BoA? Have you tried re-downloading and reinstalling? Failing that, e-mail Spiderweb with your machine and operating system specifications. Posts: 2862 | Registered: Tuesday, October 2 2001 07:00 |
Ranks in General | |
Shaper
Member # 22
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written Tuesday, April 6 2004 11:12
Profile
Do you really think that ranks matter that much? I respect certain people's opinions with low posts counts a hell of a lot more then I do some people with high ones. Spammers don't spam to get ranks. They spam because they're idiots/eight year olds/self-hating screwed up teenagers with a attention seeking tendancy. -------------------- KazeArctica: "Imagine...wangs everywhere...and tentacles. Nothing but wangs and tentacles! And no pants!" Posts: 2862 | Registered: Tuesday, October 2 2001 07:00 |