Profile for Morgan

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AuthorRecent posts
BoA species in Blades of Avernum
Shaper
Member # 22
Profile #2
Maybe he meant for PCs? Personally, I'd love to see Vahnatai here, but that won't happen. Jeff will stick to the current races.
Posts: 2862 | Registered: Tuesday, October 2 2001 07:00
What kind of designer are you and how serious are you about designing? in Blades of Avernum
Shaper
Member # 22
Profile #14
Fiendish, isn't it, Drakey? *kicks his Airport*
Lemming Fre@k, if you ever bring that ungodly song onto the Spidweb board again, I will take a large hook and remove your liver with it. Anally.

Not that I want you to get the wrong idea or anything. I'm sure you're a wonderful person: that song bugs the hell out of me.
Posts: 2862 | Registered: Tuesday, October 2 2001 07:00
Role Playing in Blades of Avernum
Shaper
Member # 22
Profile #11
I would be pretty disappointed if Jeff disabled the ability to remove spells in the editor, Jigga.
Posts: 2862 | Registered: Tuesday, October 2 2001 07:00
2nd Newbie Question: Mass-attack spells in Blades of Avernum
Shaper
Member # 22
Profile #3
Out of interest, what made Cloud of Blades the exception to the rule?
Posts: 2862 | Registered: Tuesday, October 2 2001 07:00
av4????/ in Blades of Avernum
Shaper
Member # 22
Profile #4
If somebody was to create a scenario which was, for all intents and purposes, Avernum 4 it would be great. However, it would require someone both competent with the editor and someone who could write a good story, like Stareye did with AtG.
Posts: 2862 | Registered: Tuesday, October 2 2001 07:00
Role Playing in Blades of Avernum
Shaper
Member # 22
Profile #5
I really like this idea, modnar. The good/evil flag has been done before, by Alcritas, but the aim has always been to be as good as possible.

If being evil in a scenario was just as rewarding as being good, I think this could work quite well. If you could tie in this with spells; making some spells only available to evil people and some only available to good, I think it could be quite effective, providing this is allowed for in the BoA editor.
Posts: 2862 | Registered: Tuesday, October 2 2001 07:00
Av 3 (and others) on an old mac in Tech Support
Shaper
Member # 22
Profile #1
You might try increasing the preferred amount of RAM for Spidweb games...
Posts: 2862 | Registered: Tuesday, October 2 2001 07:00
Modship in Blades of Avernum
Shaper
Member # 22
Profile #5
I'm presuming Schrodinger means making early scenarios, playing with the editor, making graphics, that kind of thing.
Posts: 2862 | Registered: Tuesday, October 2 2001 07:00
We should slim down the wish list in Blades of Avernum
Shaper
Member # 22
Profile #2
I'm not sure that a poll is the best idea. There are dozens of suggestions and people would lose interest in ticking boxes on a poll.
Posts: 2862 | Registered: Tuesday, October 2 2001 07:00

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