Profile for Morgan

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).

Recent posts

Pages

AuthorRecent posts
Happy Beltane! in General
Shaper
Member # 22
Profile #53
I've had this argument before on these boards: the political philosophy form of anarchy is not simply the absence of government.

Political anarchists do not just believe in bringing down the government for the sake of it. The anarchists I have met are generally not idealists, and their certainly not of a utopian persuasion. Political anarchy is not about getting rid of government full stop, but shrinking it down to a tiny scale - community based committees running things, rather then a central government who knows little about the villages and towns they are governing.

I don't personally subscribe to this philosophy - my two major problems being that it would be too easy for capitalism to sneak in, in a decentralized state and that it would lead to the stagnation of human knowledge and culture.

However, to dismiss it off the cuff as you do, probably with little knowledge of the actual arguments involved in the argument, is not a wise thing to do.

[ Thursday, May 06, 2004 06:14: Message edited by: Morgan ]

--------------------
KazeArctica: "Imagine...wangs everywhere...and tentacles. Nothing but wangs and tentacles! And no pants!"
Posts: 2862 | Registered: Tuesday, October 2 2001 07:00
I am now.. in General
Shaper
Member # 22
Profile #23
Let me get this straight, David - you are having a go at Alec because Alec refuses to invest in a product that goes a long way to funding terrible, bloody wars?

Wow. I'm sure glad not all Christians are just like you.

--------------------
KazeArctica: "Imagine...wangs everywhere...and tentacles. Nothing but wangs and tentacles! And no pants!"
Posts: 2862 | Registered: Tuesday, October 2 2001 07:00
ATTN Spidweb: Kink in the Machine in Blades of Avernum Editor
Shaper
Member # 22
Profile #19
Sent. Thanks for taking a look.
Posts: 2862 | Registered: Tuesday, October 2 2001 07:00
ATTN Spidweb: Kink in the Machine in Blades of Avernum
Shaper
Member # 22
Profile #19
Sent. Thanks for taking a look.
Posts: 2862 | Registered: Tuesday, October 2 2001 07:00
ATTN Spidweb: Kink in the Machine in Blades of Avernum Editor
Shaper
Member # 22
Profile #17
The code works fine - no errors whatsoever (I don't think Drakey encountered any either, when he tried it) in the scroll bar. As I said, the code works as it should, only causes the game to crash on reload.
Posts: 2862 | Registered: Tuesday, October 2 2001 07:00
ATTN Spidweb: Kink in the Machine in Blades of Avernum
Shaper
Member # 22
Profile #17
The code works fine - no errors whatsoever (I don't think Drakey encountered any either, when he tried it) in the scroll bar. As I said, the code works as it should, only causes the game to crash on reload.
Posts: 2862 | Registered: Tuesday, October 2 2001 07:00
Calls that we wish existed in Blades of Avernum Editor
Shaper
Member # 22
Profile #81
I tried both these things, but couldn't seem to get them to work (without good reason, either). Maybe I did something wrong, but I have tried it quite a few times.
Posts: 2862 | Registered: Tuesday, October 2 2001 07:00
Calls that we wish existed in Blades of Avernum
Shaper
Member # 22
Profile #81
I tried both these things, but couldn't seem to get them to work (without good reason, either). Maybe I did something wrong, but I have tried it quite a few times.
Posts: 2862 | Registered: Tuesday, October 2 2001 07:00
ATTN Spidweb: Kink in the Machine in Blades of Avernum Editor
Shaper
Member # 22
Profile #15
The co-ordinates print out at 24, 15, in range of the town's grid. This is not an out-of-bound error. This, originally, was being called from an item, so it's been used in a variety of places, all different co-ordinates.

[ Monday, May 03, 2004 07:08: Message edited by: Morgan ]
Posts: 2862 | Registered: Tuesday, October 2 2001 07:00
ATTN Spidweb: Kink in the Machine in Blades of Avernum
Shaper
Member # 22
Profile #15
The co-ordinates print out at 24, 15, in range of the town's grid. This is not an out-of-bound error. This, originally, was being called from an item, so it's been used in a variety of places, all different co-ordinates.

[ Monday, May 03, 2004 07:08: Message edited by: Morgan ]
Posts: 2862 | Registered: Tuesday, October 2 2001 07:00
Calls that we wish existed in Blades of Avernum Editor
Shaper
Member # 22
Profile #79
Char_on_spot returns the number of the character on the space. It returns -1 if there is no character there - but if you try and check for -1 in Boolean statements it gets all screwy.
Posts: 2862 | Registered: Tuesday, October 2 2001 07:00
Calls that we wish existed in Blades of Avernum
Shaper
Member # 22
Profile #79
Char_on_spot returns the number of the character on the space. It returns -1 if there is no character there - but if you try and check for -1 in Boolean statements it gets all screwy.
Posts: 2862 | Registered: Tuesday, October 2 2001 07:00
ATTN Spidweb: Kink in the Machine in Blades of Avernum Editor
Shaper
Member # 22
Profile #13
I tried that spyderbytes, but to no avail. I was personally thinking that it might be something to do with me calling a call within a call within a call. Maybe that's just one of the bounds of BoA.

Jeff - I'm not sure I quite understand you - I'm doing all this within the bounds of a town. It works perfectly (I get the message fine), until I reload the save game.
Posts: 2862 | Registered: Tuesday, October 2 2001 07:00
ATTN Spidweb: Kink in the Machine in Blades of Avernum
Shaper
Member # 22
Profile #13
I tried that spyderbytes, but to no avail. I was personally thinking that it might be something to do with me calling a call within a call within a call. Maybe that's just one of the bounds of BoA.

Jeff - I'm not sure I quite understand you - I'm doing all this within the bounds of a town. It works perfectly (I get the message fine), until I reload the save game.
Posts: 2862 | Registered: Tuesday, October 2 2001 07:00
Calls that we wish existed in Blades of Avernum Editor
Shaper
Member # 22
Profile #77
A monster_on_space(x,y) call, that returns 1 if there is a monster with a number greater or equal to 6 of any type on that space.
Posts: 2862 | Registered: Tuesday, October 2 2001 07:00
Calls that we wish existed in Blades of Avernum
Shaper
Member # 22
Profile #77
A monster_on_space(x,y) call, that returns 1 if there is a monster with a number greater or equal to 6 of any type on that space.
Posts: 2862 | Registered: Tuesday, October 2 2001 07:00
ATTN Spidweb: Kink in the Machine in Blades of Avernum Editor
Shaper
Member # 22
Profile #5
As far as I know, there isn't a way of checking town size (at least not cleanly).

What you say may be true, but I've used the same sort of calls to check if certain types of terrain and floors are five spaces in front of the character, and not experienced similar problems.

Unfortunately, your solution produces the same results.

[ Sunday, May 02, 2004 10:18: Message edited by: Morgan ]
Posts: 2862 | Registered: Tuesday, October 2 2001 07:00
ATTN Spidweb: Kink in the Machine in Blades of Avernum
Shaper
Member # 22
Profile #5
As far as I know, there isn't a way of checking town size (at least not cleanly).

What you say may be true, but I've used the same sort of calls to check if certain types of terrain and floors are five spaces in front of the character, and not experienced similar problems.

Unfortunately, your solution produces the same results.

[ Sunday, May 02, 2004 10:18: Message edited by: Morgan ]
Posts: 2862 | Registered: Tuesday, October 2 2001 07:00
ATTN Spidweb: Kink in the Machine in Blades of Avernum Editor
Shaper
Member # 22
Profile #3
I'm pretty sure it does that. Let me check.

Yeah, it does. For the less technologically savvy of us, what does this type of error mean? Is it a specific fault of BoA's engine, or a scripting limitation?

Yeah, that translates pretty well into Avernumscript. I'll try it.

[ Sunday, May 02, 2004 10:09: Message edited by: Morgan ]
Posts: 2862 | Registered: Tuesday, October 2 2001 07:00
ATTN Spidweb: Kink in the Machine in Blades of Avernum
Shaper
Member # 22
Profile #3
I'm pretty sure it does that. Let me check.

Yeah, it does. For the less technologically savvy of us, what does this type of error mean? Is it a specific fault of BoA's engine, or a scripting limitation?

Yeah, that translates pretty well into Avernumscript. I'll try it.

[ Sunday, May 02, 2004 10:09: Message edited by: Morgan ]
Posts: 2862 | Registered: Tuesday, October 2 2001 07:00
ATTN Spidweb: Kink in the Machine in Blades of Avernum Editor
Shaper
Member # 22
Profile #0
I just discovered a lovely little, if utterly fatal, bug in BoA.

beginstate 20;
if(char_ok((char_on_spot(char_loc_x(0)), (char_loc_y(0) - 5))) == 1)
{
message_dialog("Is this working?", "");
}
break;

Essentially, this piece of code checks to see if there are any monsters of any type five spaces north of the first member of the party. The code works fine, and if there is, the dialog "Is this working?" is displayed.

However, once the piece of code is run, and the player then reloads his save game, BoA crashes and quits itself. I thought this might simply be a problem in my machine, so I mailed it over to Drakey, and he has exactly the same problem.

If anybody would like to try it for themselves, to see if this is an across the board problem and not just limited to myself and Drakey's machines, then I would be grateful. Comments from Spidweb would be very helpful.

[ Sunday, May 02, 2004 07:57: Message edited by: Morgan ]
Posts: 2862 | Registered: Tuesday, October 2 2001 07:00
ATTN Spidweb: Kink in the Machine in Blades of Avernum
Shaper
Member # 22
Profile #0
I just discovered a lovely little, if utterly fatal, bug in BoA.

beginstate 20;
if(char_ok((char_on_spot(char_loc_x(0)), (char_loc_y(0) - 5))) == 1)
{
message_dialog("Is this working?", "");
}
break;

Essentially, this piece of code checks to see if there are any monsters of any type five spaces north of the first member of the party. The code works fine, and if there is, the dialog "Is this working?" is displayed.

However, once the piece of code is run, and the player then reloads his save game, BoA crashes and quits itself. I thought this might simply be a problem in my machine, so I mailed it over to Drakey, and he has exactly the same problem.

If anybody would like to try it for themselves, to see if this is an across the board problem and not just limited to myself and Drakey's machines, then I would be grateful. Comments from Spidweb would be very helpful.

[ Sunday, May 02, 2004 07:57: Message edited by: Morgan ]
Posts: 2862 | Registered: Tuesday, October 2 2001 07:00
Babysitting released in Blades of Avernum
Shaper
Member # 22
Profile #5
Maybe it's an OS 9 problem - I know it works fine for me in OS X.
Posts: 2862 | Registered: Tuesday, October 2 2001 07:00
Graphics Request in Blades of Avernum Editor
Shaper
Member # 22
Profile #0
Would somebody be kind enough to create me a fire terrain graphic?

This is going to be used as a special attack, so what I would like is the flames to be a channel of fire, rather then a traditional fire, aimed towards the party. I have a very clear image of how this will look in my head, but I'm not sure how to convey it.

If anyone would be kind enough to draw this for me (since my skill with computer graphics are poor at best), I would be very grateful.

[ Thursday, April 29, 2004 05:53: Message edited by: Morgan ]
Posts: 2862 | Registered: Tuesday, October 2 2001 07:00
Graphics Request in Blades of Avernum
Shaper
Member # 22
Profile #0
Would somebody be kind enough to create me a fire terrain graphic?

This is going to be used as a special attack, so what I would like is the flames to be a channel of fire, rather then a traditional fire, aimed towards the party. I have a very clear image of how this will look in my head, but I'm not sure how to convey it.

If anyone would be kind enough to draw this for me (since my skill with computer graphics are poor at best), I would be very grateful.

[ Thursday, April 29, 2004 05:53: Message edited by: Morgan ]
Posts: 2862 | Registered: Tuesday, October 2 2001 07:00

Pages