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Message From Spiderweb - Brain Blocked in Blades of Avernum
Shock Trooper
Member # 1863
Profile #121
My suggestions for spells are, in order of preference:
1.Dispel, removes beneficial magic effects, causes damage
2.Antimagic cloud, makes single/multiple antimagic fields, number of clouds increases with level
3.Vampiric Drain, deals damage and heals the caster, only affects living
The only really good skill I saw was Marksman

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Fnord. (Insert your name here) is a capitalist pigdog.
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If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
Monster ideas in Blades of Avernum
Shock Trooper
Member # 1863
Profile #24
oralse.cx........what in the name of unholy sod farg?

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Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
Message From Spiderweb - Brain Blocked in Blades of Avernum
Shock Trooper
Member # 1863
Profile #112
Yeah. While mirror magery would be a cool spell, it would probably be overpowered and hard to program. Furthermore, I've never actually seen a monster use a spell at level 3 (Though this may be because I've registered and finished A1 and 2 but not 3), so third level would seem to be redundant.

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Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
Feel of Blades in Blades of Avernum
Shock Trooper
Member # 1863
Profile #4
Yeah. New resistances would be a really good idea. Also, in either case one could save oneself the trouble of rebalancing monster hp and dealing with damage by just scaling down the damage weapons and monsters can deal.
I also think that if weapon type resists are included, the PCs should have some way to get at them.

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Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
Feel of Blades in Blades of Avernum
Shock Trooper
Member # 1863
Profile #1
Jeff has said that Blades will be more like 3. Still, we can hope that some of the damage issues will be resolved. If not, us designers can just do it ourselves.

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Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
Monster ideas in Blades of Avernum
Shock Trooper
Member # 1863
Profile #20
Which reminds me: Jeff should include some sort of 'monster can fly?' flag that allows the monster to pass over water and lava indoors.

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Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
2nd Newbie Question: Mass-attack spells in Blades of Avernum
Shock Trooper
Member # 1863
Profile #1
There's probably no chance of new mass-destruction spells, aside from the wall spells, like cloud of Blades. I doubt Jeff will make an exception in this case, though it's always possible.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
Monster ideas in Blades of Avernum
Shock Trooper
Member # 1863
Profile #17
Scylla was more of a hydra-like monster. It ate Odysseus' crew six at a time.

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Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
Monster ideas in Blades of Avernum
Shock Trooper
Member # 1863
Profile #15
I'd generally agree with stareye. Still, though, if the glove fits, wear it. If a monster works in the given situation, use it.

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Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
Ideas for how to work around design options in Blades of Avernum
Shock Trooper
Member # 1863
Profile #14
Yeah. It could work like the drake in Avernum 2 that teaches the whole party magery. Still, all in all I'd say the idea is much more useful and will likely be much more effective for a leadership/arcane lore type skill.

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Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
Ideas for how to work around design options in Blades of Avernum
Shock Trooper
Member # 1863
Profile #12
Yeah, that and crystals (to simulate spellshards). Anyway, drakefyre's idea sounds like a good one, but more limited than his post seems to imply. Using it for leadership and less tangible skills works well, but you run up against the problem of single person skills. As far as I'm aware, the special items will only be able to affect the whole party on a long term basis, so weapon augmentation skills probably wouldn't work.

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Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
I will host BoA graphics in Blades of Avernum
Shock Trooper
Member # 1863
Profile #34
I suggest we take the aggression down a notch here, people.
Uranium 235/Sodium Cyanide: You obviously injured Motekye's pride by dissing his work. Be more respectful in the way you ask your questions.
Motekye: You reacted in a really snappy manner to what he said, thus escalating the anger going here. Furthermore, custom coloring jobs are not that hard to do. It's a decent achievement to do one well, but it's not as if it's an accomplishment worthy of the Nobel prize.
I'd advocate apologizing to each other, personally.

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Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
Ideas for how to work around design options in Blades of Avernum
Shock Trooper
Member # 1863
Profile #7
I know this may be a really radical idea, but I feel it deserves airtime: how about you just make one scenario? It seems that if you are this concerned about making scenarios that hinge on the actions you took last time, it would be easier to just make one big scenario with multiple chapters. That's what I'm planning to do with Ominous Tides (remember Ominous tides? it won't be as bad this time. And I'll actually do all 4 chapters this time. I hope).

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Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
Monster ideas in Blades of Avernum
Shock Trooper
Member # 1863
Profile #8
Sounds like dragons in Avernum, but without spells.

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Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
Ideas for how to work around design options in Blades of Avernum
Shock Trooper
Member # 1863
Profile #3
Yeah. It would suck if Jeff left that out of the engine, though I agree with alorael that the precedent seems more in favor of leaving passwords out. Maybe he could stretch the engine a bit in that regard. Anyway, vis a vis sequential scenarios, it might work (I'm not sure about the new engine) to just check for item number.

modnaR finds himself wondering why it's so necessary to make people complete the first scenario in the first place. Anyone who genuinely cares about plot will do it anyway.

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Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
Message From Spiderweb - Brain Blocked in Blades of Avernum
Shock Trooper
Member # 1863
Profile #108
Define 'White and Dark Magic'.

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Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
Message From Spiderweb - Brain Blocked in Blades of Avernum
Shock Trooper
Member # 1863
Profile #106
I would generally agree with that point. Motekye's idea sounds more like a generic game design utility than something for blades of avernum. If you want that much leeway, you can program the game yourself, or alter the Blades engine(which I understand some people are doing already). I think what we're asking Jeff is alot already.

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Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
Message From Spiderweb - Brain Blocked in Blades of Avernum
Shock Trooper
Member # 1863
Profile #103
That idea would be cool, if Jeff let us set both the AP cost and the damage cap. Something tells me he won't. He's not uncooperative per se, but he doesn't seem to like anything the detracts from the universality of the engine.

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Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
BLOODTHIRSTY ME in Blades of Avernum
Shock Trooper
Member # 1863
Profile #27
Okay...What in god's name was that? First the gun and now motekye appears to be hallucinating... Everyone in this string would seem to be farging stoned. Or something.

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Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
Message From Spiderweb - Brain Blocked in Blades of Avernum
Shock Trooper
Member # 1863
Profile #99
Well, vampiric drain would probably be living-only.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
BLOODTHIRSTY ME in Blades of Avernum
Shock Trooper
Member # 1863
Profile #24
Well if you consider minor bounty items 'corpses' then Jeff can actually lay claim to being the first to include corpses, e.g. The unicorn horns in Exile 3. Possibly in exile 1 as well. I can't remember if they had aranea fangs there, or if those were put first included in Avernum.

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Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
Monster ideas in Blades of Avernum
Shock Trooper
Member # 1863
Profile #2
I'm still exploring the idea of dopplegangers, which start off as a certain monster, then have a (probably high) chance to transform into the next monster in the set. Of course you'd need to create the new monsters, which would be identical to the old ones, but would call a special that replaced them with the next monster in line. I think this would be possible in BoE, but I can't remember. It would depend on whether the 'Create Monster' node required an X/Y coordinate.

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Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
New Class specific abilities in Blades of Avernum
Shock Trooper
Member # 1863
Profile #1
An interesting idea, but I don't think it would work. Still, a cool idea. I doubt Jeff would like it. He doesn't seem to like any more restrictions on customization than necessary. What I'd be interested in seeing is more character traits, also possibly the ability to choose 3 traits.

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Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
BLOODTHIRSTY ME in Blades of Avernum
Shock Trooper
Member # 1863
Profile #16
Interesting. I didn't know those sorts of caps existed in BoE. I agree about corpses being more of a hassle than anything. Still, after a major boss battle, you could set up a special string to change the terrain to a corpse picture. It would be a sorta cool effect, though nothing special.

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Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
Message From Spiderweb - Brain Blocked in Blades of Avernum
Shock Trooper
Member # 1863
Profile #91
I'm thinking Jeff probably won't include an extra spell, so my top two choices for mage spells are dispel and vampiric drain in that order, with curse/poison ravage thingy coming in a fairly close third. Of course vampiric drain would have to only affect living beings, like divine retribution.
Anyway, I've been thinking some more about skills, and some of the skills from nethergate, among others, come to mind for advanced skills.
Here's a list of ideas:
Berserker: Like a weaker version of 'Go Berzerk', makes you do more damage in combat, but also makes you slightly easier to hit. Derived from high weapons skill, hardiness, strength and the like.
Martial Training: some sort of omni-weapon skill, like the roman skill in Nethergate, to offset the fact that stats no longer affect the base values of weapons skills. Make it expensive, but cheaper than all the weapon skills put together. For the jack of all trades who doesn't specialize. It would be especially good if the idea about weapon type resistance was implemented, since characters would be more diversified in general.
Magical Protection: acts like natural armor and raises resistances slightly (maybe 1% per point). More realistic, since most powerful magi (e.g. Garzahd, Hawthorne, Erika) have some sort of awesome magic defense which protects them from most damage. Derived from Mage skill, Priest skill, arcane lore.

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Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00

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