Profile for modnaR

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).

Recent posts

Pages

AuthorRecent posts
Which Spells and abilities do you want included? in Blades of Avernum
Shock Trooper
Member # 1863
Profile #10
Just to warn you all, Jeff didn't seem to think much of martial arts. He said he'd consider it, if I recall correctly (in the brain blocked thread) but he didn't seem particularly enthusiastic. His main concern was that it would set monks apart as a seperate 'class', which isn't something he wants to do. So I think, if he does accept it, the most we can hope for is a stronger, and maybe a little faster unarmed attack.

--------------------
Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
2nd Newbie Question: Mass-attack spells in Blades of Avernum
Shock Trooper
Member # 1863
Profile #12
That sort of spell would likely be WAY, WAY overpowered. And if you weakened it enough that it wasn't, it would probably be pretty useless.
Furthermore, let me state again that when you create a spell, you have to realize that the monsters may be able to cast it on you. How would you like to see all the hard work you went through to get level 3 fireblast or somesuch anulled in a second because you had the bad luck to be at the wrong end of that spell. I, for one, would just reload the game whenever the spell was successfully used on me.
Anyway, I agree with you on the targeting problem. My solution is this: I'm thinking of asking Jeff to include a feature that allows you to target yourself with an offensive spell. Ideally you'd get a message that said something to the effect of 'you are about to target yourself with a damaging spell, are you sure you want to do that?'. This wouldn't necessarily be a widely used feature, but it would still be really useful in some situations. What does the community think of this idea?

--------------------
Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
Melee in Blades of Avernum
Shock Trooper
Member # 1863
Profile #4
That depends on the material it's made from...
As such, a jello flail would splorch, and a fish flail would Shlabapp.

--------------------
Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
Which Spells and abilities do you want included? in Blades of Avernum
Shock Trooper
Member # 1863
Profile #8
True enough, particularly about the '30 turns' thing. Of course, if mindduel doesn't get put in (which it looks like it won't-Jeff hasn't approved it, and it's trailing in the polls), that won't matter very much.

--------------------
Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
Message From Spiderweb - Brain Blocked in Blades of Avernum
Shock Trooper
Member # 1863
Profile #146
I doubt ambidexterity is going to be put in. Jeff said it probably wouldn't.

--------------------
Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
Which Spells and abilities do you want included? in Blades of Avernum
Shock Trooper
Member # 1863
Profile #5
Excellent. Glad to see that this is getting some responses. I don't much like instant-kill either, but it had gotten a bit of support and was never really shot down on the previous thread (which seems to be what is happening now).

--------------------
Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
Which Spells and abilities do you want included? in Blades of Avernum
Shock Trooper
Member # 1863
Profile #0
Hear ye, hear ye! Since Jeff has started the 'Brain broken, watch for finger'(not real name) thread, there has been much debate over spells and skills. So, to help settle this, since time is passing, I'm creating this poll. The question of useless spells is not directly related, but it is useful in case more spells need to be taken out.

P.S. The Poison/Curse, Anti-magic cloud and dispel spells have been okayed by Jeff, as has the Marksman ability. Other ideas were offered, but the included ones were the only ones that seemed to have any sort of significant support.

[ Saturday, November 30, 2002 16:07: Message edited by: modnaR ]
This poll has been moved to another forum.

--------------------
Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
2nd Newbie Question: Mass-attack spells in Blades of Avernum
Shock Trooper
Member # 1863
Profile #10
I didn't say cloud of blades was the best, I just said it was farging huge. Even level 1 cloud of blades is still bigger than most exile walls (with the possible exception of protective circle), but I agree that the requirement of a creature to target is annoying and makes the spell alot less useful. Of course, if you're that desperate, you could just cast create illusions to summon up plenty plenty targets. Just not in a friendly town.

--------------------
Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
2nd Newbie Question: Mass-attack spells in Blades of Avernum
Shock Trooper
Member # 1863
Profile #8
I don't. At high levels you can hit 10+ enemies with fireblast or Arcane blow, and cloud of blades can quickly dispatch lesser enemies, so it's all the same to me. The one pain is that you can't hit black shades or guardians anymore.
Come to think of it, cloud of blades is much bigger than just about anything in the exile series. 3 5x5 clouds is a total of up to 75 squares coverage. Think about that-it's huge. Or, alternatively, you can make them overlap for more damage up front, but less area.

--------------------
Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
Role Playing in Blades of Avernum
Shock Trooper
Member # 1863
Profile #18
Oops...Sorry about the typo. Anyway, I'm not sure how feasible the price-setting thing would be. Jeff hasn't really talked about this, though as I recall he was asked in the good old 'big long thread' in the BoE forum.

--------------------
Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
Role Playing in Blades of Avernum
Shock Trooper
Member # 1863
Profile #16
That's true enough. But remember that the more complex a personality you're looking for, the harder it will be to implement. Anyway, recklessness wouldn't necessarily come through in conversation. A persuasiveness skill (via special items, presumably) might be an excellent idea, and it could get you better selling prices (possibly) since Jeff's taking out barter.

[ Saturday, November 30, 2002 12:32: Message edited by: modnaR ]

--------------------
Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
Monster ideas in Blades of Avernum
Shock Trooper
Member # 1863
Profile #38
Probably wouldn't work, though. After all, they'd have to go in some sort of item slot, and it doesn't seem like Jeff'l let us edit that. No 'horse slot', in other words. He didn't let us in BoE, at least.

--------------------
Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
Message From Spiderweb - Brain Blocked in Blades of Avernum
Shock Trooper
Member # 1863
Profile #140
Yes, vitality leech is a cool name. Even cooler if you spell 'leech' as 'leach' :D . Anyway, what exactly would be the difference between wild summons and summon aid?

--------------------
Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
Melee in Blades of Avernum
Shock Trooper
Member # 1863
Profile #1
An interesting idea, though as you say it's probably too late to put it in BoA. Anyway, I'd like to see various special attacks, which of course would partially depend on weapon type. Examples might include blackjacking someone with a blunt weapon, which would cause damage + sleep or paralysis, or bracing a spear against a charging foe, which would act as a big, nasty and pugnacious martyr's shield, but would only last for one hit, or preparing to riposte with a sword, which would count as a partial parry and also allow for counterattacks.
In any case, put this on the shelf (with light and dark magic) for the 'unknown future game'.

--------------------
Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
Message From Spiderweb - Brain Blocked in Blades of Avernum
Shock Trooper
Member # 1863
Profile #137
Responses:
1.This has already been suggested. I still like the idea, but it seems as if others don't. Jeff is already planning to use the 'skill tree' idea for the pre-existing advanced skills.
2.It would be cool to have mindduel back, but I'd rather have drain, dispel or antimagic cloud.

--------------------
Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
Role Playing in Blades of Avernum
Shock Trooper
Member # 1863
Profile #10
Yeah, that makes sense. An idea for some scenarios might be, as I said before, to make reputation the good/evil flag. Of course, this would only work in large, self contained 'Avernum 4' style scenarios, and you'd have to set rep to a much more even base (~40 to 50), but it seems easier than using special strings.

--------------------
Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
av4????/ in Blades of Avernum
Shock Trooper
Member # 1863
Profile #5
Also, it would have to be an extension of the basic avernum plotline. It is avernum 4, after all.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
Role Playing in Blades of Avernum
Shock Trooper
Member # 1863
Profile #7
I was mainly thinking of this for large, Avernum IV type scenarios. It would be hard to do this well over a shorter scenario, or a series.
Anyway, these are all good points, but I'm also interested in new ideas. Any ideas for enforcing role playing are appreciated.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
Role Playing in Blades of Avernum
Shock Trooper
Member # 1863
Profile #0
Greetings, one and all. The discussion in the Brain Broken-watch for finger (not real name) thread has got me to thinking about role playing. Specifically, how to enforce it in my scenarios. I want to make the characters develop more of a persona, even if it's just party based, than they do in the Avernum games.
Let's face it: while the avernum games have great gameplay (and cute graphics :) ) they lack a little in character developement, at least from the Player Character side of the fence. I want to change this in my scenario.
I have two ideas thus far. The first is the good/evil flag, which involves adding to a flag whenever they do a 'good' act, and subtracting from it whenever the commit an 'evil' act. They can only get quests from some characters (paladins, high up civic officials) if they are sufficiently 'good', and can only get quests from certain other characters (mob bosses, dark sorcerors) if they are 'evil' enough. It's a bit morally heavy handed. The second is similar, requiring sufficiently low reputation for dealing with certain characters and towns.

--------------------
Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
Message From Spiderweb - Brain Blocked in Blades of Avernum
Shock Trooper
Member # 1863
Profile #131
Yeah, a bit of a pity about that. The exile/avernum series have some decent character developement (speaking in terms of storyline, not skills and abilities), but unfortunately it's all on the part of NPCs. There isn't that much role-playing per se, unfortunately. This is one of the reasons I'm planning to use the good/evil flags (which I've talked about elsewhere) in my BoE scenarios. I personally like the Baldur's Gate/ Neverwinter nights formula, where you have to build up a character's personality, but you're not tied in to one person like in most console RPGs.
Of course, Jeff's answer to this would be that some people don't want to role play. This tends to be his answer to alot of things.

--------------------
Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
av4????/ in Blades of Avernum
Shock Trooper
Member # 1863
Profile #2
There won't be any avernum 4 per se, but as was just said, there are/were/will be some really long scenarios. Also, each of the 3 (supposed to be 4 in BoA) bundled scenarios has a fairly long and detailed storyline. Well, at least Valley and Rebellion do :P

--------------------
Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
more than 4 characters ! in Blades of Avernum
Shock Trooper
Member # 1863
Profile #29
Indeed. That is pretty impressive.

--------------------
Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
Message From Spiderweb - Brain Blocked in Blades of Avernum
Shock Trooper
Member # 1863
Profile #126
You have a good point Alorael, but I still think the light and dark magic ideas (now that I know what Black nephil is talking about) sound cool. Maybe Jeff could implement them in some future (non avernum/geneforge) game. And while magic is [usually] an amoral force, people do tend to impose their own world views upon it. By nature, angry people will tend to concentrate more in destructive magic, kind people in healing magic, inquisitive or prying people in divination magic, anxious people in defensive magic and sneaky people into stealth and curse magic.

--------------------
Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
Feel of Blades in Blades of Avernum
Shock Trooper
Member # 1863
Profile #8
Won't disagree with that...

--------------------
Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00
Monster ideas in Blades of Avernum
Shock Trooper
Member # 1863
Profile #28
Who said we're submitting them? This is just an idea forum, as far as I'm aware. We're here to come up with new ideas for our own scenarios, not for blades as a whole.

--------------------
Fnord. (Insert your name here) is a capitalist pigdog.
Deus Ex Penguin: God out of the Penguin......Cogito Eggo Sum: I think, waffle I am.
If Voting could change the system, it would be against the law.
Posts: 298 | Registered: Tuesday, September 10 2002 07:00

Pages