Profile for Milu
Field | Value |
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Displayed name | Milu |
Member number | 1249 |
Title | Shock Trooper |
Postcount | 259 |
Homepage | http://users.utu.fi/cmkant |
Registered | Saturday, June 1 2002 07:00 |
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Author | Recent posts |
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Idea - Scenario Storyboard Contest in Blades of Exile | |
Shock Trooper
Member # 1249
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written Tuesday, June 14 2005 04:38
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The contest - why not. There could also be a site for those that don't want to participate in the contest. The site could have a box where people could submit their ideas, and an archive of ideas. Of course, someone would have to put up that site. Criticism is one thing, losing is another, and if there is a competition, there always has to be the loser. Losing is OK if you have a good self-confidence. But if not... [ Tuesday, June 14, 2005 05:01: Message edited by: Milu ] Posts: 259 | Registered: Saturday, June 1 2002 07:00 |
Where do we all live? in General | |
Shock Trooper
Member # 1249
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written Friday, June 3 2005 06:17
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No Finland?! Outrageous! There are at least... um... 4 finns who visit these boards sometimes. Besides, I live in Turku, which should be separated from the rest of Finland, at least if you ask people from Helsinki and Tampere. Therefore, Turku should also be included in the country list. Posts: 259 | Registered: Saturday, June 1 2002 07:00 |
Contest Deadline in Blades of Avernum | |
Shock Trooper
Member # 1249
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written Tuesday, May 31 2005 13:48
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Thanks! That means I might have a small chance to make it. Posts: 259 | Registered: Saturday, June 1 2002 07:00 |
Contest Deadline in Blades of Avernum | |
Shock Trooper
Member # 1249
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written Tuesday, May 31 2005 01:48
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Does "by June 1st" mean "by the end of June 1st" or earlier? Oh yeah, and which time zone? (Though I probably can't finish my scenario by the end of that day anyway) [ Tuesday, May 31, 2005 01:50: Message edited by: Milu ] Posts: 259 | Registered: Saturday, June 1 2002 07:00 |
Chicken sound? in Blades of Avernum Editor | |
Shock Trooper
Member # 1249
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written Sunday, May 29 2005 05:18
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I went through the sound list and didn't find chicken! Is it named differently or is it removed? Posts: 259 | Registered: Saturday, June 1 2002 07:00 |
Chicken sound? in Blades of Avernum | |
Shock Trooper
Member # 1249
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written Sunday, May 29 2005 05:18
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I went through the sound list and didn't find chicken! Is it named differently or is it removed? Posts: 259 | Registered: Saturday, June 1 2002 07:00 |
Undead Horde Substitutes in Blades of Avernum | |
Shock Trooper
Member # 1249
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written Sunday, May 29 2005 02:39
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Everything has been used. To me, anything's OK in a scenario, undead or even GIFTS, _if_ there's a good enough plot related to it. And not too much fighting. Fighting a horde of monsters is fun occasionally, not continuously. (Evil_Penguin's ideas are really great. The last bring Clive Barker's Abarat to mind, somehow.) [ Sunday, May 29, 2005 02:57: Message edited by: Milu ] Posts: 259 | Registered: Saturday, June 1 2002 07:00 |
Why do you like BoE but not BoA? in Blades of Exile | |
Shock Trooper
Member # 1249
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written Saturday, May 28 2005 09:39
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The most important reasons why I like BoE better: * The graphics. * Combat. It feels more imbalanced in BoA than in BoE. And less diverse. A smaller reason but a reason nonetheless: * Navigation. I manage to click a wrong direction in BoA in battle at a critical moment quite often, it must have something to do with the hills. The automap is still sometimes confusing. Having North in the upper right corner is irritating, in my opinion. (Seems to repeat some of the posts above.) EDIT: Also, there are more terrains and items in BoA, but you can only have 2 wall sets and there's less diversity in weapons and armor. There are many interesting "junk" items but they are not as interesting as items that have some use. I don't really care about having 3D graphics, except that having heights that make falling possible is cool. What I like most in BoA both as a player and a designer could be the more flexible talking dialogue system. I don't know, but BoA is not entirely bad, either, in my view. (I like Exile 1&2 though they have no dialog pictures. I even don't like many of BoE's dialog pics. But the quality of BoA dialog pics seems better to me and I like seeing them used in scenarios...) [ Sunday, May 29, 2005 02:23: Message edited by: Milu ] Posts: 259 | Registered: Saturday, June 1 2002 07:00 |
Whats your fav. senario (so far) in Blades of Avernum | |
Shock Trooper
Member # 1249
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written Monday, May 2 2005 07:34
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I liked Morog and Imps. I wouldn't vote for ZKR but it's indeed not the worst BoA scenario, so too bad those who like it can't vote it. Posts: 259 | Registered: Saturday, June 1 2002 07:00 |
Custom terrains&visibility in Blades of Avernum Editor | |
Shock Trooper
Member # 1249
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written Friday, April 29 2005 13:16
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I tried te_look_block_x but it hides the floor and everything behind the square. What I was trying to do is a custom doorway. It would have been nice to use that with the wall sets that have no doors. The problem is, the game shows at least party characters on top of the terrain, not behind like it should. I remembered today that Valley of Dying Things had one custom doorway but though I copied the code, I couldn't make it work. I guess this is another bug. If I'm guessing right, this means that only two different kinds of doors and windows can be used correctly per town. Grr. But thanks anyway. [ Friday, April 29, 2005 13:19: Message edited by: Milu ] Posts: 259 | Registered: Saturday, June 1 2002 07:00 |
Custom terrains&visibility in Blades of Avernum | |
Shock Trooper
Member # 1249
|
written Friday, April 29 2005 13:16
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I tried te_look_block_x but it hides the floor and everything behind the square. What I was trying to do is a custom doorway. It would have been nice to use that with the wall sets that have no doors. The problem is, the game shows at least party characters on top of the terrain, not behind like it should. I remembered today that Valley of Dying Things had one custom doorway but though I copied the code, I couldn't make it work. I guess this is another bug. If I'm guessing right, this means that only two different kinds of doors and windows can be used correctly per town. Grr. But thanks anyway. [ Friday, April 29, 2005 13:19: Message edited by: Milu ] Posts: 259 | Registered: Saturday, June 1 2002 07:00 |
Custom terrains&visibility in Blades of Avernum Editor | |
Shock Trooper
Member # 1249
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written Thursday, April 28 2005 12:48
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Is there a way to make a custom terrain that blocks player's view to the character in that terrain (like a window or a closed door)? te_blocks_view doesn't seem to do it. (The terrain in question isn't otherwise blocked.) And now that I mentioned it, what does te_blocks_view do? [ Thursday, April 28, 2005 13:15: Message edited by: Milu ] Posts: 259 | Registered: Saturday, June 1 2002 07:00 |
Custom terrains&visibility in Blades of Avernum | |
Shock Trooper
Member # 1249
|
written Thursday, April 28 2005 12:48
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Is there a way to make a custom terrain that blocks player's view to the character in that terrain (like a window or a closed door)? te_blocks_view doesn't seem to do it. (The terrain in question isn't otherwise blocked.) And now that I mentioned it, what does te_blocks_view do? [ Thursday, April 28, 2005 13:15: Message edited by: Milu ] Posts: 259 | Registered: Saturday, June 1 2002 07:00 |
Custom Objects Script Base in Blades of Avernum Editor | |
Shock Trooper
Member # 1249
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written Tuesday, April 26 2005 16:22
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A very nice and useful list. I noticed that "Mound" and "Hole" graphics are in use already, they are Supply Cache and Found Supply Cache. Posts: 259 | Registered: Saturday, June 1 2002 07:00 |
Custom Objects Script Base in Blades of Avernum | |
Shock Trooper
Member # 1249
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written Tuesday, April 26 2005 16:22
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A very nice and useful list. I noticed that "Mound" and "Hole" graphics are in use already, they are Supply Cache and Found Supply Cache. Posts: 259 | Registered: Saturday, June 1 2002 07:00 |
Does Spiderweb improve your English? in General | |
Shock Trooper
Member # 1249
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written Thursday, April 21 2005 05:58
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My english has become quicker and better but maybe a little less formal and more American. I can't say who has influenced it the most. My native language is Finnish. I got an "L" (means an "A") in English from my matriculation exam, which is difficult in Finland and was a nice coincidence. Since the exam I must have forgotten some things. Posts: 259 | Registered: Saturday, June 1 2002 07:00 |
Scenarios in Development in Blades of Avernum | |
Shock Trooper
Member # 1249
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written Wednesday, April 20 2005 12:25
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I'm working on a scenario. It will be as small as possible (in this case, 12 towns or so), and it'll probably be never finished. The name is "Nephil Mountains", but it will change. [ Wednesday, April 20, 2005 12:25: Message edited by: Milu ] Posts: 259 | Registered: Saturday, June 1 2002 07:00 |
Do you think there is a Hell? in General | |
Shock Trooper
Member # 1249
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written Saturday, April 16 2005 02:40
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Throwing in my 2 cents (or 2 small flames...?) I've heard somewhere about the origin of the word "hell" (Gehenna) that it originally meant a certain valley near a certain town, where they burned their trash. (In the valley, not in the town, that is. :) ) I'm not sure what I believe in, because there are many gods to choose from. If I choose to follow one, how do I know that it's the right one? I may anger another god. The "true" god may even be Allah, for all I know. (Because the Quran says so.) And more seriously, there are logical problems in many religions, which this thread demonstrates, in my opinion. [ Saturday, April 16, 2005 02:41: Message edited by: Milu ] Posts: 259 | Registered: Saturday, June 1 2002 07:00 |
Middle of the road viewpoint in Geneforge Series | |
Shock Trooper
Member # 1249
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written Tuesday, April 12 2005 09:33
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Realism or not, I also miss the Awakened faction and "not joining" possibility. I usually don't want to play on the evil side. Posts: 259 | Registered: Saturday, June 1 2002 07:00 |
Improving attacks in Geneforge Series | |
Shock Trooper
Member # 1249
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written Tuesday, April 5 2005 02:30
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quote:So neither intelligence nor strength affects that? Posts: 259 | Registered: Saturday, June 1 2002 07:00 |
Fashion in General | |
Shock Trooper
Member # 1249
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written Sunday, March 27 2005 14:57
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I wear whatever I've "inherited" from my relatives (mainly my aunt's family). I also like to wear comfortable clothes. Posts: 259 | Registered: Saturday, June 1 2002 07:00 |
BUGS! in Blades of Avernum Editor | |
Shock Trooper
Member # 1249
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written Sunday, March 27 2005 05:13
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I'm not sure if this is a bug or not, but you can't exit a town if the border is at the town edge or 1 space from the edge. If there's a border that's not too close to the edge in that town, you can exit through that side of the town. (This is Mac version 1.1.2.) Posts: 259 | Registered: Saturday, June 1 2002 07:00 |
BUGS! in Blades of Avernum | |
Shock Trooper
Member # 1249
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written Sunday, March 27 2005 05:13
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I'm not sure if this is a bug or not, but you can't exit a town if the border is at the town edge or 1 space from the edge. If there's a border that's not too close to the edge in that town, you can exit through that side of the town. (This is Mac version 1.1.2.) Posts: 259 | Registered: Saturday, June 1 2002 07:00 |
Two years to the day. in General | |
Shock Trooper
Member # 1249
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written Friday, March 25 2005 19:57
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quote:I was talking more about our way of thinking, about how we form "rational" thoughts every day in different situations. Fear of death is just one example of emotion, love could be another. Emotion and rational thought do not have to exclude each other. My point was something like this: our culture has the habit of separating things - and ways of thinking - into rationality and emotion. However, Some things can't be explained with "pure" reason (I mean, rationality); another thing is that the "opposite" side uses its own reasoning from its own viewpoint. For example, those who declare wars always have reasons to give to at least some of their communication partners. Usually they seem to be something like: "We have to protect these people from that dangerous group of people." Both warmongers and peacemakers have emotions. In fact, what is reason without emotion? For example, why do we have goals? Of course there is always also the false information and nobody knows everything. We make choices, which our world views and values affect. We choose what to do and what not to do. Those who declare wars and participate in them, choose, among other things, to kill people (or have people killed). quote:There are the same kind of people in Palestine and Israel as in any country, that is, their views vary a lot on what's going on. I respect very much what peace activists - Palestinian, Israeli and foreign - are trying to do in the region. Though I have heard that they may sometimes be hated, it's an important work to create alternatives. [ Friday, March 25, 2005 20:10: Message edited by: Milu ] Posts: 259 | Registered: Saturday, June 1 2002 07:00 |
Two years to the day. in General | |
Shock Trooper
Member # 1249
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written Wednesday, March 23 2005 03:38
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quote:It's interesting. Is it even possible to separate reason and emotion? Which one comes first? Fear of death may be part of our "rational" thinking and sometimes lead to irrational things. I think. Well, I admit I haven't visited Gaza refugee camps. Though actually I (sort of) know people (Finns) who came back from there a few weeks ago. It will be interesting to hear about their experiences when they come to Turku next month. ...Anyway, the idea of a total war (with a country or group) is, in a way, impossible. You can't separate and kill or hunt down all members and no one else but the members of a group. Neither could I accept the idea that my house would be bombed just because a suspicious guy lived next door. Posts: 259 | Registered: Saturday, June 1 2002 07:00 |