Blades of Avernum Editor

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This forum is for discussion of the Blades of Avernum Scenario Editor. Tips, design discussions, sample scripts, and questions are all welcome.

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#TopicTopic StarterPostsLast postsort descending
611idea shopGoldenking10February 07, 2005 13:54
6133-way dialoguealiklik2February 08, 2005 17:37
610Win 3D Editor coming soon (maybe)Notus18February 11, 2005 07:00
616In v. Out of Town EffectsGuardian of Eternity2February 11, 2005 12:58
516Response to Community Suggestion ListSpidweb20February 11, 2005 16:58
618Daily schedules for NPCs?void*3February 12, 2005 20:22
617Help Calling "Specials"Guardian of Eternity4February 13, 2005 14:47
5773D Blades of Avernum Editor 1.0 for Mac OS X released!Isaac78February 13, 2005 18:06
619Water Exchange Code CheckGuardian of Eternity8February 13, 2005 18:59
620PersonalitiesTakenName6February 13, 2005 19:03
622Tailoring Scenario LevelGuardian of Eternity4February 14, 2005 19:12
623Code to Make an NPC Hostile?Guardian of Eternity2February 15, 2005 15:20
625Floor BugNick the Bladesmaster11February 16, 2005 04:04
624Scripting QuestionsDahak8February 16, 2005 22:07
621senariosPhish Phlot9February 17, 2005 06:29
627Strange Dialogue Script ErrorGuardian of Eternity3February 19, 2005 14:30
628Change Terrain AppearanceGuardian of Eternity5February 20, 2005 12:04
629some custom gfx questionsLynkfox8February 20, 2005 15:00
626Town Importation ErrorVenom3February 20, 2005 22:15
630Horse GraphicDahak1February 21, 2005 09:17
632portal image blade12February 24, 2005 16:56
633What was the code?Formerly II2February 24, 2005 17:42
635Check Race?Lynkfox5February 26, 2005 04:38
634so....Formerly II5February 26, 2005 12:00
631Missing Sounds PetitionDahak24February 27, 2005 14:02

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