Profile for Lynkfox


Recent posts

Pages

AuthorRecent posts
Completely new at this, need help. in Blades of Avernum
Apprentice
Member # 5512
Profile #3
dont forget you have to be registered to play other scenarios

--------------------
Gir! What did you do with the Guidance chip?

I took it out to make room for the CUPCAKE!!!!!
Posts: 30 | Registered: Thursday, February 17 2005 08:00
Other Realms in Avernum in Blades of Avernum
Apprentice
Member # 5512
Profile #30
If i ever continue to work on my scenario (which is of course, always in doubt :P ) it explores other realms. We know that mages are always experimenting with portals. thats how they found avernum/exile. Erika did it to get assasins to hawthorne, the destroyed the tower of the magi with one... you know the deal. So on that logical note, maybe they will find portals to other worlds (ala riftwar, the series, or stargate the tv show). Thats what Plateues is supposed to start to explore. of course i may never finish it and join the black hole of unfinished scenarios... dun dun duh!

--------------------
Gir! What did you do with the Guidance chip?

I took it out to make room for the CUPCAKE!!!!!
Posts: 30 | Registered: Thursday, February 17 2005 08:00
The Abominable Party-Building Topic in Blades of Avernum
Apprentice
Member # 5512
Profile #42
just my 2 cents... but unbalancing in a game where you play only against the computer isnt all that big a deal (imho)

If you think it makes it too easy, resist the lure (JOIN ME! i'll never join you!!) and dont use it.

Unbalancing only really matters (i believe at least) in games where you play against other people, where it no longer becomes skill, it becomes what items/abilities you have, rather than just pure skill in playing.

--------------------
Gir! What did you do with the Guidance chip?

I took it out to make room for the CUPCAKE!!!!!
Posts: 30 | Registered: Thursday, February 17 2005 08:00
Simple Questions in Blades of Avernum Editor
Apprentice
Member # 5512
Profile #3
those are pretty cool. I particularly like the roofones. Images of chasing a thief across a 'dungeon' of rooftoops (or being chased!) suddenly come to mind...

--------------------
Gir! What did you do with the Guidance chip?

I took it out to make room for the CUPCAKE!!!!!
Posts: 30 | Registered: Thursday, February 17 2005 08:00
Simple Questions in Blades of Avernum
Apprentice
Member # 5512
Profile #3
those are pretty cool. I particularly like the roofones. Images of chasing a thief across a 'dungeon' of rooftoops (or being chased!) suddenly come to mind...

--------------------
Gir! What did you do with the Guidance chip?

I took it out to make room for the CUPCAKE!!!!!
Posts: 30 | Registered: Thursday, February 17 2005 08:00
Scenarios in Development in Blades of Avernum
Apprentice
Member # 5512
Profile #31
quote:

Lynkfox-- mentioned was working on mob graphics for a new scenario with his girlfriend. ALso trying to figure out how to limit magic.

you just love adding to things dont you toasted :P

--------------------
Gir! What did you do with the Guidance chip?

I took it out to make room for the CUPCAKE!!!!!
Posts: 30 | Registered: Thursday, February 17 2005 08:00
more expensive magic in Blades of Avernum Editor
Apprentice
Member # 5512
Profile #9
basicly whats happening in the plot is this. There is a group that have found a way to siphon power off magic capable individuals. There is some leakage from this proccess however, so un used 'power' is flowing out into the world. The group is pushing it off their plateau (there are 3 platues in a stairstep like setup) and ignoring it. On one platue its created Elementals, on the other its made every beings connection to magic twisted, so that its harder to use magic and any creature that is somewhat connected to magic is getting a sort of constant buzz. Making them go crazy after a time. For humans, who can tap into magic, they are finding it harder and harder to use magic - its just not as effective as it used to be.

Since both Priest spells and Mage spells use the same SP pool, i wanted to affect them together. I think i may give many mobs a resistance to magic while the party is in that last plataue. I dont want to reduce their stats, cause thats not really the issue - they are still as smart as they were before, just now magic is harder to work with.

Think of it like clay, and normal magic is a very mallible clay and easy to mold. Magic on this level is an older, dryer clay, and is very hard to mold. It takes more energy to do.

Im liking the resistance to magic bit - its pretty similar, but i dont think there is a way to make heals less without affecting a characters skills.

--------------------
Gir! What did you do with the Guidance chip?

I took it out to make room for the CUPCAKE!!!!!
Posts: 30 | Registered: Thursday, February 17 2005 08:00
more expensive magic in Blades of Avernum
Apprentice
Member # 5512
Profile #9
basicly whats happening in the plot is this. There is a group that have found a way to siphon power off magic capable individuals. There is some leakage from this proccess however, so un used 'power' is flowing out into the world. The group is pushing it off their plateau (there are 3 platues in a stairstep like setup) and ignoring it. On one platue its created Elementals, on the other its made every beings connection to magic twisted, so that its harder to use magic and any creature that is somewhat connected to magic is getting a sort of constant buzz. Making them go crazy after a time. For humans, who can tap into magic, they are finding it harder and harder to use magic - its just not as effective as it used to be.

Since both Priest spells and Mage spells use the same SP pool, i wanted to affect them together. I think i may give many mobs a resistance to magic while the party is in that last plataue. I dont want to reduce their stats, cause thats not really the issue - they are still as smart as they were before, just now magic is harder to work with.

Think of it like clay, and normal magic is a very mallible clay and easy to mold. Magic on this level is an older, dryer clay, and is very hard to mold. It takes more energy to do.

Im liking the resistance to magic bit - its pretty similar, but i dont think there is a way to make heals less without affecting a characters skills.

--------------------
Gir! What did you do with the Guidance chip?

I took it out to make room for the CUPCAKE!!!!!
Posts: 30 | Registered: Thursday, February 17 2005 08:00
more expensive magic in Blades of Avernum Editor
Apprentice
Member # 5512
Profile #3
gold, nah thats an easy one.

See my scenario has 3 plateus, on the third one magic is harder to reach, harder to use, and harder to mold, and i want to represent this with spells costing more SP to cast.

on an alternative way to do this, could you have (on the main screens of only some of the areas) a call ever x steps that takes off a magic pt. and ever turn in battle loose x sp. Im pretty sure thats possible. But i was hopin for something else. Oh well :P

--------------------
Gir! What did you do with the Guidance chip?

I took it out to make room for the CUPCAKE!!!!!
Posts: 30 | Registered: Thursday, February 17 2005 08:00
more expensive magic in Blades of Avernum
Apprentice
Member # 5512
Profile #3
gold, nah thats an easy one.

See my scenario has 3 plateus, on the third one magic is harder to reach, harder to use, and harder to mold, and i want to represent this with spells costing more SP to cast.

on an alternative way to do this, could you have (on the main screens of only some of the areas) a call ever x steps that takes off a magic pt. and ever turn in battle loose x sp. Im pretty sure thats possible. But i was hopin for something else. Oh well :P

--------------------
Gir! What did you do with the Guidance chip?

I took it out to make room for the CUPCAKE!!!!!
Posts: 30 | Registered: Thursday, February 17 2005 08:00
Bassikava in Blades of Avernum
Apprentice
Member # 5512
Profile #4
*waits with bated breath* sorry. couldnt resist

--------------------
Gir! What did you do with the Guidance chip?

I took it out to make room for the CUPCAKE!!!!!
Posts: 30 | Registered: Thursday, February 17 2005 08:00
more expensive magic in Blades of Avernum Editor
Apprentice
Member # 5512
Profile #0
is there a way to code something that would, when the party reaches a certain point, make all spells more expensive?

In my scenario i have a section were magic has become thicker due to other circumstances. The party (and all other mages) find it hard to work with. Is there any way (i'll even go with an item, though i dont really want to if i dont have to) that causes an increas in magic costs?

--------------------
Gir! What did you do with the Guidance chip?

I took it out to make room for the CUPCAKE!!!!!
Posts: 30 | Registered: Thursday, February 17 2005 08:00
more expensive magic in Blades of Avernum
Apprentice
Member # 5512
Profile #0
is there a way to code something that would, when the party reaches a certain point, make all spells more expensive?

In my scenario i have a section were magic has become thicker due to other circumstances. The party (and all other mages) find it hard to work with. Is there any way (i'll even go with an item, though i dont really want to if i dont have to) that causes an increas in magic costs?

--------------------
Gir! What did you do with the Guidance chip?

I took it out to make room for the CUPCAKE!!!!!
Posts: 30 | Registered: Thursday, February 17 2005 08:00
Monster/Puzzle/Item Thread in Blades of Avernum
Apprentice
Member # 5512
Profile #20
with the acidic vine, causes damage unless 'base treated gloves' is equiped on character? just a thought :P

--------------------
Gir! What did you do with the Guidance chip?

I took it out to make room for the CUPCAKE!!!!!
Posts: 30 | Registered: Thursday, February 17 2005 08:00
Which OS you use? in Blades of Avernum
Apprentice
Member # 5512
Profile #8
im unforutnatly a windows user, cause i havent had any money for a mac since i went to school. I hope to get my own mac in the next couple of months

--------------------
Gir! What did you do with the Guidance chip?

I took it out to make room for the CUPCAKE!!!!!
Posts: 30 | Registered: Thursday, February 17 2005 08:00
pay pal red alert in General
Apprentice
Member # 5512
Profile #9
you know...

NO COMPANY IN THE WORLD IN THE TECH INDUSTRY WILL ASK FOR YOUR PASSWORD.

at least, not any respectable company

--------------------
Gir! What did you do with the Guidance chip?

I took it out to make room for the CUPCAKE!!!!!
Posts: 30 | Registered: Thursday, February 17 2005 08:00
how to develop a scenario? in Blades of Avernum Editor
Apprentice
Member # 5512
Profile #16
Another thing to add - the rectangle paint seclections - i can never remember where i selected the top corner. Something that highlights the squares selected would be nice

--------------------
Gir! What did you do with the Guidance chip?

I took it out to make room for the CUPCAKE!!!!!
Posts: 30 | Registered: Thursday, February 17 2005 08:00
how to develop a scenario? in Blades of Avernum
Apprentice
Member # 5512
Profile #16
Another thing to add - the rectangle paint seclections - i can never remember where i selected the top corner. Something that highlights the squares selected would be nice

--------------------
Gir! What did you do with the Guidance chip?

I took it out to make room for the CUPCAKE!!!!!
Posts: 30 | Registered: Thursday, February 17 2005 08:00
Article - bjlhct2 On Scenario Design pt 1: Linearity in Blades of Avernum
Apprentice
Member # 5512
Profile #30
ah but while you are correct in combat being a comparison of values, it is also a puzzle - more so in BoA than say, FFX

tactics and what you do with your characters makes it a puzzle of sorts - ableit an easier one to understand than pushing mirrors around in differen directions.

Attacking who with what and when is a simple puzzle.

As for my earlier comment about successfull franchies, i submit a correction - the most popular cRPG is FF. The most popular RPG is DnD and its subsidiaries.

--------------------
Gir! What did you do with the Guidance chip?

I took it out to make room for the CUPCAKE!!!!!
Posts: 30 | Registered: Thursday, February 17 2005 08:00
Scenarios in Development in Blades of Avernum
Apprentice
Member # 5512
Profile #14
:P she still hasnt made any mob graphics for me (i suck with graphics! weeeee!)

lol, but the scenario is coming along fine regardless. While i do know C++, so avernumscript isnt too hard to grasp, i still ahve to work my way around it.

Temperary title, btw for you OCD fellows

Plateaus: Explorations of Freedom.

tho i'll probably drop the subtitle

--------------------
Gir! What did you do with the Guidance chip?

I took it out to make room for the CUPCAKE!!!!!
Posts: 30 | Registered: Thursday, February 17 2005 08:00
Article - bjlhct2 On Scenario Design pt 1: Linearity in Blades of Avernum
Apprentice
Member # 5512
Profile #9
quote:
Most game designers in other CRPGs and RPGS are either activists or gamers, with a few notable exceptions here and there. For some unknown reason this community is dominated by the storytellers, though I'd hazard a guess that it's because that mindset is more typical of younger and less experienced designers.
OKay... and what about the most popular RPG franchise to date? Final Fantasy... Id say thats entirely and utterly Linear. In fact, when they tried to be less linear and more open in X2, it was recieved with mix reviews.

People (that is, the population of RPGers in general, excluding die hard MMO fanatics and doesnt say anything about the Individual who is nto the same as the people) want to be told a story. That is why they play games. They want a story. So tell, if linearity is so bad - why does FF do so good? How about Prince of Persia, another extremely linear game, that did very well. Doom3, though it hink thats just shooting and less for story.

Now how about thought, the two most seen examples of 'open' game play. Grand Theft Auto and KotoR.

Of the two, i would say only one comes close to be open. and thats GTA, simply because you do have thirty some storylines or whatever to go through at your leasier.

Kotor - what would you call that? Open gaming? Linearity? Kotor is EXTREMLY linear. Its just that it happens to have several branching paths - but look at it, whatever option you pick, you only get 2 endings. Good, Bad. thats it. Yet that is hailed as a wonderful type of game where the player has extreme control over what happens to them.

Ive seen a lot of statements saying "Linearity means there cannot be any character growth chosen by the player"

Bull****. Kotor is linear. And yet your character grows exactly the way you want to - Want to be dark, light or gray? You choose the actions that make it so.

The best linear scenarios in BoA are going to be doing that. They will direct the player down one or two paths, but along the way the player has the option to change paths. But guess what, thats not open ended, that is linear - its just 2 seperate linear paths you get to choose.

I dont think there is a way to make a story based game open ended. Even MMO's, when you get into the story, have a very definate linearity to them. Any story you follow in any game will be linear, with a clear cut begining, middle, and end - just that there may be 2 or more stories you can switch between at the same time.

--------------------
Gir! What did you do with the Guidance chip?

I took it out to make room for the CUPCAKE!!!!!
Posts: 30 | Registered: Thursday, February 17 2005 08:00
Missing Sounds Petition in Blades of Avernum Editor
Apprentice
Member # 5512
Profile #13
Weeeeeeeeeeeee! Tacos!

yeah im in

--------------------
Gir! What did you do with the Guidance chip?

I took it out to make room for the CUPCAKE!!!!!
Posts: 30 | Registered: Thursday, February 17 2005 08:00
Missing Sounds Petition in Blades of Avernum
Apprentice
Member # 5512
Profile #13
Weeeeeeeeeeeee! Tacos!

yeah im in

--------------------
Gir! What did you do with the Guidance chip?

I took it out to make room for the CUPCAKE!!!!!
Posts: 30 | Registered: Thursday, February 17 2005 08:00
so.... in Blades of Avernum Editor
Apprentice
Member # 5512
Profile #3
go here: the BoA Wikibook - helpful refrence for what all variable positions in the function calls are:

http://en.wikibooks.org/wiki/Blades_of_Avernum_Script_Reference

--------------------
Gir! What did you do with the Guidance chip?

I took it out to make room for the CUPCAKE!!!!!
Posts: 30 | Registered: Thursday, February 17 2005 08:00
so.... in Blades of Avernum
Apprentice
Member # 5512
Profile #3
go here: the BoA Wikibook - helpful refrence for what all variable positions in the function calls are:

http://en.wikibooks.org/wiki/Blades_of_Avernum_Script_Reference

--------------------
Gir! What did you do with the Guidance chip?

I took it out to make room for the CUPCAKE!!!!!
Posts: 30 | Registered: Thursday, February 17 2005 08:00

Pages