A Few Advance Notes On Geneforge 4

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AuthorTopic: A Few Advance Notes On Geneforge 4
His Mighty Tentacle
Member # 627
Profile #75
You leave me and my nipples out of this.

PERVERT!

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Apprentice
Member # 6772
Profile #76
*reads the whole thread*

Yayness! I may actually figure a way to work my Servile-halfling into G4!

...what? I've had the idea of a Shaper/servile-halfling since I played as an Agent and spotted Xander in G2, sue me. Though that would be cool to see...somehow.

Weather is an interesting idea, although if it plays too much of a part in the game, I'm going to become reminded of the newer Pokemon games...no comment.

Creations...need ideas? *has a picture next to her* Let's just say that I had too much fun playing G1 especially after getting the idea for a creation of my own.

Speaking of creations, it would be cool if before G5 ever comes or even before G4 is completely done, that a contest comes out where everyone who wants to enter submits a creation idea and that the Top 3 (or however many are picked) become part of the Geneforge series, either as creatable creations or as an NPC. Or even a non-creatable creation that you can adopt into your team, like you could with creations/people in G2/G3.

...for a newbie, I have put way too much thought into this...

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Who am I?
I'm a dragon, not a drayk.
Drayks can't fly, but I can.
I fight with lightning, not fire.
Who am I?
I'm Tesability Black, the Black Thunder Dragon!
Posts: 16 | Registered: Tuesday, February 7 2006 08:00
Apprentice
Member # 5916
Profile #77
quote:
Originally written by Nick Ringer:

Day and night would be a really good addition. Also, to affect gameplay, I think the PC should have to sleep and eat. (etc. snip)
I think this would work best if the player could choose whether to heed it. Say, for example, if sleeping and eating improve efficiency for a time, e.g. noticing the approach of foes at a greater distance, acting a little sooner in combat, a temporary extra few points in luck... That way there's no constraint, but an added dimension if a player wants it. Players who don't want to bother with it can ignore it without frustration.

Spiderweb's past games have played to realism in much this style. If anyone can do a game with night and day, sleep, hunger, etc without ruining the fun, I think Spiderweb can.
Posts: 18 | Registered: Tuesday, June 7 2005 07:00
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quote:
This reminds that I would really like to see Jeff clarify the relationship between creations that are born like serviles and some Drayks, creations that are grown in vats, creations that are made out of personal essence on the spot like the PC's, temporary creations like those that feature once or twice in G2 and G3, and shades.[/QB]
When I started out in G1, I wondered if I would eventually gain the ability to do something like absorption to rogues. Not for any personal essence benefit, but as a way to avoid combat. Slurp! Problem solved!

Now, I *like* combat, so I wouldn't be particularly thrilled by such a feature. But the question is an interesting one, as if one living shaper can undo another living shaper's work, things like practical jokes, rivalries, sabotage, and war could result in an interesting arms race of measures and counter-measures. It would be kind of nice to have an answer, even if it's just an offhand remark like you can't un-create a creation you didn't make yourself. Maybe they're imprinted with your essence, so only you can unlock it?
Posts: 18 | Registered: Tuesday, June 7 2005 07:00
Councilor
Member # 6600
Profile Homepage #79
Correct Dikiyoba if Dikiyoba is wrong:

There's an artila that can be reabsorbed in the demo of G3. However, it took (relatively) high leadership to absorb it and if the leadership wasn't high enough, the artila would go hostile.
Posts: 4346 | Registered: Friday, December 23 2005 08:00
...b10010b...
Member # 869
Profile Homepage #80
There's also that bit in Geneforge 1 where you can bluff a group of servile bandits by threatening to dissolve their arms and legs. The dialogue mentions that this is a feat only very advanced Shapers would be capable of.

[ Wednesday, February 15, 2006 19:32: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
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Maybe absorbing other creations in only possible for advance shapers, but since in all the genefore games so far, you start of as a novice, and only learn spells and whatnot, and not actually the regular things the shapers would be teaching you, and so you can't absorb other creation. Also, maybe you could absorb the artila in GF3 because it was a fairly basic creation, and for something with a strong mind like a servile, you might not be able to do that.
Posts: 22 | Registered: Wednesday, June 8 2005 07:00
Shock Trooper
Member # 6754
Profile #82
I_am_a_Minotaur pleaded for reasons to exclude Drakons as PC's in GF4. Dikiyoba gave several, which I_am_a_Minotaur subsequently shot down with juvenile retorts.

So my question is: are we just fueling the argument here? That wouldn't be necessarily wrong. The alternative being that I_am_a_Minotaur is seriously campaigning for the teenage Drakon plot. Because being a humongous reptile just isn't enough; you'd have to get an age-based demographic, too.

Don't let me put words in Dikiyoba's mouth, but I'm pretty sure his "giant spider" suggestion was, in fact, sarcastic. Even Jeff has denied the Drakon playability at this point. What more could we want?

Incidentally, some mammals lay eggs (only the duckbilled platypus and spiny anteater). Might Slith not also have nipples?

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One of these words is mispelled.
Posts: 284 | Registered: Tuesday, January 31 2006 08:00
Councilor
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All quotes originally by Nick Ringer:

quote:
So my question is: are we just fueling the argument here?
Not anymore. The argument over drakons is done in this topic unless I_am_a_Minotaur or someone else brings it back up.

quote:
Don't let me put words in Dikiyoba's mouth, but I'm pretty sure his "giant spider" suggestion was, in fact, sarcastic.
I was aiming for mild humor rather than sarcasm, but it certainly wasn't intended to be taken seriously. If by some chance arachnid shaping does appear in G4, well, I won't complain.

quote:
Might Slith not also have nipples?

If you can find them, then sliths are mammals. Until then, Dikiyoba is convinced that slithzerakai are highly evolved reptiles due to their egg-laying, lack of hair, and difficulty regulating body temperature.
Posts: 4346 | Registered: Friday, December 23 2005 08:00
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Profile #84
i think some spider like thing is cool, just not arachnid shaping, that would make too many shaping possibilities.....
Posts: 22 | Registered: Wednesday, June 8 2005 07:00
Apprentice
Member # 5976
Profile #85
quote:
i think some spider like thing is cool, just not arachnid shaping, that would make too many shaping possibilities....
I think that the more there are shaping possibilities, he more fun it's playing. But it takes so **** long to make. So that's a good idea in some ways, bad idea in some ways.

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I am Anaximander. Just changed my name ;-)

Filling BoE graphic requests, I don't make scenarios :-P
Posts: 22 | Registered: Saturday, June 18 2005 07:00
Shock Trooper
Member # 6754
Profile #86
Whoops, I brought it back up.

But arachnid Shaping is getting really positive feedback.

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One of these words is mispelled.
Posts: 284 | Registered: Tuesday, January 31 2006 08:00
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I think that the normal NPC guardians should be stronger. They are supposed to be elite human warriors but guards are stronger than them. I hope that Rahul gives his position to another guardian and with Alwan moves to the mainland to build a huge fortress. Greta should become one of the few Shapers allied with the rebels. You should be a human that is starting as a guard but has been augmented to be able to shape.
Posts: 626 | Registered: Monday, April 25 2005 07:00
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Profile #88
one thing I was disapointed in is that(this might have been brought up before) you cant really experiment with shaping like lets take a look at(this is on a bigger scale than wat I was thinking) that golem in darkstone core. It was an experiment that went wrong yes but just the fact you can experiment with the designs of your creations to make them better and stronger(not like the adding essence to the bubbles) but maybe changing like the color of it and changing its abilitys(pending on your skill level)

I'm not much for spiders but I love the artilla

P.S. I am a minotaur try going to preferences and then changing the level :rolleyes:

[ Sunday, February 26, 2006 10:56: Message edited by: Bubb9 ]
Posts: 13 | Registered: Sunday, February 26 2006 08:00
Agent
Member # 6581
Profile Homepage #89
I hope GF4 will have some movies. At least one.
Don't you think? :)

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Download Geneforge 4: Rebellion

You have 6 posts. Nobody cares what you think. - Thuryl

Wikipedia may be your friend, but UBB is not. - Dikiyoba
Posts: 1310 | Registered: Tuesday, December 20 2005 08:00
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quote:
origanally written by bubb9:
P.S. I am a minotaur try going to preferences and then changing the level
I have put it on torment and the only guardian that was ever hard was Rahul. By yourself about 20 can be a problem but think.... an army is attacking a fortress with 100 glahks(spell?) and only 20 guardians stand in the way......

I hope minotaurs appear. They could be a result of trying to make a fighting ornk (making it a humanoid with a lot more brains, size and strength) but they made it to smart and by the time the revolted there were to many of them to suppress the uprising so the Shapers were forced to let them go.

P.S. Incase you didn't know the Guardians would get slaughtered.

[ Sunday, February 26, 2006 13:14: Message edited by: I_am_a_Minotaur ]
Posts: 626 | Registered: Monday, April 25 2005 07:00
Electric Sheep One
Member # 3431
Profile #91
A really obvious comment, but I just can't remember seeing it, and it should be on record.

There gotta be canisters, and they've gotta be somehow dangerous. Probably the single cleverest thing about Geneforge is that as a player you are just about as ravenous for canisters as the characters are supposed to be, so you feel a personal stake in the theme.

What would be very cool would be to make the price of canister use real, within the game, rather than just an effect in the ending text. Using too many canisters, or not enough, should have a few big effects on what you can achieve in the game.

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We're not doing cool. We're doing pretty.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00
His Mighty Tentacle
Member # 627
Profile #92
Well, canisters are organic.

Time should mean more in the game. I think that canisters should spoil after a certain time if nobody uses them. Or go bad somehow. The new canisters can not possibly be made up to the old shaper standards like those found around the original geneforge made in perfect laboratory conditions. The canisters are being made in makeshift labs by underlings... Creations and maybe serviles, and this leaves a lot more room for error.

Spoiled canisters might make you a bit more insane or perhaps make you sick. Like Hoge got sick. Skin peeling, constant trickling loss of health requiring you to constantly suck down healing pods, and a loss of physical movement perhaps due to extreme pain.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Warrior
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D. Vlish, that sounds good. Maybe thats how you join the mysterious 3rd team (sick of shapers/rebels and their twisted creations/canisters which have screwed up your life).

I reckon you should be able to make fading creations. They would have low HP, die after a set amount of turns, and be cheap on essence (so that you could make several of them.

I also think that creation slots should be gained every, say, 6 levels. This means you don't have armies of fyora's at the start. Because, according to the storyline, they would probably go rogue.

I like the idea of variations on creations. Give them acid claws for 40 essence, uses up skill points, done in towns like upgrading Alwans blade (by a shaper), etc.

Long live GIFTS!

[ Sunday, February 26, 2006 18:01: Message edited by: Inthrall ]

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"When everything is coming your way, you're in the wrong lane."
Posts: 120 | Registered: Sunday, January 1 2006 08:00
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acid claws.....one word....COOL
Posts: 13 | Registered: Sunday, February 26 2006 08:00
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quote:
Originally written by Student of Trinity:

There gotta be canisters, and they've gotta be somehow dangerous. Probably the single cleverest thing about Geneforge is that as a player you are just about as ravenous for canisters as the characters are supposed to be, so you feel a personal stake in the theme.
Actually, they don't always have to be dangerous. In G2 (and maybe some in G3 too? Can't remember exactly) there are people who were using them and not going insane. It'd be cool to play a character who isn't driven insane by them.

Though I wonder if the servile characters will be able to use them at all. So far, using a canister is fatal for a servile. But perhaps now some serviles will be re-shaped enough to take it, or canisters will be made for serviles. Hm...considering that it is about genes, it'd really need to be the canisters that are changed to accomodate serviles, not change serviles to accomodate the canisters. Otherwise, you'd have to just make the serviles into humans.

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*Child of Feanor*
Posts: 25 | Registered: Friday, November 7 2003 08:00
His Mighty Tentacle
Member # 627
Profile #96
quote:
Originally written by Feathin Silyar:

quote:
Originally written by Student of Trinity:

There gotta be canisters, and they've gotta be somehow dangerous. Probably the single cleverest thing about Geneforge is that as a player you are just about as ravenous for canisters as the characters are supposed to be, so you feel a personal stake in the theme.
Actually, they don't always have to be dangerous. In G2 (and maybe some in G3 too? Can't remember exactly) there are people who were using them and not going insane. It'd be cool to play a character who isn't driven insane by them.

Though I wonder if the servile characters will be able to use them at all. So far, using a canister is fatal for a servile. But perhaps now some serviles will be re-shaped enough to take it, or canisters will be made for serviles. Hm...considering that it is about genes, it'd really need to be the canisters that are changed to accomodate serviles, not change serviles to accomodate the canisters. Otherwise, you'd have to just make the serviles into humans.

Well, the first quest for a servile will probably be "bring me X, Y, and two of Z, and I can make a device for you that will allow you to use canisters."

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Electric Sheep One
Member # 3431
Profile #97
The interesting danger in canisters is the slowly growing paranoia and megalomania. The munchkinism typical of RPG players makes our characters do anything for one more skill point, as they grow into the gods they are foredestined to become. Anything keeping us from the canisters, whether it's a warped creation or an uppity servile, is just a bunch of pixels, after all. Geneforge pulls a judo move on munchkinism, by making it the main role-playing issue.

The risk of outright bad canisters might be worth adding, for atmosphere, but it won't really affect the game much, because we will just save-load around them. Canisters with benefits and penalties combined would make for interesting dilemmas. But the deeper interest, for me, would be in canisters that are as good as Barzahl's best, but whose use affects game events that players care about. I could be really torn between, say, being able to help an Awakened-like sympathetic sect, and getting Aura of Flames. If the Aura of Flames canister tipped me into a plotline where my role in the Awakened became tragic, this would be really interesting.

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We're not doing cool. We're doing pretty.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00
Raven v. Writing Desk
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I see I chose the wrong three weeks to ignore the Geneforge forum.

I'm really excited to hear Jeff's plans. Everything he's said suggests he's approaching GF4 with a dynamic attitude, where rules are broken, strange new ideas are released, and "good enough" gets embellished until it becomes "whoa, cool." This is the attitude that has brought us the most engaging game-worlds and stories, like GF1, E2, and Nethergate. Huzzah!

I am thrilled to hear that there will be returning NPCs. (I'm rooting for Khyryk myself, but I'll be happy as long as it's not just the drakons.) I am elated to hear that there will be an actual war. The Empire War in E/A2 has got to be one of the best-implemented plot devices I've seen in a game. And I am completely euphoric that there's a servile PC option. It has been more than ten years since Jeff last cracked open a new non-human character option. HUZZAH!

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Slarty vs. DeskDesk vs. SlartyTimeline of ErmarianG4 Strategy Central
Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
His Mighty Tentacle
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Profile #99
quote:
Originally written by Student of Trinity:

The interesting danger in canisters is the slowly growing paranoia and megalomania. The munchkinism typical of RPG players makes our characters do anything for one more skill point, as they grow into the gods they are foredestined to become. Anything keeping us from the canisters, whether it's a warped creation or an uppity servile, is just a bunch of pixels, after all. Geneforge pulls a judo move on munchkinism, by making it the main role-playing issue.

The risk of outright bad canisters might be worth adding, for atmosphere, but it won't really affect the game much, because we will just save-load around them. Canisters with benefits and penalties combined would make for interesting dilemmas. But the deeper interest, for me, would be in canisters that are as good as Barzahl's best, but whose use affects game events that players care about. I could be really torn between, say, being able to help an Awakened-like sympathetic sect, and getting Aura of Flames. If the Aura of Flames canister tipped me into a plotline where my role in the Awakened became tragic, this would be really interesting.

Use to many canisters and you begin killing serviles that annoy you. It happens. You lose control of your rage and just start killing.

This could affect your standing with the Awakened or like group.

Always have a small but increasing percentage chance of just going bananas with every servile interaction after using canisters.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00

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