Profile for Maledictis


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E2: Formello, Fort Draco and Motrax in The Exile Trilogy
Apprentice
Member # 8804
Profile #12
I do remember there being a few difficulty settings in Exile. But that aside, it's definitely possible to do. Even without crazy power, it's possible to do almost anything if you think hard enough, and know AI behavior well enough.
Posts: 29 | Registered: Saturday, May 26 2007 07:00
A3 - savory herbs in The Avernum Trilogy
Apprentice
Member # 8804
Profile #4
That courier route was the way I made most of my money in Exile 3... I was peeved when they limited it in Avernum. But really, it's for the best. It's still a great way to make a bit of cash.
Posts: 29 | Registered: Saturday, May 26 2007 07:00
A3 Troglytes in The Avernum Trilogy
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Member # 8804
Profile #6
The puzzle's pretty easy to solve. Each of the buttons corresponds to the matching floor tile; the leftmost button for the leftmost tile, and so on. Just push 'em until you have a path you can walk.
Posts: 29 | Registered: Saturday, May 26 2007 07:00
A3 Tower of Magi Help in The Avernum Trilogy
Apprentice
Member # 8804
Profile #6
Back in Exile, I enjoyed killing important people by trapping them in with barriers on 4-7 sides and torching them with quickfire. Nobody seemed to care. And nothing seemed to change.
Posts: 29 | Registered: Saturday, May 26 2007 07:00
Toadstools of STRENGTH! in The Avernum Trilogy
Apprentice
Member # 8804
Profile #0
I found some neat toadstools at the end of the Great Walls in A3... I don't know if this is a mistake, or if something actually happens when you make a potion with them, but... Here's a picture.

http://i29.tinypic.com/rwm8hf.jpg

Don't know how long that'll stay up. But anyway. QFT, mate?
Posts: 29 | Registered: Saturday, May 26 2007 07:00
A3 - Singleton game in The Avernum Trilogy
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Member # 8804
Profile #14
Done. Avernum 3, single character, Torment difficulty. Final stats:

STR: 18
DEX: 18
INT: 20
END: 20
Melee: 10
Pole: 0
Bows: 10
Thrown: 0
Hardiness: 10
Defense: 10
Assassination: 5
Mage: 18
Priest: 18
Arcane: 19
Potions: 16
Tools: 21
Nature: 21
First Aid: 6
Luck: 10
Barter: 8
Herbs: 1
Blademaster: 5
Anatomy: 5
Gymnastics: 8
Pathfinder: 8
Magery: 9
Resistance: 5
Vahnatai Lore: 10
Parry: 5
(A nice little tidbit that made me giggle: My respective resistances were 115%, 115%, 155%, 145%, 95%.)

Reputation: 80
Level 74
121860 EXP

Naturewalker's torc (+10% cold res)
Pachtar's Plate (+1 Defense)
Mithril Blade (+10% magic res)
Boots of Speed (+1 parry)
Pants of Power (+1 defense)
Fury Crossbow (+1 parry) with Bolts of Life
Archer's Cloak (+10% melee protection)
Gauntlets of Might (+5% chance to hit)
Ring of Endless Magery (+5% missile chance to hit)
Mage's Bracelet (+10% magic res)
Dryad's Blessed Charm (+10% fire res)

Level 3 in all spells but Light, Forcecage, and Return Life.

I was absolutely awed by how broken all this equipment could be, when combined with godlike stats. I'm hoping to use this information to create a real challenge in Blades of Avernum.

Good luck to all future single heroes of Ermarian. Maybe I'll try double-cursed next.
-N
Posts: 29 | Registered: Saturday, May 26 2007 07:00
A3 - Singleton game in The Avernum Trilogy
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Member # 8804
Profile #12
I suppose if you're a massive packrat, you could always store things at checkpoints in the Black Waters and get them later...
Posts: 29 | Registered: Saturday, May 26 2007 07:00
Xian Chain Mail in The Avernum Trilogy
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Member # 8804
Profile #4
Not all the Xian items were awful. The pants could have some limited use (-1 STR, DEX, INT, +4 LUK, blocks 1-8) if they weren't so friggin' heavy, the coins only takes up inventory space, the rock... Well, spawns rocks. Occasionally, valuable rocks. The book is nice to peruse. The ale can bless you on occasion, which outweighs the drunkenness. The skull is a talking skull, and it wants to be your friend. The plant... Well, it's a waste of space. I don't know about the chainmail. The vest is bad. Ditto for the pouch, unless you like to gamble with acid. And that's all of 'em, I think...
Posts: 29 | Registered: Saturday, May 26 2007 07:00
E3, somewhere around Libras in The Exile Trilogy
Apprentice
Member # 8804
Profile #6
Several times in my Exile 3 career, I ran across a little debugging utility that allowed me to move through any terrain. Don't ask how, because I don't know. I mashed my forehead against the keyboard, and a message came up.
Anyway. Point is, I used it to determine several things. There's nothing in Erika's back room, there's nothing in Sulfras' back room, the city in the Empire Third Army's camp is another way into Kriszan, and there is absolutely nothing in that infuriating rectangle of trees near Libras.
Posts: 29 | Registered: Saturday, May 26 2007 07:00
A3 - Singleton game in The Avernum Trilogy
Apprentice
Member # 8804
Profile #10
And now, adventurers, I pose another question... Avernum 2 singleton game. Is it any fun? Be honest, now. I'm not familiar enough with 2 to be able to think of a whole lot of things that would be significantly more difficult, annoying, or fun.
Posts: 29 | Registered: Saturday, May 26 2007 07:00
The Bunker: Questions abound (spoilers ahoy) in The Avernum Trilogy
Apprentice
Member # 8804
Profile #5
Yeah, but if you've come without the thought crystal, then you're probably powergaming, and would relish a chance to whale on some ancient Vahnatai elder spirits. I know I will.
I ended up getting Wyrmsbane for my little collection in Hawke's Manse, because I wanted to whale on ancient Vahnatai elder spirits, and if the cooling amulets do, indeed, offer any sort of fire protection... Well, I won't need it. I'm at 90% fire resistance right now, and that's before the Naturewalker's Torc, too. This is freakin' ridiculous. I should go single character more often.
Posts: 29 | Registered: Saturday, May 26 2007 07:00
The Bunker: Questions abound (spoilers ahoy) in The Avernum Trilogy
Apprentice
Member # 8804
Profile #2
Well. Now I'm interested. I've never taken that route before. Now... Do the cooling amulets have any actual effect? I seem to recall they gave minute fire resistance in Exile. So should I nab those, or Wyrmsbane for my collection?
Decisions, decisions. Every time I play these games... :D
Posts: 29 | Registered: Saturday, May 26 2007 07:00
The Bunker: Questions abound (spoilers ahoy) in The Avernum Trilogy
Apprentice
Member # 8804
Profile #0
Alrighty. The bunker. If you don't know what it is, you should probably stop reading right about now. Seriously.
Now.
I've got two questions. I know that if you say the Dragons are responsible for the plagues, that they make you Wyrmsbane, or whatever they call the bloody thing, and that if you say the Vahnatai are responsible, they give you the thought crystal. In Exile, you were given Cooling Amulets if you said Erika was responsible. However, when I randomly attacked Erika on a whim in A3, there were no nasty, deadly fire traps present to my eye. Are the cooling amulets still in the game? Do they actually serve any purpose?
And my second question... The thought crystal. We all know what happens if you have it. Or we should, anyway. But what if you don't? In Exile, you had to fight a bunch of Crystal Souls, IIRC. I assume it's the same in A3, but the guide I read said, quote, "you'll have to avoid killing the crystal souls. I say 'avoid' because it would be bad if they were destroyed."
Does anything nasty happen? Should I stop being a greedy, min-maxing, optimizing, powergaming little prick and just get the thought crystal?

I welcome your valued input.
-N
Posts: 29 | Registered: Saturday, May 26 2007 07:00
A3 - Singleton game in The Avernum Trilogy
Apprentice
Member # 8804
Profile #8
I think it's probably every 2 points, because I have 7 right now, equal mage and priest skills, and my rune reading is 3 higher than my item lore.
Posts: 29 | Registered: Saturday, May 26 2007 07:00
A3 - Singleton game in The Avernum Trilogy
Apprentice
Member # 8804
Profile #5
Well, it's begun. And aside from limited carrying, and instant death from paralysis, I've noticed something: I seem to be completely unable to read ANYTHING. I took Rune Reading and Item Lore for granted in a 4-PC party, but now, as things stand, I only have 15 of each. And it's gonna be a HUGE pain to raise to 35... My points are spread thin as is...
Posts: 29 | Registered: Saturday, May 26 2007 07:00
The Basics of Spelunking - part 3c in The Avernum Trilogy
Apprentice
Member # 8804
Profile #4
I save compulsively. Seriously. Generally, when I play, my right hand is on the numpad, and my left is on Ctrl+S. SAVEHOAR.
Posts: 29 | Registered: Saturday, May 26 2007 07:00
A3 - Singleton game in The Avernum Trilogy
Apprentice
Member # 8804
Profile #0
I've decided to attempt a singleton game through Avernum 3. Of course, this presents a lot of complications, particularly with character creation. Here's what I'm looking at so far...

Divinely Touched or Fast on Feet? The largest benefit, IMO, of Divinely Touched (Divine Aid) becomes obsolete when you get the mind crystal, whereas Fast on Feet remains useful forever.
Natural Mage is a given, of course.

Blades or Polearms? I've always been a one-handed kind of man (I always had two ambidextrous PCs in Exile), and blades would allow me to use the Mithral Broadsword and some of the more useful shields. However, this knocks out the use of the Radiant Slith Spear, and, later, the Black Halberd. Putting points into both would not only spread my points too thin, it would waste precious, precious inventory space.

Diversify, or start with Ice Lances? It's easy to see how Ice Lances could be immensely useful early on, but would it be useful enough to sacrifice some other skills to get at the start?

Max out Mage or Priest spells first? Mage spells would give the benefits of create illusions, lightning spray, and possibly Forcecage earlier, whereas Priest spells would bring better Repel Spirit, Move Mountains (!), Divine Fire, Cloud of Blades, and possibly even Divine Restoration. Quite the quandry.

Strength or Intelligence? Need I say more?

Tool use: Pour or pass? Obviously, some would be useful, but those points add up quickly.

Alchemy: To hoard, or not to hoard? They could, of course, be dropped off and stored somewhere, but is carrying around dozens of healing herbs for that long worth it?

Well, I think that's about it. Veterans, particularly those with practical experience in such a venture, I welcome your input.

Edited to address other posts: I do plan on using both mage and priest spells. It immerses me more, and I very much disagree with the ideals of the Anama. Yeah, this game sucks me in too much.

-N

[ Tuesday, January 22, 2008 16:38: Message edited by: Maledictis ]
Posts: 29 | Registered: Saturday, May 26 2007 07:00
GF 1 - Shaper Crypt in Geneforge Series
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Member # 8804
Profile #34
I managed as a level 20 Shaper, without using the Geneforge... Went in with 4 cryodrayks, hasted, blessed, combat, and left my shaper at the entrance, proceeding to storm the place with the drayks. Once they all got killed off, I left, healed up, and came back. This took about 3 or 4 runs, after which I could storm in and loot the place. I do remember almost being blocked off by the spawns, though. And this WAS on Normal...
Posts: 29 | Registered: Saturday, May 26 2007 07:00
A3: Fury Crossbow help in The Avernum Trilogy
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Member # 8804
Profile #24
Yes, slaughtering Gale could be a challenge comparable to the Pit of the Wyrm. But it's not what you might call a "legitimate" challenge.
Posts: 29 | Registered: Saturday, May 26 2007 07:00
Game Difficulty in The Avernum Trilogy
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Member # 8804
Profile #6
The high damage in A3 is a double-edged sword... Sure, I took out the Alien Slime before it even got a chance to call for mini-slime assistance, but I've also been completely obliterated by Dark Wyrms and Alien Beasts doing over 100 damage per hit... My two magi have about 250 health, and it's not nearly as much as I'd like.
Posts: 29 | Registered: Saturday, May 26 2007 07:00
E3 tower of shifting floors question in The Exile Trilogy
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Member # 8804
Profile #1
If I remember correctly, the lever changes the direction of one tile of conveyor belt on the east-southeastern edge of the map. As for the runes... Couldn't tell ya. Probably nothing.
Posts: 29 | Registered: Saturday, May 26 2007 07:00
A3: Fury Crossbow help in The Avernum Trilogy
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Member # 8804
Profile #9
Editing the flag is something I've thought of... But really, I'm not looking forward to the tedium, the backups, and potentially sending my saves to hell.
Posts: 29 | Registered: Saturday, May 26 2007 07:00
A3: Fury Crossbow help in The Avernum Trilogy
Apprentice
Member # 8804
Profile #6
It's not so much the crossbow I want as the challenge of the Pit...
Posts: 29 | Registered: Saturday, May 26 2007 07:00
A3: Fury Crossbow help in The Avernum Trilogy
Apprentice
Member # 8804
Profile #2
I've grilled the stuffing out of Spud, and he hasn't told me anything. And, like I said, the Sick Boy seems to be angry with me. I'm 90% sure he's the one who gives information about Judith. Will time fix my trouble?
Posts: 29 | Registered: Saturday, May 26 2007 07:00
A3: Fury Crossbow help in The Avernum Trilogy
Apprentice
Member # 8804
Profile #0
Right. Here it goes...

I know you have to ask Judith about the location of the Pit of the Wyrm, and I know you have to ask the Sick Boy in Shayder about Judith to find out this information. However, whenever I give the Sick Boy some coins, is says "He doesn't seem to have forgotten your past behavior"... I figure I must have told him to shove off and saved afterwards, and now I'm not sure if I can get the crossbow. Help?

-Mal
Posts: 29 | Registered: Saturday, May 26 2007 07:00