Profile for Thuryl
Field | Value |
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Displayed name | Thuryl |
Member number | 869 |
Title | ...b10010b... |
Postcount | 9973 |
Homepage | http://thuryl.desperance.net/blades.html |
Registered | Saturday, March 30 2002 08:00 |
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Return of the "Post Your Desktop" Topic in General | |
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written Monday, February 27 2006 00:09
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quote:Find a free image hosting service. Photobucket is one option. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
E1-Crystal Cave in The Exile Trilogy | |
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written Sunday, February 26 2006 20:45
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Please. That language is entirely uncalled-for. (Anyway, there are actually 7 crystal shards to be found in the game even though you only need 6, since Jeff apparently messed up.) -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
From the desk of Mitt Romney: in General | |
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written Sunday, February 26 2006 19:07
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quote:I'm pretty sure there is no set of all infinite sets -- there are some classes that can't be defined as sets (at least within ZFC set theory) without introducing paradoxes. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Request for Chat Logs in General | |
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written Sunday, February 26 2006 00:07
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Sarachim. He's on these forums very occasionally. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Hintbook Question in Avernum 4 | |
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written Saturday, February 25 2006 22:02
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Not that we want to lose Jeff any sales or anything, but, well, there's not a heck of a lot the hintbook can tell you that we can't. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
General Chat in General | |
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written Saturday, February 25 2006 18:44
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BEHOLD -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
medieval times or modern times? in General | |
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written Saturday, February 25 2006 16:47
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quote:Well, by the time everyone was walking around in plate armour, that's pretty much what happened -- using a sword didn't make a whole lot of sense except in duels. Of course, not too long after that, crossbows were developed and armour became obsolete again. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
From the desk of Mitt Romney: in General | |
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written Saturday, February 25 2006 16:44
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quote:No. I'd elaborate, but you can use Wikipedia just as well as I can. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
dread curse in Blades of Avernum Editor | |
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written Saturday, February 25 2006 03:11
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An easier way to see if the party's been given Dread Curse might simply be to have every event in the scenario that gives you Dread Curse also set a Stuff Done Flag to 1, and every event in the scenario that removes Dread Curse from your party set the flag back to 0. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
dread curse in Blades of Avernum | |
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written Saturday, February 25 2006 03:11
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An easier way to see if the party's been given Dread Curse might simply be to have every event in the scenario that gives you Dread Curse also set a Stuff Done Flag to 1, and every event in the scenario that removes Dread Curse from your party set the flag back to 0. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
dread curse in Blades of Avernum Editor | |
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written Saturday, February 25 2006 03:02
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Premise 1: Every point of Dread Curse you have reduces every statistic by 1. Premise 2: Dread Curse is a statistic. Conclusion: Every point of Dread Curse you have reduces the amount of Dread Curse you have by 1. Therefore, your Dread Curse will always display as 0. It still has the correct effect on your other stats, though. If you want to use scripts to check whether a party member has any Dread Curse, then you may have a problem. See if the get_stat_levels_bought call works -- it says it ignores bonuses when checking the value of a stat, so maybe it ignores Dread Curse penalties also. [ Saturday, February 25, 2006 03:08: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
dread curse in Blades of Avernum | |
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written Saturday, February 25 2006 03:02
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Premise 1: Every point of Dread Curse you have reduces every statistic by 1. Premise 2: Dread Curse is a statistic. Conclusion: Every point of Dread Curse you have reduces the amount of Dread Curse you have by 1. Therefore, your Dread Curse will always display as 0. It still has the correct effect on your other stats, though. If you want to use scripts to check whether a party member has any Dread Curse, then you may have a problem. See if the get_stat_levels_bought call works -- it says it ignores bonuses when checking the value of a stat, so maybe it ignores Dread Curse penalties also. [ Saturday, February 25, 2006 03:08: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
General Chat in General | |
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written Saturday, February 25 2006 01:42
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I can confirm that the chat existed, although I was only in there for a short time. AIM chats can behave strangely sometimes; apparently such was the case for you, Aran. If someone will send me a log, I will upload it for the edification of all. Consider that an offer or a threat as you see fit. [ Saturday, February 25, 2006 02:58: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Blowing People Up in Blades of Exile | |
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written Saturday, February 25 2006 00:07
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Ash is having a senior moment. You can indeed place ashes, with the "Place sfx" node under the category of Town Mode specials. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
From the desk of Mitt Romney: in General | |
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written Friday, February 24 2006 23:34
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quote:Consider yourself corrected. Limbo was never an official doctrine of the Catholic Church. It's fallen into disfavour in recent times, and it's widely expected that the current Pope will declare that limbo does not exist and that unbaptised infants go to heaven. quote:Were you told this by a mathematician? If not, take it with a grain of salt. "Infinity" is not a single clearly-defined mathematical concept. [ Friday, February 24, 2006 23:38: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
"The End of Blades" Discussion in Blades of Avernum | |
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written Friday, February 24 2006 18:24
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Ideally it'd be something mainly plot-driven, with few or no tactical combat situations and no custom graphics, to minimise the effort of porting. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
From the desk of Mitt Romney: in General | |
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written Friday, February 24 2006 16:40
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quote:Yup. Actually, there was a CSI episode inspired by that once. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Ain't Gonna Happen in Geneforge... in Geneforge Series | |
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written Friday, February 24 2006 04:27
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Actually, it's already copyrighted -- you don't need to go through any official process to copyright an artistic work that you've produced. It's too late at night for me to explain the terms of the Berne Convention, but that's the gist of it. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Calls and variables - 1 in Blades of Avernum Editor | |
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written Friday, February 24 2006 04:24
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Yes. You know, you could have checked that for yourself before posting here. [ Friday, February 24, 2006 04:25: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Calls and variables - 1 in Blades of Avernum | |
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written Friday, February 24 2006 04:24
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Yes. You know, you could have checked that for yourself before posting here. [ Friday, February 24, 2006 04:25: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Signatures in General | |
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written Friday, February 24 2006 04:19
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It's perfectly okay to post images within a post, you know, even though you can't do it in your sig. Heck, that's what the img tag is for. And if the image is too big for the page, you can always make a link to it instead. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
General Chat in General | |
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written Friday, February 24 2006 03:34
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Whenever you say that, I imagine a coconut palm growing out of the top of your head. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
cats or dogs? in General | |
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written Friday, February 24 2006 03:32
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quote:Human ages and cat ages don't really interconvert well on any fixed scale, since humans tend to have much larger periods of childhood and old age in proportion to their total lifespans than cats (or, indeed, any other animals) do. [ Friday, February 24, 2006 03:32: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
medieval times or modern times? in General | |
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written Thursday, February 23 2006 21:37
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quote:Don't give yourself too much credit. You're not that flammable. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
The nephilim language in The Avernum Trilogy | |
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written Thursday, February 23 2006 21:25
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Don't drive yourself crazy trying to find every bug, though. No matter how hard you try, your testers will find bugs you won't even have thought to look for. If you've tried everything you can think of and made it work, your scenario is ready for beta. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |