"The End of Blades" Discussion
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Author | Topic: "The End of Blades" Discussion |
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Shaper
Member # 3442
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written Friday, February 24 2006 09:18
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quote:RiB??!? But it's for BoE. Which sucks. I smell a conversion... Even if I have to do it myself. -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? *Name by Slarty Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
E Equals MC What!!!!
Member # 5491
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written Friday, February 24 2006 15:20
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quote:...the heck? If you're going to convert a BoE scenario, there are heaps of great options available now. You don't need to wait for Drakey to make one. -------------------- SupaNik: Aran, you're not big enough to threaten Ash. Dammit, even JV had to think twice. Posts: 1861 | Registered: Friday, February 11 2005 08:00 |
Off With Their Heads
Member # 4045
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written Friday, February 24 2006 17:55
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Interesting concept that just occurred to me: which BoE scenario is the most promising for a port to BoA? Discuss. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
...b10010b...
Member # 869
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written Friday, February 24 2006 18:24
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Ideally it'd be something mainly plot-driven, with few or no tactical combat situations and no custom graphics, to minimise the effort of porting. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
E Equals MC What!!!!
Member # 5491
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written Friday, February 24 2006 20:08
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I'd say Johnny Favourite. Quintessence would be a lot of work, but would benefit a lot from a really good porting job. The Gem would be so fun in 3D. Anyway, I've redownloaded BoE, and am making an effort to design a scenario. But no promises. I'm looking for someone to throw ideas against - anyone up for it? [ Friday, February 24, 2006 20:16: Message edited by: Ash Lael ] -------------------- SupaNik: Aran, you're not big enough to threaten Ash. Dammit, even JV had to think twice. Posts: 1861 | Registered: Friday, February 11 2005 08:00 |
Lifecrafter
Member # 6700
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written Friday, February 24 2006 20:51
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I suppose we'd all love something new. Even if I never registered BoE. Go ahead, I can be a sounding board. -------------------- The Silent Assassin would like to make it known that he regrets the last time that he allowed me to say that. I don't know what he's going on about. All that I said was that fish and kangaroos really don't belong together. -------------------- -Lenar Labs What's Your Destiny? Ushmushmeifa: Lenar's power is almighty and ineffable. All hail lord Noric, god of... well, something important, I'm sure. Posts: 735 | Registered: Monday, January 16 2006 08:00 |
BANNED
Member # 4
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written Friday, February 24 2006 21:06
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quote:And I can be a competent one. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
E Equals MC What!!!!
Member # 5491
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written Friday, February 24 2006 21:14
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LL: Thanks, but someone who actually knows BoE may be a preferable option. TM: Email coming your way. -------------------- SupaNik: Aran, you're not big enough to threaten Ash. Dammit, even JV had to think twice. Posts: 1861 | Registered: Friday, February 11 2005 08:00 |
Shaper
Member # 3442
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written Saturday, February 25 2006 08:32
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quote:I was only saying that I'd want to play it on BoA, due to my hating BoE's engine... Not that I was looking for portable BoE material... Edit: Wait... wouldn't this be a good way to get more people interested in BoA? By converting BoE scenarios, we're creating a new pool of scenarios to play. And it shouldn't take as long as making one from scratch, right? TM: you used the conversion tool. What's it like? [ Saturday, February 25, 2006 09:49: Message edited by: SupaNik ] -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? *Name by Slarty Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
BANNED
Member # 4
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written Saturday, February 25 2006 12:14
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quote:Absolutely horrible. Be prepared to re-write scripts by yourself, and the towns/outdoors will be completely butchered. I tried it for RoR, but when I found out how absolutely intolerable it was, I just decided to re-write the scenario from scratch. It's better than re-writing it for longer scenarios, though. EDIT: Ash, replied to your email. [ Saturday, February 25, 2006 12:23: Message edited by: Prometheus ] -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Guardian
Member # 6670
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written Saturday, February 25 2006 13:03
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I solemnly swear to release at least one BoA scenario by November. By SupaNik: quote:By TM: quote:I'm just spitballing here, but out of curiosity, how hard would it be to port a scenario that wasn't your own? If there are any abandoned BoE scenarios, maybe someone could port them... -------------------- Avernites are from Mertis, and Nephilim are from Vantanas Posts: 1509 | Registered: Tuesday, January 10 2006 08:00 |
BANNED
Member # 4
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written Saturday, February 25 2006 13:40
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It depends on the size and complexity. Unbalanced Accounts would be easy and heavily not worth it to the extreme. Bandits would be worth it (by comparison- it's not bad, but it beats most BoA scenarios), but it wouldn't be AS easy. Converting NTH would be somewhere around "impossible," but if you could think of a way to do it, it would be incredibly worthwhile. If we could gather a group of people to convert a BoE scenario, we could see just how many manhours need to be put in. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
? Man, ? Amazing
Member # 5755
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written Saturday, February 25 2006 14:27
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I remember asking this same question back in May. I've tried porting some scenarios, but the biggest bugaboo so far has been not caring about the plot when I saw how crappy it was. I tried making the plot better, and then tried starting fresh, and then gave it up. It may be easier if you can play the BoE version. Maybe. -------------------- quote: Posts: 4114 | Registered: Monday, April 25 2005 07:00 |
Guardian
Member # 6670
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written Saturday, February 25 2006 14:40
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Yeah, it probably wasn't the greatest idea. Working on someone else's work is never fun. Besides, the only people who could actually do it would be the designers, who probably would prefer to work on their own scenarios. -------------------- Is it Fluffy Turtle season yet? [ Sunday, February 26, 2006 14:18: Message edited by: Dintiradan ] Posts: 1509 | Registered: Tuesday, January 10 2006 08:00 |
Off With Their Heads
Member # 4045
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written Saturday, February 25 2006 17:23
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Porting Nine Variations on Point B took entirely more time than one might think. One of the problems is that walls in BoE and BoA must be thought of in different ways. Certain town styles simply do not work in BoA that are perfectly fine in BoE. That's above and beyond the problem of rewriting almost all of the worthwhile scripts, of course. EDIT: Town locations in general, come to think of it. Most entering-the-room specials have to be moved when porting. [ Saturday, February 25, 2006 19:58: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Shake Before Using
Member # 75
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written Saturday, February 25 2006 19:52
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I nearly met with success in porting Bandits before a hard drive crash, too. :( Posts: 3234 | Registered: Thursday, October 4 2001 07:00 |
Warrior
Member # 6629
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written Sunday, February 26 2006 18:32
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On the original topic, it think that blades is still alive. This topic alone has 90 posts on it, proving that people still want to play it, or are at least still interested in it. At the least BoA is still active, with 19348 posts, compared with 10500 in general. :) -------------------- "When everything is coming your way, you're in the wrong lane." Posts: 120 | Registered: Sunday, January 1 2006 08:00 |
Law Bringer
Member # 4153
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written Sunday, February 26 2006 19:08
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quote:Don't forget, the General board gets purged every once and a while... so really, it's had way more activity than BoA ever has and ever will. But that's besides the point. -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Warrior
Member # 6096
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written Thursday, March 2 2006 14:38
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I will release at least two scenarios before the contest deadline. They are Blades of Exile scenarios. (Thye are very small.) Posts: 77 | Registered: Sunday, July 10 2005 07:00 |
E Equals MC What!!!!
Member # 5491
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written Thursday, March 2 2006 14:42
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quote:That's great! I've always liked The Leaving. -------------------- SupaNik: Aran, you're not big enough to threaten Ash. Dammit, even JV had to think twice. Posts: 1861 | Registered: Friday, February 11 2005 08:00 |
Apprentice
Member # 4533
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written Thursday, March 2 2006 17:01
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I think comparing BoA to BoE is probably not the best idea, even more so in terms of scenario quantity. BoE had a much simpler editor, no real need for scripting at all and you could lash together a small scenario in a week or so. BoA requires people to understand the simple scripting langauge, and while it is simple, it does put a lot of people off. I do think, however, there will be more people who will get back into BoA, esp after how Avernum 4 was not much of an Avernum style game compared to it's previous titles. Posts: 37 | Registered: Sunday, June 13 2004 07:00 |
Triad Mage
Member # 7
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written Friday, March 3 2006 02:43
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It's not the scripting that puts me off BoA - it's the Avernum engine as a whole. -------------------- "At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander ==== Drakefyre's Demesne - Happy Happy Joy Joy Encyclopedia Ermariana - Trapped in the Closet ==== You can take my Mac when you pry my cold, dead fingers off the mouse! Posts: 9436 | Registered: Wednesday, September 19 2001 07:00 |
Shaper
Member # 3442
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written Friday, March 3 2006 07:19
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quote:But I just played A4, and ran screaming back to the warm embrace of BoA... Opinions are split on this... I did take the time to learn to node in BoE, and in all fairness, I prefer the BoA system. It's less... complicated for me, even though I was a BoEer to start with... -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? *Name by Slarty Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Apprentice
Member # 4533
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written Friday, March 3 2006 08:42
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When I first made the move from Exile to Avernum, I didn't really like Avernum much at all. The skill system kind of threw me a bit, but in time I grew very fond of it all. Like Imban, A4's sent me back to BoA. I was hoping for better in A4, but it looks like BoA is the only way I'll get my Avernum fix now. Posts: 37 | Registered: Sunday, June 13 2004 07:00 |
Shaper
Member # 3442
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written Friday, March 3 2006 08:50
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quote:He he he. A4 is awful, no? -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? *Name by Slarty Posts: 2864 | Registered: Monday, September 8 2003 07:00 |