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"Powergaming" Harmony Isle in Geneforge Series
Warrior
Member # 7735
Profile #4
I'm sorry to have to post again, but since no one has posted in a bit of time, and I have something people should be quite aware of:

Powergaming has a lot of perils. A huge danger. I first helped Diwaniya by killing the twin mind and the 4 spawners, and I reported success. I then gave Lankan his crystal canister, and I went back to San Ru. As I entered, it displayed a warning message that Diwaniya may get angry at me. When I stepped into his room, he went hostile and killed me in one hit with his essence orbs. Now, I was very very angry, because of two things: I had my supply cache behind Diwaniya, in the room where he has an essence pool, and I saved right after I gave Lankan his canister. My last save was about 5 or more hours ago. My life's equipment up to the end of Harmony Isle was stored there, and I stared at Diwaniya in disbelief with my level 17 singleton traitorous agent. I had no companions, and no knowledge of shaping, nor did I plan to ever to do so. I casted haste on my agent, and ran to the supply cache room (in combat mode), and closed the door. Here begins my epic battle against Diwaniya and his minions, on torment, with a level 17 singleton agent. I also vowed not to cheat.

First, I regained all the essence and spell points with the essence pool. Then, I searched through my cache to find an armor potion, which I used in conjunction with my augmentation to give me a 50% chance of surviving Diwaniya's essence orbs, which hit 150-170 on me, as I wear very light armor. 160 HP wasn't enough, and worse, all my enemies acted before me. So I was forced to abuse combat mode, in haste, with 12 AP. I opened the door, then quickly switched to combat mode (cheap way to act faster then people who would normally go first) and rushed out, to be met by a glaahk and an battle alpha which massacred me. I reloaded, hasted, blessed, opened the door, and shot searer at the alpha, closed the door and waited for him to die. After the Alpha died, I reopened the door with haste and bless and ice sprayed the glaahk to death. (This process actually forced me to reload about 5 times, because I had to figure out how to do everything perfectly.) I proceeded to run out, and didn't turn on combat mode before I stepped out and got shot by Diwaniya's essence orbs and died again. Reload. Haste, bless, combat mode abuse. Ran out to where Norell was standing with 10 AP left, shot him with searer and ran. He didn't die, but lost about 100 HP after the acid was gone, so I repeated and finished him off. By then, Diwaniya created more creations, and I had to perform hit and run on them too. Finally, Diwaniya was all alone. I ran just out of his sight and blessed. I walked one step, and seared him, but I didn't see that I had 9 AP! I forgot to haste! :mad: Diwaniya shot me with his essence orbs, leaving me with about 5 HP. I ran back, healed, blessed and hasted. I seared him, and hit and ran and hit and ran. Finally, after about 3 times, I struck the killing blow to him. It feels so great to have powergamed Harmony to it's maximum extent, and to have killed Diwaniya at level 17, meriting a hefty 80 Exp and a bonus of a Shaped Breastplate and a Symbiotic Cloak. :)

[ Tuesday, December 12, 2006 19:40: Message edited by: GoodCanisters ]
Posts: 107 | Registered: Monday, December 4 2006 08:00
"Powergaming" Harmony Isle in Geneforge Series
Warrior
Member # 7735
Profile #3
Thanks for your confirmation. It is greatly appreciated.
Posts: 107 | Registered: Monday, December 4 2006 08:00
"Powergaming" Harmony Isle in Geneforge Series
Warrior
Member # 7735
Profile #0
I'm an all canister agent, playing on torment as a loyalist defecting to a rebel (for the training). I don't have either Alwan or Greta, nor ever plan to use them or make any creations, ever. My question is: is it possible to receive both of the major rewards of helping both rebel and loyalist? Can you defeat the twin minds and the 4 spawners, returning to Diwaniya to pick up an exp bonus and also give Lankan his canister? If so, how should I approach the two leaders? Upon giving Lankan his canister, Diwaniya no longer lets you complete his quest. If you complete Diwaniya's quest first, is it still possible to give Lankan his canister, or will they already be hostile?
Posts: 107 | Registered: Monday, December 4 2006 08:00
The Insidious Infiltrator in Geneforge 4: Rebellion
Warrior
Member # 7735
Profile #35
Sorry for the double post, thanks to Synergy for pointing it out. I was editing my old post, and many things went wrong, apparently.

[ Monday, December 11, 2006 17:51: Message edited by: GoodCanisters ]
Posts: 107 | Registered: Monday, December 4 2006 08:00
The Insidious Infiltrator in Geneforge 4: Rebellion
Warrior
Member # 7735
Profile #34
quote:
Originally written by Everything Remains To Be Done:


Incidentally, is there anyone here who doubts that the missing sixth class, the Magic strong Combat weak one, would undoubtedly be the best class by a mile unless its essence score was unexpectedly nerfed?

Magic/Shaping combo? Thats just unfair, unless they nerf just about everything about that character, and force you to play torment. I've heard that magic is the best for GF 4, and creations should be better than melee, if the damage multipliers are as messed as I've seen. Getting the best of both realms, plenty of essence and spell energy due to the insane increases in intelligence. It should force you be killed in one hit by just about everything. Frailer than any character class ever in the GF series, not that it would matter, because of your creations shield.

[ Monday, December 11, 2006 17:17: Message edited by: GoodCanisters ]
Posts: 107 | Registered: Monday, December 4 2006 08:00
GF 3 Tier 4 Creations Overview in Geneforge Series
Warrior
Member # 7735
Profile #13
I thought drakons didn't get diamond spray, wasn't it ur-drakons? Seriously, drakons are weak. No matter how you pump all of its stats and levels, it's essence orbs/ diamond spray never gets stronger. IMHO, cryodrayks should get essence orbs but receive an increase in essence cost, and drakons should get some other "decent" spell.
Posts: 107 | Registered: Monday, December 4 2006 08:00
HELP! in Geneforge Series
Warrior
Member # 7735
Profile #21
Torment is just an extremely challenging version of Geneforge at "normal". So far, I've observed that:

- Enemies have a higher hit %
- Enemies hit WAY more (like 100% more or so)
- Enemies may be more resistant
- Enemies may have higher non-endurance stats
- Enemies heal after every round
Posts: 107 | Registered: Monday, December 4 2006 08:00
Geneforge 1 carnisters? in Geneforge Series
Warrior
Member # 7735
Profile #14
quote:
Originally written by Alchemy:

It's always a little sad when people can't tell that others are making fun of them.
Ah, the confusion ensues. Now I've been dazed. However, I've seen nasty arguments on forums because of miscommunication, and I certainly do not want to start a war.
Posts: 107 | Registered: Monday, December 4 2006 08:00
Geneforge 1 carnisters? in Geneforge Series
Warrior
Member # 7735
Profile #12
quote:
Originally written by Kuber:

You're all wimps. I once played through Geneforge 3 without even talking to anyone, nor attacking anything which used a total number of pixels greater than 50. I was using a Shaper, but I absolutely refused to train in Intelligence. Oh, and I had needles jammed into my "f" key, so I had to click the fight button manually every time.
Very possible. I would not distrust you, but I have 4 points/questions to ask.

1. Because you never talk to anyone, you don't need to increase leadership at all. That means a whole lot more points.

2. What difficulty were you playing? I have a hard time imagining this at torment.

3. You could have used DV's "cheap" vlish build. You don't need to increase intelligence that much, or at all.

4. You can't possibly win or even end the game without talking to anyone. You need to speak with Rahul or Akhari Blaze, finish their quests, and take a boat. No talking means no ending. You also need to make your opinion (rebel/shaper) before the leaders will trust you, so you have to talk even more :P

PS. I am not trying to be mean or insult you. I apologize in advance if this offends you in any way.

[ Sunday, December 10, 2006 13:15: Message edited by: GoodCanisters ]
Posts: 107 | Registered: Monday, December 4 2006 08:00
Geneforge 1 carnisters? in Geneforge Series
Warrior
Member # 7735
Profile #10
quote:
Originally written by The_Other_Guy:

Technically you could use an editor or trainer and save before every canister you use, then load and adjust the stat with the editor instead. This wouldn't make any difference in GF1, but I did this my 2nd time through GF3 in order to avoid doing stupid stuff without choosing to as a result of my canister abuse. The first time through I played as an agent and thus skipped shaping canisters, but still had negative effects later in the game. You know I'm actually playing through GF1 again myself and basically using everyone. First I joined the obeyers to get their stuff (I had high enough leadership to avoid any quests for any sects), then joined the awakened and gained their benefits, afterwards I made my way to Kazg and joined the takers and I'm still with them until I kill Trajkov and use the GF then I'll switch back to either Awakened or Obeyers. I would definately choose the Awakened except for my concern for the fate of the Sholai although don't they get killed between GF1 & GF2? (when the island is retaken or whatever)
GF 1 is great for power gaming. Join every sect, betray them all, use all canisters. Do everyone's quests, then kill them for their item drops. Buy 30 points of luck from Dig. Then kill Trajkov and use the Geneforge. Ultimately, I love GF 1 for its satisfying ending after you use the Geneforge and destroy it, even at the cost of your humanity. For canisters, in all GF games, I usually use all of them. I once played Loyalist in GF 3, and I got so bored of being unable to make great creations and casting half decent spells. In GF 1, you have to use canisters, because they're the only source of power for Shapers and Agents. Guardians will appreciate the bonuses of some canisters as well.

[ Sunday, December 10, 2006 10:14: Message edited by: GoodCanisters ]
Posts: 107 | Registered: Monday, December 4 2006 08:00
Where is the Crystalline Fibers? in Geneforge Series
Warrior
Member # 7735
Profile #6
quote:
Originally written by Student of Trinity:

Yeah, actually I sort of remembered that, but wanted to suggest eathing them anyway. But I still sort of also remember having leftover fibers. Are there maybe three in the game? There is definitely one artifact you can make two of, after making all the others.
Thats right, there are 3. One in Krya's Refuge, one in the Purification Plant, and one in the Monastery Caves. I don't see the point of making multiple artifacts, even to sell. You should have too much money by that point. :)

EDIT: Spelling.

[ Saturday, December 09, 2006 10:20: Message edited by: GoodCanisters ]
Posts: 107 | Registered: Monday, December 4 2006 08:00
GF 3 Tier 4 Creations Overview in Geneforge Series
Warrior
Member # 7735
Profile #11
quote:
Originally written by Leftover Sauerkraut:

quote:
Originally written by GoodCnaister:

Then try to kill Nazar (SE Icy End) and his army of creations. The ur-glaahks will slay them easily. Or try the Beneri Eo Gates (I think that was what it was called) and take on 15 ur glaahks, battle betas, war serviles (the ones that hit over 100 and slow/terror/charm/acid)and drayks.
That is true(however I was playing on normal). For magic resistant creations I had two Drayks to back up my gazers.

quote:
Rots start at 38 (max) and they consistently hit 120+, up to 260 with QA, so I don't see what you're saying about 70s and 130s.
They can? I must have tested them on something with armour....

I tested them against armor. They do about that much against 3rd tier and upgrades, and the damage is still rather consistently at 120+/hit. Against strong drakons, they averaged 115. The only thing that bogged them down other than acid resistant creations was Akhari Blaze, which I could only get them to hit 60-70, but my gazers didn't do much better (about 110, the gap is far smaller). Plus, all the damage done was in torment, so I'm not sure what happened to your rots. I believe the only 2 things that's not supposed to have ANY armor or resistances at all are Alwan and (possibly?) Greta.

[ Friday, December 08, 2006 14:11: Message edited by: GoodCanisters ]
Posts: 107 | Registered: Monday, December 4 2006 08:00
Where is the Crystalline Fibers? in Geneforge Series
Warrior
Member # 7735
Profile #4
quote:
Originally written by Student of Trinity:

Unfortunately, the only thing you can do with a second set of fibers is eat them for a health boost.
According to Schrodinger's FAQ, you can make 2 things with crystalline fibers: Crystalline Shroud and Essence Aegis.

[ Friday, December 08, 2006 14:03: Message edited by: GoodCanisters ]
Posts: 107 | Registered: Monday, December 4 2006 08:00
GF 3 Tier 4 Creations Overview in Geneforge Series
Warrior
Member # 7735
Profile #8
Yes, that its. Diminishing returns. It is indeed possible to get a level 39 rotghroth, I just shaped one. But the difficulty of it is incredible, and most could not get this much without a major focus on Battle Shaping. In the end, it was 2 level from create rotghroth and 13 levels from 16 battle shaping skill. It is a waste of valuable skill points, however to really go over 10 at all.
Posts: 107 | Registered: Monday, December 4 2006 08:00
GF 3 Tier 4 Creations Overview in Geneforge Series
Warrior
Member # 7735
Profile #6
quote:
Originally written by Chitrach Exterminator:

I don't remember what the base levels are but the actual maximum levels are higher. You can get +3 or more from Create X skill for everything except Drakons (in G3), and you can get +18 from X Shaping, if you were insane enough to pump it to 29. This is not a very useful point, but there it is :)
I'm not sure, but I did get all my shaping to over 10, probably a bad idea but I did it and I don't really regret it too much. I did get my battle shaping over the roof, with 17 with items, but there seems to be a max starting limit... maybe I am wrong. However, I had level 1 create rotghroth and 17 Batttle Shaping, but the creation refused to start at a higher level than 38 (as I could get it to level 38 with less than 17 battle shaping). I must recheck however, because I sometimes have odd memory lapses :D

EDIT: Oh wait, maybe it's the diminishing returns? Shaping at higher levels doesn't exactly give creations one level per skill level. Right?

[ Thursday, December 07, 2006 19:01: Message edited by: GoodCanisters ]
Posts: 107 | Registered: Monday, December 4 2006 08:00
how i get in the shapers crypt? And what is in there? in Geneforge Series
Warrior
Member # 7735
Profile #16
I know it's definitely possible to beat the crypt without the Geneforge at easy/normal with a medium leveled character. A high level can probably do it at Tricky, but I really don't know how you can beat the entire thing at torment. I've noticed since I started playing torment that my enemies start hitting huge amounts and never miss, bonuses of like 70-100% more damage, and 25-50 % more accuracy. Even if you killed everything on the island, torment would take much perseverance to do...

EDIT: Comparisons are between torment and tricky. The gap would be much bigger at easier difficulties compared to torment.

[ Thursday, December 07, 2006 15:58: Message edited by: GoodCanisters ]
Posts: 107 | Registered: Monday, December 4 2006 08:00
Where is the Crystalline Fibers? in Geneforge Series
Warrior
Member # 7735
Profile #2
I remember there is also one in Krya's Refuge. It is in the Harmony West Docks. On the eastern side, there is a place with a sign that says something like class C magic pollution. Go through, fight some specters, and go down a trapdoor into Krya's Refuge. You may have to beat some powerful ghosts and shades to get the fibers, however.
Posts: 107 | Registered: Monday, December 4 2006 08:00
GF 3 Tier 4 Creations Overview in Geneforge Series
Warrior
Member # 7735
Profile #4
quote:
Originally written by Leftover Sauerkraut:

I remember rotogroths were horrible. The most they could hit was 70 damage a punch, maybe 130 with QA. I didn't like the drakons, but I had low fire shaping. The gazers I loved. They could hit over 200 damage a shot and 3 of them hasted could take out anything in the game.
Are you sure? Try being a loyalist playing torment and shaper Gazers. Then try to kill Nazar (SE Icy End) and his army of creations. The ur-glaahks will slay them easily. Or try the Beneri Eo Gates (I think that was what it was called) and take on 15 ur glaahks, battle betas, war serviles (the ones that hit over 100 and slow/terror/charm/acid)and drayks. Gazers don't kill all, especially things with high magic resistance, so you really have to mix your forces around in GF 3 torment. I had to use a rotghroth and Alwan frequently because of the incredibly high magical resistant enemies.

A rotghroth doesn't suck that much, you'll probably be keeping at least one throughout the game. It's a good early 4th tier creation, arguably better than a drakon, which is late Isle of spears. It's effective at taking out what your drayks and gazers can't.

And drakons, I just shaped one. It hit 130 on Alwan. Disappointing, really, as Alwan has NO resistances or armor, as far as I've seen. They do have QA and a half decent melee attack, I've noticed. It's just that torment enemies are incredibly strong, as a gazer killed my full HP Alwan in one hit. Did 404 damage to the poor nonresistant thing.

EDIT: Plus, a rotghroth CAN hit more than a gazer, and has QA and slow. Acid damage is also harder to resist in the end of the game. Do you always shape your creations with full skill? I always shape tier 4 creations at their maximum starting level. Rots start at 38 (max) and they consistently hit 120+, up to 260 with QA, so I don't see what you're saying about 70s and 130s. Gazers start at 37 (max), and you need to level them to have skills that are on par with a rot. But I agree, Gazers are horribly strong and unbalance the game.

EDIT 2: Can 3 hasted (blessed too!) gazers kill the Bound One at torment? :D (For extra clarity, I meant in one round)

[ Thursday, December 07, 2006 16:02: Message edited by: GoodCanisters ]
Posts: 107 | Registered: Monday, December 4 2006 08:00
GF 3 Tier 4 Creations Overview in Geneforge Series
Warrior
Member # 7735
Profile #0
I wish to discuss the 3 tier 4 creations, Rotghroths, Gazers, and Drakons. (Tier 4 upgrades excluded)

Of these creations, what do you think is the most powerful? Most useful? Best Essence / ability ratio?

From what I know, they are like this:

Rotghroths: High HP, Somewhat low attack, low parry, medium QA, melee stun and slow, acid damage.

Gazers: Medium HP, very high attack, very low parry, magical melee stun (slow?), magical attack.

Drakons: High HP, Essence orbs attack (damage?), low parry, normal melee, energy (magic?) attack.

My main question is about drakons. I just took the boat to the Isle of Spears as a Loyalist in torment, and I fight this insane drakon (the first one that attacks you as you arrive, I believe he was named something like "Drixis"). He uses essence orbs and hits 230s on all 3 of my rotghroths. I'm scared now. I always thought Drakons were weak, helpless creations when fighting in small battles. But with a creation that can do over 700 in one shot, about 1400 when hasted, could this be the creation that is stronger than my Gazers? My Gazers hit between 230-280, but that is unbelievable, considering that a Drakon's essence orbs ripped through my rotghroths and almost killed them. I haven't shaped a drakon myself, and I'm reluctant to use a Drakon canister unless my own can hit 170+ per orb. So is it just torment, or are drakons actually excellent creations, good enough to be used?

Shaping level is not a factor, since my shaper has very odd stats; all my shaping skills are 10+ and I have item boosts. My Gazers and Rotghroth are both low leveled (under 40). So is it worth it to convert to Drakons, or get a few at least, when they become available? Again, I play in torment.

EDIT: Clarity.

[ Wednesday, December 06, 2006 17:59: Message edited by: GoodCanisters ]
Posts: 107 | Registered: Monday, December 4 2006 08:00
More shapers? in Geneforge Series
Warrior
Member # 7735
Profile #9
quote:
Originally written by Dikiyoba:

You mean the enemy named Danette's Spirit? :P

Dikiyoba.

Yes, that must be right. I haven't play GF 1 in months, so I've probably forgotten. So there are only 2 live shapers...
Posts: 107 | Registered: Monday, December 4 2006 08:00
how i get in the shapers crypt? And what is in there? in Geneforge Series
Warrior
Member # 7735
Profile #14
Generally, follow a few guidelines to this difficult location:

- If you're an Agent or a Guardian, its very important to use the Geneforge before attempting this area. From what I heard, its impossible at the higher difficulties without. Shapers can give their creations (up to a) + 8 to all stats by using the Geneforge and absorbing and reshaping their creations.

- Make sure you're well prepared. All the best equips for the location, all training needed, done, used all canisters (optional), pods and spore may be necessary especially for a Guardian. Make sure you sell all unneeded items or drop them to keep your AP at the max.

- Make a good strategy. A general guideline is to stay in combat mode to reduce the spawned creations. Well hasted Agents are good at hit and run tactics. Missle Guardians can do the same. Shapers should get a lot (5 - 7) high leveled, advanced creations (e.g. glaahks, ur-glaahks, drayks, cryodrayks.) and mass energize them. Attack as a group when possible, and make sure your Shaper isn't picked off and gets killed in a single hit. Melee Guardians, well good luck. Heavy armor is a must.

- Finally, don't be stubborn at force yourself to do this at torment. You should tone down the difficulty if it is too hard.

- Oh yes, and don't be stubborn but persevere! If you are challenging yourself on this level, be prepared to reload 20+ times.

I'll add more if I can think of more.

[ Wednesday, December 06, 2006 15:34: Message edited by: GoodCanisters ]
Posts: 107 | Registered: Monday, December 4 2006 08:00
More shapers? in Geneforge Series
Warrior
Member # 7735
Profile #5
I'm not sure, because I haven't played GF 1 for a long time now, but in the Inner Crypt, you can fight the Shaper Danette and her Guardian friends. But this was a long time ago, I might be wrong. Or she might not be truly alive.
Posts: 107 | Registered: Monday, December 4 2006 08:00
Geneforge 4: "Not a Shaper" in Geneforge Series
Warrior
Member # 7735
Profile #81
Please don't revive long dead topics, check the date please.
Posts: 107 | Registered: Monday, December 4 2006 08:00
Zero Intelligence Creations in Geneforge Series
Warrior
Member # 7735
Profile #19
quote:
Originally written by Zeviz:

While I don't normally play on torment, it seems pretty obvious that 0-intelligence creations are usually worse for any level. If you can't control your creations, you loose all tactical advantage you have as a smart human against a dumb AI and have to rely purely on firepower. The gain in firepower from not buying two points of intelligence is almost never enough to compensate for loss of tactical advantage. Yes, you can do well with 0-intelligence creations. However, in most cases you'd do even better with creations you can control.

quote:
Originally written by GoodCanisters:

...
EDIT: Quote fixing. It was unsuccessful.

To get your quotes to work, make sure the closing tag (word "/QUOTE" in brackets) is at the end of the text you are quoting.

Thanks, I'll try to make my quotes more successful next time.
Posts: 107 | Registered: Monday, December 4 2006 08:00
Did you use the Geneforge? (spoilers for GF 1) in Geneforge Series
Warrior
Member # 7735
Profile #12
quote:
Originally written by Nioca:

quote:
Originally written by GoodCanisters:

quote:
Originally written by Nioca:

I used it, and then attempted that Shaper Crypt.

There were no surviving users of the Geneforge on Sucia Isle.

Oh I remember the good times... Got rid of Trajkov and made myself godlike with the same action. Nothing could oppose you, you could be a melee shaper if you wanted, a shaping agent, a magic guardian. Still, you were unstoppable. The Shaper Crypts could be made easy.

Actually, I meant that, after obliterating Trajkov and Goatcheese (I can never remember his name), I wound up killed in the shaper crypt.

Ah I see, but even in torment, shaper crypt becomes a lot easier after you use the Geneforge, right? As a shaper you could mass energize 5+ cryodrayks, as an agent, you would hit 200+ with every orb and be hasted for a likely 3 hits per turn. Guardians would easily kill anything in a single blow, but they are probably the most prone to death if he loses too much AP or take too much a turn. But its quite possible to die in the shaper crypt after using the Geneforge. Just level a few times and watch your HP/SP/Essence multiply.
Posts: 107 | Registered: Monday, December 4 2006 08:00

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