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Did you use the Geneforge? (spoilers for GF 1) in Geneforge Series
Warrior
Member # 7735
Profile #4
Dikiyoba, I sure admire your self restraint in not being immediately consumed by greed for power, and using the Geneforge instantly. I myself once considered destroying it without using it, thinking that I might be in the favor of the Shaper Council. But I thought, if I just saved in took a look at the Geneforge, it wouldn't hurt, would it? So thats how I instantly died, with the broken shaper gloves...

My quest then lead me to Goesttech (sp?) to reclaim the real gloves. In my canister filled rage, I burned him and his creations down. I retrieved the gloves, went back into the Geneforge, killed Trajkov (with the broken "fixed" gloves), used the Geneforge. Afterwards, I promptly destroyed it. The Geneforge is surely an artifact that is worth a great debate. True power at the cost of humanity. I could not resist the power. Thats why Dikiyoba, I must again congratulate you for your self control. :)

A side note, unrelated. How many living shapers are at Sucia after you arrive? I would think there are more than 3. Yourself, and Goesttech are the obvious two. But if I remember correctly, Danette was also a Guardian, if I remember correctly. She may have also had a Guardian escort.

[ Monday, December 04, 2006 22:00: Message edited by: GoodCanisters ]
Posts: 107 | Registered: Monday, December 4 2006 08:00
Did you use the Geneforge? (spoilers for GF 1) in Geneforge Series
Warrior
Member # 7735
Profile #2
quote:
Originally written by Nioca:

I used it, and then attempted that Shaper Crypt.

There were no surviving users of the Geneforge on Sucia Isle.

Oh I remember the good times... Got rid of Trajkov and made myself godlike with the same action. Nothing could oppose you, you could be a melee shaper if you wanted, a shaping agent, a magic guardian. Still, you were unstoppable. The Shaper Crypts could be made easy.

EDIT: But again, at torment, you never know when you may be in range of the pylons or get mobbed by the spawners, so its best to not get too arrogant.

[ Monday, December 04, 2006 21:50: Message edited by: GoodCanisters ]
Posts: 107 | Registered: Monday, December 4 2006 08:00
Zero Intelligence Creations in Geneforge Series
Warrior
Member # 7735
Profile #13
Sorry for the double post, I think I clicked the wrong button while editing or something.

[ Monday, December 04, 2006 20:51: Message edited by: GoodCanisters ]
Posts: 107 | Registered: Monday, December 4 2006 08:00
Zero Intelligence Creations in Geneforge Series
Warrior
Member # 7735
Profile #12
quote:
Originally written by Dikiyoba:



Been following along for a while before registering?

Dikiyoba.

GoodCanisters understands that Dikiyoba likes the 3rd person, as GoodCanisters has been visiting for a short while.

Back to the original topic: To all people who play in Torment: Do you find that the extra 2 INT has any significance whatsoever? Is it vital, or is the extra Essence/Skill points better spent elsewhere?

EDIT: Quote fixing. It was unsuccessful.

[ Monday, December 04, 2006 20:51: Message edited by: GoodCanisters ]
Posts: 107 | Registered: Monday, December 4 2006 08:00
Did you use the Geneforge? (spoilers for GF 1) in Geneforge Series
Warrior
Member # 7735
Profile #0
Self explanatory; in GF 1, did you use the Geneforge? Destroy it? I've always liked the Geneforge. A 64 point bonus is just too good, good enough to sacrifice humanity and become insane for.

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Posts: 107 | Registered: Monday, December 4 2006 08:00
Zero Intelligence Creations in Geneforge Series
Warrior
Member # 7735
Profile #10
quote:
Originally written by Dikiyoba:

I haven't had much experience with zero intelligence creations, mostly just the ones you can pick up in G2 with enough leadership. It's not bad, but there's nothing to be gained from it either. I put two intelligence into all my creations since I generally only make a few creations, so I have the essence to spare.

Originally by GoodCanisters:

quote:
...rouge...
Dikiyoba believes that the word you want here is "rogue." We're talking about uncontrolled creations and not makeup, right?

GoodCanisters believes that Dikiyoba is right and that GoodCanisters should edit all typos that GoodCanisters makes. (That sentence doesn't sound right for some reason)

[ Monday, December 04, 2006 20:06: Message edited by: GoodCanisters ]
Posts: 107 | Registered: Monday, December 4 2006 08:00
how i get in the shapers crypt? And what is in there? in Geneforge Series
Warrior
Member # 7735
Profile #11
Either don't play torment here or use the Geneforge first, or prepare for the equivalent of the Monestary in GF 3. Actually, the shaper crypt is even harder, if I remember correctly.
Posts: 107 | Registered: Monday, December 4 2006 08:00
Zero Intelligence Creations in Geneforge Series
Warrior
Member # 7735
Profile #8
I believe that creations should always come with 2 INT unless there is a good reason why you shouldn't. The only truly good reason I can actually think of is a very specific strategy (e.g. 7 early vlish, 7 creations to get the most out of mass energize, or essence pool abuse.) With the extra 2 INT, you can receive a tactical advantage, and disadvantages of a slowed down game plus the rare accidental early end turn is minor compared to the benefits.

Also, for some odd reason, when i created a drakon with 0 INT (Base INT of about 20+), it was prone to going rogue and fleeing, even at easy difficulty. After I added 2 points to INT, it fled and went rogue very rarely.

[ Monday, December 04, 2006 20:05: Message edited by: GoodCanisters ]
Posts: 107 | Registered: Monday, December 4 2006 08:00

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