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Guys I'm going to bed now in General
Guardian
Member # 6670
Profile Homepage #10
Goodbye.

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Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Episode 3: A New Game in General
Guardian
Member # 6670
Profile Homepage #839
quote:
"He did what?!" Dintiradan said, "But... but... he was half my legion! Come on!"
I need to set up some sort of recruiting system... of course, to get anyone, I'll have to lower the standards drastically. Sigh...

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BASIC - A programming language. Related to certain social diseases in that those who have it will not admit it in polite company.
- James Gosling
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Do you play music when playing Avernum? in The Avernum Trilogy
Guardian
Member # 6670
Profile Homepage #43
By Eph:
quote:
Listening to comedy, though... that's another story. That makes it really difficult to focus on the giant cockroaches without laughing. And it's even worse when you're trying to code stuff in BoA.
Oddly enough, I enjoy music when I'm coding, but need absolute silence when debugging. Therefore, unless I'm doing something so easy I can get it right on the first try, I don't listen to music.

Speaking of which, is there a version of the BoA 3D Editor that has no sounds? It'd be nice to listen to music during town design.

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Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it.
- Brian W. Kernighan
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
astring for Windows - v1.0 in Blades of Avernum Editor
Guardian
Member # 6670
Profile Homepage #0
Now that I've finished A4, I got around to fixing up astring (previous thread). The program now satisfies all your string extracting needs. Mostly a few minor changes (converting between underscores and double quotes, better recovery from errors, etc.); the biggest is that it works for Mac .txt files too. I also fixed the bug that gave some users an unsightly rash; thanks to those who noticed this. You can download it at http://freewebs.com/dintiradan/astring.zip

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The best way to predict the future is to implement it.
- David Heinemeier Hansson
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
What have you been reading lately? in General
Guardian
Member # 6670
Profile Homepage #240
By E.T.
quote:
Someone bought me the Thrawn Trilogy for Christmas. Even though I already know the story out of necessity (Star Wars nerd) it's still a pretty good series. Sorely lacking the Palpatine factor, however.
I never once missed the absence of Pulpy in the Zahn books. In my limited exposure to the Star Wars universe, Thrawn is the best villain out there.

Hmmm... Zahn written seven books since The Green and the Gray. Time to get my rear end in gear.

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Beware of programmers that carry screwdrivers.
- Anonymous
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
2007- What movies are you looking forward to? in General
Guardian
Member # 6670
Profile Homepage #10
SNAPE KILLS POTTER!

Well, I can hope, can't I?

The only thing I'm really looking forward to watch is the '08 mini-series for Wizards' First Rule. I just stopped going to theaters after LotR.

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Why bother with subroutines when you can type fast?
- Vaughn Rokosz
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Merry Xmast to all in General
Guardian
Member # 6670
Profile Homepage #69
Just say no.

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Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Damage types... in Blades of Avernum Editor
Guardian
Member # 6670
Profile Homepage #3
The best idea I can come up with right now that allows for using the default spells is checking the PCs' energy at the end of every turn, and writing some code to guess what spells they cast. Very ugly, and haste and extra AP could screw things up, not to mention priest/mage multiclassers.

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Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the universe trying to build bigger and better idiots. So far, the universe is winning.
- Rick Cook
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
New Monster Graphic in Blades of Avernum
Guardian
Member # 6670
Profile Homepage #9
That's so pretty, I wouldn't mind having my brains suck out by that Flayer.

My graphics attempts sucked. One of the characters in my scenario needs a graphic. After a few failed attempts, he is now a happy face ( :) ) and will remain that way until I do a graphics call pre-beta.

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If you're masochistic enough to program in ADA, we're not going to stop you.
- Matt Welsh
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Four Retribution! in Avernum 4
Guardian
Member # 6670
Profile Homepage #5
The loss of Divine Warrior and Beast Ceremony is to be mourned (though A4's Arcane Shield is like Beast Ceremony without the Haste). I actually used A4's Retribution, though: by the time you got it in A3, you mage could well outdo the priest with a good Fireblast.

The best part of A4's spells is how Divine Host summons one shade.

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He who hasn't hacked assembly language as a youth has no heart. He who does as an adult has no brain.
- John Moore
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Who still plays the Exile Trilogy & Why in General
Guardian
Member # 6670
Profile Homepage #11
Drakey's comment made me do a bit of a double-take. It seems that the Exile players are more likely to replay the games than the Avernum players. Why? You've got the respawning dungeons, but it's not like the plot changes each time you play it.

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Software and cathedrals are much the same - first we build them, then we pray.
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
New Year's Resolutions in General
Guardian
Member # 6670
Profile Homepage #25
I resolve to be more lazy, impatient, and hubristic.

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If builders built buildings the way programmers wrote programs, then the first woodpecker that came along would destroy civilization.
- Weinberg's Second Law
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Best (and Worst) Movies of the Year in General
Guardian
Member # 6670
Profile Homepage #25
If we're on the topic of derivative works, I'd like to nominate Pirates as a 'bad' movie. I won't say worst, but I must be the only person in North America who disliked the sequel. The first movie had a tolerable level of derivation: undead pirates, cursed treasure, etc. But the second movie? It just seemed that the writers got together and asked themselves, "Let's see how many old sailing legends we can cram into one movie!" Along with the "Let's see how many strange chase and fighting scenes we can cram into one movie!", the best part was the organ. Nothing horrendous, but we've seen it all before, just with a smaller budget.

By Canisters:
quote:
The Chronicles of Narnia, I swear I've seen it before. They just remastered it or something. Not worth seeing.
BBC did some movies on them. The only real difference is budget (and, as a corollory: acting, special effects, lighting...). Narnia isn't fantasy as far as I'm concerned, it's allegory. Epic warfare didn't fit my conception of the books.

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We must not put mistakes into programs because of sloppiness, we have to do it systematically and with care.
- Edsger Dijkstra
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Monty Haul in Avernum 4
Guardian
Member # 6670
Profile Homepage #0
I'm finally getting around to finishing A4 (so much for working on BoA... I'm so weak). I'm wondering if any else has noticed the chronic ease that A4 suffers from.

When playing the Avernum Trilogy, I got into the habit of not investing skill points until the game got so difficult that I had to. It kept the games challenging and sated my compulsive need to min-max. Usually, I invested when I had around 30 points kicking around.

I just finished the Abyss this morning in A4, and I did a quick tally of my current situation. My party's level is in the mid-thirties (no traits on anyone), and if I remember correctly, I haven't invested skill points since the Eastern Gallery (other than a few exceptions: Mage and Priest, Tool Use, and occasionally bumping up my slith's Quick Action so it acts before my nephil). My mage has around twenty points kicking around, my priest, thirty. My slith pole-fighter has nearly sixty. My nephil archer has ninety-eight points left. Moreover, I have never once sold an emerald, ruby, or focusing crystal, nor have I used a Knowledge Brew or Crystal.

So what gives (yes, I'm playing on Torment)? Does the game assume that you aren't a nook 'n' cranny player? Or does the game place much more emphasis on level and items than on skill levels?

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The required techniques of effective reasoning are pretty formal, but as long as programming is done by people that don't master them, the software crisis will remain with us and will be considered an incurable disease. And you know what incurable diseases do: they invite the quacks and charlatans in, who in this case take the form of Software Engineering gurus.
- Edsger Dijkstra
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
frendly spiders in Avernum 4
Guardian
Member # 6670
Profile Homepage #8
A4 finally give you a chance to squash the little buggers once and for all. Youpi!

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Teaching BASIC should be a criminal offense.
- Edsger Dijkstra
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
deamons in Avernum 4
Guardian
Member # 6670
Profile Homepage #4
I don't think that the place where demons come from is ever refered to 'Hell' in the Vogel Canon (Easter Eggs aside). The most you get is an allusion to the 'nether planes'. Check out the Encyclopaedia: Demons and Aimee.

EDIT: Ah, seems I'm repeating what Diki and Alo have said. Oh well, my links are prettier.

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Object-oriented programming is an exceptionally bad idea which could only have originated in California.
- Edsger Dijkstra

[ Wednesday, December 27, 2006 12:38: Message edited by: Dintiradan ]
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
are there any hidden doors? in Avernum 4
Guardian
Member # 6670
Profile Homepage #2
Not in the same way the previous games have them. Occasionally, someone will tell you about a secret passage. When you walk near it, you'll get a pop-up telling you about it, and the walls will change so you can enter.

There's no 'headbanging' against walls in Avernum 4.

Just be thankful I'm not in a sadistic enough mood today to tell you that there is for the express purpose of wasting your time. ;)

EDIT: Curses! Beaten to it.

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I mean, if 10 years from now, when you are doing something quick and dirty, you suddenly visualize that I am looking over your shoulders and say to yourself: 'Dijkstra would not have liked this', well that would be enough immortality for me.
- Edsger Dijkstra

[ Friday, December 22, 2006 09:54: Message edited by: Dintiradan ]
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
BoA CSR Note in Blades of Avernum
Guardian
Member # 6670
Profile Homepage #4
By Jewels:
quote:
To up his post count, of course. Just like you are doing.
Curses! Caught again!

So... how 'bout them Oilers?

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Computer Science is no more about computers than astronomy is about telescopes.
- Edsger Dijkstra
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
BoA CSR Note in Blades of Avernum
Guardian
Member # 6670
Profile Homepage #1
Uh... why post this here?

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A third grain-elevator fire in east-central Alberta has investigators wondering if there's a cereal arsonist at work.
- Calgary Herald
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Initial Round Winners in Blades of Avernum
Guardian
Member # 6670
Profile Homepage #3
I beta-tested two of the three winners. There must be a correlation.

Congrats all around.

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Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Episode 3: A New Game in General
Guardian
Member # 6670
Profile Homepage #789
I know absolutely everything.

Just not all at once. </Sephin>

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Wedding gown worn once by mistake. Size 9-10. Asking $20.
- Oshawa Times
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
For those of you who care or want to know... in General
Guardian
Member # 6670
Profile Homepage #11
As I will say to my nephew tomorrow:

Harry Birthmas!

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Once a year we celebrate
With stupid hats and plastic plates
The fact that you were able to make
Another trip around the sun

And the whole clan gathers round
And gifts and laughter do abound
And we let out a joyful sound
And sing that stupid song

Happy birthday!
Now you're one year older!
Happy birthday!
Your life still isn't over!
Happy birthday!
You did not accomplish much
But you didn't die this year
I guess that's good enough

So let's drink to your fading health
And hope you don't remind yourself
The chance of finding fame and wealth
Decrease with every year

Does it feel like you're doing laps
And eating food and taking naps
And hoping that someday perhaps
Your life will hold some cheer

Happy birthday!
What have you done that matters?
Happy birthday!
You're starting to get fatter
Happy birthday!
It's downhill from now on
Try not to remind yourself
Your best years are all gone

If cryogenics were all free
Then you could live like Walt Disney
And live for all eternity
Inside a block of ice

But instead your time is set
This is the only life you get
And though it hasn't ended yet
Sometimes you wish it might

Happy birthday!
You wish you had more money
Happy birthday!
Your life's so sad it's funny
Happy birthday!
How much more can you take?
But your friends are hungry
So just cut the stupid cake

Happy birthday!
Happy birthday!
Happy birthday, dear...
- The Happy Happy Birthday Song (The Arrogant Worms)
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Merry Xmast to all in General
Guardian
Member # 6670
Profile Homepage #13
Any bets on how long Tyran's image stays up until Aran edits it out?

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Visitors are needed for a man having trouble with blindness and a German-speaking woman.
- The Ottawa Citizen
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Mountain of Shadows RP: the sequel in General
Guardian
Member # 6670
Profile Homepage #48
At first, the sight of Orloki’s inner chamber through Tuulentekija eyes surprises Gnosis. From the Curator’s taunts and veiled hints throughout the centuries, Gnosis expects the inner chamber of the Mountain to be filled top to bottom with tomes similar to the ones in Tuulentekija’s and the drow’s possession. But this is not the case. The room, while filled with undead and the companions of Tuulentekija, is surprisingly devoid of any furniture or ornaments, let alone the trappings of a library. Gnosis feels the physical it is sharing its conscience with stumble into the chamber in pain, and then...

The full force of the captured energy of the Mountain floods into Gnosis’s awareness, and its perception of the world changes. In a moment, it knows. The suspected library is not physical, as was suspected. Rather, it is here, in the very centre of the Mountain of Shadows, where the major portion of Gnosis’s entity floats. It is now complete: the fractured portions of Gnosis’s conscience are now reunited. One thought circulates through its awareness.

Home.

The sudden utterance of a spell brings Gnosis’s thoughts back to the present situation. In the central pentagram is the Tainted human. Either he is attempting to assimilate the power of the Guardian into himself, or Orloki is trying to possess the human; it is difficult to tell which. As Gnosis watches, the spell cast by the being in the pentagram unleashes a captured portion of the Mountain’s awesome power, and the Tainted ice in the room ripples as spikes shoot out from the floor. Gnosis turns its attention to the others in the chamber as Tuulentekija begins a counterspell in response.

It notices the drow immediately. She lies unconscious in one of the side pentagrams, a human female nearby. A second human is stealthily approaching the two comatose figures. Gnosis continues scanning the chamber. The hordes of undead, controlled by the Guardian and animated by the captured power of the Mountain. The druid, radiant in Gnosis’s perception with a brilliant white glow. The human female next to Tuulentekija, holding a...

Gnosis pauses suddenly, uncertain. The druid!

It should be impossible, yet Gnosis knows it not to be. The druid wields - or is wielded by - a free portion of the Mountain’s spirit. Gnosis had always assumed that the physicals’ goal was to destroy Orloki’s corporeal form, yet now it is apparent that the druid’s intent is different. The Guardian’s destruction would also occur if the druid manages to destroy the bonds that hold the Mountain’s power captive. But doing so would also destroy every other construct that utilized that power. The Tainted ice, the undead, the controlled wolves...

Even Gnosis itself.

Too late, it tries to motivate Tuulentekija forward in a desperate attempt to stop the druid from releasing the power of the Mountain of Shadows. As a result of the counterspell, the physical begins sinking into a pool of Tainted water. In a matter of moments, his entire body is submerged. Gnosis fumes. The drow lies in a pentagram, helpless and unable to use the tome. Tuulentekija is on the verge of drowning. Despite Gnosis’s newfound power, it has no physical to cast the spells. In the minutes to come, Gnosis will impotently watch as either the only physicals to come into its presence in centuries perish at the hands of the Guardian, or be destroyed by those same physicals.

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More commentary from everyone’s favourite sentient library. ;)
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
I wonder in The Avernum Trilogy
Guardian
Member # 6670
Profile Homepage #4
The Avernum trilogy has regular sized creatures and tall creatures, but no long creatures. It would be a lot harder to implement enemies that take up more than one tile.

Mad Ambition (BoA) has cavalry. However, you can't keep the horse when you kill them (though now that I think about it, I could be possible...).

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Write a paper promising salvation, make it a 'structured' something or a 'virtual' something, or 'abstract', 'distributed' or 'higher-order' or 'applicative' and you can almost be certain of having started a new cult.
- Edsger Dijkstra
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00

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