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Slith Warrior in Avernum 4
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Member # 6403
Profile #2
There is a level cap, it's 55.

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Posts: 883 | Registered: Wednesday, October 19 2005 07:00
Avernum RP Summaries in General
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Member # 6403
Profile #5
Faction: Disciples of Death

Main characters, not to be killed (or equivelant):
Krahn: An arch-lich and an extremely powerful magus. He spent most of his life researching new spells and improving upon old ones. When his life was coming to an end, he did not want to give up his research and transformed himself into a lich.
Hka'adh: Lich, an extremely militant mage when alive, he is now the Field Marshal for Krahn's armies of undead.
Mrundh: Lich, a student of Krahn's in life, he followed his master into unlife.
Mhiriun: Lich, teleportation master in life, overseeing work done on the portal.
Hrelkh: Lich, illusionist in life, oversees defenses.

Who I Know:
Cult of Grah-Hoth: They occupy part of the fortress of Grah-Hoth, we have an alliance where I give him proper research facilities as well as aides, he gives me diplomats.
Abyss Knights: Occupying land I want.

Likely to show up:
Likely: Past Fort remote in a few weeks-months.
Unlikely: Central to eastern Avernum.

Post 1: Intro, telepathy.
Post 2: Shades (I had forgotten about them), illusion.
Post 3: Portal is built.
Post 4: Working to detect scrying attempts.
Post 5: Sending troops to Khoth's lair.
Post 6: Alliance with the Cult of Grah-Hoth.
Post 7: Arrival at Khoth's lair which was sacked by bandits.
Post 8: Stalling until Sarachim and/or Alec post something.
Post 9: Awareness of Ohvol.
Post 10: Beginning construction on dam.
Post 11: Ohvol entering Torfen.
Post 12: Ohvol searching for a way across the river into the Great Cave.

[ Monday, April 17, 2006 09:13: Message edited by: radix malorum est cupiditas ]

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Posts: 883 | Registered: Wednesday, October 19 2005 07:00
OoC Thread for "An RP in the World of Avernum... *Reloaded*" in General
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Member # 6403
Profile #59
quote:
Originally written by Slartucker:

I'm gonna stop arguing because I really feel like I'm being an ass about this. I will just say that I still disagree with pretty much everything you said, so for now let's just agree to disagree. o^o
You're not being an ass. Discussion is the only way to solve problems like this. If you want I'm more than willing to continue this discussion through PM. I'm just having trouble with why some of the things I've mentioned are so impossible.

quote:
Originally written by Mc 'mini' Thralni:

Now lets talk about the problem of day and night, shall we?
I'd also like to see this, but only for flavor reasons. Also, for those of us on the underworld, this seems not to apply.
Posts: 883 | Registered: Wednesday, October 19 2005 07:00
OoC Thread for "An RP in the World of Avernum... *Reloaded*" in General
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Profile #55
Given that the only real defenition of this that we have is that one mile = one square, then it will take me many months to reach the borders of my own boundary and several years to reach the furthest reaches of Avernum, which is the furthest I could possibly go without upgrading it. And, once the "no passing through solid rock" limitation is included it slows down to decades to first create them in overlapping circles and then expand their range.

And why is magic incapable of advancement? Sure inventing something as powerful as teleportation is very difficult and would most likely take several dozen years, but once something is invented it's a reletively easy process to progress in that field, basing your progress on the research done before your time.

EDIT: In repsonse to Dintiradan, None of my projects have seen use yet, and none of them aside from the new elemental skeletons have anything to do with my army.
My telecommunication can only be used by greater undead, none of which are all that keen on risk their lives (or whatever) in actual battle. This was also developed long before the beginning of this RP.
The teleporter can be used only by those that can use telepathy and only a few times each day. If you were to read my earlier posts, the project I had been working on for a decade was this teleporter.
The illusions are purely defensive.

And for my disadvantages:
Not being able to cross running water. Either I create new undead whenever I teleport across water, do some serious tunneling or spend another couple of years studying my subjects until I can remove this disadvantage. (Probably a mix of the three.)
No priests, or more importantly, vulnerability to priests. I have no priests of my own and priests vs. undead is a laughing matter. While there are only three priest controlled factions, (Anama, Kaz, Krell,) almost all of the factions have a good number of priests.
Numbers, though this one is relative. When I posted how many undead I had under my control I was comparing myself to the two other main factions in Avernum, Alec's and Tyran's. In case you just missed the ltest happenings with the latter, he recently gave Nik an equal amount of troops as I have in total as if it was nothing. He also stated that his numbers were nothing compared to Alec's.

This is not to say I'm underpowered, this is to say I'm not nearly as overpowered as some of you would like to make beleive.

[ Tuesday, March 28, 2006 08:44: Message edited by: Infernal666hate ]
Posts: 883 | Registered: Wednesday, October 19 2005 07:00
OoC Thread for "An RP in the World of Avernum... *Reloaded*" in General
Lifecrafter
Member # 6403
Profile #50
quote:
Originally written by Slartucker:

Infernal, yesterday you argued to me that it was perfectly reasonable for your liches to be researching magic at a pace and success rate that was exponentially higher than that of the Tower of Magi at its height. If you only have "one Erika" that doesn't make any sense.

Also, your first sentence is patently false, when it comes to magic. Undead don't need to sleep, but liches have a limited reserve of magical energy just like any other spellcaster.

I never argued anything of the sort, I argued that the game has a screwed up sense of a mile and a mile could be any distance at all. A mile could be one square, as given by the signs. Although then a mile here is not the same thing as a mile in RL as a group of in-game adventurers was able to walk from Krizsan to Bremerton in one day-night cycle. And that is wrong because the encyclopedia states that it takes a week to walk across Valorim.

My liches don't cast spells without rest, they study and experiment without rest. If those are the same thing then I'll change it, but as far as I'm aware they're not.
Posts: 883 | Registered: Wednesday, October 19 2005 07:00
OoC Thread for "An RP in the World of Avernum... *Reloaded*" in General
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Member # 6403
Profile #45
quote:
Originally written by Drakefyre:

Personally, the less magic and "advanced" technology the better. You don't need any magical gimmicks or magical "scrying pools" or communication devices. What's wrong with messengers, pigeons, scouts, etc.?
Magic is the only thing holding my faction together. Most living things want nothing to do with the undead and undead make poor messengers.
quote:
Originally written by Drakefyre:

But magic is rare and time-consuming. The way some of you have been acting is as if you have four Erikas in your faction working nonstop. That's just silly.
Undead never have to stop to take a break or anything of the sort. And I only have one Erika with four advanced mages doing her bidding nonstop.

[ Tuesday, March 28, 2006 01:52: Message edited by: Infernal666hate ]

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Posts: 883 | Registered: Wednesday, October 19 2005 07:00
An RP in the World of Avernum *Reloaded* in General
Lifecrafter
Member # 6403
Profile #172
Demon Lands:
"Send a runner out to the vampire that just left. Tell him that I need the aid of his master."

Immediately three nephilim ran out the doors.

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South of Demon Lands:
"I will relay you message to my master."

The humans have attacked the demon cultists, my lord. Xivuth wishes your aid in destroying them.

Where did it happen?

The ruins of Khoth's lair.

Too soon, I knew they would raid it, but not this soon. Inform them that Field General Hka'adh is marching on Khoth's ruins.

"Inform Xivuth that a force of undead is en route to Khoth's lair as we speak."

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Khoth's Lair: 10 hours later.
The humans have fled across the river, my lord.

Look for any signs of human presence, some may still be there. Exterminate any threats you find.

Immediately, my lord.

...

We found no humans, my lord. They took everything of material value. However, they left a large amount of magically valuable artifacts, we found scrolls detailing several magical rituals.

Have the vampires under your command look them over and pursue any that may aid us. Also, begin the augmentation of the classic ruby skeleton design. If we find threats that are immune to fire, we will need to use other means.

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Posts: 883 | Registered: Wednesday, October 19 2005 07:00
OoC Thread for "An RP in the World of Avernum... *Reloaded*" in General
Lifecrafter
Member # 6403
Profile #41
quote:
Originally written by Lt. Sullust:

I'd like to ask that we do slow down a bit and try to limit it to about one post a day.
What if the two posts happen at two different places (at the same point in time)?

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Posts: 883 | Registered: Wednesday, October 19 2005 07:00
Aranea Stoneseer in Avernum 4
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Member # 6403
Profile #4
quote:
Originally written by Randomizer:

a bunch of flawed crystals,
Says the guy with 0 luck.

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Posts: 883 | Registered: Wednesday, October 19 2005 07:00
An RP in the World of Avernum *Reloaded* in General
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Member # 6403
Profile #167
Mrundh, send one of your aides into the fortress, inform the inhabitants that I wish their aid.

The humans, my lord? Are they necessary for our plans?

Not everything must be resolved by destruction, Mrundh. When humans see those who have given up death, they see destruction.

Yes, my lord.

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Outside Grah-Hoth's fortress:
Pathetic humans, incapable of proper, decent speech.

Speaking with a mouth that hadn't been used is hundreds of years was difficult to remember.

"I wish to speak with a human by the name of Xivuth," Kzar'rhd managed to say without making a fool of himself.

"Who are you to ask for a meeting with him?" asked one of the guards.

Humans, how tastey and sweet. When will I be able to feed again?

Making sure they could see his fangs this time, Kzar'rhd answered, "I am an emissary from Arch-Lich Krahn, and he demands an audience with your master."

Suddenly looking very pale, the guard went inside the fortress.

[ Monday, March 27, 2006 23:55: Message edited by: Infernal666hate ]

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Posts: 883 | Registered: Wednesday, October 19 2005 07:00
An RP in the World of Avernum *Reloaded* in General
Lifecrafter
Member # 6403
Profile #157
Teleportation range increased to two miles, my lord.

Very good, How far are you to controlling access?

Within weeks, my lord.

Carry on, Mhriun.

It was going as well as he could hope for. After another two days they had managed another mile. Unfortunately, it could not pass through solid rock. When they had pushed it's radius to it's limit they were going to have to build new ones with overlapping radii. It would be slow going as they would have to push the new ones as well.

It was time to find out what was happening in the rest of the caves. The teleporters were necessary for expansion, so far nobody had found the cause for the undead's weakness to running water. He intended to be the one to do it. But before they had to rely on the teleporter, there was still one place left to take posession of.

You will send your troops west to Khoth's lair, Hka'adh.

Yes, my lord.

[ Monday, March 27, 2006 10:50: Message edited by: Infernal666hate ]

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Posts: 883 | Registered: Wednesday, October 19 2005 07:00
OoC Thread for "An RP in the World of Avernum... *Reloaded*" in General
Lifecrafter
Member # 6403
Profile #22
quote:
Originally written by Mc 'mini' Thralni:

I'm amazed by those numbers. not because you have so many undead slaves, but because they are so... round. All so exact. You must have a good sense of how many of each you want to have.

And by the way, how many energy did it cost for your priests to summon them all?

I was rounding and many, many years.
quote:
Originally written by Slartucker:

That said, you do not have 5 liches.

Well, maybe you do have 5 liches, but if you have 5 liches you should explain how that happened. Liches are solitary and jealous creatures, and I have never heard of a lich willingly entering the service of another. Rentar-Ihrno had liches working for her, but first of all that's Avernum 4, so it's a little fishy, and secondly some of them (like Anastasia) were contracted, not actual followers. The others (like Garzahd) didn't seem quite right in the head, and she had all sorts of weird demon-magic going on anyway.

I suppose they are (relatively) weak liches?

reletively weak is correct, reletive to a power-hungry arch-lich.

EDIT: After talking to people on AIM, the Liches were bribed with power/knowledge/not dying. There are 4+Krahn, kept on 4 map sections to prevent them from joining together to overthrow Krahn.

[ Monday, March 27, 2006 06:40: Message edited by: Infernal666hate ]

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Posts: 883 | Registered: Wednesday, October 19 2005 07:00
OoC Thread for "An RP in the World of Avernum... *Reloaded*" in General
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Profile #19
Sartucker, can you add in people's numbers as well?

If so, I have:
1000 ghouls
500 ghasts
250 ruby skeletons
150 quickghasts
100 specters
20 vampires
5 liches

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Posts: 883 | Registered: Wednesday, October 19 2005 07:00
An RP in the World of Avernum *Reloaded* in General
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Member # 6403
Profile #124
quote:
Originally written by Slartucker:

1. Tyranicus's home territory is the lands west of Fort Remote, isn't it? Did he lose control of them?
Yes.
quote:
Originally written by Slartucker:

2. I was under the impression that the Abyss knights controlled most of the waters around Exile as well.
As he lead me to believe, no monetary gain, no use.

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Posts: 883 | Registered: Wednesday, October 19 2005 07:00
Pilons in Avernum 4
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Member # 6403
Profile #3
quote:
Originally written by Wonko The Sane:

Vahnahti


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Posts: 883 | Registered: Wednesday, October 19 2005 07:00
An RP in the World of Avernum *Reloaded* in General
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Member # 6403
Profile #122
I'm around a week in, whatever that means....

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Posts: 883 | Registered: Wednesday, October 19 2005 07:00
I've made a script / story in General
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Member # 6403
Profile #432
I have got to get a better line in the reviews section.

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Posts: 883 | Registered: Wednesday, October 19 2005 07:00
How about a map of the under-caves areas?? in Avernum 4
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Member # 6403
Profile #5
quote:
Originally written by Drakefyre:

I think it does have all of the areas under the Great Cave.
No, just the caves under Patrick's Tower. There are two bandit caves missing, the wishing well, Dharmon, mines, etc.

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Posts: 883 | Registered: Wednesday, October 19 2005 07:00
An RP in the World of Avernum *Reloaded* in General
Lifecrafter
Member # 6403
Profile #115
quote:
Originally written by Drakefyre:

I made this rough map of Ermarian:

http://ryan-thompson.home.comcast.net/roughermarian.png

Thank you, that is a great help.

Is it just me or is Valorim bulky, square and ugly?

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Posts: 883 | Registered: Wednesday, October 19 2005 07:00
An RP in the World of Avernum *Reloaded* in General
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Profile #101
Lt. Sullust: Are you occupying Khoth's ruins or the Slith Lands?

[ Saturday, March 25, 2006 10:58: Message edited by: Infernal666hate ]

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Posts: 883 | Registered: Wednesday, October 19 2005 07:00
Best weapon in the demo? in Avernum 4
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Member # 6403
Profile #8
The stick deals more damage than a steel broadsword.

For every level of strength+melee+blademaster you get an additional 1-3 for the broadsword or 1-4 with the stick.

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Posts: 883 | Registered: Wednesday, October 19 2005 07:00
An RP in the World of Avernum *Reloaded* in General
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Member # 6403
Profile #94
quote:
Originally written by Slartucker:

OOC:

Okay, this game drastically needs to be balanced. Goldenking has been bad enough with his rampage all over the continuity of Valorim, but "immune to scrying" has "YEAH RIGHT!" written all over it.

I realize that you want your faction to be ridiculously overpowered, but that's not how it works. For the RP to be fun for all the people involved, nobody can have access to magic that is ridiculously powerful or cataclysmic (certainly not right away, anyhow).

RPs only work if players cooperate. I don't mean making alliances, I mean being reasonable in terms of inventing new plot wrinkles. It's not reasonable to give yourself so much vast power that you completely outclass almost all of the other players.

Sorry if I'm being a bit harsh about this, but it is a role play, not a make myself invincible.

I'm not saying immune, I'm saying I have an illusion set up over the areas I control that looks like a slith army massing. And before you start up on the portal, A. it'll be months before I can access anywhere outside of my own territory and B. only mentally strong individuals can use it, I can't use it to transport anything more than a few people every day.
Also, I'm severely limiting my forces, I have 2000 soldiers right now and 25 intelligent undead.

[ Saturday, March 25, 2006 09:56: Message edited by: Infernal666hate ]

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Posts: 883 | Registered: Wednesday, October 19 2005 07:00
An RP in the World of Avernum *Reloaded* in General
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Member # 6403
Profile #89
quote:
Originally written by Lt. Sullust:

OOC: Just to clear things up I've edited my last post. I was refering to Infernal's group.
That is quite impossibe, I'm shielded from scrying magic.
quote:
Originally written by Spartacus was Nathan Ashby:

...
The cult's ultimate goal is to bring about Grah-Hoth's return to the mortal plane, any way they can. Luckily, such a goal is enormously beyond their abilities, but who knows what trouble they might stir up in trying?

Don't worry, I'll give you acess to my interplanar portal. Just as soon as a few groups of malcontents are dealt with....
quote:
Originally written by Slartucker:

... you'll need to reconcile your location with the faction that already occupies that area...
We already talked this over. So long as he doesn't interfere with my research, I ignore him. (The "friends to the north" in my previous post.)

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Range increased to a mile, my lord.

This wasn't going as quickly as Krahn had hoped. The vampire in charge of this project only had it out to a mile after two days of work. Still, it was an impressive achivement by itself. The portal was an immobile automaton kept outside Erika's old tower. By making mental contact with it one could travel anywhere within it's range. Soon they would be able to control it's brain well enough to prevent unwanted users from accessing it, and within a few yearss his forces would be able to travel anywhere within Avernum.

At least the humans were no longer pressing. The scrying attempts didn't let up, though. The shades were having a difficult time finding the magi that were attempting to spy on them. It was almost as if the humans had scattered into seperate groups.

He would have to add improved methods of scrying and a way to detect the source of incoming scrying from to his list of things to do.

Directing his thoughts north toward the vampire in charge of the shields, attempt to determine the location of those attempting to scry on us.

[ Saturday, March 25, 2006 09:35: Message edited by: Infernal666hate ]

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Posts: 883 | Registered: Wednesday, October 19 2005 07:00
How much time do you spend on here a day in General
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Member # 6403
Profile #24
Well you're not on aim now.

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Posts: 883 | Registered: Wednesday, October 19 2005 07:00
Which do you prefer? in Nethergate
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Member # 6403
Profile #28
How long till Alo reaches 12500?

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Posts: 883 | Registered: Wednesday, October 19 2005 07:00

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