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Canisters (SPOILER) in Geneforge 4: Rebellion
Shaper
Member # 6292
Profile #3
These are all canisters bought or offered in exchange for puresteel.

Ilya Safehouse: Buy:

1) Create Clawbug
2) Create Roamer

Ilya Safehouse puresteel quests:

1) Group Heal
2) Essence Orbs
3) Create Vlish

Aziraph Rebel Camp: Buy:

Create Glaak
Create Battle Alpha
Create Drayk

Derenton Freehold: Buy:

Create Kyshakk
Create Rotghroth
Create Wingbolt

Derenton Freehold puresteel quests:

1) Charm
2) Essence Lances

-S-

[ Sunday, November 26, 2006 00:12: Message edited by: Servile Synergy ]

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A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Canisters (SPOILER) in Geneforge 4: Rebellion
Shaper
Member # 6292
Profile #1
Cool, Random. Now I don't have to type them all up myself. I should have a complete list written here, and I'll mention any I have if you missed them.

...later.

-S-

[ Saturday, November 25, 2006 23:07: Message edited by: Servile Synergy ]

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A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Cryoa (and Artila) are the new Vlish in Geneforge 4: Rebellion
Shaper
Member # 6292
Profile #5
It seems this game would be a little more fun if you got the fifth tier creations a bit sooner and/or the game went a bit longer after you do, with some truly nasty fights they are necessary for. Drakons, Ur-Drakons, and Eyebeasts are fantastically fun and satisfying to employ, but you only get to use them for a short while at the end. Ah well, I guess the game can't go on forever.

Meanwhile, by experience,if not by math, and as I've suggested elsewhere already, I find that making at least one Cryoa as soon as you can in the game (which is quite soon) and keeping it till nearly the end of the game is very effective and efficient. Mine was doing like 85 damage a shot with its ice breath, but I noticed that it started not hitting very reliably somewhere in Chapter Five, and I finally converted it into a drayk or drakon. I'm not sure if investing some dexterity into it would have fixed that issue, but I didn't try. Maybe you'll check into that in your current game, Slarty. Cryoas rock. I like them better than anything else except Kyshaaks, Wingbolts, and fifth tier critters.

-S-

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A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Tricks in the game in Geneforge 4: Rebellion
Shaper
Member # 6292
Profile #8
Oh yeah, the hint book I've never looked at yet, because I keep forgetting about it. All I missed was killing the drakon then. I cleaned out the workshop. So far, it's the one part of the game I really don't like.

I'm just getting into Chapter Five now, and my Servile is at level 40! I seem to never get more than 25 points to kill anything, and often I get no points for things. We'll see what level he makes it to when all is said and done.

-S-

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A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
About this Dinitia person. in Geneforge 4: Rebellion
Shaper
Member # 6292
Profile #2
Dinitia patrols up and down the west side of Shardfield, and her camp with lockbox is in the SW corner of the zone. Just wait anywhere on the west side for her to come walking by.

-S-

EDIT: I can't believe how bass-ackwardly I wrote this the first time.

[ Saturday, November 25, 2006 19:59: Message edited by: Servile Synergy ]

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A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Breeding Pit (spoiler) in Geneforge 4: Rebellion
Shaper
Member # 6292
Profile #1
If I remember correctly, the lever is nearly hidden on the north end of the building where it is virtually invisible behind the wall due to perspective. Scan around it with your cursor till you light it up.

-S-

[ Saturday, November 25, 2006 20:00: Message edited by: Servile Synergy ]

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A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Tricks in the game in Geneforge 4: Rebellion
Shaper
Member # 6292
Profile #6
Hmm, so it's just a painfully long fight for survival against a foe with a gazillion hitpoints and a few friends coming to the party. It doesn't sound like I missed much, unless the Drakon gives a lot of XP or drops something tasty...which I doubt.

Has anyone verified what killing the pylons and disarming the one crystal do? Does it minimize summons from the vats or something?

-S-

[ Saturday, November 25, 2006 17:30: Message edited by: Servile Synergy ]

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A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Tricks in the game in Geneforge 4: Rebellion
Shaper
Member # 6292
Profile #3
Hmm, here's an exploit not unlike the one I drew to Jeff's attention with the battle with the Titan where you could corner it and keep it from breathing fire in Drakon form. This time, not being able to figure out how to successfully kill the insanely hugely hit-pointed Matala Golem in her workshop below the Western Morass, I used two drayks and my servile to trap it in the corner of it's original starting pad. After dealing it a little damage, the golem wants to run to the room where the rotghroths are generated. But if trapped, it just keeps hasting itself and not hitting or using its aura of flames attack. It took a tediously long time for me to hammer at it until it died, but it never was able to leave or attack the whole time.

What I am wondering is how do you normally do this level? I sent my Servile through the whole lab and even had him destroy the three regenerating pylons, but it didn't seem to help anything. The Golem was still very tough and the rotghroths kept flying out of the vats faster than my Servile and a pet or two could cope with. How's this zone done properly?

Also, can you do anything with that Drakon down there?

-S-

[ Saturday, November 25, 2006 08:17: Message edited by: Servile Synergy ]

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A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Sect Reputation and Rewards (Some Spoilers) in Geneforge 4: Rebellion
Shaper
Member # 6292
Profile #8
In the Burwood Road zone where Yngrid has her lab in the middle, there is one rebel trapped behind one mine. You can save him if your Leadership is high enough. There are four or so refugees stuck in the NE corner of this zone too, who flee to safety when you tell them the mines are safe now.

-S-

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A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Canister usage in Geneforge 4: Rebellion
Shaper
Member # 6292
Profile #1
It doesn't hurt, but there are many encounters where you will no longer have dialog options except to start fighting after you have used seven (?) canisters. I only played one game where I used very few canisters and it wasn't nearly as fun, but it's a good challenge. I pretty much always want to fight the fightable anyway: more XP and loot. I'm usually tough enough to handle it.

What happens to you in the end story of the game is different depending on how many canisters you used.

-S-

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A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Sect Reputation and Rewards (Some Spoilers) in Geneforge 4: Rebellion
Shaper
Member # 6292
Profile #2
Terrific list, Slarty. I'm very glad to see this, because I've been very curious what is really affecting what, and how much. I didn't realize how much innocuous conversation also affects your sum (like you said, there is not always an indicator message when your reputation is affected.)

I'm trying to wrap my head around this, because you say both Rebels and Shapers reference this same sum. It seems like I'm able to get the majority of rewards in this game. I am playing slightly pro-Shaper, but now that I am in Burwood, I am shifting toward Pro-Rebel. I helped Eliza, Shaftoe, and Moseh, then killed the first two. I am helping the five Infiltrator Shapers in Burwood, but then killing them. This means a plus two and a minus three, for a net of minus one (slight loss of favor with the shapers overall.)

My number must be 100-110, because it never goes too far in one direction with all the quests I do for both sides. So, what I can't understand is why my reputation is good enough with both to get most rewards. I lost some rewards from Ilya Safehouse due to betraying the caravan and giving the Heart of the Kiln to Mouawad. After that, I've been heading back into more favor with the rebels. It seems like I shouldn't be able to get so many rewards from each side, if I'm hovering in the middle at around 100. Does this really work as you've reported?

I will play another game and do the math with each choice and see where my numbers are at and how it seems to work out. The idea to me is to maximize rewards, quests, experience, and loot from both sides till late in the game. It is also fun to play Truly Loyal to one side or the other, where my PC acts according to conscience and conviction consistently the whole game through. But the overall payoff seems less.

-S-

EDIT: Question: I am now playing double-crosser in Burwood, helping the Infiltrators but ultimately killing them and their creations. What I don't know is if I arrive in Poryphra to get my reward for the quest of helping the five, will it matter if I have already killed some of them after finishing the helping part? I'm guessing NO, but I might not be able to kill them all actually. I could be in for a rude awakening too. This seems like a little exploit loophole in the game. I don't like it that your reputation is wholly counted and known by both sides for everything you do in secret. It also seems silly that I can help/kill Infiltrators and still collect reward (so I assume) when they have magically known (at least by reputation) everything else I have done, but seem to have not noticed that I killed the people I helped.

[ Friday, November 24, 2006 22:57: Message edited by: Servile Synergy ]

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A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
SYNERGY LIST: GF4?Where To Find Stuff And What It Does in Geneforge 4: Rebellion
Shaper
Member # 6292
Profile #4
Thanks Randomizer. I'll add yours in as I encounter them, but will make sure I check them as I go. I haven't been listing some of the wimpy stuff like some of the cloaks because they're pretty worthless. There are so many Coated Cloaks, etc. around, and they just aren't worth listing. The Fyoraskin Cloak is easily the best overall till the third chapter, in my opinion. If someone else wants to dutifully list the cloak locations, I'll integrate them into the list, however.

Keep in mind that I am making this list as I play my current game, so it's not done. I'm in Burwood Province right now, just got the Infiltrator Charm from Yngrid. I don't remember the Southern Sentinel dropping a Reaper Baton, but that may have been changed since last time I was there, or I may not be remembering.

-S-

[ Friday, November 24, 2006 22:17: Message edited by: Servile Synergy ]

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A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
SYNERGY LIST: GF4?Where To Find Stuff And What It Does in Geneforge 4: Rebellion
Shaper
Member # 6292
Profile #0
This Geneforge 4 ITEMS LIST includes locations and stats for enhanced gear, puresteel, charms, stat boosts and trainers, gems, anvil ingredients, and the Eight Artifact ingredients. Items are listed in roughly the order encountered.

Let me know if you have something significant to add or correct.

For what you can make on the anvils, check out the fast and friendly FORGING LIST.

-S-

________________________________________________________________________________________

CHAPTER ONE

Cake — Southforge Citadel-Delna’s Room-W

Girdle of Genius — Upper Southforge-NW-lockbox (m12) — +6% Armor / +2 Intelligence / +2 Intelligence Creations

Thahdskin Tunic — Kill Thahd (Random) — +10% Armor / +2 Strength / +1 Dexterity

Fyoraskin Cloak — Kill Fyora (Random) — +5% Armor / +5% Fire Resistance

Polar Fur Cloak — Rebel Base Dock—SE Corner Box — +4% Armor / +5% Cold Resistance

Vat Chitin — Forsaken Docks-W-body — +11% Armor / +10% Stun / Poison / Acid Resistance

Stability Bauble — General Crowley-Reward: Let Tycho go — +2% Armor / +10% Stun Resistance

Shielding Band — Captain Trianus-Reward: Help Dinitia — +4% Armor / +5% Stun Resistance

Shaped Belt — Captain Trianus-Reward: Locate Shaper Camp — +6% Armor

Spidersilk Robe — Southforge Citadel (M8) — +14% Armor / +5% Energy Resistance

Reflecting Shield — Boiling Mudpits—S-box — +6% Armor / +3% Hostile Effects — Resistance / +3% Mind Effect Resistance Creations

Coated Cloak — Boiling Mudpits—S — +4% Armor / +5% Energy Resistance

Swamp Pants — Boiling Caverns—NW — +2% Armor / +5% Poison Resistance

Heavy Chitin Armor — Boiling Caverns-NW — +19% Armor / +20% Stun Resistance / -5% Hit — Southern Fens-NW — Burwood Road South-SW

Shielding Knife — Boiling Caverns-Shaila (Kill) — 4-16 Damage / +6% Armor

Projection Band — Shaper Camp-General Crowley-Reward: Help Shaila — +8% Creation Armor / +2% Hostile Effects Resistance Creations

Carnelian Gloves — Sinkhole Bridge—N-In desk in locked building — +2% Armor / +1 Battle Magic

Stunblade — Sinkhole Bridge — 6-30 Damage / Stuns

Girdle of Nimbleness — Sinkhole Bridge-SW-Restless Dead (Kill) — +4% Armor / +1 Dex / +1 Dex Creations

Shaped Gauntlets — Therile Colony-S-X’s Room lockbox — +6% Armor

Venom Baton — Therile Colony-C-Lockbox

Vat Shoes — Chickweed Bridge (Dryak House) — Dumping Pits — +2% Armor / +10% Poison / Acid Resistance

Student’s Belt — Chickweed Bridge (Dryak House) — +2% Armor / +1 Intelligence / +2% Energy Preservation

Chilling Band — Dumping Pits — +2% Armor / +15% Fire Resistance

Coated Chitin — Dumping Pits — +12% Armor / +10% Fire Resistance / — -3% Cold Resistance / +10% Acid Resistance

Girdle Of Insight — Cairn Gates (Lethos) — +4% Armor / +1 Int / +1 Int Creations

Shaped Boots — Cairn Gates (Body) — +7% Armor

Venom Baton — Cairn Gates-SW

Ironwood Shield — Cairn Gates — +6% Armor / +8% Stun / Fire Resistance

________________________________________________________________________________________

CHAPTER TWO

Ironwood Shield — Ilya Safehouse-SW

Shaped Gauntlets — Reward: Alwan-Rivergate Keep (Turn In Caravan)

Shaped Gauntlets — Reward: Pirik-Rivergate Keep (Help Caravan)

Nimble Sandals — Secured Crossroads (Roamer) +2% Armor / +2 Dexterity

Living Knife — Sandros Mine—E-Parasitic Shade (Kill) — +4% Armor / +1 Str / Dex Creations / 4-16 Dam

Girdle Of Endurance — Uchitelle’s Grove — +4% Armor / +1 End / +1 End Creations — (Spawner)

Jade Band — Uchitelle’s Room — +4% Armor / +25% Poison & Acid Resistance

Blessed Necklace — Uchitelle’s Grove-Lockbox (M12) - +2% Armor / +10% Fire & Cold — Resistance / +10% Fire & Cold Resistance / Creations

Reapers (1) — Uchitelle’s Grove-Lockbox (M12)

Shaper Robe — Uchitelle’s Grove-C-Uchitelle (Kill) — +12% Armor / +1 All Shaping Skills / +1 Healing

Shielding Band — Circle Of The Drayk — +4% Armor / +5% Stun Resistance — (Cultist Spiritdrainer)

Stability Bauble — Circle Of The Drayk — +2% Armor / +10% Stun Resistance — (Liberated Unleashed)

Shaped Shield — Circle Of The Drayk — +14% Armor / -10% Hit Chance — (Fearless Seeking) —

Girdle Of Strength — Secured Crossroads — +4% Armor / +1 Str / +1 Str Creations

Clawbug Carapace — Ilya West Road — +8% Armor / +10% Poison Resistance / +1 Quick Action / -5% Hit Chance

Captain’s Shiv — Ilya West Road-NW — 4-16 Damage / +2 Blessing / +8 Creation Armor / +1 Dexterity Creations

Clover Boots — Swamp Crossroads — +4% Armor / +3 Luck / +1 Stealth

Shaped Greaves — Dillame Fields-SW — +9% Armor / +6% Stun Resistance / -10% Hit Chance

Shaped Boots — Dillame Fields-NW — +7 Armor

Fyoraskin Cloak — Dillame Fields-NE— Fyora Sentinel (Kill)

Cake — Turabi Gate-W

Cake — Turabi Gate-SW

Captain’s Boots — Turabi Gate-SW — +7% Armor / +2 Blessing Magic

Chilling Band — Turabi Gate-W-Incantor Diamus (Kill)

Thirsting Knife — Rivergate Keep — 7-28 Dam / +8 Vampiric Touch / +5% Fire Resistance-
Agent Mouawad-Turn In Safhouse — +2 Strength Creations / +1 Dex Creations

Lodestone Greaves — Rivergate Keep-N — +8% Armor / +5% Stun Resistance / -5% Hit / -1 Dex / +4 Levels Damage In Combat

Shaped Boots — Rivergate Keep-NE — +7% Armor

Girdle Of Insight-Upper Southforge Lockbox (M12) +6% Armor / +2 Int / +2 Int Creations

Infiltrator Tunic — Dillame Lockbox (M12) — +8% Armor / +1 Leadership, Mechanics, Stealth

Gauntlets Of Succor — Dillame-Reward: Fackler Notes — +4% Armor / +1 Mental Magic / +1 Healing

Static Band — North Ilya Woods-SE — +2% Armor / +15% Energy Resistance

Acid Baton — Rocky Point-NW —

Fine Silk Pantaloons - Warded Sea Cave-W — +2% Armor / +4% Hostile Effect Res

Oozing Sword — Warded Sea Cave-NW — 12-60 Damage / +5% To Hit Chance / 10% Acid — Resistance / Drips Acid

Projection Band — Rocky Point-Andover — +8% Creation Armor / +2% Hostile Effects — (Shaper Mage) — Resistance Creations

Shaped Belt — Rocky Point-Shaper — +6% Armor

Venom Chainmail — Rocky Point-Alexandros (Buy 700g) - +16% Armor / +15% Stun Resistance / — -5% Hit Change / +10 Damage Shield

Jade Band — Rocky Point-Alexandros (Sale)

Guardian Stone — Rivergate Keep-Captain Kane: Reward: Turn In 2 Traitors — +4% Armor / +1 Parry

Piercing Gauntlets — Thornton Ruins-Krazo+4% Armor / +2 Quick Action / +2 Combat Levels

Volcanic Fetish — Thornton Ruins-SE — +3% Armor / +1 Battle Magic / +1 Fire Shaping

Infiltrator Cloak — Thornton Ruins-N-Mystithus — +2% Armor / +1 Leadership, Mechs, Stealth

Submission Baton — Eliza’s Bunker-SW —

Shaped Greaves — Eliza’s Bunker-SW-Mutated Thahd

Acid Baton — Eliza’s Bunker-SW-Mutated Thahd

Vat Shoes — Eliza’s Bunker-SW — +2% Armor / +10% Poison / Acid Resistance

Pustulant Greaves — Eliza’s Bunker-SW — +4% Armor / +4% Stun Resistance / -5% Hit Chance / +18% Acid Resistance

Shaped Gauntlets — Shaftoe’s Bunker-NW

Shaped Belt — Shaftoe’s Bunker-NW

Ring Of Eye’s Purity — Rivergate Keep-Agent Mouawad-Reward: Fix Moseh — +6% Armor / +3 Battle Magic / +3% Energy Preservation

Shaped Breastplate — Rivergate Keep-General Alwan-Reward: Fix Moseh — +34% Armor / +35% Stun Resistance / -20% Hit

Shaped Greaves — Western Rise-W

Tinker’s Bauble — Dillame-Gretchen: Reward For Nodules — +2% Armor / +1 Mechanics

Guardian Claymore — Shaftoe — 11-55 Damage / +2 Strength / +2 Quick Action / +2 Strength Of Creations

Agent Cloak — Eliza’s Bunker-Eliza — +4% Armor / +1 All 3 Magics / +1 Spellcraft

Runed Jade Necklace-Ilya Safehouse-Pirik: Reward: Kill Shaftoe — +4% Armor / +10% Poison & Acid Resistance / +1 Spellcraft

Mindwarp Seal-Ilya Safehouse-Pirik: Reward: Kill Eliza — +2 Mental Magic — +10% Mind Effects Resistance Of Creations

Thirsting Gloves — Eastern Rise-SE — +2 Armor / +5 Vampiric Touch

Cake — Western Rise-W (Buy In Shop-W)

________________________________________________________________________________________

CHAPTER THREE

Glaahk Shield — Kill Glaahk (Random) — 

Shaped Fiber Cloak — Aziraph Camp Gamma-SE-Sgt. Sabrina (Buy 1120 coins)

Shaped Belt, Shaped Greaves — Aziraph Camp Gamma-SE-Winters (Buy)

Shaped Breastplate — Aziraph Camp Gamma-SE

Shaped Boots — Aziraph Camp Gamma-SE

Polished Shield — Aziraph Rebel Camp — +10 Armor / -5% Hit Chance / +10% Radiance / — NW — +2% Energy Preservation / +10% Mind — Effect Resistance Of Creations

Quicksilver Chain — General Crowley (kill) — C — +15% Armor / +15% Stun Resistance / +1 Action Points / -2 Spellcraft / -5% Hit Chance

Polychromous Girdle — Shaper Danell (kill) — Aziraph Camp Gamma-E — +6% Armor / +10% Energy Resistance / +10% Fire Resistance / +10% Cold Resistance

Reapers (6) (kill) — Aziraph Camp Gamma-N/S

Fibrous Breastplate-Golem Fen-C — +24% Armor / +25% Stun Resistance / -10% Hit / +12% Energy Resistance / +10% Cold Resistance

Emberrune Chitin — Golem Fen-C — +13% Armor / +10% Cold Resistance / -3% Fire Resistance / +10% Acid Resistance

Preservation Suit — Northern Fens-Nakel-SE — +10 Armor / +5% Energy Resistance / +6% Mind Effect Resistance

Tiny Orb Of The Sun — Wrecked Labs-Maddened Rotghroth - +4% Armor / +10% Cold Resistance / +10% Radiance

Bar Of Gold — Wrecked Labs-CN

Crystal-Woven Chitin - Wrecked Labs-CN - +16% Armor / +15% Stun Resistance / -5% Hit Chance / +1 Spellcraft

Swamp Boots — Monarch’s Realm-NE — +4% Armor / +10% Poison Resistance / +1 Stealth

Vat Chitin — Monarch’s Realm-NW

Cake (?) — Monarch’s Realm-NW

Tinker Gloves — Monarch’s Realm-NE

Bar Of Gold — Monarch’s Realm-NE

Shaped Belt — Grosch Pits-C

Samaritan Sandals — Grosch Pits-W — +2% Armor / +2 Healing Craft

Submission Baton — Grosch Pits-NE

Quicksilver Chitin — Grosch Pits-N-Warped Creator — +10% Armor / +10% Stun Resistance / +1 Action Points

Shaper Robe — Monarch’s Realm-Shaper Monarch — +12% Armor / +1 All Shaping Skills / +1 Healing

Armor Band — Monarch’s Realm-Shaper Monarch — +7% Armor / +10% Stun Resistance

Jade Band — Monarch’s Realm-SW

Flaming Sword — Monarch’s Realm-SW — 12-60 Damage / +10% Fire Resistance / +10% Hit Chance / +10% Radiance

Girdle Of Might — Northern Grosch-C — +6% Armor / +2 Str / +2 Str Creations

Shaped Breastplate — Northern Grosch-C

Deadeye Cloak — Northern Grosch-S — +3% Armor / +2 Missile Weapons

Warmth Ring — Grosch? — +4% Armor / +25% Resist Fire

Singing Rapier — Aziraph Camp Gamma-Jared — 8-32 Damage / +1 Quick Action / +1 Parry

Guardian Cloak — Aziraph Camp Gamma-Sgt. Sabrina (For 3 / 2 Tokens) +8% Armor / +1 Melee / +1 Missle / +1 Quick Action / +1 Parry

Ethereal Seal — Sandros Mine-Soulreaper Twins — +6% Armor / +25% Radiance / +1 Blessing M.

Gloves Of The Hammer — Sandros Mine-Old Golem — +6% Armor / +2 Strength / +1 Q. Action / +1 Parry

Shaper Trueweave — Sandros Mine-Forgotten One — +20% Armor / +2 Strength Creatons / +2 Dexterity Creatons / +10% Hostile Effects Resistance Creations

________________________________________________________________________________________

CHAPTER FOUR

Shaped Fiber Cloak — Burwood Road South-E-Leopold (Sell 800 coins after killing 4 Wingbolts)

Cryoaskin Greaves — Burwood Road South-SW — +4% Armor / +4% Stun Resistance / -5% Hit / +15% Cold Resistance

Spectral Boots — Sentinel Groves-SW — +5% Armor / +5% Energy & Acid Resistance / +5% Energy & Acid Resistance Creations

Shaped Boots — Sentinel Groves-Soulstealer Shade-WSW

Chilling Band — Sentinel Groves-Guardian Spectre-SSW

Specter Robe — Sentinel Groves-Brutal Wight-SW - +15% Armor / +8% Energy Resistence / +15% Stun Resistance / +1 Magic Shaping / -10% Fire Resistance / +10% Mind Effects Resistance Creations

Lodestone Greaves — Sentinel Groves-Brutal Wight-SW

Girdle Of Strength — Sentinel Groves-Brutal Wight-SW

Dhonal’s Band — Valeya Road-Servile Cultist-SW — +2 Melee / +1 Strength / +1 Leadership

Major Heal +1 — Valeya Road-Shaper Krogstad: Reward: Kill Servile Cultists

Girdle of Genius — Valeya Road-Shaper Krogstad (Kill) — +6% Armor / +2 Intelligence / +2 Intelligence Creations

Captain’s Boots — Valeya Ruin-Guardian Kantor (Kill) — +7% Armor / +2 Blessing Magic

Girdle Of Might — Fort Raevinn-Guardian Chast (?)

Stability Boots — Fort Raevinn-Guardian Chast (?)

Nimble Sandals — Derenton Freehold-Litalia’s Room-SE

Piercing Gauntlets — Fort Raevinn-NW

Cake — The Eye’s Road-NW-Mizerah/Refugee Camp (can only access if you helped them in the Fens)

Armor Band — The Eye’s Road-Aphorelik’s Workshop-C

Shaped Gauntlets — The Eye’s Road-Body-SW

Infiltrator Tunic — The Eye’s Road — +8% Armor / +1 Leadership, Mechanics, Stealth

Black Pearl Talisman — The Eye’s Road — Kill Gazer Aphorelik — +4% Armor / +1 Battle Shaping / +1 Magic Shaping

Singing Rapier — Western Morass-Captain Seekay -8-32 Damage / +2 Quick Action / +1 Parry

Oozing Blade — Western Morass-N In Lockbox

Agent Cloak — Western Morass-SW-Agent Lucy

Fibrous Breastplate — Western Morass-S-Shaper Adlon — +24% Armor / +25% Stun Resistance / -10% Hit / +12% Energy Resistance / +10% Cold Resistance

Polychromous Shield — Poryphra Ruins-Shaper Grim—1st Reward: Help Three Infiltrators — +12% Armor / -10% Hit Chance / +15% Energy, Fire, & Cold Resistance

Shaped Greaves — Poryphra Ruins-C

Heavy Chitin Armor — Poryphra West Gate-C-Body

Symbiotic Cloak — Poryphra West Gate-Shaper Horis (Kill) — +8% Armor / +2 Endurance

Ornkskin Gauntlets - Poryphra West Gate-Uberoozebeast (kill) / 6% armor / +2 Strength / +2 Endurance / +4 melee damage protection

Puresteel Plate — Matala’s Workshop — Golem Matala — +44% Armor / +40 Stun Resistance / -20% Hit Chance

Glaahk Shield — Cultist Safehouse-?-C — +12% Armor / -10% Hit Chance / +40% Stun Resistance

Blessed Necklace — Cultist Safehouse-?-WC

Frozen Blade (Draining Blade) — Cultist Safehouse-W-Guardian Dameron (Kill) — 13-65 Damage / +10% Cold Resistance / +15% Hit Chance

Blasted Greaves — Poryphra Ruins-Guardian Koerner-Reward: Help Five Infiltrators — +9% Armor / +6% Stun Resistance / -10% Hit Chance / +1 Strength / +2 Endurance

Reapers/Puresteel Belt (+12% Armor) — Poryphra Ruins-Shaper Grim-Reward: Envoy To Quessa-Uss

Farsight Breastplate — Poryphra Ruins-Shaper Grim-2nd Reward: +24% Armor / +25% Stun Resistance / -10% Hit Chance / +3 Missle Weapons / +5% Energy Resistance

Agent's Shelter - Poryphra Ruins-Shaper Grim-3rd Reward: +14% armor / -10% chance to hit / +15% stun resistance / +1 spellcraft / +1 dexterity.

Essence-Infused Cape — Poryphra Ruins-Shaper Grim (Kill) — +8% Armor / +2 Battle Magic

Puresteel Belt — Poryphra Ruins-Shaper Grim(?) (Kill) +12% Armor

Puresteel Blade — Poryphra Ruins-Guardian Koerner (Kill) 20-100 Damage

Puresteel Blade — Poryphra Ruins-Guardian Koerner (Kill)

Sapphire Legplates — South Poryphra Road-SW — +6% Armor / +5% Stun Resistance / -5% Hit Chance / +1 Battle Magic / +1 Mental Magic

Flamecaster’s Shawl — South Poryphra Road-W — +3% Armor / +2 Battle Magic

Shaped Fiber Cloak — South Poryphra Road-W

Shaped Breastplate — South Poryphra Road-W

Girdle Of Avoidance — Kelekee Bridges-S-Hivetender Vlish (Kill) — +6% Armor / +2 Dexterity / +2 Dexterity Creations

Submission Baton — Kelekee Bridges-C-Battle Alpha (Kill)

Quicksilver Chain — Kelekee Bridges-N-Shorass (Kill) — +15% Armor / +15% Stun Resistance / +1 Action Points / -2 Spellcraft / -5% Hit Chance

Reaper Baton — Grayghost Gates — Chorss (kill) — W

Vampiric Breastplate — Quessa Uss Gate-Scourge Vossizon — +23% Armor / +25% Stun Resistannce / -10% Hit Chance / +10 Vampiric Touch

Girdle Of Life — Quessa-Uss-Eessarian (Kill) — +6% Armor / +2 Endurance / +2 Endurance Creations

Polychromous Shoes — Quessa-Uss-Drayk Nest — +3% Armor / +10% Energy, Fire, Cold Resistance

Ruby Necklace — Quessa-Uss—laboratory — +4% Armor / +5% Fire Resistance / +10% Energy Resistance / +1 Battle Magic / +5% Fire Resistance Creations / +10% Energy Resistance Creations

Reapers — Quessa-Uss—laboratory

Dragonskin Cloak — Quessa-Uss — Salassar (Kill) — +12% Armor / +8% Stun Resitance

Puresteel Necklace — Derenton Freehold-Litalia-Reward: Envoy To Quessa-Uss — +6% Armor / +1 Melee Weapons / +1 Battle Magic / +5% Energy Preservation

Stasis Shield — Derenton Freehold-Ossissess-Reward: Kill 5 Infiltrators — +15% Armor / -10% Hit Chance / +40% Stun Resistance / +40% Stun Resistance Creations / +20% Mind Resistance Creations

Viper’s Touch (Venom Blade) — Derenton Freehold-LItalia-Reward: Wipe out Shaper camp — Damage 14-70 / +10% Poison Resistance

________________________________________________________________________________________

CHAPTER FIVE

Charmed Falchion — Windswept Farm-Thora Eye (Kill) — 11-55 Damage / +5 Luck / +8% Hostile Effect Resistance / +2 Strength Creations

Puresteel Greaves — Windswept Farm-Thora Eye’s lockbox-N

Infiltrator Shield — Grayghost Gates-SW - +8% Armor / +1 Mechanics / +1 Stealth

Shaped Fiber Cloak — Khima-Uss-Gassphar’s Shop-N (Buy 1120c - EXP)

Platinum Ring — Khima-Uss-E

Essence Chitin — Khima-Uss-SW-Experimental Rotghroth (Kill) — +22% Armor / +1 Fire Shaping / +1 Battle Shaping / +1 Magic Shaping / +5% Energy Preservation

Impervious Band — Khima-Uss-Learned Hartl-reward: report on lab — +10% Armor / +15% Stun Resistance

Projection Belt — Khima-Uss-Szmani-C-reward: check out cave — +2% Armor / -2 Strength / +2 Strength Creations / +4 Dexterity Creations / +5% Mind Effect Resistance Creations

Reaper Baton — Khima-Uss-Dalia-SE (Buy)

Reapers (3) — Khima-Uss-Dalia-SE (Buy)

Forbidden Band — Khima-Uss-Drosstro-W (Kill) — + 1 Strength / +1 Dexterity / +1 Intelligence / +1 Endurance

Shaped Greaves — Frostwood-Crypt Spectre (Kill)-SW 

Spectre’s Robe — Frostwood-Crypt Spectre (Kill)-SW — +15% Armor / +8% Energy Resistance / +15% Stun Resistance / +1 Magic Shaping / -10% Fire Resistance / +10% Mind Effect Resistance Creations

Tek’s Spectral Dirk — Frostwood-Crypt Spectre (Kill)-SW — 8-32 Damage / +10 Melee Damage Protection / +6% Hostile Effect Resistance / +15% Stun Resistance

Shaper Robe — Frostwood-Khyryk (Kill) — SW

Quicksilver Bulwark — Frostwood-Eye Herzfelt (Kill) — +14% Armor / -10% Hit Chance / +1 Action Points

Sod’s Dancing Pants — Frostwood-E — +2% Armor / +2 Quick Action / +2 Parry

Reapers — Frostwood-NE

Grounding Plate — Gesselin Freehold-NE — +34% Armor / +35% Stun Resistance / -20% Hit Chance / +20% Energy Resistance / +20% Energy Resistance Creations / +20% Stun Resistance Creations

Reapers — Gesselin Freehold-NE

Quicksilver Sandals — Gesselin Freehold-NE — +2% Armor / +1 Action Points / +1 Stealth

Reapers (2) — Ssaroyen-Gesselin Freehold (Buy)

Impervious Band — Ssaroyen-Gesselin Freehold (Buy) — +10% Armor / +15% Stun Resistance

Puresteel Shield — Ssaroyen-Gesselin Freehold-reward: 2 tasks — +20% Armor / -10% Hit Chance

Gloves of the Rock — Ssaroyen-Gesselin Freehold (kill) — +6% Armor / +4 Endurance

Reapers — Northforge Citadel-NE-Rogue Shock Trall (Kill)

Drakonian Plate — Northforge Citadel-NW-(duel room) — +34% Armor / +40% Stun Resistance / -20% Hit Chance / +5 Vampiric Touch / +15% Cold Resistance

Stability Suit - Northforge Citadel-Jared (kill) / 16% armor / +1 action points / +25% stun resistance

Brutish Greaves — Northforge Warrens-NW — +10% Armor / +8% Stun Resistance / -10% Hit Chance / +2 Battle Magic / +2 Melee Weapons / +10% Stun Resistance Creations / +10% Mind Effect Resistance Creations

Heavy Chitin Armor — Northforge Warrens-C-body in little room

Gazerskin Boots — Northforge Warrens-C-body in little room — +2% Armor / +10% Hostile Effect Resistance / +15+ Stun Resistance

Reapers (2) — Northforge Warrens-NE

Puresteel Plate — Breeding Pits-E-body

Lodestone Gauntlets — Breeding Pits-C-Rogue Unbound (Kill) — +9% Armor / -1 Strength / -1 Dexterity / +10% Hostile Effect Resistance / +4 Spellcraft

Demon Fang Talisman — Sealed Catacombs — Clawbug Queen-N — +8% Armor / +6% Hostile Effects Resistance / +10% Hostile Effects Resistance Creations

Transference Suit — Sealed Catacombs—W-Eye Mindtender — +15% Armor / -1 Strength / -1 Dexterity / +2 Strength Creations / +2 Dexterity Creations / +2 Endurance Creations / +8 Creation Armor

Shaper’s Boon — Titan’s Hall-NE —  +8% Armor / +1 Strength Creations / +1 Dexterity Creations / +1 Intelligence Creations / +1 Endurance Creations

Puresteel Soulblade — Titan’s Hall-C-Titan (Kill) — 15-75 Damage / +2 Parry / +1 Quick Action

Reaper Baton — Titan’s Hall-S—Southern Sentinel

________________________________________________________________________________________

PURESTEEL

1) Sandros Mine — NE
2) Rivergate Keep — NE lockbox
3) Thornton Ruins — NW
4) Valeya Ruins — NW
5) Quessa-Uss — laboratory

________________________________________________________________________________________

CHARMS

Lucky Charm — Shardfield-E in house — +1 Luck

Fyora Fang Charm — Spirefield-SE (Kill Consumed Fyora) — +3% Fire Resistance

Cryoa Claw Charm — Eastern Checkpoint-W-Radiant Cryoa (Kill) — +3% Cold Resistance

Physician’s Charm — Circle Of The Drayk — +1 Healing Craft

Clawbug Charm — Turabi Gate-NW (Kill Clawbug) — +8% Poison Resistance

Skein Of Wisdom — Rivergate Keep-Agent Mouawad-Heart Of The Kiln Quest — +1 Intelligence

Shielding Trinket — Electrified Field-C — +1% Hostile Effects Resistance

Gruesome Charm — Moseh’s Bunker-SW — -2 Endurance / +2 Intelligence / +2 Dexterity

Mental Focus Charm — Aziraph Camp Gamma-Greta: Reward: Kill Monarch / Get Papers — +1 Spellcraft / +8% Mind Effect Resistance / +8% Mind Effect Resistance Creations

Infiltrator’s Charm — West Burwood-Angent Yngrid-Reward: Reset Eye’s Sensors (or Kill Yngrid) — +1 Leadership / +1 Mechanics / +8% Mind Effect Resistance Creations

Blademaster Charm — Matala’s Workshop-SE — +1 Quick Action / +5% Hit Chance / +8% Mind Effect Resistance Creations

Puresteel Charm — Quessa-Uss — Ghaldring-Reward For Killing Salassar — +1 Strength / +1 Damage Levels In Combat / +8% Mind Effects Resistance Creations

Essence Charm — Breeding Pits-C — +1 Intelligence / +3% Hostile Effect Resistance / +8% Mind Effect Resistance Creations

Omnicharm — Titan’s Hall-C-Titan (Kill) — +1 Strength / +1 Dexterity / +1 Intelligence / +1 Endurance


________________________________________________________________________________________

STAT BOOSTS & TRAINERS

+2 Spellcraft / +2 Augmentation trained by Burke-Chickweed Bridge (Leadership 6 needed)
+1 Luck - Mayor of Dillame if Leadership is 6 and you flatter him
+1 Spellcraft — Shaper Danell-Aziraph Camp Gamma - dialog option if leadership at X?
+2 Melee / Missle / Quick Action / Parry training - Captain Archibald-Aziraph Rebel Camp
+1 Spellcraft — Sentinel Groves-N Feeble Shade-Reward: free three spectres
+1 Major Heal — Shaper Krogstad-Reward: Kill Mad Servile Cultists
+1 Dexterity — Derenton Freehold-Orois Blaze-reward: kill impudent drayk
+1 Major Heal / +1 Essence Armor — Derenton Freehold — Mage Manohla-reward: free prisoners

________________________________________________________________________________________

GEMS

Ensnaring Fibers
— Thornton Ruins-SE
— Ilya Safehouse-NE
— Burwood South Road-SE
— Matala's Workshop-SE
— Frostwood-E
— Windswept Farm-S

Madness Gem
— Electrified Fields-NW
— Uchitelle’s Grove-C-lockbox (m12)
— Moseh’s Bunker-SW
— Western Morass-SW
— Khima-Uss-Gassphar’s Shop (buy)
— Northforge Warrens-NE

Torrent Gem
— Rivergate Keep-NE-Alwan’s lockbox (2)
— Electrified Fields-NW
— Purity Workshop B lockbox (2)
— Valeya Ruin-C
— Fort Raevinn-Captain Brandt
— The Eye’s Road-E (2)
— Western Morass-N in lockbox (2)
— Quessa-Uss-Greta’s Chamber-S
— Grayghost Gates-S
— Khima-Uss-Gassphar’s Shop (Buy)
— Ssaroyen-Gesselin Freehold (Buy) (2)
— Gesselin Freehold-SE
— Northforge Citadel-SW (2)
— Breeding Pits-NW
— Sealed Catacomb-SE-Beta Slavemaster (Kill)
— Northforge Warrens-NE

________________________________________________________________________________________

ANVIL ENHANCEMENTS

Blessing Crystal
— Dumping Pits
— Rivergate Keep
— Uchitelle’s House
— Uchitelle’s Grove: Reward: Find Anvil
— Dillame Fields-NW
— Dillame-Gretchen: Reward for Melted Glass nodules
— Central Fens-SE
— Monarch’s Realm-SW
— Western Burwood-SW

Runed Ruby
— Secured Crossroads-NW
— Uchitelle’s Grove-Spawner-SW
— Swamp Crossroads-NW
— Dillame-Master Drex-Turabi Gate quest
— West Barrier Zone-SW
— The Eye’s Road-Aphorelik’s Workshop-C
— Kelekee Bridges-N-Shorass (Kill)

Charging Stone
— Uchitelle (Reward: Kill Spawner)
— Circle Of The Drayk (Liberated Unleashed)
— Ilya West Road-NE
— Shaftoe’s Bunker-NW
— East Barrier Zone-E
— Quessa-Uss — Laboratory
— Frostwood-E

Runed Amethyst
— Uchitelle (For Sale)
— Turabi Gate (Clawbug Nest)-NW
— Thornton Ruins-SE
— Aziraph Camp Gamma-W (in refugee box)
— Southern Grosch-W
— Valeya Ruins-Guardian Kantor-Reward: Kill Rogue Trall
— Quessa-Uss-Salassar’s Shrine
— Frostwood-Spectre Crypt-SW 

Ivory Skull
— Purity Workshop B-SW
— Electrified Field-S
— Aziraph Camp Gamma-Jared: Reward: Lab Materials
— Quessa-Uss-Eessarian (Kill)

Tiny Orb Of Mist
— Sandros Mine-Imprisoned Soul
— Turabi Gate-SW
— Monarch’s Realm-NE
— Burwood South Road-Leopold-Reward: Kill Wingbolts-E
— Valeja Ruins-Rajskrub’s Shop-E
— Gesselin Freehold-NE
— Ssaroyen-Gesselin Freehold (Buy)
— Turabi Gate-Agent ?
— Titan’s Hall-W-Western Sentinel

Steel Spine
— Moseh’s Bunker-SW
— Monarch’s Realm-SW
— Buy From Sgt. S.-Gamma Camp (1 Token each)
— Valeya Ruins-Maddened Trall-NW
— Matala's Workshop-SE
— Ssaroyen-Gesselin Freehold (Buy)
— Northforge Citadel-NE-Rogue Shock Trall (Kill)
— Windswept Farm-Thora Eye (Kill)
— Titan’s Hall-N-Northern Sentinel (Kill)

Runed Onyx
— Eliza’s Bunker-E
— Sandros Mine-Imprisoned Soul
— Cultist Safehouse-Servile Cultist-S
— Quessa-Uss-Drayk Nest
— Valeja Ruins-Rajskrub’s Shop-E
— Titan’s Hall-S—Southern Sentinel 

Ethereal Bindings
— Valeya Ruins-Maddened Trall-NW
— West Poryphra Road-Shaper Horis-Reward: Help test Kyshakk
— Grayghost Gates-SW
— Khima-Uss-Dalia-SE-Reward: Drakon papers
— Northforge Warrens-SE-body
— Shaper Camp-Forsaken Lands-W

Golden Crystal
— Sandros Mine-Old Golem (kill)
— Shaper Camp Gamma — General Crowley (kill)
— The Eye’s Road-Refugee Storeroom: Reward: Help Fen Refugees / Mizhera
— South Poryphra Road-W
— Breeding Pits-NW
— Sealed Catacomb-SE-Burning Kyshakks

________________________________________________________________________________________

ANVIL INGREDIENTS

Perfect Fyora Scale
— Dillame Fields-NE
— (Fyora Sentinel)
— Valeya Road-NE
— Valeya Ruin-NW
— Matala's Workshop-S
— Valeja Ruins-Rajskrub’s Shop-E (2)
— Breeding Pits-C

Artila Eye
— Kill Artila / Luck?
— Loading Docks — Defensive battle for Shaila
— Dillame-Gretchen: Reward for Melted Glass nodules
— Grosch Pits-E
— Valeja Ruins-Rajskrub’s Shop-E

Mandrake Tincture
— Rivergate Keep-E
— Rivergate Keep-NE
— Purity Workshop B ?
— Electrified Fields-NW
— Shaftoe’s Bunker-NW
— Ilya Safehouse-NE
— Rocky Point-NE-Alexandros (Buy 700g)
— Wrecked Lab-C
— Sandros Mine-Forgotten One
— Quessa-Uss — Laboratory
— Valeja Ruins-Rajskrub’s Shop-E (3)
— Khima-Uss-SSW
— Northforge Citadel-SE

Roamer Fang
— Secured Crossroads C - Roamer
— Southern Grosch-W
— Matala's Workshop-S
— Valeja Ruins-Rajskrub’s Shop-E (Buy)

Perfect Drayk Scale
— Circle Of The Drayk-Drayk (Kill)
— Kelekee Bridges-N-Shorass (Kill)
— Valeja Ruins-Rajskrub’s Shop-C E

Demon’s Bile
— Purity Workshop B-N-cabinet in roamer room
— Moseh’s Bunker-SW
— Wrecked Lab-W
— Monarch’s Realm-E
— Sandros Mine-Forgotten One
— Poryphra Ruins-SW-Locked Room
— Quessa-Uss — Laboratory
— Grayghost Gates-SW-locked box
— Khima-Uss-SW
— Breeding Pits-NW

Vlish Tentacle
— Thornton Ruins-N-Mystithus
— Kelekee Bridges-S-Hivetender Vlish

Glaahk Eye
— Southforge Citadel-upstairs in cell-SE (Kill Glaahk)
— Valeja Ruins-Rajskrub’s Shop-C E
— Ssaroyen-Gesselin Freehold (Buy)

Rotghroth Fang
— Wrecked Labs-Maddened Rotghroth
— In Valeya Ruins-C E-Buy in Valeya Outfitters shop
— Quessa-Uss — Laboratory
— Valeja Ruins-Rajskrub’s Shop-C E
— Khima-Uss-SW-Experimental Rotghroth (Kill)
— Windswept Farm-Rotghroth (Kill)

Eyebeast Eye
— Wrecked Labs-W
— The Eye’s Road — Kill Gazer Aphorelik
— Quessa-Uss — Laboratory
— Frostwood-Eye Herzfelt (Kill)

Perfect Drayk Scale
— Grosch Pits-SW-Mad Shyviss
— Quessa-Uss-Duel Room-NE

Perfect Drakon Scale
— Quessa-Uss Gate-Scourge Vossizon (Kill in duel)
— Khima-Uss-Drosstro-W (Kill)

________________________________________________________________________________________

EIGHT ARTIFACT INGREDIENTS

Blood Poison
— Dumping Pits-N-room south from pathway, on table
— Western Morass-NW In Transport Room In Locked Canister

Purified Essence
— Circle Of The Drayk-C
— Sealed Catacombs-E

Essence-Infused Skin
— Turabi Gate-SW
— Khima-Uss-SW

Solidified Flame
— Warded Sea Caves-NW

Deep Focus Orb
— Eliza’s Bunker-E

Essence-Infused Iron
— Golem Fen-C-Spawner

Unmelting Ice
— Wrecked Labs-SW

Crystalline Fibers
— Matala's Workshop-S

Ur-Drakon Skin
— Quessa-Uss-Salassar’s Shrine

Pure Crystal Shard
— Breeding Pits-SW

[ Sunday, June 03, 2007 15:21: Message edited by: Synergy ]

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A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
SYNERGY LIST: GF4?How To Forge Stuff And What It Does in Geneforge 4: Rebellion
Shaper
Member # 6292
Profile #9
I am verifying and updating actual statistics for these items as I play my current game. I am in chapter 5 at present. Feel free to help now or wait till I'm done. It won't be long now.

I also asked Jeff if it was intentional to have only one Ur-Drakon Skin in the game which effectively means you can only make one of three items and waste some precious ingredients in not being able to make even one of the other two. Namely, I'd love to have Shapemaster Boots AND the Girdle of Succor.

-S-

[ Sunday, November 26, 2006 04:20: Message edited by: Servile Synergy ]

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A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Keeping items in Geneforge 4: Rebellion
Shaper
Member # 6292
Profile #5
The earlier betas didn't have enough money or living tools to be had, so Jeff bumped both up. Now I think there are too many living tools, and about the right amount or a bit more than needed for money, especially if you sell off things you aren't going to use, including the older magical gear that has been replaced by something better.

Depending on which class I play, I've wound up with up to $20K gold in excess at some point in the game, including the end once. As a Mental Servile (heh) in my present game, I had about 15K gold going into chapter three, and promptly spent it all in the rebel and shaper camps on magic and shaping. If you are a class that does very little with magic, you will have a lot more money for shaping and other stuff.

I store my anvil goods at the mouth of Sandros mine for the first half of the game, and all other goods I store at the mouth of Southforge, then another friendly town later in the game.

I almost never use wands and find my attack crystals no longer effective long before I use them up, so wind up selling a few dozen ice crystals or spray crystals at some point into the game. There is no anvil use for shaped blades or shaped shields, nor puresteel weapons and armor.

All I buy is living tools, some essence pods (of which I usually have many on hand,) some rare anvil ingredients, and the Runed Amethyst from Uchitelle so I can acidify my steel sword as soon as possible. I never make wands, attack crystals, or rings, except maybe a madness gem or two near the end of the game. This means there are many anvil ingredients I never need and just sell as I get them, like saltweed, wiry moss, etc.

I have been making lists of where special items and ingredients are found and will post them. Have look at my anvil recipes list elsewhere here if you want to know what you will ultimately want to have on hand or not for making things. Your first time through, it's probably more fun to find out as you go though. I make my lists to be useful for replaying the game for optimization.

-S-

[ Friday, November 24, 2006 17:54: Message edited by: Servile Synergy ]

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A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Deathcap Mushrooms in Geneforge 4: Rebellion
Shaper
Member # 6292
Profile #3
If your Leadership is high enough, I believe the fight will not occur. At least it was that way in an earlier beta.

-S-

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A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Purity Workshop in Geneforge 4: Rebellion
Shaper
Member # 6292
Profile #3
I just did Purity B on Torment with a melee/mental magic Servile using lots of daze and whack. For anyone not tough or mental enough to do this, those nasty acidy roamers need to be lured out of the second chamber one or two at a time, and get little bits of the huge pack of critters in the first room to follow you around a corner and dispatch in manageable lots.

You can save living tools by not turning off any vats or the B heating pads which you don't need to kill.

-S-

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A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Do You Feel Lucky? in Geneforge 4: Rebellion
Shaper
Member # 6292
Profile #2
Sure, I get the sense only certain enemies have the potential to be carrying something (not all Fyoras or Thads,) but they do not drop the tunic or cloak every time like a true carried item. Otherwise it would be consistent and predictable where to get the cloak or tunic.

So...what are you saying about how Luck is involved with dropping the two items I was describing?

-S-

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A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Do You Feel Lucky? in Geneforge 4: Rebellion
Shaper
Member # 6292
Profile #0
On Luck in G4...

If anyone has other Luck-revelant info, please contribute.

If you have around 5 Luck (by my experience) when you first start poking around in the Forsaken Lands, you will have a decent chance of scoring one or both of these items upon certain kills:

Thadskin Tunic (kill a Thad)
+10% armor/+2 strength/+1 dexterity

Fyoraskin Cloak (kill a Fyora)
+5% armor/+5% fire resistance

Both of these are great early armor, and the cloak is the best you will have until Chapter 3. It seems like the game only gears you to get one of these by Luck, though you can get one of these cloaks off a fyora in Dillame Fields eventually. Also, with higher luck, fyoras seem a bit more likely to drop a Fyora Scale (same for Drayks, etc.)

Maybe Slartucker will generate some actual statistics on what Luck does in this game. I try to have mine at 7-8 by the end of Chapter 2.

There is a +1 Luck Charm available early on (Lucky Dice), a boon of +1 to Luck by the mayor of Dillame if you have Leadership of 6 and flatter him, and late in the game, at least one more +1 Luck source...a canister in a bonus level, I believe.

Clover Boots add +3 Luck.

-S-

[ Monday, November 27, 2006 23:25: Message edited by: Servile Synergy ]

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A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Shaper Camp in Geneforge 4: Rebellion
Shaper
Member # 6292
Profile #4
F'nor...it sounds like you are at the 31st Regiment Camp in Dillame Fields? That camp is good for wiping out only, or at least sneaking in to the lower left corner for a tasty canister.

You need to go way back near the beginning where Drakefyre pointed out...the first Shaper Camp you ever encoutered.

-S-

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A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Trainers in Geneforge 4: Rebellion
Shaper
Member # 6292
Profile #4
quote:
Originally written by Randomizer:

quest to slay Imprudent Drayk
Heh. The crime of imprudence is baleful indeed.

-S-

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A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
G4 Beta testing stories (SPOILERS) in Geneforge 4: Rebellion
Shaper
Member # 6292
Profile #36
This is fun. I've been waiting to talk about this game for months. And it is so much more fun to replay than A4 was.

I was wondering about what to attempt with Moseh, because the word was that killing Moseh after repairing him seems impossible. Has anyone succeeded in doing so? I'd love to do the bunkers all pro-Shaper initially, and then go back and kill them all for the rebels, heh.

I had forgotten about the Guardian Stone reward from the Shapers. I am constructing a list of rewards for tasks. Maybe I'll get it going so others can contribute to it. I also have lists of all canister locations, and most significant item locations. They are written now, rather than typed though. Also got a list of charms going too. I was able to wind up with three Mental Focus Charms in one game by making two on the forge and finding one other.

-S-

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A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Trainers in Geneforge 4: Rebellion
Shaper
Member # 6292
Profile #2
I might have missed this every game somehow. Who exactly sells or trains you in Spellcraft early on and under what circumstances?

The mayor in Dillame will boost your Luck by +1 if your Leadership is 6 and you flatter him.

Shaper Danell in the Fen Gamma camp boosts your Spellcraft by +1 if you ask him for help with your corruption (I assume your Leadership needs to be a certain level to get the dialog option.) Mine was at 7.

Anyone able to name some of the other "blessing" boosts or skill trainers? They seemed few and far between, but I remember one or two other boosts at least, and Moseh used to steal one Intelligence when you fight him, but that was when he was surrounded by bound serviles. Does that still happen in the pro-rebel path? It doesn't if you first did the tasks for Shaftoe and Eliza as if you planned to help repair Moseh.

-S-

EDIT: There is a Spellcraft +1 canister in the NW area of the Dillame Fields (behind the shaper encampment.)

[ Wednesday, November 22, 2006 21:58: Message edited by: Servile Synergy ]

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A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
G4 Beta testing stories (SPOILERS) in Geneforge 4: Rebellion
Shaper
Member # 6292
Profile #34
argh, triple post...having problems with UBB presently. my apologies.

-S-

[ Wednesday, November 22, 2006 21:17: Message edited by: Servile Synergy ]

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A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
G4 Beta testing stories (SPOILERS) in Geneforge 4: Rebellion
Shaper
Member # 6292
Profile #33
I've been as far as the field projectors in the south. How much more and what is in beyond there? I was going to go check it out and clean it out later in this game myself, since I never remembered to do it before. I'm also tempted to see how far I can go clearing out the shaper camp in the west swamp in Burwood Province.

Meanwhile, as a Servile who travels mostly solo, but who can now summon one Kyshakk or some Drayks to his aid, I just figured out a right balance of playing both sides to get into the Gamma Shaper camp in the Fens. I gave the Heart of the Kiln to Mouawad in Rivergate Keep to get the coveted Skein of Wisdom (+1 Intelligence) but killed Moseh to appease the Rebels, since I was already doing more for the Shapers, having turned in the rebel caravan.

This gave me access to both camps and both magic trainers...the Shapers are slightly expensive to me and the Rebels are expensive at this point...not bad. It gives me both Drayks and Kyshakks early in Chapter 3. I was able to take out the pesky slowing Soulreaper Twins in the Sandros Mine with my Servile and one Kyshakk. When I can bump up Intelligence to get a Drayk and Kyshakk, I'll take on the golem in the mine. The golem always seems harder than the Forgotten One to me. My Servile just got Strong Daze and Dominate. Nice, except Dominate isn't working on summoned foes too well (not on Ur-Glaaks or the guardian golems that Shaftoe summons...well, the very first time I charmed it, but never again after that first time.

I'm at level 30 here 3/5 through the game. I need more Intelligence and Mental Magic at this point. I have insane strength and infiltrator capabilities due to all my bonus gear.

What are others playing as right now and how is it going?

-S-

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A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00

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