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Keeping items in Geneforge 4: Rebellion
Shaper
Member # 6292
Profile #13
We all get mental after a few canisters.

-S-

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A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
8000: Pseudoscience Postravaganza in General
Shaper
Member # 6292
Profile #25
[ Wednesday, December 13, 2006 20:21: Message edited by: Synergy67 ]

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Posts: 2009 | Registered: Monday, September 12 2005 07:00
8000: Pseudoscience Postravaganza in General
Shaper
Member # 6292
Profile #23
I was never here.

[ Wednesday, December 13, 2006 20:20: Message edited by: Synergy67 ]

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Posts: 2009 | Registered: Monday, September 12 2005 07:00
Cultist Safehouse Infighting in Geneforge 4: Rebellion
Shaper
Member # 6292
Profile #1
Heh, how bizarre. For a fun little challenge, you can try to kill Eessarian once you finish your dialog with him too.

-S-

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Posts: 2009 | Registered: Monday, September 12 2005 07:00
Is the Shaper Camp unbeatable? in Geneforge 4: Rebellion
Shaper
Member # 6292
Profile #11
Sneaking through the mouth of Turabi Gate always alarms the area according to a dialog box, but if you don't end a turn in sight of the group gathered around the turrets, nothing happens. Only triggering the Sentinels to raise an alarm activates the summoners. You can run right past the shapers and they'll just keep standing there. SoT...you opened the box that takes like 5 Living Tools and it was empty? What a gyp.

-S-

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Posts: 2009 | Registered: Monday, September 12 2005 07:00
Best Game Ever? in Geneforge 4: Rebellion
Shaper
Member # 6292
Profile #13
Hmm, I'd agree with the two things you mention. I like being able to do everything by keyboard, even if it can also be done by mouse. Thankfully, Jeff has suggested he is moving (back) in this direction, of making more things doable by keystroke. I was thinking more negatively of the older encumbrance system, having to unequip things to see stats or values, how you hand things between party members, how you sell things, the dialog system, and the cramped screen layout.

-S-

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Posts: 2009 | Registered: Monday, September 12 2005 07:00
Is the Shaper Camp unbeatable? in Geneforge 4: Rebellion
Shaper
Member # 6292
Profile #7
Heh, very resourceful, Alo, or shall I say shamelessly squandering of resources?

-S-

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A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Is the Shaper Camp unbeatable? in Geneforge 4: Rebellion
Shaper
Member # 6292
Profile #5
You know, I'm not quite sure how we are meant to realize that a certain zone isn't meant to and doesn't need to be cleared. When I see something unfriendly moving, I pretty much think it's my job to eradicate it, and it's hard to accept otherwise.

-S-

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Posts: 2009 | Registered: Monday, September 12 2005 07:00
I'm back in General
Shaper
Member # 6292
Profile #10
How come I've never heard of this apparently infamous Fatman?

-S-

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Posts: 2009 | Registered: Monday, September 12 2005 07:00
Best Game Ever? in Geneforge 4: Rebellion
Shaper
Member # 6292
Profile #11
Well, let us know what you think of the ending choices here, but I have gotten the best replayability value out of GF4 and have enjoyed it a lot. I am looking forward to the reworking of Nethergate Jeff is working on next, because I like the world, concept, and story, but find the interface clunky and discouraging. If the game engine is brought up to a par with A4 and GF4, I think Nethergate will be the best game yet.

-S-

P.S. I'm old enough that my first computer was an Apple //c.

[ Monday, December 11, 2006 20:22: Message edited by: Synergy67 ]

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Posts: 2009 | Registered: Monday, September 12 2005 07:00
Is the Shaper Camp unbeatable? in Geneforge 4: Rebellion
Shaper
Member # 6292
Profile #3
There are three places in the game which Jeff designed to be unclearable: the Shaper Camp, the Turabi Gate, and the Western Morass. They all spawn endless enermies. That's not to say you can't go in and whittle away to your heart's content, but it's not accomplishing a lot once you've looted anything valuable in the area. The Turabi Gate and the Western Morass both have worthy things to sneak or crash in to loot.

Additionally, if you are loyal to the Rebels, the Barrier Zone and Thornton areas are meant to be impractical to clean out. Better to sneak in and loot a bit than try to beat all the creations there.

-S-

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Posts: 2009 | Registered: Monday, September 12 2005 07:00
The Insidious Infiltrator in Geneforge 4: Rebellion
Shaper
Member # 6292
Profile #36
When I was testing the beta looking through the five class types available, I was looking for a Magic/Shaper type and noticed it was the one missing. I had really wanted to play that character, realizing it would do exactly what I would most like a character to do with the way GF4 works.

I do think it would be ridiculously powerful. It seems kind of stupid having the Lifecrafter be Shaper/Magic, when being a stronger Shaper than anything else really isn't hardly any advantage at all. It's like you can nearly ignore the Shaping placement in any build, and only go with the remaining trait or traits to determine the character's real strength

Lifecrafter = medium magician with higher essence for magic and shaping.

Infiltrator = strong magician/medium melee with decent essence for magic and shaping.

Servile = strong melee/medium magician with so-so essence for magic and shaping.

-S-

P.S. — GoodCanisters, just delete all your text in the redundant post and say [accidental double-post.] Free up some pixels!

[ Monday, December 11, 2006 17:49: Message edited by: Synergy67 ]

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A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
The Insidious Infiltrator in Geneforge 4: Rebellion
Shaper
Member # 6292
Profile #33
Random — the bonus from the Lodestone Greaves does not show up in the stats, which is why I wanted to be sure I understood what they imply they are doing.

Eigen — Yes, Wrack has become one of my best friends, and Essence Shackles too once I get it. Mental Magic is so effective and so much fun. In any significant battle, once hasted, usually the first thing I do is Curse and Slow a challenging foe. I also just realized that the Runed Onyx crystal gives my sword Slowing power. That's a fairly useful enhancement to a sword if you ask me.

...

To put the armor function into easy to understand terms, the first piece of armor blocks whatever percentage of damage that it is rated at. The second piece blocks its percentage rating of any remaining unblocked damage left over from the first.

Let's say we have three pieces of random armor rated at 10% each.

Armor 1 protects me from 10% of damage: I take 90 damage out of 100.

So we have 90 damage still coming at us now.

Armor 2 protects me from 10% of that 90 damage (since 10 of the original 100 has already been absorbed by Armor 1 and no longer "exists.") 10% of 90 = 9. So, Armor 2 protects me from 9 more of the total original damage, but that's 10% of the actual damage it gets hit with (so to speak.)

Now we have 81 damage still hitting us.

Armor 3 protects me from 10% of that 81, which = 8.1.

I take 81 damage minus 8.1 damage = 73 damage.

Actual Damage = .9 x .9 x .9 = .73 ( .27 is blocked.)

Our actual armor rating is the difference of the actual damage from 100%. In the above case it is 100%-73% = 27% (not 30%.) It seems we have to calculate damage, not protection, in order to extrapolate armor protection.

So, to put it purely conceptually, it means that each piece of armor blocks only its percentage of the total remaining damage left over from the other pieces of armor, and not its percentage of the total damage. I never really paid attention to thinking this system through back with A4 when Jeff first mentioned how he was going to do it. So I've processed it here finally to get a grip how it works and why the math works the way it does. I need to see some of this conceptual stuff in sentence form to get it sometimes, and I bet I'm not alone.

If my chestplate blocks 50% of damage and my shield blocks 50% of damage, the shield will block 50% of the remaining 50% of damage I take after the chestplate does its job, for a total of 75% damage blocked.

So, this suggests it is beneficial to have one piece of gear with a nice high percentage of protection, and the ratings of the lesser gear are much less important after your best one. It's better to have one chestplate blocking 60% damage and four other pieces of gear blocking 10% each (=26% damage getting through,) than five pieces of gear each blocking 20% (=33% damage getting through.) This might make an argument for being able to wear the most protective piece of body armor possible, but then being able to skimp on all the rest to much less detriment.

To make this more dramatic, one piece of 90% armor plus one piece of 10% armor = 91% of damage blocked.

Ten pieces of 10% armor block 65% of damage.

Though, as it has been said, all this doesn't add up to all that huge a difference in actual application in the game, especially in the face of how often one simply takes physical damage in the first place. If I play one more game, I'll try minimizing the Infiltrator's Strength and garb and see how different it seems in actual combat, with even stronger magic to compensate.

-S-

[ Tuesday, December 12, 2006 11:13: Message edited by: Synergy67 ]

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Posts: 2009 | Registered: Monday, September 12 2005 07:00
Nethergate 2.0!, 2.0!,2.0! in Nethergate
Shaper
Member # 6292
Profile #2
We wish...for a fish (my precious.)

It might bear mentioning that Nethergate 2.0 should not be confused with Nethergate 2. No need to give the troops false hope.

-S-

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A4 Item Locations A4 Singleton G4 Items List G4 Forging List The Insidious Infiltrator
Posts: 2009 | Registered: Monday, September 12 2005 07:00
9 9 9 ? in General
Shaper
Member # 6292
Profile #22
Thanks for the lovely sentiments, but would you guys stop geeking up the thread, already? It was my understanding there was to be no math.

Thralni, I DID leave for around half a year, which was entirely satisfactory to my intention and proved my ability to Just Say No whenever I want. Really. No, really. It might be worth observing that I have managed to stay almost wholly away from spiritual or medical debates during my whole second era here. So, in a way, the Synergy that was did depart and not return. I departed at 777 and have added some 222+ since then.

I forgot to mention Nethergate. If Jeff has beta testing for the redo, then I hope to take part, as I never quite finished the original, as much as I enoyed it. I would still love to finish it and find out how it ends. I played earlier portions of the game several times from both sides, and I loved the giant cliff you encounter as the Romans. I got frustrated with parts of the game engine, and the way the map would overlap what I wanted to be seeing. Little things can greatly interfere with my overall enjoyment of a game. So, I'm saying I hope to be around and involved in the Nethergate revival even before A5.

Meanwhile, I'm already sensing I might have another game of GF4 in me yet before I'm done for a bit around here. I may want to try a more extreme experiment with the Infiltrator after I am through my present run. It will be fresh in my mind, along with ideas how I want to modify the experience.

Maybe.

-S-

[ Monday, December 11, 2006 16:09: Message edited by: Synergy67 ]

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Posts: 2009 | Registered: Monday, September 12 2005 07:00
So this is goodbye in General
Shaper
Member # 6292
Profile #15
Later, 'caytar.

-S-

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Posts: 2009 | Registered: Monday, September 12 2005 07:00
Keeping items in Geneforge 4: Rebellion
Shaper
Member # 6292
Profile #10
Congratulations, ET, you finally made me laugh.

-S-

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Posts: 2009 | Registered: Monday, September 12 2005 07:00
The Insidious Infiltrator in Geneforge 4: Rebellion
Shaper
Member # 6292
Profile #28
quote:
Originally written by Randomizer:

I found having a pair of channelers in chapter 3 to be awesome since each add +7 to spellcraft, Firebolts were doing 150+ and the other spells were over 200. Since you start getting no experience on kills here there isn't a point in running singleton too much.
Thanks, yeah, I'll be hiring those two, and the three Mechanics for a total Mechanics ability of 30, when I go through the Fens. It will continue to put to the test the solo Infiltrator as fighter (and caretaker) and the power of magic over anything else, because everyone else in the party will be worthless as a fighter...though those Servile Mechanics have surprisingly potent punches.

I usually wind up taking on the Sandros Mine back area after wrapping Moseh, when I have a singleton. I had a very tough time beating the twins with my first Infiltrator, because Jeff hadn't corrected or placed spell descriptions, and I didn't realize that Essence Shackles was a slowing spell. I actually pulled if off after numerous attempts without it, though, barely.

Bedtime.

-S-

EDIT: Very good points, and well said, SoT. And to clarify, if necessary, my assertion about the Infiltrator is not that it is the best class. What I am enjoying so much about GF4 is that it genuinely gives at least three great, varied choices how to play. I have enjoyed playing all of the classes (though I never played a Warrior game all the way through,) and especially the main three. My initial comment on the Infiltrator was that it was my experience that she was more capable, versatile, fun, satisfying, and potent in experience than the Servile was for me, and I attribute this to the benefits of stronger magic and more essence to do things with. It translates into many of the idiosyncratic things you allude to, such as how often you run out of essence in a fight, etc.

[ Sunday, December 10, 2006 23:19: Message edited by: Synergy67 ]

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Posts: 2009 | Registered: Monday, September 12 2005 07:00
Hoax? in General
Shaper
Member # 6292
Profile #17
There is really only one sound that makes me physically convulse. It's the sound of a heavy, full, metal garbage can being dragged over grit on concrete. Aggggggggggggghhhhhhhhh!

-S-

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A4 Item Locations A4 Singleton G4 Items List G4 Forging List The Insidious Infiltrator
Posts: 2009 | Registered: Monday, September 12 2005 07:00
9 9 9 ? in General
Shaper
Member # 6292
Profile #15
quote:
Originally written by Jewel:

Yippee for you. Do you plan to disappear on us again this time or have you finally realized that you just can't leave?
Cycles and seasons. I'll likely become sparse in the near future for some months before A5. But yeah, there's really no escape. This Jeff guy keeps making these fun games, you see.

I can't believe I've actually made this many posts in an online forum. I'm feeling a little disturbed.

-S-

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A4 Item Locations A4 Singleton G4 Items List G4 Forging List The Insidious Infiltrator
Posts: 2009 | Registered: Monday, September 12 2005 07:00
The Insidious Infiltrator in Geneforge 4: Rebellion
Shaper
Member # 6292
Profile #26
Thanks for doing the math, Slarty. So, wait, you showed the product, but what is the formula for these armor totals, and how did you extrapolate that to how much damage is taken? I want to understand it enough to do my own calculations.

I'm not sure I get how you mean that our Servile and Infiltrator are trying to be the same build. Both have the same two top strengths, yes, but in reverse order, of course. I'm focusing and relying more on magic with the Infiltrator, and when I played with a Servile, I focused more on being a tank who could take a lot of abuse and get into the thick of anything with melee. And both need to and can do both decently, to say the least.

AND MEANWHILE...

CHAPTER TWO: Part Six — Let’s Get Out Of Here Already

There are just a couple more loose ends to tie up before wrapping up Chapter Two and moving on to the Burwood Province. First, back in the Dillame Fields, it is time to forcibly extricate the 31st Regiment from their comfortable camp.

IMAGE(http://i21.photobucket.com/albums/b292/synergy67/The31stDivision.jpg)

Val slips in and takes out the three turrets first, each with one ice blast, dazes everyone else, and picks them all off one by one at leisure. It’s sickeningly easy, really. We came here to improve our reputation with the Rebels...and to help ourselves to the Spellcraft +1 canister hidden nearby. Look carefully!

IMAGE(http://i21.photobucket.com/albums/b292/synergy67/Spellcraft.jpg)

Val returns to the Ilya Safehouse to report on Moseh, Eliza, and Shaftoe, and receive the MIndwarp Seal and Runed Jade Necklace for her trouble. She dons the necklace right away—another level of Spellcraft. We deliver our third Puresteel ring to Gibbons and improve our Group Heal with a newly-forged canister. Darnor is entirely unimpressed with our doings for the rebels, and says we don’t even deserve a hot dinner. We can’t argue with him there.

We slip back upstairs in Southforge and kill the imprisoned Glaahk for its precious eye we will want to put to good use much later. It is very easy to dispatch with an Ice Spray and Firebolt. We put the Maddened Servile prisoner out of his misery while we are at it. Oh, and for good measure, we head south and take out the Glaahk and Alpha at the Shaper Camp. Venturing any further results in a few too many visitors with very nasty poison batons, and even nastier Rodhizons, so we’ll go no further just now.

IMAGE(http://i21.photobucket.com/albums/b292/synergy67/ShaperCamp.jpg)

We’re tough, but not nearly that tough yet. Even charming two of these soliders per turn isn’t enough to keep up with the inflow and damage delivered. We’ll come back here and the Sandros MIne later. Speaking of which, we pay a visit to the anvil and use a Runed Onyx from Eliza’s Bunker on our Claymore sword to give it slowing effect.

And before we know it, we are heading north through the Western Rise with the papers General Alwan gave us.

On to Chapter Three!

IMAGE(http://i21.photobucket.com/albums/b292/synergy67/Statistics2.jpg)

IMAGE(http://i21.photobucket.com/albums/b292/synergy67/Abilities2.jpg)

IMAGE(http://i21.photobucket.com/albums/b292/synergy67/Inventory2.jpg)

Val’s Gear (we’ve left some anvil ingredients at the anvil):

Agent Cloak (+1 Battle Magic / +1 Mental Magic / +1 Blessing Magic / +1 Spellcraft)
Shaped Breastplate
Girdle of Genius (+2 Intelligence)
Guardian Claymore (with Slowing enhancement) (+2 Strength / +2 Quick Action)
Ring of Eye’s Purity (+3 Battle Magic / +3% Energy Preservation)
Runed Jade Necklace (+1 Spellcraft)
Clawbug Carapace (+1 Quick Action)
Gloves of Savagery (with Damage Attacker enhancement)
(+2 Strength / +2 Melee / +4 Quick Action)
Lodestone Greaves (-1 Dex / +4 Levels Damage In Combat)
Clover Boots (+3 Luck)

Alternate Gear:

Infiltrator’s Cloak (+1 Leadership / +1 Mechanics / +1 Stealth)
Infiltrator’s Tunic (+1 Leadership / +1 Mechanics / +1 Stealth)
Tinker Gloves (+2 Mechanics)
Tinker Bauble (+1 Mechanics)
Volcanic Fetish (+1 Battle Magic)
Mindwarp Seal (+2 Mental Magic)

BUILD STRATEGY:

Boost Battle Magic and Mental Magic more for strong attacks and Dazing/Charming.

Buy 2 levels of each Combat skill in Aziraph Rebel Camp, then add a few more levels of Quick Action.

Possibly raise Missle Skills if we start missing with spells too much.

Strength! Strength! Strength! Just kidding.

I'm open to suggestions and other considerations if you think I'm neglecting something or making a mistake.

QUESTION: +4 Levels Damage In Combat which the Lodestone Greaves are currently giving me..this would be like adding 4 to Melee or Missle Skills, yes?

To be continued...

-S-

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A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
9 9 9 ? in General
Shaper
Member # 6292
Profile #0
Number Nine
Number Nine
Number Nine

IMAGE(http://i21.photobucket.com/albums/b292/synergy67/999_640pix.jpg)

IMAGE(http://i21.photobucket.com/albums/b292/synergy67/pa999e_ilyes1.jpg)

IMAGE(http://i21.photobucket.com/albums/b292/synergy67/9780380805181.jpg)

IMAGE(http://i21.photobucket.com/albums/b292/synergy67/999_doa_hong.jpg)

IMAGE(http://i21.photobucket.com/albums/b292/synergy67/lanmo999.jpg)

IMAGE(http://i21.photobucket.com/albums/b292/synergy67/999_black.jpg)

IMAGE(http://i21.photobucket.com/albums/b292/synergy67/999.jpg)

IMAGE(http://i21.photobucket.com/albums/b292/synergy67/999-HomicideTheBestof999.jpg)

: P

-S-

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A4 Item Locations A4 Singleton G4 Items List G4 Forging List The Insidious Infiltrator
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Greta bug in Fens in Geneforge 4: Rebellion
Shaper
Member # 6292
Profile #5
Heh, looks like you found a bug.

I caused something similar in beta when I killed a bunch of Shapers who weren't supposed to be killable, and then they showed up again later, apparently resurrected for the plot. I believe Jeff fixed that one satisfactorily though.

-S-

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A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
The Insidious Infiltrator in Geneforge 4: Rebellion
Shaper
Member # 6292
Profile #22
CHAPTER TWO: Part Five — Undoing What We Did (T is for Treachery)

Valeta returns to the Barrier Zone bunkers and first gives the shaft to Shaftoe. Getting fully buffed up at his essence pool, Val finds Shaftoe is really quite easy to take out. Spine Shield permits him to do a lot of his own work to kill himself, as does charming the Servant Golem he summons.

IMAGE(http://i21.photobucket.com/albums/b292/synergy67/Shaftoe1.jpg)

In about three or four rounds, it’s all over. He never gets a chance to emanate his energy wave of death.

IMAGE(http://i21.photobucket.com/albums/b292/synergy67/Shaftoe2.jpg)

I forgot about his Guardian Claymore sword he drops, with its boost to Strength! I’ll be carrying this around for quite a while.

IMAGE(http://i21.photobucket.com/albums/b292/synergy67/Claymore.jpg)

I think Slarty’s right that I could have skipped boosting at least two Strength earlier, or really, all of it, if I wanted to play very cautiously, and chose to make do with lighter armor. If I were to do this again, I’d go that route, and push it as far as I could, especially now that I understand magic can pump up past ten. If anything though, I expect this to demonstrate all the more how potent the Infiltrator can be with her magic a good bit higher than I had it the first go ‘round.

Meanwhile, while Shaftoe was a breeze, taking out his three Servant Minds is a bit tricky. Charming the odd Thahd and Cyroa on the way in, it seems best to stay at far range from the creation-generating brains and rapid fire them with Ice Spray while we have a charmed creation or two come along to add some damage. If the Mind gets a chance to crank out two Glaahks or Kyshakks, it’s pretty much curtains, unless we want to run away and come back again later. It takes Val about three attempts to run through and take out all three Minds. Three to four bursts of ice is all they can take.

IMAGE(http://i21.photobucket.com/albums/b292/synergy67/Delta2.jpg)

We are done with Shaftoe’s Bunker. We already gleaned all the goods earlier. I believe we have an unscheduled appointment with Eliza next, while we are in the neighborhood. Let’s drop in and say, “Hi!” shall we? We sneak by and first turn off her four power pylons before getting in her face.

Eliza is tougher than Shaftoe.

IMAGE(http://i21.photobucket.com/albums/b292/synergy67/Eliza1.jpg)

This ensuing catfight involves infernal Inferno Wyrms with Aura of Flames attacks, and it appears immune to all our best efforts at Charming and Dazing. The Unstable Thahds she summons are easy enough to Charm (Dominate) though. Eliza has a nasty acid attack, unless we are right next to her. But at that point, she succumbs to some hammering as readily as anyone else. Especially when she Spine Shields half her own damage upon herself while Val is busy with Thahds and Wyrms.

IMAGE(http://i21.photobucket.com/albums/b292/synergy67/Eliza2.jpg)

Ooh, yes, the lovely Agent Cloak she drops. We’ll be taking that now.

IMAGE(http://i21.photobucket.com/albums/b292/synergy67/AgentCloak.jpg)

The other two areas of Eliza’s Bunker magically unlock when Eliza dies. We are sure to run across the hot coals in the NE corridors to get at the Deep Focus Orb we’ll be wanting much later to make some Shapemaster Boots. There’s some other decent loot tucked away here and there. We decide to do a good deed and find new homes for her trinkets.

Moseh is untouchable, now that we helped repair him. We’ll leave him be and...leave.

To be continued...

-S-

[ Sunday, December 10, 2006 19:17: Message edited by: Synergy67 ]

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A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
The Insidious Infiltrator in Geneforge 4: Rebellion
Shaper
Member # 6292
Profile #20
Not at all. I know I'd enjoy seeing it.

-S-

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Posts: 2009 | Registered: Monday, September 12 2005 07:00

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